1. ...
  2. Oh, Dedue. Must be my lucky day if I'm running into [cdb]you here!
  3. Hey, what's with the scowl? Do we have a problem?
  4. All the residents in this town are people of Duscur.
  5. It may be within the Kingdom, but it holds neither [cdb]monastery nor church. What is your reason for [cdb]coming here?
  6. Wait, Dimitri and Lady Rhea didn't tell you?
  7. They did not.
  8. Ugh. I know everyone's been busy, but that's [cdb]unacceptable.
  9. Well, there was a major fire here, right? Lady Rhea [cdb]asked us to come help rebuild.
  10. We brought rations, too. Never hurts to have a little [cdb]more food in your stores.
  11. So, relax. Please. I swear on the goddess herself [cdb]that we don't intend to harm any of you.
  12. I did ask His Majesty to spare some aid in rebuilding [cdb]the town.
  13. But I did not expect the task to fall to you.
  14. What kind of church are we if we don't help those [cdb]in need? Besides, we owe Faerghus quite the debt.
  15. You guys took us in, even going as far as to start a war [cdb]with the Empire in the process. This is the least we [cdb]can do to return the favor.
  16. Surely the Knights of Seiros have long since repaid [cdb]their debts on the battlefield.
  17. Maybe the knights have, but the monks and scholars [cdb]won't let us hear the end of it if we don't let them [cdb]pitch in, too.
  18. So when Lady Rhea heard about the fire, [cdb]she apparently jumped at the chance to help.
  19. Is that so?
  20. I know the people of Duscur will have their concerns, [cdb]since they're not followers of Seiros.
  21. But it'll all be fine. And we can't just sit around [cdb]twiddling our thumbs while people out there [cdb]desperately need help, can we?
  22. At least, that's how all of us who follow the teachings [cdb]of Lady Rhea view it.
  23. Hm.
  24. You're free to supervise if you still don't trust us.
  25. No. You seem to be speaking the truth.
  26. His Majesty has expressed similar sentiments in the [cdb]past. I believe your desire to help is sincere.
  27. Thanks, Dedue. I was starting to think you were [cdb]about to tell us to pack up and go home.
  28. Well! Now that we're all square on that front, [cdb]point us toward what needs the most help. We'll do manual labor, planning, you name it.
  29. In that case, I'd ask that you clear away the burnt [cdb]wood and help distribute food to the townsfolk. I will explain to everyone what you're doing here.
  30. Yes, that's probably for the best. I'm sure they'll be [cdb]much more willing to listen to you. Anyway, we'd [cdb]better get to work!
InitEvent (index: 0)
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88 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 32 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
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7 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
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0 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 6)
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3 32 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 7)
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3 12 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 8)
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12 1 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 9)
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32 12 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
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12 0 0 0 19236 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
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UnkEvent (26) (index: 12)
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UnkEvent (59) (index: 13)
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UnkEvent (31) (index: 14)
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UnkEvent (31) (index: 15)
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UnkEvent (31) (index: 16)
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SetAnimationEvent (index: 17)
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12 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 18)
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TalkEvent (index: 19)
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UnkEvent (26) (index: 20)
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UnkEvent (59) (index: 21)
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UnkEvent (31) (index: 22)
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UnkEvent (31) (index: 23)
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TalkEvent (index: 24)
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TalkEvent (index: 25)
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UnkEvent (26) (index: 26)
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UnkEvent (59) (index: 27)
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UnkEvent (31) (index: 28)
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UnkEvent (31) (index: 29)
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UnkEvent (31) (index: 30)
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TalkEvent (index: 31)
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UnkEvent (26) (index: 32)
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TalkEvent (index: 33)
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UnkEvent (26) (index: 34)
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UnkEvent (59) (index: 35)
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UnkEvent (31) (index: 36)
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UnkEvent (31) (index: 37)
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UnkEvent (31) (index: 38)
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TalkEvent (index: 39)
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TalkEvent (index: 40)
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32 8 2407 0 19244 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
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32 9 NULL 0 19245 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
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UnkEvent (31) (index: 43)
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TalkEvent (index: 44)
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32 10 2403 0 19246 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 45)
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32 12 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
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4 300 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 47)
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UnkEvent (59) (index: 48)
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UnkEvent (59) (index: 49)
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TalkEvent (index: 50)
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12 11 2400 0 19247 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
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12 12 NULL 0 19248 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
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1 32 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
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32 13 2409 1 19249 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 54)
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UnkEvent (59) (index: 55)
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UnkEvent (31) (index: 56)
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UnkEvent (31) (index: 57)
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UnkEvent (31) (index: 58)
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TalkEvent (index: 59)
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UnkEvent (26) (index: 60)
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UnkEvent (59) (index: 61)
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UnkEvent (31) (index: 62)
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UnkEvent (31) (index: 63)
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TalkEvent (index: 64)
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UnkEvent (26) (index: 65)
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UnkEvent (59) (index: 66)
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UnkEvent (31) (index: 67)
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UnkEvent (31) (index: 68)
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UnkEvent (31) (index: 69)
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TalkEvent (index: 70)
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32 16 2401 0 19252 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
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32 17 NULL 0 19253 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 72)
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12 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
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12 18 NULL 0 19254 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 32 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 19 0 0 19255 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 76)
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15 32 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 20 2403 1 19256 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 32 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
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3 500 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 81)
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TalkEvent (index: 82)
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32 21 NULL 1 19257 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
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12 22 0 0 19258 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 84)
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12 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 23 0 0 19259 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 86)
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18 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
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500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 88)
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2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
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1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 24 2401 0 19260 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
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12 25 2403 0 19261 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
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500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 94)
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UnkEvent (31) (index: 95)
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1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
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2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 26 2400 1 19262 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 27 2402 1 19263 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 28 0 0 19264 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 104)
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1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 105)
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2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 29 2400 0 19265 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2400 0 1 60 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 32 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (88, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (12, 32, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
EnterSceneEvent (0, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
EnterSceneEvent (3, 32, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 26(3, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (12, 0, 0, 0, 19236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
11
TalkEvent (32, 1, NULL, 1, 19237, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, Dedue. Must be my lucky day if I'm running into [cdb]you here!
12
UnkEvent 26(17, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(3, 500, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (32, 2, NULL, 4, 19238, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, what's with the scowl? Do we have a problem?
20
UnkEvent 26(18, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (12, 3, 0, 2, 19239, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All the residents in this town are people of Duscur.
25
TalkEvent (12, 4, 2403, 2, 19240, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It may be within the Kingdom, but it holds neither [cdb]monastery nor church. What is your reason for [cdb]coming here?
26
UnkEvent 26(17, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 31(3, 500, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (32, 5, 0, 4, 19241, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, Dimitri and Lady Rhea didn't tell you?
32
UnkEvent 26(4, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (12, 6, 2401, 0, 19242, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They did not.
34
UnkEvent 26(17, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(3, 500, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (32, 7, 2405, 3, 19243, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ugh. I know everyone's been busy, but that's [cdb]unacceptable.
40
TalkEvent (32, 8, 2407, 0, 19244, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, there was a major fire here, right? Lady Rhea [cdb]asked us to come help rebuild.
41
TalkEvent (32, 9, NULL, 0, 19245, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We brought rations, too. Never hurts to have a little [cdb]more food in your stores.
42
UnkEvent 26(15, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (32, 10, 2403, 0, 19246, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So, relax. Please. I swear on the goddess herself [cdb]that we don't intend to harm any of you.
45
UnkEvent 54(32, 12, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(4, 300, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 31(1, 300, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(300, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(300, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (12, 11, 2400, 0, 19247, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I did ask His Majesty to spare some aid in rebuilding [cdb]the town.
51
TalkEvent (12, 12, NULL, 0, 19248, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I did not expect the task to fall to you.
52
UnkEvent 26(1, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (32, 13, 2409, 1, 19249, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What kind of church are we if we don't help those [cdb]in need? Besides, we owe Faerghus quite the debt.
54
UnkEvent 26(17, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(3, 500, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (32, 14, NULL, 0, 19250, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You guys took us in, even going as far as to start a war [cdb]with the Empire in the process. This is the least we [cdb]can do to return the favor.
60
UnkEvent 26(18, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (12, 15, 0, 0, 19251, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Surely the Knights of Seiros have long since repaid [cdb]their debts on the battlefield.
65
UnkEvent 26(17, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(3, 500, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (32, 16, 2401, 0, 19252, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Maybe the knights have, but the monks and scholars [cdb]won't let us hear the end of it if we don't let them [cdb]pitch in, too.
71
TalkEvent (32, 17, NULL, 0, 19253, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So when Lady Rhea heard about the fire, [cdb]she apparently jumped at the chance to help.
73
TalkEvent (12, 18, NULL, 0, 19254, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Is that so?
74
UnkEvent 26(1, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (32, 19, 0, 0, 19255, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I know the people of Duscur will have their concerns, [cdb]since they're not followers of Seiros.
76
UnkEvent 26(15, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (32, 20, 2403, 1, 19256, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But it'll all be fine. And we can't just sit around [cdb]twiddling our thumbs while people out there [cdb]desperately need help, can we?
78
UnkEvent 54(12, 32, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 27(2, 500, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 31(3, 500, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (32, 21, NULL, 1, 19257, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # At least, that's how all of us who follow the teachings [cdb]of Lady Rhea view it.
83
TalkEvent (12, 22, 0, 0, 19258, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm.
85
TalkEvent (32, 23, 0, 0, 19259, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're free to supervise if you still don't trust us.
86
UnkEvent 26(18, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (12, 24, 2401, 0, 19260, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No. You seem to be speaking the truth.
91
TalkEvent (12, 25, 2403, 0, 19261, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # His Majesty has expressed similar sentiments in the [cdb]past. I believe your desire to help is sincere.
92
UnkEvent 26(17, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 31(3, 500, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (32, 26, 2400, 1, 19262, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thanks, Dedue. I was starting to think you were [cdb]about to tell us to pack up and go home.
98
TalkEvent (32, 27, 2402, 1, 19263, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well! Now that we're all square on that front, [cdb]point us toward what needs the most help. We'll do manual labor, planning, you name it.
99
UnkEvent 26(4, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (12, 28, 0, 0, 19264, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, I'd ask that you clear away the burnt [cdb]wood and help distribute food to the townsfolk. I will explain to everyone what you're doing here.
101
UnkEvent 26(17, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 31(3, 500, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (32, 29, 2400, 0, 19265, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, that's probably for the best. I'm sure they'll be [cdb]much more willing to listen to you. Anyway, we'd [cdb]better get to work!
107
UnkEvent 26(3, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
LeaveSceneEvent (1, 32, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 12 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 19236 0 0 0 0 0 0 0 0 0 0
link Dedue volume_up
...
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 1 NULL 1 19237 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
Oh, Dedue. Must be my lucky day if I'm running into you here!
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 32 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 2 NULL 4 19238 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
Hey, what's with the scowl? Do we have a problem?
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 0 2 19239 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
All the residents in this town are people of Duscur.
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4 2403 2 19240 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
It may be within the Kingdom, but it holds neither monastery nor church. What is your reason for coming here?
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 5 0 4 19241 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
Wait, Dimitri and Lady Rhea didn't tell you?
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 6 2401 0 19242 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
They did not.
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 7 2405 3 19243 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
Ugh. I know everyone's been busy, but that's unacceptable.
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 8 2407 0 19244 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
Well, there was a major fire here, right? Lady Rhea asked us to come help rebuild.
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 9 NULL 0 19245 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
We brought rations, too. Never hurts to have a little more food in your stores.
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 10 2403 0 19246 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
So, relax. Please. I swear on the goddess herself that we don't intend to harm any of you.
UnkEvent (54) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 12 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 300 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 11 2400 0 19247 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
I did ask His Majesty to spare some aid in rebuilding the town.
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 12 NULL 0 19248 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
But I did not expect the task to fall to you.
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 32 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 13 2409 1 19249 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
What kind of church are we if we don't help those in need? Besides, we owe Faerghus quite the debt.
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 14 NULL 0 19250 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
You guys took us in, even going as far as to start a war with the Empire in the process. This is the least we can do to return the favor.
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
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TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 15 0 0 19251 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Surely the Knights of Seiros have long since repaid their debts on the battlefield.
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
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500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
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UnkEvent (31) (index: 68)
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UnkEvent (31) (index: 69)
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TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 16 2401 0 19252 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
Maybe the knights have, but the monks and scholars won't let us hear the end of it if we don't let them pitch in, too.
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 17 NULL 0 19253 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
So when Lady Rhea heard about the fire, she apparently jumped at the chance to help.
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 18 NULL 0 19254 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Is that so?
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 32 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 19 0 0 19255 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
I know the people of Duscur will have their concerns, since they're not followers of Seiros.
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 32 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 20 2403 1 19256 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
But it'll all be fine. And we can't just sit around twiddling our thumbs while people out there desperately need help, can we?
UnkEvent (54) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 32 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 79)
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UnkEvent (31) (index: 80)
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UnkEvent (31) (index: 81)
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TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Catherine volume_up
At least, that's how all of us who follow the teachings of Lady Rhea view it.
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 22 0 0 19258 0 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Hm.
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 23 0 0 19259 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
You're free to supervise if you still don't trust us.
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
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500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 88)
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UnkEvent (31) (index: 89)
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TalkEvent (index: 90)
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link Dedue volume_up
No. You seem to be speaking the truth.
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 25 2403 0 19261 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
His Majesty has expressed similar sentiments in the past. I believe your desire to help is sincere.
UnkEvent (26) (index: 92)
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17 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
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UnkEvent (31) (index: 94)
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UnkEvent (31) (index: 95)
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UnkEvent (31) (index: 96)
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TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 26 2400 1 19262 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
Thanks, Dedue. I was starting to think you were about to tell us to pack up and go home.
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 27 2402 1 19263 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
Well! Now that we're all square on that front, point us toward what needs the most help. We'll do manual labor, planning, you name it.
UnkEvent (26) (index: 99)
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4 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
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link Dedue volume_up
In that case, I'd ask that you clear away the burnt wood and help distribute food to the townsfolk. I will explain to everyone what you're doing here.
UnkEvent (26) (index: 101)
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UnkEvent (59) (index: 102)
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UnkEvent (31) (index: 105)
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link Catherine volume_up
Yes, that's probably for the best. I'm sure they'll be much more willing to listen to you. Anyway, we'd better get to work!
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