Die königliche Armee hat an einem Bollwerk Halt gemacht, um dort ihre Vorräte aufzufüllen. Dabei wurden sie aber von Banditen angegriffen. Besiege die Angreifer und verteidige die Vorräte.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 11 0 0 0 0 0 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 1 0 1 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 2 0 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 3 0 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 0 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 1 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 2 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 3 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 5 0 1536 6 2 0 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 255 0 5 0 1536 6 2 0 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 0 5 0 1536 6 2 3 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 65535 5 0 65535 3 1000 1526 100 1526 100 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (10, 2, 4, 4, 0)
SubGroup(3)
GroupCheck3(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 0 1 0
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 0 0
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(8,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(9,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (3, 2, 4, 2, 0)
SubGroup(1)
Unknown29(9,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(0,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(8,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(0,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(9,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown26(0,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(10,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown29(11,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 0, 10, 20)
SubGroup(6)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 0 1 0
Unknown29(11,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown2(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30144,2,8,11,11,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
Unknown2(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown48(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 0, 2, 31)
SubGroup(1)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(8,263,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [cs][es]3_25_4_14_5_6_8_18_Bandit[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Banditen[ce]
SetName(9,263,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]3_25_4_14_5_6_8_18_Bandit[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Banditen[ce]
SetName(10,263,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]3_25_4_14_5_6_8_18_Bandit[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Banditen[ce]
SubGroup(4)
Unknown33(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30140,0,8,11,11,0,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(6)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30141,2,8,11,11,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown44(0,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(30142,4,16,1,8,0,11,0,0,1,1,0,0,0,0) # <read out of bounds>
TalkFromOwnStrings2(11,142,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 6, 2)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 0, 3, 9)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
SubGroup(4)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(30143,1,16,2,8,0,11,0,0,1,1,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(11,143,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 8, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 0 1 0
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(106,0,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ist es vorbei?
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,0,11,11,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,4,16,3,0,0,11,0,0,0,0,0,0,0,0) # [eb][eg3][0:CHARA_G][ec4] konnte nicht geholfen werden!
SubGroup(1)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
Alert(30144,2,8,11,11,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(30140,0,8,11,11,0,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30141,2,8,11,11,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
MainMissionStart(30142,4,16,1,8,0,11,0,0,1,1,0,0,0,0) HAUPTMISSIONSBEGINN: <read out of bounds>
MainMissionStart(30143,1,16,2,8,0,11,0,0,1,1,0,0,0,0) HAUPTMISSIONSBEGINN: <read out of bounds>
TalkDeploySlot(106,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ist es vorbei?
Alert(319,2,0,11,11,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
MainMissionStart(445,4,16,3,0,0,11,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg3][0:CHARA_G][ec4] konnte nicht geholfen werden!