1. No, Brother! Anything but that! You cannot force [cdb]the Relic onto Annette.
  2. Calm yourself. I've merely bade her wield it, not sent [cdb]her rushing off into the teeth of the enemy.
  3. It's all right, Father. I know I'm the only one who can [cdb]do this.
  4. Just seeing the Crest of Dominic and our Hero's Relic [cdb]is going to improve everyone's morale.
  5. It shames me to thrust this task on you when it should [cdb]have fallen to that craven son of mine.
  6. Yes, I doubt we can expect Simon to return and wield [cdb]the Relic, considering how quickly he abandoned us.
  7. It seems I raised him poorly, yes.
  8. I should have taught him how our house managed to [cdb]survive this long without starving or freezing.
  9. Don't look so sad, Uncle. I'll gladly carry the burden [cdb]until Simon returns.
  10. But Annette...
  11. Enough, Father! Stop worrying! After all, this is [cdb]nothing compared to what the soldiers are going [cdb]through at the front.
  12. So many people are fighting and dying out there— [cdb]some of them my good friends.
  13. I'm not going to cower in safety while they struggle, [cdb]especially when I'm in the best position to help.
  14. Forgive me, Annette.
  15. If you sense any danger at all, child, promise me that [cdb]you'll run. I couldn't bear to lose you.
  16. I know, Father. So let's just all do the best we can to [cdb]keep our lands safe.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
83 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 30 153 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 7 0 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 17 30 153 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 30 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
44 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 4 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 3 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 2401 0 3057 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 1 NULL 0 3058 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 17 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 17 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 30 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 2 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 NULL 0 3059 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 17 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 2355 0 3060 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 153 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 4 NULL 3 3061 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 5 NULL 0 3062 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 153 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 6 2020 0 3063 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 7 NULL 3 3064 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 150 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 153 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 8 2401 0 3065 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 2022 0 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967281 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 2 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 9 NULL 3 3066 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 17 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 30 3 35 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 10 2410 2 3067 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 17 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 11 2450 3 3068 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2452 2 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 17 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2401 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 NULL 2 3069 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 13 2411 0 3070 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 14 NULL 0 3071 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 2400 1 3072 1 0 0 0 0 0 0 0 0 0
0
InitEvent (83, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (17, 30, 153, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (5, 7, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 17, 30, 153, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
TopLeftLocationBannerEvent (44, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Brennius Territory
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 26(1, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (30, 0, 2401, 0, 3057, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No, Brother! Anything but that! You cannot force [cdb]the Relic onto Annette.
13
TalkEvent (153, 1, NULL, 0, 3058, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Calm yourself. I've merely bade her wield it, not sent [cdb]her rushing off into the teeth of the enemy.
15
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 59(400, 0, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (17, 2, NULL, 0, 3059, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's all right, Father. I know I'm the only one who can [cdb]do this.
22
UnkEvent 54(30, 17, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 31(3, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (17, 3, 2355, 0, 3060, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just seeing the Crest of Dominic and our Hero's Relic [cdb]is going to improve everyone's morale.
28
UnkEvent 26(3, 153, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(800, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (153, 4, NULL, 3, 3061, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It shames me to thrust this task on you when it should [cdb]have fallen to that craven son of mine.
35
UnkEvent 26(6, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(100, 5, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (30, 5, NULL, 0, 3062, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, I doubt we can expect Simon to return and wield [cdb]the Relic, considering how quickly he abandoned us.
40
UnkEvent 26(3, 153, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(800, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (153, 6, 2020, 0, 3063, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It seems I raised him poorly, yes.
44
TalkEvent (153, 7, NULL, 3, 3064, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I should have taught him how our house managed to [cdb]survive this long without starving or freezing.
45
UnkEvent 26(2, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(100, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 31(2, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 27(1, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 27(1, 800, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (17, 8, 2401, 0, 3065, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Don't look so sad, Uncle. I'll gladly carry the burden [cdb]until Simon returns.
53
UnkEvent 26(7, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 59(400, 4294967281, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (30, 9, NULL, 3, 3066, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But Annette...
58
UnkEvent 54(30, 17, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 31(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (17, 10, 2410, 2, 3067, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Enough, Father! Stop worrying! After all, this is [cdb]nothing compared to what the soldiers are going [cdb]through at the front.
65
UnkEvent 31(4, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(100, 20, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(3, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (17, 11, 2450, 3, 3068, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So many people are fighting and dying out there— [cdb]some of them my good friends.
72
UnkEvent 59(100, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 27(1, 50, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (17, 12, NULL, 2, 3069, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm not going to cower in safety while they struggle, [cdb]especially when I'm in the best position to help.
77
UnkEvent 26(0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (153, 13, 2411, 0, 3070, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Forgive me, Annette.
81
UnkEvent 26(6, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (30, 14, NULL, 0, 3071, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you sense any danger at all, child, promise me that [cdb]you'll run. I couldn't bear to lose you.
85
UnkEvent 26(6, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (17, 15, 2400, 1, 3072, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I know, Father. So let's just all do the best we can to [cdb]keep our lands safe.
LookEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 30 0 0 0 0 0 0 0 0 0 0 0 0
Brennius Territory
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 4 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 3 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 2401 0 3057 1 0 0 0 0 0 0 0 0 0
link Gustave volume_up
No, Brother! Anything but that! You cannot force the Relic onto Annette.
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
153 1 NULL 0 3058 1 0 0 0 0 0 0 0 0 0
link Baron Dominic volume_up
Calm yourself. I've merely bade her wield it, not sent her rushing off into the teeth of the enemy.
PanCameraEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 17 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 17 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 17)
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link Annette volume_up
It's all right, Father. I know I'm the only one who can do this.
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link Annette volume_up
Just seeing the Crest of Dominic and our Hero's Relic is going to improve everyone's morale.
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link Baron Dominic volume_up
It shames me to thrust this task on you when it should have fallen to that craven son of mine.
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link Gustave volume_up
Yes, I doubt we can expect Simon to return and wield the Relic, considering how quickly he abandoned us.
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link Baron Dominic volume_up
It seems I raised him poorly, yes.
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link Baron Dominic volume_up
I should have taught him how our house managed to survive this long without starving or freezing.
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link Annette volume_up
Don't look so sad, Uncle. I'll gladly carry the burden until Simon returns.
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link Gustave volume_up
But Annette...
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link Annette volume_up
Enough, Father! Stop worrying! After all, this is nothing compared to what the soldiers are going through at the front.
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link Annette volume_up
So many people are fighting and dying out there— some of them my good friends.
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link Annette volume_up
I'm not going to cower in safety while they struggle, especially when I'm in the best position to help.
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link Baron Dominic volume_up
Forgive me, Annette.
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link Gustave volume_up
If you sense any danger at all, child, promise me that you'll run. I couldn't bear to lose you.
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link Annette volume_up
I know, Father. So let's just all do the best we can to keep our lands safe.