1. From the looks of it, I'd say the Knights of Seiros [cdb]have the Imperial forces on the back foot.
  2. The Imperial army is being led by Randolph, one [cdb]of Count Bergliez's relatives. He's supposed to be [cdb]quite a formidable warrior...
  3. But then again, he's up against Thunder Catherine. Hard to consider him the favorite in that fight.
  4. Even so, it doesn't look like the battle will be decided [cdb]anytime soon. We can afford to take our time.
  5. But won't things get real bad for the Imperial army if [cdb]we don't bail them out soon?
  6. But won't things get real bad for the Imperial army if [cdb]we don't bail them out soon?
  7. I'm sure they will. But if we rush in without a solid [cdb]plan, we'll be the ones getting stuck with the business [cdb]end of Thunderbrand.
  8. We'll swoop in with a surprise attack right when [cdb]their defeat seems all but certain. For now, we [cdb]should prepare for the battle ahead.
  9. I've seen that look before... Claude's got another [cdb]scheme brewing.
  10. Does he? I still can't tell what's going on in that [cdb]guy's head.
  11. Does he? I still can't tell what's going on in that [cdb]guy's head.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 51 110 24 19 20 21 22 23 25 33 112 NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 4 1 12 10 8 5 6 9 7 11 NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 105 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 255 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 5)
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11 30 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 330 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 21 25 20 33 22 NULL NULL 0 0 0 0 0 0 0
EnterSceneEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 51 110 24 19 20 21 22 23 25 33 112 NULL NULL
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 4294967286 0 4294967196 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
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600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 16)
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51 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
83 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 6911 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 51 4 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 1 NULL 0 6912 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 2411 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 2 0 3 6913 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 2400 0 6914 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2403 2 6915 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 2403 2 6916 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 2400 0 6917 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
220 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2431 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 NULL 0 6918 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 4 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 4 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 5 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 8 0 0 6919 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 NULL 3 6920 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 NULL 3 6921 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (24, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 51, 110, 24, 19, 20, 21, 22, 23, 25, 33, 112, NULL, NULL, NULL)
2
InitPlacesEvent (3, 2, 4, 1, 12, 10, 8, 5, 6, 9, 7, 11, NULL, NULL, NULL)
7
UnkEvent 78(23, 21, 25, 20, 33, 22, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
8
EnterSceneEvent (0, 4, 51, 110, 24, 19, 20, 21, 22, 23, 25, 33, 112, NULL, NULL)
9
UnkEvent 64(19, 4294967286, 0, 4294967196, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 64(21, 0, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 27(2, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TopLeftLocationBannerEvent (83, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Federation Army Camp (Ailell)
19
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (4, 0, 0, 0, 6911, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # From the looks of it, I'd say the Knights of Seiros [cdb]have the Imperial forces on the back foot.
21
UnkEvent 162(8, 51, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (51, 1, NULL, 0, 6912, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Imperial army is being led by Randolph, one [cdb]of Count Bergliez's relatives. He's supposed to be [cdb]quite a formidable warrior...
24
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (51, 2, 0, 3, 6913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But then again, he's up against Thunder Catherine. Hard to consider him the favorite in that fight.
27
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (4, 3, 2400, 0, 6914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even so, it doesn't look like the battle will be decided [cdb]anytime soon. We can afford to take our time.
29
UnkEvent 162(8, 4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
33
TalkEvent (110, 4, 2403, 2, 6915, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But won't things get real bad for the Imperial army if [cdb]we don't bail them out soon?
34
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (111, 5, 2403, 2, 6916, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But won't things get real bad for the Imperial army if [cdb]we don't bail them out soon?
36
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (4, 6, 2400, 0, 6917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm sure they will. But if we rush in without a solid [cdb]plan, we'll be the ones getting stuck with the business [cdb]end of Thunderbrand.
38
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 27(2, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 135(220, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (4, 7, NULL, 0, 6918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We'll swoop in with a surprise attack right when [cdb]their defeat seems all but certain. For now, we [cdb]should prepare for the battle ahead.
46
LeaveSceneEvent (4, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
54
TalkEvent (140, 8, 0, 0, 6919, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I've seen that look before... Claude's got another [cdb]scheme brewing.
55
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
57
TalkEvent (110, 9, NULL, 3, 6920, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Does he? I still can't tell what's going on in that [cdb]guy's head.
58
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (111, 10, NULL, 3, 6921, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Does he? I still can't tell what's going on in that [cdb]guy's head.
60
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (78) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
23 21 25 20 33 22 NULL NULL 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 4294967286 0 4294967196 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 2 50 0 0 0 0 0 0 0 0 0 0 0 0
Federation Army Camp (Ailell)
UnkEvent (15) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 6911 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
From the looks of it, I'd say the Knights of Seiros have the Imperial forces on the back foot.
UnkEvent (162) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 51 4 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 1 NULL 0 6912 1 0 0 0 0 0 0 0 0 0
link Judith volume_up
The Imperial army is being led by Randolph, one of Count Bergliez's relatives. He's supposed to be quite a formidable warrior...
UnkEvent (135) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 2 0 3 6913 1 0 0 0 0 0 0 0 0 0
link Judith volume_up
But then again, he's up against Thunder Catherine. Hard to consider him the favorite in that fight.
UnkEvent (164) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 2400 0 6914 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Even so, it doesn't look like the battle will be decided anytime soon. We can afford to take our time.
UnkEvent (162) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2403 2 6915 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But won't things get real bad for the Imperial army if we don't bail them out soon?
ElseEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 2403 2 6916 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But won't things get real bad for the Imperial army if we don't bail them out soon?
EndIfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 2400 0 6917 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I'm sure they will. But if we rush in without a solid plan, we'll be the ones getting stuck with the business end of Thunderbrand.
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
220 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 NULL 0 6918 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
We'll swoop in with a surprise attack right when their defeat seems all but certain. For now, we should prepare for the battle ahead.
LookEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
51 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 4 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 4 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 5 50 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 8 0 0 6919 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
I've seen that look before... Claude's got another scheme brewing.
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 NULL 3 6920 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Does he? I still can't tell what's going on in that guy's head.
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 NULL 3 6921 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Does he? I still can't tell what's going on in that guy's head.
EndIfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0