The Imperial army's rear guard fell behind and has now been cut off. Hurry to their aid before they're wiped out.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 75 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 Edelgard 255 0 0 1 20 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 Hubert 255 0 0 2 35 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 Ferdinand 255 0 0 3 40 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 Caspar 255 0 0 0 50 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 Bernadetta 255 0 0 1 55 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 Dorothea 255 0 0 2 60 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 Petra 255 0 0 3 65 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 1 10 1545 5 12 3 101 3 1 100 300 255 65535 1999 4 58 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 255 0 4 5 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 0 3 1 1530 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 4 1 1532 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 255 0 3 6 1505 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 13 3 7 1552 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 255 0 3 8 1552 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 0 4 6 1505 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 16 4 7 1554 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 255 0 4 8 1554 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 255 0 4 6 1505 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 255 19 4 7 1553 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 255 0 4 8 1551 6 12 3 101 3 1 100 300 255 65535 1999 4 58 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 255 0 2 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 255 22 2 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 255 0 2 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 255 22 2 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 255 25 2 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 255 0 2 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 25 2 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 255 28 2 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 255 0 2 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 255 28 3 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 31 3 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 255 0 3 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 255 31 3 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 255 34 3 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 255 0 3 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 255 34 3 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 255 37 3 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 255 0 3 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 255 37 4 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 255 40 4 1 1531 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 255 0 4 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 255 40 4 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 255 43 4 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 255 0 4 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 255 43 4 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 255 46 4 7 1535 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 255 0 4 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 255 46 3 2 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 255 40 3 2 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 255 0 3 2 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 255 40 3 5 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 255 43 3 5 1532 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 255 0 3 5 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 255 43 3 8 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 255 46 3 8 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 255 0 4 8 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 255 46 4 2 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 255 40 4 2 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 255 0 4 2 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 255 40 4 5 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 255 43 4 5 1532 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 255 0 4 5 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 255 43 4 8 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 255 46 4 8 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 255 0 4 8 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 255 46 2 0 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 255 40 2 0 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 255 0 2 0 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 255 40 2 3 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 255 43 2 3 1532 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 255 0 2 3 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 255 43 2 6 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 255 46 2 6 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 255 0 2 6 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 65535 0 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 65535 2 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 65535 2 1 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 65535 2 2 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 65535 3 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 65535 3 1 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 65535 3 2 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 65535 3 3 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 65535 4 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 65535 4 1 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 65535 4 2 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 65535 1 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 65535 5 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (71, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 2)
SubGroup(0)
SubGroup(1)
GroupCheck4(1,0,2,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 1: False 2
# Group 2 (0, 2, 1, 2, 5)
SubGroup(1)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,52,8,0,75,0,0,0,0,0,0,800,0,0,0)
Unknown10(1,48,0,0,75,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
# Group 3 (0, 2, 1, 2, 5)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,52,8,0,75,0,0,0,0,0,0,500,0,0,0)
Unknown10(1,48,0,0,75,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
# Group 4 (0, 2, 1, 2, 5)
SubGroup(1)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,52,8,0,75,0,0,0,0,0,0,300,0,0,0)
Unknown10(1,48,0,0,75,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
# Group 5 (28, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,2,600,1,60,0,1,0,0,0,0,0,0,0)
GroupCheck3(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 2 0 1
# Group 18 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,2,600,1,60,0,1,0,0,0,0,0,0,0)
GroupCheck3(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 2 0 1
# Group 19 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,2,600,1,60,0,1,0,0,0,0,0,0,0)
GroupCheck3(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 2 0 1
# Group 20 (0, 5, 0, 2, 22)
SubGroup(1)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(0,0,2,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: False 2
SubGroup(14)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(302,0,43,46,75,0,0,0,0,6,0,0,1,0,1) # [b][eg2][0:PARTY][/] is fighting [r][eg2][1:PARTY][/]!
SubGroup(2)
PauseMaybe(5,0,800,1,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(70,4,0,1,0,0,75,5,0,0,0,800,0,0,0) # Defeat [g][0:NUMBER][/] [r]enemies[/]!
SubGroup(1)
Alert(347,4,75,75,75,0,0,0,12,0,0,0,0,0,0) # Don't exceed the [g]mission time limit[/]!
# Group 21 (0, 5, 0, 2, 22)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(0,0,2,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: False 2
SubGroup(14)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(302,0,43,46,75,0,0,0,0,6,0,0,1,0,1) # [b][eg2][0:PARTY][/] is fighting [r][eg2][1:PARTY][/]!
SubGroup(2)
PauseMaybe(5,0,500,1,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(70,4,0,1,0,0,75,5,0,0,0,500,0,0,0) # Defeat [g][0:NUMBER][/] [r]enemies[/]!
SubGroup(1)
Alert(347,4,75,75,75,0,0,0,12,0,0,0,0,0,0) # Don't exceed the [g]mission time limit[/]!
# Group 22 (0, 5, 0, 2, 22)
SubGroup(1)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(0,0,2,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: False 2
SubGroup(14)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(302,0,43,46,75,0,0,0,0,6,0,0,1,0,1) # [b][eg2][0:PARTY][/] is fighting [r][eg2][1:PARTY][/]!
SubGroup(2)
PauseMaybe(5,0,300,1,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(70,4,0,1,0,0,75,5,0,0,0,300,0,0,0) # Defeat [g][0:NUMBER][/] [r]enemies[/]!
SubGroup(1)
Alert(347,4,75,75,75,0,0,0,12,0,0,0,0,0,0) # Don't exceed the [g]mission time limit[/]!
# Group 23 (0, 5, 0, 12, 1)
SubGroup(2)
Unknown46(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,500,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,150,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 13, 1)
SubGroup(3)
Unknown7(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,700,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,400,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,250,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 4, 13)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,200,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared!
# Group 27 (0, 5, 0, 4, 13)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,400,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared!
# Group 28 (0, 5, 0, 4, 14)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,9,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,600,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared!
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
Unknown19(49,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(49,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(52,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(55,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared!
Unknown48(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck3(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 0 0
Unknown19(58,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(61,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(58,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(61,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(64,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared!
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(67,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(70,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(73,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared!
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 11, 21)
SubGroup(10)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(19)
Unknown17(22,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(25,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(28,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(31,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(34,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(37,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(40,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(43,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(46,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared!
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (2, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 12, 17)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,400,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,250,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,100,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,75,43,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
SubGroup(1)
TalkFromOwnStrings2(9,134,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown148(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown146(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown73(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,3,0,0,75,2,141,40,1,1,0,0,0,0,1)
SubGroup(2)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown147(9,4,2,16,1,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,9,75,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,9,75,75,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown146(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (1, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 12, 39)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,500,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,400,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,250,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(12,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(265,2,10,75,75,0,0,0,0,0,0,0,1,2,0) # [eg2][0:PARTY][ec3] forces appeared on the battlefield!
SubGroup(1)
TalkFromOwnStrings2(13,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,10,75,75,0,0,0,0,0,0,0,1,1,0) # [r][eg2][0:PARTY][/] deployed reinforcements!
SubGroup(1)
TalkFromOwnStrings2(10,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 39 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (3, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,800,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,800,0,0,0) # Defeated [g][eg2][0:NUMBER][/] enemies!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] commander [0:CHARA_G] appeared!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,75,75,0,0,0,0,0,0,0,0) # Defeat [eg2][r][0:CHARA_G][/] and claim victory!
SubGroup(2)
Unknown10(0,1,8,75,75,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,500,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,500,0,0,0) # Defeated [g][eg2][0:NUMBER][/] enemies!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] commander [0:CHARA_G] appeared!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,75,75,0,0,0,0,0,0,0,0) # Defeat [eg2][r][0:CHARA_G][/] and claim victory!
SubGroup(2)
Unknown10(0,1,8,75,75,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,300,0,0,0) # Defeated [g][eg2][0:NUMBER][/] enemies!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] commander [0:CHARA_G] appeared!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,75,75,0,0,0,0,0,0,0,0) # Defeat [eg2][r][0:CHARA_G][/] and claim victory!
SubGroup(2)
Unknown10(0,1,8,75,75,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (6, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 5, 29)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,800,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,800,0,0,0) # Defeated [g][eg2][0:NUMBER][/] enemies!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] commander [0:CHARA_G] appeared!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(272,2,20,75,75,0,0,0,0,0,0,0,0,0,0) # [y]Enemy[/] commander [0:CHARA_G] appeared!
CloseUp(20,0,0,0,1,2,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(20,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(92,4,1,1,8,75,75,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/] and claim victory!
SubGroup(3)
Unknown10(0,2,8,20,75,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 5, 29)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,500,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,500,0,0,0) # Defeated [g][eg2][0:NUMBER][/] enemies!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] commander [0:CHARA_G] appeared!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(272,2,20,75,75,0,0,0,0,0,0,0,0,0,0) # [y]Enemy[/] commander [0:CHARA_G] appeared!
CloseUp(20,0,0,0,1,2,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(20,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(92,4,1,1,8,75,75,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/] and claim victory!
SubGroup(3)
Unknown10(0,2,8,20,75,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 5, 29)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,300,0,0,0) # Defeated [g][eg2][0:NUMBER][/] enemies!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] commander [0:CHARA_G] appeared!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(272,2,20,75,75,0,0,0,0,0,0,0,0,0,0) # [y]Enemy[/] commander [0:CHARA_G] appeared!
CloseUp(20,0,0,0,1,2,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(20,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(92,4,1,1,8,75,75,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/] and claim victory!
SubGroup(3)
Unknown10(0,2,8,20,75,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 2, 0, 4, 9)
SubGroup(3)
Unknown17(75,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(20,134,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown148(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown146(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown73(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(20,3,0,0,75,2,141,40,1,1,0,0,0,0,1)
# Group 50 (0, 6, 0, 4, 6)
SubGroup(3)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
Unknown60(3,0,0,20,75,0,1,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown146(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 7, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,1,2,8,75,75,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
# Group 54 (0, 6, 8, 3, 1)
SubGroup(2)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,8,75,0,1,0,0,0,0,0,0,0,0)
# Group 55 (0, 6, 8, 4, 1)
SubGroup(3)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
Unknown60(2,0,0,20,75,0,1,0,0,0,0,0,0,0,0)
# Group 56 (0, 7, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(440,1,1,2,8,20,75,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
# Group 57 (0, 7, 0, 6, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,800,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,1,2,8,20,75,0,0,0,0,800,0,0,0) # Defeated [g][eg2][0:NUMBER][/] enemies!
# Group 58 (0, 7, 0, 6, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,500,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,1,2,8,20,75,0,0,0,0,500,0,0,0) # Defeated [g][eg2][0:NUMBER][/] enemies!
# Group 59 (0, 7, 0, 6, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,1,2,8,20,75,0,0,0,0,300,0,0,0) # Defeated [g][eg2][0:NUMBER][/] enemies!
# Group 60 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 8, 8, 5, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(317,3,0,75,75,3,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] were defeated!
SubGroup(1)
Alert(338,3,0,75,75,3,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 62 (0, 8, 0, 6, 6)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown28(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(350,3,75,75,75,3,0,0,0,0,1,0,0,0,0) # [g]Mission time limit[/] exceeded!
SubGroup(1)
Alert(338,3,0,75,75,3,0,0,0,0,0,0,0,0,0) # You lost the battle!
SubGroup(1)
TalkFromOwnStrings2(75,114,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 4, 8, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,0,75,75,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
# Group 65 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,1,75,75,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
# Group 66 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,2,75,75,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
# Group 67 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,3,75,75,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
# Group 68 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,4,75,75,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
# Group 69 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,5,75,75,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
# Group 70 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,6,75,75,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
# Group 71 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,7,75,75,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
Alert(302,0,43,46,75,0,0,0,0,6,0,0,1,0,1) [b][eg2][0:PARTY][/] is fighting [r][eg2][1:PARTY][/]!
MainMissionStart(70,4,0,1,0,0,75,5,0,0,0,800,0,0,0) MAIN MISSION START: Defeat [0:NUMBER] [r]enemies[/]!
Alert(347,4,75,75,75,0,0,0,12,0,0,0,0,0,0) Don't exceed the mission time limit!
Alert(302,0,43,46,75,0,0,0,0,6,0,0,1,0,1) [b][eg2][0:PARTY][/] is fighting [r][eg2][1:PARTY][/]!
MainMissionStart(70,4,0,1,0,0,75,5,0,0,0,500,0,0,0) MAIN MISSION START: Defeat [0:NUMBER] [r]enemies[/]!
Alert(347,4,75,75,75,0,0,0,12,0,0,0,0,0,0) Don't exceed the mission time limit!
Alert(302,0,43,46,75,0,0,0,0,6,0,0,1,0,1) [b][eg2][0:PARTY][/] is fighting [r][eg2][1:PARTY][/]!
MainMissionStart(70,4,0,1,0,0,75,5,0,0,0,300,0,0,0) MAIN MISSION START: Defeat [0:NUMBER] [r]enemies[/]!
Alert(347,4,75,75,75,0,0,0,12,0,0,0,0,0,0) Don't exceed the mission time limit!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared!
Alert(200,2,9,75,43,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
MainMissionStart(438,1,16,2,9,75,75,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
Alert(265,2,10,75,75,0,0,0,0,0,0,0,1,2,0) [eg2][0:PARTY][ec3] forces appeared on the battlefield!
Alert(220,2,10,75,75,0,0,0,0,0,0,0,1,1,0) [r][eg2][0:PARTY][/] deployed reinforcements!
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,800,0,0,0) MAIN MISSION START: Defeated [eg2][0:NUMBER] enemies!
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] commander [0:CHARA_G] appeared!
MainMissionStart(76,4,1,1,8,75,75,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][r][0:CHARA_G][/] and claim victory!
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,500,0,0,0) MAIN MISSION START: Defeated [eg2][0:NUMBER] enemies!
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] commander [0:CHARA_G] appeared!
MainMissionStart(76,4,1,1,8,75,75,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][r][0:CHARA_G][/] and claim victory!
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,300,0,0,0) MAIN MISSION START: Defeated [eg2][0:NUMBER] enemies!
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] commander [0:CHARA_G] appeared!
MainMissionStart(76,4,1,1,8,75,75,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][r][0:CHARA_G][/] and claim victory!
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,800,0,0,0) MAIN MISSION START: Defeated [eg2][0:NUMBER] enemies!
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] commander [0:CHARA_G] appeared!
Alert(272,2,20,75,75,0,0,0,0,0,0,0,0,0,0) [y]Enemy[/] commander [0:CHARA_G] appeared!
MainMissionStart(92,4,1,1,8,75,75,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/] and claim victory!
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,500,0,0,0) MAIN MISSION START: Defeated [eg2][0:NUMBER] enemies!
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] commander [0:CHARA_G] appeared!
Alert(272,2,20,75,75,0,0,0,0,0,0,0,0,0,0) [y]Enemy[/] commander [0:CHARA_G] appeared!
MainMissionStart(92,4,1,1,8,75,75,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/] and claim victory!
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,300,0,0,0) MAIN MISSION START: Defeated [eg2][0:NUMBER] enemies!
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] commander [0:CHARA_G] appeared!
Alert(272,2,20,75,75,0,0,0,0,0,0,0,0,0,0) [y]Enemy[/] commander [0:CHARA_G] appeared!
MainMissionStart(92,4,1,1,8,75,75,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/] and claim victory!
MainMissionStart(438,1,1,2,8,75,75,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
MainMissionStart(440,1,1,2,8,20,75,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(466,1,1,2,8,20,75,0,0,0,0,800,0,0,0) MAIN MISSION START: Defeated [eg2][0:NUMBER] enemies!
MainMissionStart(466,1,1,2,8,20,75,0,0,0,0,500,0,0,0) MAIN MISSION START: Defeated [eg2][0:NUMBER] enemies!
MainMissionStart(466,1,1,2,8,20,75,0,0,0,0,300,0,0,0) MAIN MISSION START: Defeated [eg2][0:NUMBER] enemies!
Alert(317,3,0,75,75,3,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] were defeated!
Alert(338,3,0,75,75,3,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(350,3,75,75,75,3,0,0,0,0,1,0,0,0,0) Mission time limit exceeded!
Alert(338,3,0,75,75,3,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(313,2,0,75,75,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
Alert(313,2,1,75,75,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
Alert(313,2,2,75,75,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
Alert(313,2,3,75,75,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
Alert(313,2,4,75,75,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
Alert(313,2,5,75,75,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
Alert(313,2,6,75,75,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
Alert(313,2,7,75,75,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!