1. That's a tasty-looking roast you've got there, Claude. Where'd you get it?
  2. Oh, hey Raphael. I nabbed it from the base we took [cdb]over the other day, no big deal.
  3. Plus it's about to go bad, so there's no point in trying [cdb]to ration it out to the troops. Meaning—
  4. You're giving it to me! Aw, yes!
  5. Hold on there, big guy. Nobody can eat all of this [cdb]alone, not even you.
  6. I was actually thinking we could all feast on it [cdb]together. Want to help me cook it?
  7. You bet I do! Might mean my stomach goes a little [cdb]emptier, but feasting with the whole team adds a spice [cdb]like no other!
  8. Just leave the rest to me! I'll kick this meat party off [cdb]in style!
  9. Hey, make sure you take it to the mess hall! Is he even listening to me?
  10. Wow, this looks incredible. Color me impressed, Raphael.
  11. Well you said it was about to go bad, right? I had to grill it up as quick as I could!
  12. I mean, it wasn't going bad in a matter of minutes, [cdb]but...this is a huge help. Thanks.
  13. Weird, it felt like that was more than we could ever [cdb]finish, but just mention food to the crew and it's [cdb]gone in an instant.
  14. Too bad, too. I was thinking I could split any [cdb]leftovers we had with Maya and my grandpa.
  15. Uh, doesn't it take days to get here from where they [cdb]are? It would definitely have started rotting by then.
  16. Besides, this isn't really the chapter in history you [cdb]want an old man and a child going out for a stroll.
  17. Yeah...I guess you're right.
  18. Still, I hope that day comes soon.
  19. Huh?
  20. A time when we can invite your grandfather and [cdb]sister over for banquets whenever we want. A time [cdb]when it's not so dangerous for them to travel.
  21. Not that any of that'll be possible so long as this [cdb]war keeps dragging on.
  22. That's it! Claude, that's it!
  23. Whoa, what's all the yelling for?
  24. This meal was amazing, yeah, but a little voice in the [cdb]back of my mind kept saying something was missing! And now I know what it is!
  25. Once the land's at peace again, we're gonna have to [cdb]have a huge party, with Maya, and my grandpa, [cdb]and everyone!
  26. After all, you can't savor a meal if you've got thoughts [cdb]of war rolling around in your head.
  27. Yeah, I think you're right.
  28. A banquet we can throw in peacetime is far better [cdb]than one we have to put on hold due to the conflict.
  29. But in order to make that dream a reality, we'll need [cdb]to create a future where the wild animals share their [cdb]game instead of fighting over it.
  30. Game? As in, game meat?! You have more?
  31. Sorry, just a metaphor for the eagles and lions, [cdb]always at each other's throats.
  32. As for us deer, we're content with leaves. But where [cdb]should we forage next?
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 270 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (171) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2455 0 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 20 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
ShowFloatingImageEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 NULL 1 14343 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 3 20 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2432 0 1 50 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 14344 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL 0 14345 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 20 0 0 0 0 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 3 2402 1 14346 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 2356 3 14347 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 2403 1 14348 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 6 2458 1 14349 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 7 2460 1 14350 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 20 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 0 4 14351 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
FadeToBlackEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
72 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 20 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (171) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 NULL 4 14352 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 10 2403 0 14353 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 2401 1 14354 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 NULL 0 14355 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 13 2400 3 14356 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 2401 4 14357 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 NULL 3 14358 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 16 2411 3 14359 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 17 0 0 14360 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 18 0 0 14361 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 0 1 14362 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 2403 3 14363 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 21 2402 1 14364 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 2412 4 14365 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 23 2403 1 14366 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 2402 1 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 24 NULL 1 14367 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 25 2401 1 14368 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 26 2400 0 14369 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 27 NULL 1 14370 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 28 NULL 2 14371 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 29 2409 1 14372 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 30 2401 4 14373 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 31 2458 0 14374 1 0 0 0 0 0 0 0 0 0
0
InitEvent (74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(10, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
EnterSceneEvent (3, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
13
ShowFloatingImageEvent (21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (20, 0, NULL, 1, 14343, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's a tasty-looking roast you've got there, Claude. Where'd you get it?
15
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (4, 1, 0, 0, 14344, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, hey Raphael. I nabbed it from the base we took [cdb]over the other day, no big deal.
19
TalkEvent (4, 2, NULL, 0, 14345, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Plus it's about to go bad, so there's no point in trying [cdb]to ration it out to the troops. Meaning—
20
UnkEvent 26(16, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (20, 3, 2402, 1, 14346, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're giving it to me! Aw, yes!
23
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (4, 4, 2356, 3, 14347, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hold on there, big guy. Nobody can eat all of this [cdb]alone, not even you.
25
TalkEvent (4, 5, 2403, 1, 14348, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I was actually thinking we could all feast on it [cdb]together. Want to help me cook it?
26
UnkEvent 26(10, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (20, 6, 2458, 1, 14349, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You bet I do! Might mean my stomach goes a little [cdb]emptier, but feasting with the whole team adds a spice [cdb]like no other!
28
TalkEvent (20, 7, 2460, 1, 14350, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just leave the rest to me! I'll kick this meat party off [cdb]in style!
29
LeaveSceneEvent (5, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
31
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (4, 8, 0, 4, 14351, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, make sure you take it to the mess hall! Is he even listening to me?
36
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
LeaveSceneEvent (0, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
39
EnterSceneEvent (0, 4, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
40
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
PlaySoundEffectEvent (1150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (4, 9, NULL, 4, 14352, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wow, this looks incredible. Color me impressed, Raphael.
45
TalkEvent (20, 10, 2403, 0, 14353, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well you said it was about to go bad, right? I had to grill it up as quick as I could!
46
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (4, 11, 2401, 1, 14354, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I mean, it wasn't going bad in a matter of minutes, [cdb]but...this is a huge help. Thanks.
48
TalkEvent (4, 12, NULL, 0, 14355, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Weird, it felt like that was more than we could ever [cdb]finish, but just mention food to the crew and it's [cdb]gone in an instant.
49
TalkEvent (20, 13, 2400, 3, 14356, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Too bad, too. I was thinking I could split any [cdb]leftovers we had with Maya and my grandpa.
50
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (4, 14, 2401, 4, 14357, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh, doesn't it take days to get here from where they [cdb]are? It would definitely have started rotting by then.
52
TalkEvent (4, 15, NULL, 3, 14358, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Besides, this isn't really the chapter in history you [cdb]want an old man and a child going out for a stroll.
53
TalkEvent (20, 16, 2411, 3, 14359, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah...I guess you're right.
54
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (4, 17, 0, 0, 14360, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, I hope that day comes soon.
56
UnkEvent 26(16, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (20, 18, 0, 0, 14361, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh?
58
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (4, 19, 0, 1, 14362, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A time when we can invite your grandfather and [cdb]sister over for banquets whenever we want. A time [cdb]when it's not so dangerous for them to travel.
60
TalkEvent (4, 20, 2403, 3, 14363, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not that any of that'll be possible so long as this [cdb]war keeps dragging on.
61
UnkEvent 26(10, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (20, 21, 2402, 1, 14364, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's it! Claude, that's it!
63
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (4, 22, 2412, 4, 14365, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Whoa, what's all the yelling for?
65
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (20, 23, 2403, 1, 14366, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This meal was amazing, yeah, but a little voice in the [cdb]back of my mind kept saying something was missing! And now I know what it is!
67
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (20, 24, NULL, 1, 14367, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Once the land's at peace again, we're gonna have to [cdb]have a huge party, with Maya, and my grandpa, [cdb]and everyone!
70
TalkEvent (20, 25, 2401, 1, 14368, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # After all, you can't savor a meal if you've got thoughts [cdb]of war rolling around in your head.
71
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (4, 26, 2400, 0, 14369, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, I think you're right.
73
TalkEvent (4, 27, NULL, 1, 14370, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A banquet we can throw in peacetime is far better [cdb]than one we have to put on hold due to the conflict.
74
TalkEvent (4, 28, NULL, 2, 14371, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But in order to make that dream a reality, we'll need [cdb]to create a future where the wild animals share their [cdb]game instead of fighting over it.
75
UnkEvent 26(16, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (20, 29, 2409, 1, 14372, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Game? As in, game meat?! You have more?
77
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (4, 30, 2401, 4, 14373, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sorry, just a metaphor for the eagles and lions, [cdb]always at each other's throats.
80
UnkEvent 27(1, 300, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(600, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (4, 31, 2458, 0, 14374, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As for us deer, we're content with leaves. But where [cdb]should we forage next?
UnkEvent (171) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 NULL 1 14343 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
That's a tasty-looking roast you've got there, Claude. Where'd you get it?
UnkEvent (30) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 3 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 14344 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Oh, hey Raphael. I nabbed it from the base we took over the other day, no big deal.
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL 0 14345 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Plus it's about to go bad, so there's no point in trying to ration it out to the troops. Meaning—
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 20 0 0 0 0 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 3 2402 1 14346 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
You're giving it to me! Aw, yes!
UnkEvent (30) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 2356 3 14347 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Hold on there, big guy. Nobody can eat all of this alone, not even you.
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 2403 1 14348 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I was actually thinking we could all feast on it together. Want to help me cook it?
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 6 2458 1 14349 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
You bet I do! Might mean my stomach goes a little emptier, but feasting with the whole team adds a spice like no other!
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 7 2460 1 14350 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
Just leave the rest to me! I'll kick this meat party off in style!
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 0 4 14351 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Hey, make sure you take it to the mess hall! Is he even listening to me?
UnkEvent (6) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
72 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 NULL 4 14352 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Wow, this looks incredible. Color me impressed, Raphael.
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 10 2403 0 14353 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
Well you said it was about to go bad, right? I had to grill it up as quick as I could!
UnkEvent (30) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 2401 1 14354 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I mean, it wasn't going bad in a matter of minutes, but...this is a huge help. Thanks.
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 NULL 0 14355 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Weird, it felt like that was more than we could ever finish, but just mention food to the crew and it's gone in an instant.
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 13 2400 3 14356 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
Too bad, too. I was thinking I could split any leftovers we had with Maya and my grandpa.
UnkEvent (30) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 2401 4 14357 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Uh, doesn't it take days to get here from where they are? It would definitely have started rotting by then.
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 NULL 3 14358 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Besides, this isn't really the chapter in history you want an old man and a child going out for a stroll.
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 16 2411 3 14359 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
Yeah...I guess you're right.
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 17 0 0 14360 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Still, I hope that day comes soon.
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 18 0 0 14361 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
Huh?
UnkEvent (30) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 0 1 14362 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
A time when we can invite your grandfather and sister over for banquets whenever we want. A time when it's not so dangerous for them to travel.
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 2403 3 14363 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Not that any of that'll be possible so long as this war keeps dragging on.
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 21 2402 1 14364 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
That's it! Claude, that's it!
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 22 2412 4 14365 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Whoa, what's all the yelling for?
UnkEvent (30) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 23 2403 1 14366 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
This meal was amazing, yeah, but a little voice in the back of my mind kept saying something was missing! And now I know what it is!
UnkEvent (135) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 24 NULL 1 14367 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
Once the land's at peace again, we're gonna have to have a huge party, with Maya, and my grandpa, and everyone!
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 25 2401 1 14368 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
After all, you can't savor a meal if you've got thoughts of war rolling around in your head.
UnkEvent (30) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 26 2400 0 14369 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Yeah, I think you're right.
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 27 NULL 1 14370 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
A banquet we can throw in peacetime is far better than one we have to put on hold due to the conflict.
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 28 NULL 2 14371 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
But in order to make that dream a reality, we'll need to create a future where the wild animals share their game instead of fighting over it.
UnkEvent (26) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 29 2409 1 14372 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
Game? As in, game meat?! You have more?
UnkEvent (30) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 30 2401 4 14373 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Sorry, just a metaphor for the eagles and lions, always at each other's throats.
PanCameraEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 31 2458 0 14374 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
As for us deer, we're content with leaves. But where should we forage next?