Imperial and Kingdom forces are locked in a stalemate. The time has come to strike a decisive blow.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 11 0 0 0 0 0 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 Shez 255 0 0 1 0 1 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 Shez 255 0 0 2 0 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 Shez 255 0 0 3 0 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 Shez 255 0 0 0 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 Shez 255 0 0 1 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 Shez 255 0 0 2 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 Shez 255 0 0 3 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 3 2 1536 6 2 0 101 0 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 255 0 3 4 1536 6 2 0 101 0 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 0 3 6 1536 6 2 0 101 0 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 65535 0 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 0, 2, 35)
SubGroup(1)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(8,263,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [cs][es]2_5_1______Bandit[cm][es]1_5_1______Bandits[ce]
SetName(9,263,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_5_1______Bandit[cm][es]1_5_1______Bandits[ce]
SetName(10,263,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_5_1______Bandit[cm][es]1_5_1______Bandits[ce]
SubGroup(3)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,8,11,11,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared!
TalkFromOwnStrings2(8,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,1,11,0,0,0,1,1,0,0,0)
Unknown55(0,9,0,0,0,1,11,0,0,0,1,1,0,0,0)
Unknown55(0,10,0,0,0,1,11,0,0,0,1,1,0,0,0)
Alert(107,2,8,11,11,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] and their allies are [cdb]advancing on [eg2][0:AREA]!
SubGroup(4)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(30080,4,16,1,8,0,11,0,0,0,1,0,0,0,0) # <read out of bounds>
# Group 2 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(825,1,16,2,8,0,11,0,0,1,1,0,0,0,0) # Defeated [eg2][cp][0:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(11,143,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 8, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 0: 1 0 0
SubGroup(1)
Unknown60(4,0,0,11,11,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,2,16,3,8,0,11,0,0,0,0,0,0,0,0) # Failed to defeat [eg2][0:CHARA_G]!
TalkFromOwnStrings2(11,144,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,8,11,11,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared!
Alert(107,2,8,11,11,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] and their allies are advancing on [eg2][0:AREA]!
MainMissionStart(30080,4,16,1,8,0,11,0,0,0,1,0,0,0,0) MAIN MISSION START: <read out of bounds>
MainMissionStart(825,1,16,2,8,0,11,0,0,1,1,0,0,0,0) MAIN MISSION START: Defeated [eg2][cp][0:CHARA_G]!
MainMissionStart(439,2,16,3,8,0,11,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to defeat [eg2][0:CHARA_G]!