Banditen haben die Invasion der Truppen des Kaiserreichs genutzt, um sich in einem eroberten Bollwerk zu verschanzen. Rette die verbündeten Streitkräfte und erobere das Bollwerk zurück.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 10 0 0 0 0 0 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 1 0 1 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 2 0 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 3 0 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 0 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 1 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 2 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 3 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 2 1 1536 5 2 0 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 255 0 4 7 1537 5 2 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 0, 2, 24)
SubGroup(1)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(4)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,8,9,10,14,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] und [eg7][1:CHARA_G][ec1] sind aufgetaucht!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,0,8,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(100,0,9,8,10,14,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] rückt gegen [eg1][1:CHARA_G][ec2] vor!
SubGroup(1)
TalkFromOwnStrings2(9,142,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(78,4,16,1,9,8,10,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] oder die verbündete Einheit, bevor es zu einem Treffen kommt!
# Group 2 (0, 5, 0, 6, 6)
SubGroup(5)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
GroupCheck3(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 0 1 0
GroupCheck3(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 0 1 0
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,9,200,1,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30340,2,9,8,10,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(740,4,9,9,10,0,0,0,0,0,0,0,0,0,0) # Schnell, besiege [eg1][0:CHARA_G][ec2] oder die verbündete Einheit!
# Group 3 (0, 5, 0, 5, 16)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 0 1 0
GroupCheck3(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 0 1 0
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,9,10,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(30341,1,16,2,9,8,10,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,89,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,10,10,14,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 0, 5, 16)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 0 1 0
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,8,10,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(30341,1,16,2,9,8,10,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(9,89,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,10,10,14,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 0, 3, 21)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
SubGroup(4)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,0,8,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(166,2,8,9,10,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec1] hat sich mit [eg3][1:CHARA_G][ec4] getroffen!
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(30342,2,16,3,8,9,10,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown77(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,8,9,10,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] brennt auf den Kampf!
SubGroup(2)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(8,132,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,8,9,10,14,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] und [eg7][1:CHARA_G][ec1] sind aufgetaucht!
Alert(100,0,9,8,10,14,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] rückt gegen [eg1][1:CHARA_G][ec2] vor!
MainMissionStart(78,4,16,1,9,8,10,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] oder die verbündete Einheit, bevor es zu einem Treffen kommt!
Alert(30340,2,9,8,10,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(740,4,9,9,10,0,0,0,0,0,0,0,0,0,0) Schnell, besiege [eg1][0:CHARA_G][ec2] oder die verbündete Einheit!
MainMissionStart(30341,1,16,2,9,8,10,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: <read out of bounds>
Alert(237,0,8,10,10,14,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
MainMissionStart(30341,1,16,2,9,8,10,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: <read out of bounds>
Alert(237,0,9,10,10,14,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
Alert(166,2,8,9,10,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec1] hat sich mit [eg3][1:CHARA_G][ec4] getroffen!
MainMissionStart(30342,2,16,3,8,9,10,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: <read out of bounds>
Alert(508,2,8,9,10,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] brennt auf den Kampf!