1. I fear I may have miscalculated, my son.
  2. How can that be possible, Father? We have the enemy [cdb]surrounded.
  3. Yes, and they have yet to give a damn.
  4. Time grows short, and soon Edelgard's [cdb]reinforcements will descend upon the Alliance.
  5. Then we will hold them off at the Great Bridge!
  6. And they will find another way.
  7. If they manage to take even one of the Airmid River's [cdb]crossings, they can break through our ranks.
  8. And while that may not spell immediate defeat, it will [cdb]dash any hopes of Count Bergliez's surrender.
  9. Eventually, Edelgard's army will wash over the land. And then, my son, we will be defeated.
  10. Speak plain, Father, I beg of you. What does this [cdb]mean for House Gloucester?
  11. Do not fret, Lorenz.
  12. This was a leap of faith we had to take to better [cdb]our territory's fortunes.
  13. When Claude came to me with this offer, I [cdb]determined the reward to be worth the risk.
  14. If the gambit fails, so be it. All it means is that our [cdb]house will have to swear allegiance to the Empire.
  15. Edelgard will never settle for such. She will demand... Oh, Father. No!
  16. I am proud of you, my son. You have grown into a [cdb]man strong and wise enough to lead our house.
  17. Is there nothing that can be done?
  18. What of your dream to claim the Alliance leadership [cdb]from House Riegan?
  19. It is your house now—you determine our path.
  20. Besides, when the dust finally settles from this war, [cdb]there may not be an Alliance to lead.
  21. So I am to submit to the Empire and carve out as big [cdb]a place for our family as I can? Is that it?
  22. You would have me put an end to the Leicester Alliance?!
  23. Perhaps my praise of your wisdom was ill-advised.
  24. You get ahead of yourself, Lorenz. We bend the knee [cdb]only if we lose—not before.
  25. And as you said, we may yet be able to drive back the [cdb]emperor's reinforcements and win the day.
  26. Always think two steps ahead, my son. Be clever. Survive. That is the lesson I seek to impart.
  27. ...
  28. I had best go prepare for my final battle as Count Gloucester.
  29. However this plays out, look for a way for our house [cdb]to prosper and seize it, Lorenz. Seize it!
  30. That is how Erwin Fritz Gloucester fights, and it is [cdb]how you must fight as well!
InitEvent (index: 0)
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LoadCharactersEvent (index: 1)
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19 144 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
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0 19 144 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TopLeftLocationBannerEvent (index: 4)
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24 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 5)
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UnkEvent (26) (index: 6)
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TalkEvent (index: 7)
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UnkEvent (26) (index: 8)
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TalkEvent (index: 9)
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UnkEvent (26) (index: 10)
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TalkEvent (index: 11)
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UnkEvent (26) (index: 12)
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TalkEvent (index: 13)
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UnkEvent (26) (index: 14)
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TalkEvent (index: 15)
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UnkEvent (26) (index: 16)
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TalkEvent (index: 17)
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TalkEvent (index: 18)
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UnkEvent (26) (index: 19)
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TalkEvent (index: 20)
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TalkEvent (index: 21)
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UnkEvent (26) (index: 22)
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TalkEvent (index: 23)
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UnkEvent (54) (index: 24)
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UnkEvent (59) (index: 25)
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UnkEvent (59) (index: 26)
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UnkEvent (31) (index: 27)
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UnkEvent (31) (index: 28)
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TalkEvent (index: 29)
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TalkEvent (index: 30)
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144 11 NULL 0 1837 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
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UnkEvent (26) (index: 32)
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TalkEvent (index: 33)
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UnkEvent (26) (index: 34)
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TalkEvent (index: 35)
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UnkEvent (26) (index: 36)
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5 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
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UnkEvent (59) (index: 38)
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600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
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144 15 2400 1 1841 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 40)
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10 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
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TalkEvent (index: 42)
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19 17 NULL 3 1843 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
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TalkEvent (index: 44)
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144 18 2403 0 1844 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 19 NULL 0 1845 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
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TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 20 NULL 3 1846 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 21 2410 2 1847 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 49)
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9 144 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 22 2411 3 1848 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 23 2400 0 1849 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 24 NULL 0 1850 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 53)
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5 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 55)
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600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 25 NULL 0 1851 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
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5 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 26 NULL 3 1852 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 27 2457 0 1853 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 28 NULL 1 1854 1 0 0 0 0 0 0 0 0 0
UnkEvent (156) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 29 2402 0 1855 1 0 0 0 0 0 0 0 0 0
0
InitEvent (84, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (19, 144, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 19, 144, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
TopLeftLocationBannerEvent (24, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Somewhere in Gloucester Territory
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(2, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (144, 0, NULL, 0, 1826, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I fear I may have miscalculated, my son.
8
UnkEvent 26(10, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (19, 1, NULL, 0, 1827, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # How can that be possible, Father? We have the enemy [cdb]surrounded.
10
UnkEvent 26(1, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (144, 2, 2400, 0, 1828, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, and they have yet to give a damn.
12
UnkEvent 26(15, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (144, 3, 2401, 0, 1829, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Time grows short, and soon Edelgard's [cdb]reinforcements will descend upon the Alliance.
14
UnkEvent 26(16, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (19, 4, 2403, 4, 1830, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then we will hold them off at the Great Bridge!
16
UnkEvent 26(9, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (144, 5, 2458, 0, 1831, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And they will find another way.
18
TalkEvent (144, 6, NULL, 0, 1832, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If they manage to take even one of the Airmid River's [cdb]crossings, they can break through our ranks.
19
UnkEvent 26(15, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (144, 7, 2460, 0, 1833, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And while that may not spell immediate defeat, it will [cdb]dash any hopes of Count Bergliez's surrender.
21
TalkEvent (144, 8, 2403, 0, 1834, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Eventually, Edelgard's army will wash over the land. And then, my son, we will be defeated.
22
UnkEvent 26(10, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (19, 9, NULL, 3, 1835, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Speak plain, Father, I beg of you. What does this [cdb]mean for House Gloucester?
24
UnkEvent 54(19, 144, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (144, 10, NULL, 0, 1836, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do not fret, Lorenz.
30
TalkEvent (144, 11, NULL, 0, 1837, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This was a leap of faith we had to take to better [cdb]our territory's fortunes.
31
TalkEvent (144, 12, 2405, 0, 1838, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When Claude came to me with this offer, I [cdb]determined the reward to be worth the risk.
32
UnkEvent 26(15, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (144, 13, 2407, 0, 1839, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If the gambit fails, so be it. All it means is that our [cdb]house will have to swear allegiance to the Empire.
34
UnkEvent 26(16, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (19, 14, NULL, 4, 1840, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Edelgard will never settle for such. She will demand... Oh, Father. No!
36
UnkEvent 26(5, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (144, 15, 2400, 1, 1841, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I am proud of you, my son. You have grown into a [cdb]man strong and wise enough to lead our house.
40
UnkEvent 26(10, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (19, 16, 2410, 4, 1842, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Is there nothing that can be done?
42
TalkEvent (19, 17, NULL, 3, 1843, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What of your dream to claim the Alliance leadership [cdb]from House Riegan?
43
UnkEvent 26(2, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (144, 18, 2403, 0, 1844, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It is your house now—you determine our path.
45
TalkEvent (144, 19, NULL, 0, 1845, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Besides, when the dust finally settles from this war, [cdb]there may not be an Alliance to lead.
46
UnkEvent 26(10, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (19, 20, NULL, 3, 1846, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So I am to submit to the Empire and carve out as big [cdb]a place for our family as I can? Is that it?
48
TalkEvent (19, 21, 2410, 2, 1847, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You would have me put an end to the Leicester Alliance?!
49
UnkEvent 26(9, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (144, 22, 2411, 3, 1848, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Perhaps my praise of your wisdom was ill-advised.
51
TalkEvent (144, 23, 2400, 0, 1849, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You get ahead of yourself, Lorenz. We bend the knee [cdb]only if we lose—not before.
52
TalkEvent (144, 24, NULL, 0, 1850, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And as you said, we may yet be able to drive back the [cdb]emperor's reinforcements and win the day.
53
UnkEvent 26(5, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (144, 25, NULL, 0, 1851, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Always think two steps ahead, my son. Be clever. Survive. That is the lesson I seek to impart.
57
UnkEvent 26(5, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (19, 26, NULL, 3, 1852, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
61
UnkEvent 26(2, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (144, 27, 2457, 0, 1853, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I had best go prepare for my final battle as Count Gloucester.
64
TalkEvent (144, 28, NULL, 1, 1854, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # However this plays out, look for a way for our house [cdb]to prosper and seize it, Lorenz. Seize it!
65
UnkEvent 156(144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 26(5, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (144, 29, 2402, 0, 1855, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That is how Erwin Fritz Gloucester fights, and it is [cdb]how you must fight as well!
Somewhere in Gloucester Territory
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 144 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 0 NULL 0 1826 1 0 0 0 0 0 0 0 0 0
link Erwin volume_up
I fear I may have miscalculated, my son.
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 1 NULL 0 1827 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
How can that be possible, Father? We have the enemy surrounded.
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 144 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 2 2400 0 1828 1 0 0 0 0 0 0 0 0 0
link Erwin volume_up
Yes, and they have yet to give a damn.
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 144 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 3 2401 0 1829 1 0 0 0 0 0 0 0 0 0
link Erwin volume_up
Time grows short, and soon Edelgard's reinforcements will descend upon the Alliance.
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 4 2403 4 1830 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Then we will hold them off at the Great Bridge!
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 144 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 5 2458 0 1831 1 0 0 0 0 0 0 0 0 0
link Erwin volume_up
And they will find another way.
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 6 NULL 0 1832 1 0 0 0 0 0 0 0 0 0
link Erwin volume_up
If they manage to take even one of the Airmid River's crossings, they can break through our ranks.
UnkEvent (26) (index: 19)
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And while that may not spell immediate defeat, it will dash any hopes of Count Bergliez's surrender.
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Eventually, Edelgard's army will wash over the land. And then, my son, we will be defeated.
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Speak plain, Father, I beg of you. What does this mean for House Gloucester?
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Do not fret, Lorenz.
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This was a leap of faith we had to take to better our territory's fortunes.
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When Claude came to me with this offer, I determined the reward to be worth the risk.
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If the gambit fails, so be it. All it means is that our house will have to swear allegiance to the Empire.
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Edelgard will never settle for such. She will demand... Oh, Father. No!
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I am proud of you, my son. You have grown into a man strong and wise enough to lead our house.
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Is there nothing that can be done?
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What of your dream to claim the Alliance leadership from House Riegan?
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It is your house now—you determine our path.
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Besides, when the dust finally settles from this war, there may not be an Alliance to lead.
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So I am to submit to the Empire and carve out as big a place for our family as I can? Is that it?
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You would have me put an end to the Leicester Alliance?!
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Perhaps my praise of your wisdom was ill-advised.
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You get ahead of yourself, Lorenz. We bend the knee only if we lose—not before.
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And as you said, we may yet be able to drive back the emperor's reinforcements and win the day.
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Always think two steps ahead, my son. Be clever. Survive. That is the lesson I seek to impart.
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...
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I had best go prepare for my final battle as Count Gloucester.
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However this plays out, look for a way for our house to prosper and seize it, Lorenz. Seize it!
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That is how Erwin Fritz Gloucester fights, and it is how you must fight as well!