1. I want you and your unit to keep watch for us.
  2. And my uncle will help you. We can't let our enemy [cdb]get inside these walls.
  3. Do it, for the Empire.
  4. Yes, Your Majesty!
  5. Uncle...
  6. Splendid work, Edelgard.
  7. I did what you asked me to do. Is that good enough?
  8. But of course. All you need do is follow my every [cdb]command, and victory will be ours.
  9. These beasts that swarm and fester on the surface [cdb]shall tear at each other's throats until none remain.
  10. Edelgard. You must join the fray as well.
  11. Me?
  12. After all, what good is an emperor who lets everyone [cdb]else do the fighting for her?
  13. Yes, Uncle...
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
94 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 40 644 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 60 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 644 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (102) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 NULL 6 5767 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 NULL 6 5768 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 2403 6 5769 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 644 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
644 3 0 0 5770 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 644 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
644 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967269 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 85 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 6 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 4294967236 0 4294967266 90 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 40 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 40 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 6 5771 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 5 NULL 0 5772 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 0 6 5773 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 40 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 7 2400 0 5774 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 40 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 8 NULL 2 5775 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 9 2403 0 5776 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 5 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 0 6 5777 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 40 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 11 0 0 5778 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 2 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 2400 6 5779 1 0 0 0 0 0 0 0 0 0
0
InitEvent (94, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 40, 644, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 3, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
EnterSceneEvent (0, 2, 644, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 102(2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 26(3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (2, 0, NULL, 6, 5767, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I want you and your unit to keep watch for us.
9
TalkEvent (2, 1, NULL, 6, 5768, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And my uncle will help you. We can't let our enemy [cdb]get inside these walls.
11
UnkEvent 59(500, 4294967286, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 27(2, 300, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (2, 2, 2403, 6, 5769, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do it, for the Empire.
14
UnkEvent 26(2, 644, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(500, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (644, 3, 0, 0, 5770, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, Your Majesty!
18
LeaveSceneEvent (2, 644, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
20
UnkEvent 26(18, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 43(644, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(500, 4294967269, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(1, 400, 85, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(2, 400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
PlaySoundEffectEvent (1120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 10(37, 4294967236, 0, 4294967266, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
EnterSceneEvent (9, 40, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
31
TalkEvent (2, 4, 0, 6, 5771, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uncle...
32
TalkEvent (40, 5, NULL, 0, 5772, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Splendid work, Edelgard.
33
UnkEvent 26(18, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 31(3, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(2, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 31(1, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (2, 6, 0, 6, 5773, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I did what you asked me to do. Is that good enough?
39
UnkEvent 26(2, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (40, 7, 2400, 0, 5774, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But of course. All you need do is follow my every [cdb]command, and victory will be ours.
41
UnkEvent 26(15, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (40, 8, NULL, 2, 5775, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # These beasts that swarm and fester on the surface [cdb]shall tear at each other's throats until none remain.
43
TalkEvent (40, 9, 2403, 0, 5776, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Edelgard. You must join the fray as well.
45
UnkEvent 59(500, 4294967286, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 27(1, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (2, 10, 0, 6, 5777, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Me?
48
UnkEvent 26(1, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (40, 11, 0, 0, 5778, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # After all, what good is an emperor who lets everyone [cdb]else do the fighting for her?
50
UnkEvent 54(40, 2, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(500, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 31(3, 400, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (2, 12, 2400, 6, 5779, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, Uncle...
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 NULL 6 5767 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I want you and your unit to keep watch for us.
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 NULL 6 5768 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
And my uncle will help you. We can't let our enemy get inside these walls.
PanCameraEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 2403 6 5769 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Do it, for the Empire.
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 644 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
644 3 0 0 5770 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Yes, Your Majesty!
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
644 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967269 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 85 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 6 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (10) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 4294967236 0 4294967266 90 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 40 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 6 5771 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Uncle...
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 5 NULL 0 5772 1 0 0 0 0 0 0 0 0 0
link Thales volume_up
Splendid work, Edelgard.
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 7 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 0 6 5773 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I did what you asked me to do. Is that good enough?
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 40 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 7 2400 0 5774 1 0 0 0 0 0 0 0 0 0
link Thales volume_up
But of course. All you need do is follow my every command, and victory will be ours.
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 40 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 8 NULL 2 5775 1 0 0 0 0 0 0 0 0 0
link Thales volume_up
These beasts that swarm and fester on the surface shall tear at each other's throats until none remain.
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 9 2403 0 5776 1 0 0 0 0 0 0 0 0 0
link Thales volume_up
Edelgard. You must join the fray as well.
PanCameraEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 5 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 0 6 5777 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Me?
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 40 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 11 0 0 5778 1 0 0 0 0 0 0 0 0 0
link Thales volume_up
After all, what good is an emperor who lets everyone else do the fighting for her?
UnkEvent (54) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 2 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 2400 6 5779 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Yes, Uncle...