Das Feld von Gronder ist von Nebel umhüllt. Nutze die Gelegenheit, um eine kaiserliche Basis zu erobern und in der Gegend Fuß zu fassen.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 13 0 0 0 0 0 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 1 0 1 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 2 0 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 3 0 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 0 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 1 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 2 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 3 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 6 2 1536 7 2 0 101 7 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 255 0 6 2 1537 5 2 3 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 0 6 2 1537 5 2 3 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 6 2 1537 5 2 3 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 255 0 6 3 1536 7 2 0 101 7 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 2, 3, 0)
SubGroup(2)
Unknown61(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 0, 2, 30)
SubGroup(1)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
If254(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,12,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(11,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(422,2,9,8,13,14,0,0,0,0,0,0,0,0,0) # [eb][eg7][1:CHARA_G][ec1] wird von den Truppen [eg5][0:CHARA_G][ec3] angegriffen!
SubGroup(1)
TalkFromOwnStrings2(8,129,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(35,4,16,1,9,8,13,0,0,0,0,0,0,0,0) # Besiege die Truppen [eg5][0:CHARA_G][ec3] und rette [eg1][1:CHARA_G][ec2]!
# Group 3 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 0, 8, 18)
SubGroup(7)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 0 1 0
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,16,2,8,8,13,0,0,0,0,0,0,0,0) # [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
SubGroup(1)
TalkFromOwnStrings2(13,143,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,8,8,13,14,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
SubGroup(2)
Unknown73(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(8,3,0,0,13,1,6,40,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(912,1,8,8,13,14,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] greift mit [b]Magie[/] an!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 0 1 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,8,13,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,2,16,3,8,8,13,0,0,0,0,0,0,0,0) # [eb][eg3][0:CHARA_G][ec4] konnte nicht geholfen werden!
SubGroup(1)
TalkFromOwnStrings2(13,144,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 8, 3, 5)
SubGroup(2)
GroupCheck3(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 1 0 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30521,2,8,13,13,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
Alert(422,2,9,8,13,14,0,0,0,0,0,0,0,0,0) [eb][eg7][1:CHARA_G][ec1] wird von den Truppen [eg5][0:CHARA_G][ec3] angegriffen!
MainMissionStart(35,4,16,1,9,8,13,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3] und rette [eg1][1:CHARA_G][ec2]!
MainMissionStart(444,1,16,2,8,8,13,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
Alert(237,1,8,8,13,14,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
Alert(912,1,8,8,13,14,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] greift mit [b]Magie[/] an!
MainMissionStart(445,2,16,3,8,8,13,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg3][0:CHARA_G][ec4] konnte nicht geholfen werden!
Alert(30521,2,8,13,13,0,0,0,0,0,0,0,0,0,0) <read out of bounds>