1. Phew! I'm so stuffed I can barely move. That Holst [cdb]sure knows how to throw a party.
  2. That's for sure. The nobles would treat us to a meal [cdb]every now and then back when I was a merc...
  3. That's for sure. The nobles would treat us to a meal [cdb]every now and then back when I was a merc...
  4. But it was never anything like this. Thanks for [cdb]arranging it, uh...Lord Future Leader.
  5. But it was never anything like this. Thanks for [cdb]arranging it, um...Lord Future Leader.
  6. C'mon, don't call me that. We're just classmates.
  7. Actually, you know what? I take that back. We can do [cdb]better than "classmates."
  8. What do you mean?
  9. What do you mean?
  10. Once we're done with the Officers Academy, I was [cdb]thinking you might join me in Leicester for a while.
  11. I may have Riegan blood, but I grew up about as far [cdb]from nobility as you can get.
  12. I tend to get the full "who's this upstart" treatment [cdb]around Leicester so I could use someone reliable at [cdb]my side.
  13. You're hunting a band of mercenaries, right? Well, [cdb]maybe we can leverage my family's influence to track [cdb]them down.
  14. And then you can do...whatever it is you need to do.
  15. Seems like a solid offer. Better than staying pent up in [cdb]the academy, at any rate.
  16. Accept Claude's offer.
  17. Ask why he wants you.
  18. What I need to do is repay what's owed, and yours is [cdb]just the kind of offer I've been looking for.
  19. What I need to do is repay what's owed, and yours is [cdb]just the kind of offer I've been looking for.
  20. So I'm in. Thanks.
  21. So I'm in. Thanks.
  22. Why me? There are plenty of skilled students you [cdb]could choose from.
  23. Why me? There are plenty of skilled students you [cdb]could choose from.
  24. Thought we'd been over this. I'm an outsider, and so [cdb]are you.
  25. That makes us two peas in the wrong pod—plus, [cdb]we work well together!
  26. In that case, I'm in. I need to find those mercenaries... and repay what's owed.
  27. In that case, I'm in. I need to find those mercenaries... and repay what's owed.
  28. Heh. Glad to have you.
InitEvent (index: 0)
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10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 3)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (171) (index: 5)
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
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9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
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UnkEvent (59) (index: 8)
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TalkEvent (index: 9)
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UnkEvent (26) (index: 10)
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UnkEvent (59) (index: 11)
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UnkEvent (59) (index: 12)
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IfEvent (index: 13)
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TalkEvent (index: 14)
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ElseEvent (index: 15)
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TalkEvent (index: 16)
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EndIfEvent (index: 17)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 18)
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TalkEvent (index: 19)
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ElseEvent (index: 20)
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TalkEvent (index: 21)
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EndIfEvent (index: 22)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
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UnkEvent (59) (index: 24)
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UnkEvent (59) (index: 25)
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TalkEvent (index: 26)
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TalkEvent (index: 27)
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UnkEvent (26) (index: 28)
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UnkEvent (59) (index: 29)
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UnkEvent (59) (index: 30)
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600 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 31)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
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ElseEvent (index: 33)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 0 4 1368 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 35)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 36)
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15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
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TalkEvent (index: 38)
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TalkEvent (index: 39)
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4 11 2411 0 1371 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 40)
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9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
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300 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
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4 12 NULL 0 1372 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 2400 0 1373 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2405 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
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140 14 0 0 1374 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 50)
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IfEvent (index: 51)
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IfEvent (index: 52)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2407 0 1375 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 54)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
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111 18 2407 0 1376 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 56)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
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3 300 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 61)
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1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 62)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2403 1 1377 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 64)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2403 1 1378 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 66)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 67)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 68)
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0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 69)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2407 0 1379 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2407 0 1380 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 73)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 23 0 0 1381 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 2403 1 1382 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2400 0 1383 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2400 0 1384 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2402 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 27 NULL 1 1385 1 0 0 0 0 0 0 0 0 0
0
InitEvent (10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
4
EnterSceneEvent (0, 110, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(600, 4294967286, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(300, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (4, 0, 2456, 1, 1360, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Phew! I'm so stuffed I can barely move. That Holst [cdb]sure knows how to throw a party.
10
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(600, 10, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(300, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
14
TalkEvent (110, 1, 2400, 1, 1361, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That's for sure. The nobles would treat us to a meal [cdb]every now and then back when I was a merc...
15
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (111, 2, 2400, 1, 1362, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That's for sure. The nobles would treat us to a meal [cdb]every now and then back when I was a merc...
17
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
19
TalkEvent (110, 3, 2403, 1, 1363, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But it was never anything like this. Thanks for [cdb]arranging it, uh...Lord Future Leader.
20
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (111, 4, 2403, 1, 1364, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But it was never anything like this. Thanks for [cdb]arranging it, um...Lord Future Leader.
22
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(600, 4294967286, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(300, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (4, 5, 2401, 1, 1365, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # C'mon, don't call me that. We're just classmates.
27
TalkEvent (4, 6, NULL, 0, 1366, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Actually, you know what? I take that back. We can do [cdb]better than "classmates."
28
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(600, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
32
TalkEvent (110, 7, 0, 4, 1367, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What do you mean?
33
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (111, 8, 0, 4, 1368, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What do you mean?
35
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (4, 9, 2403, 0, 1369, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Once we're done with the Officers Academy, I was [cdb]thinking you might join me in Leicester for a while.
38
TalkEvent (4, 10, NULL, 0, 1370, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I may have Riegan blood, but I grew up about as far [cdb]from nobility as you can get.
39
TalkEvent (4, 11, 2411, 0, 1371, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I tend to get the full "who's this upstart" treatment [cdb]around Leicester so I could use someone reliable at [cdb]my side.
40
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(600, 4294967286, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(300, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (4, 12, NULL, 0, 1372, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're hunting a band of mercenaries, right? Well, [cdb]maybe we can leverage my family's influence to track [cdb]them down.
44
TalkEvent (4, 13, 2400, 0, 1373, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And then you can do...whatever it is you need to do.
45
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(350, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (140, 14, 0, 0, 1374, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Seems like a solid offer. Better than staying pent up in [cdb]the academy, at any rate.
50
DialogChoiceEvent (0, 15, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
52
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
53
TalkEvent (110, 17, 2407, 0, 1375, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What I need to do is repay what's owed, and yours is [cdb]just the kind of offer I've been looking for.
54
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (111, 18, 2407, 0, 1376, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What I need to do is repay what's owed, and yours is [cdb]just the kind of offer I've been looking for.
56
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 54(4, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(600, 4294967291, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(3, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
63
TalkEvent (110, 19, 2403, 1, 1377, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So I'm in. Thanks.
64
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (111, 20, 2403, 1, 1378, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So I'm in. Thanks.
66
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
69
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
70
TalkEvent (110, 21, 2407, 0, 1379, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Why me? There are plenty of skilled students you [cdb]could choose from.
71
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (111, 22, 2407, 0, 1380, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Why me? There are plenty of skilled students you [cdb]could choose from.
73
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 26(1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (4, 23, 0, 0, 1381, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Thought we'd been over this. I'm an outsider, and so [cdb]are you.
76
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(600, 4294967286, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(300, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (4, 24, 2403, 1, 1382, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That makes us two peas in the wrong pod—plus, [cdb]we work well together!
80
UnkEvent 54(4, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(600, 4294967291, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(3, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
86
TalkEvent (110, 25, 2400, 0, 1383, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# In that case, I'm in. I need to find those mercenaries... and repay what's owed.
87
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (111, 26, 2400, 0, 1384, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# In that case, I'm in. I need to find those mercenaries... and repay what's owed.
89
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 59(600, 4294967286, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 59(300, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (4, 27, NULL, 1, 1385, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Heh. Glad to have you.
UnkEvent (15) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2456 1 1360 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Phew! I'm so stuffed I can barely move. That Holst sure knows how to throw a party.
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 2400 1 1361 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That's for sure. The nobles would treat us to a meal every now and then back when I was a merc...
ElseEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 2400 1 1362 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That's for sure. The nobles would treat us to a meal every now and then back when I was a merc...
EndIfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2403 1 1363 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But it was never anything like this. Thanks for arranging it, uh...Lord Future Leader.
ElseEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 2403 1 1364 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But it was never anything like this. Thanks for arranging it, um...Lord Future Leader.
EndIfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 2401 1 1365 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
C'mon, don't call me that. We're just classmates.
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 NULL 0 1366 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Actually, you know what? I take that back. We can do better than "classmates."
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 0 4 1367 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What do you mean?
ElseEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 0 4 1368 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What do you mean?
EndIfEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 2403 0 1369 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Once we're done with the Officers Academy, I was thinking you might join me in Leicester for a while.
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 NULL 0 1370 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I may have Riegan blood, but I grew up about as far from nobility as you can get.
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 2411 0 1371 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I tend to get the full "who's this upstart" treatment around Leicester so I could use someone reliable at my side.
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 NULL 0 1372 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
You're hunting a band of mercenaries, right? Well, maybe we can leverage my family's influence to track them down.
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 2400 0 1373 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
And then you can do...whatever it is you need to do.
UnkEvent (102) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 14 0 0 1374 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Seems like a solid offer. Better than staying pent up in the academy, at any rate.
DialogChoiceEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 15 16 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2407 0 1375 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What I need to do is repay what's owed, and yours is just the kind of offer I've been looking for.
ElseEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2407 0 1376 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What I need to do is repay what's owed, and yours is just the kind of offer I've been looking for.
EndIfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2403 1 1377 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
So I'm in. Thanks.
ElseEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2403 1 1378 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
So I'm in. Thanks.
EndIfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2407 0 1379 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Why me? There are plenty of skilled students you could choose from.
ElseEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2407 0 1380 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Why me? There are plenty of skilled students you could choose from.
EndIfEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 23 0 0 1381 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Thought we'd been over this. I'm an outsider, and so are you.
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 2403 1 1382 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
That makes us two peas in the wrong pod—plus, we work well together!
UnkEvent (54) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2400 0 1383 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
In that case, I'm in. I need to find those mercenaries... and repay what's owed.
ElseEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2400 0 1384 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
In that case, I'm in. I need to find those mercenaries... and repay what's owed.
EndIfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 27 NULL 1 1385 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Heh. Glad to have you.