1. Die Lage ist prekär. Die Armee des Königreichs [cdb]und die Ritter der Seiros haben das Kloster [cdb]vollständig umstellt.
  2. Euer Majestät, die Armee des Königreichs und die Ritter der Seiros haben das Kloster bereits umstellt.
  3. Und Rhea?
  4. Sie ist hier. Es sieht aus, als würde sie die Ritter [cdb]der Seiros selbst anführen.
  5. Sie ist hier. Die Erzbischöfin scheint die Ritter der Seiros persönlich anzuführen.
  6. Wenn sie den Angriff leitet, muss die Moral ihrer Ritter durch die Decke gehen. Offenbar hattest du [cdb]mit deinen Prognosen recht, Lorenz.
  7. In der Tat. Edelgard scheint sogar noch mehr in [cdb]der Klemme zu stecken, als ich es mir hätte vorstellen [cdb]können.
  8. Wenn Ihr Euch sicher seid, dass wir sie retten wollen, [cdb]müsst Ihr schnell handeln, Euer Majestät.
  9. Ja. Brechen wir auf und retten den Tag!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 648 4 19 112 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 3 4 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 19 112 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (78) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 33 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
IfEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 33 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
ElseEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 648 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EndIfEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
94 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 428 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 33 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 0 2401 2 7660 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 648 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 1 2352 2 7661 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 90 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL 2 7662 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 33 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 3 2400 2 7663 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 648 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 4 2354 2 7664 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1800 180 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 2 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 2400 3 7665 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 4 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 6 2400 2 7666 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 4 2 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 7 2403 2 7667 1 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 150 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 NULL 2 7668 1 0 0 0 0 0 0 0 0 0
0
InitEvent (14, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (33, 648, 4, 19, 112, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 0, 3, 4, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 4, 19, 112, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 78(33, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
5
CheckRecruitmentEvent (0, 2, 33, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
7
EnterSceneEvent (0, 33, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
EnterSceneEvent (0, 648, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
10
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TopLeftLocationBannerEvent (94, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Innerhalb der Schlossmauern (Garreg Mach)
12
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 85(648, 428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
15
UnkEvent 26(18, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 27(1, 1200, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (33, 0, 2401, 2, 7660, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Die Lage ist prekär. Die Armee des Königreichs [cdb]und die Ritter der Seiros haben das Kloster [cdb]vollständig umstellt.
19
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 26(18, 648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 27(1, 1200, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (648, 1, 2352, 2, 7661, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Euer Majestät, die Armee des Königreichs und die Ritter der Seiros haben das Kloster bereits umstellt.
24
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 27(1, 900, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (4, 2, NULL, 2, 7662, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Und Rhea?
32
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
33
UnkEvent 26(7, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(600, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (33, 3, 2400, 2, 7663, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sie ist hier. Es sieht aus, als würde sie die Ritter [cdb]der Seiros selbst anführen.
38
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 26(7, 648, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(600, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (648, 4, 2354, 2, 7664, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sie ist hier. Die Erzbischöfin scheint die Ritter der Seiros persönlich anzuführen.
44
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 27(2, 1800, 180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(1, 300, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (4, 5, 2400, 3, 7665, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wenn sie den Angriff leitet, muss die Moral ihrer Ritter durch die Decke gehen. Offenbar hattest du [cdb]mit deinen Prognosen recht, Lorenz.
54
UnkEvent 54(19, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 66(4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (19, 6, 2400, 2, 7666, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In der Tat. Edelgard scheint sogar noch mehr in [cdb]der Klemme zu stecken, als ich es mir hätte vorstellen [cdb]können.
59
UnkEvent 54(112, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 66(4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (112, 7, 2403, 2, 7667, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wenn Ihr Euch sicher seid, dass wir sie retten wollen, [cdb]müsst Ihr schnell handeln, Euer Majestät.
65
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 27(2, 800, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 66(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (4, 8, NULL, 2, 7668, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ja. Brechen wir auf und retten den Tag!
UnkEvent (78) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 33 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
IfEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Innerhalb der Schlossmauern (Garreg Mach)
UnkEvent (15) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 428 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 33 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 0 2401 2 7660 1 0 0 0 0 0 0 0 0 0
link [es]1_35_1_13_1_1_1_1_Shamir[ed]__s__ volume_up
Die Lage ist prekär. Die Armee des Königreichs und die Ritter der Seiros haben das Kloster vollständig umstellt.
ElseEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 648 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 1 2352 2 7661 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Euer Majestät, die Armee des Königreichs und die Ritter der Seiros haben das Kloster bereits umstellt.
EndIfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 90 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL 2 7662 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 33 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 3 2400 2 7663 1 0 0 0 0 0 0 0 0 0
link [es]1_35_1_13_1_1_1_1_Shamir[ed]__s__ volume_up
Sie ist hier. Es sieht aus, als würde sie die Ritter der Seiros selbst anführen.
ElseEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 648 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
648 4 2354 2 7664 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Sie ist hier. Die Erzbischöfin scheint die Ritter der Seiros persönlich anzuführen.
EndIfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1800 180 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 2 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 2400 3 7665 1 0 0 0 0 0 0 0 0 0
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Wenn sie den Angriff leitet, muss die Moral ihrer Ritter durch die Decke gehen. Offenbar hattest du mit deinen Prognosen recht, Lorenz.
UnkEvent (54) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 4 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 6 2400 2 7666 1 0 0 0 0 0 0 0 0 0
link [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ volume_up
In der Tat. Edelgard scheint sogar noch mehr in der Klemme zu stecken, als ich es mir hätte vorstellen können.
UnkEvent (54) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 4 2 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 7 2403 2 7667 1 0 0 0 0 0 0 0 0 0
link [es]1_35_1_13_1_1_1_1_Holst[ed]__s__ volume_up
Wenn Ihr Euch sicher seid, dass wir sie retten wollen, müsst Ihr schnell handeln, Euer Majestät.
UnkEvent (167) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 150 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 NULL 2 7668 1 0 0 0 0 0 0 0 0 0
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Ja. Brechen wir auf und retten den Tag!