1. The tea is delicious. And though it's not quite sweet [cdb]enough for me, it has a lovely aroma.
  2. Ah, you noticed. Yes, I added some rare rose nectar.
  3. That explains the unique flavor. I rather like it.
  4. As the saying goes, the richer the nectar, the richer [cdb]the time spent with your companion.
  5. Yes, and it goes so well with the treats that... Hmm? Oh no! We've eaten them all!
  6. Sadly, I fear that is all we have—sweet treats are [cdb]rather difficult to come by in these dark times.
  7. But if there is anything else you desire, I will [cdb]endeavor to provide it.
  8. If there are no more treats to be had, I feel our tea is [cdb]complete. Good day.
  9. Wait, stop! We may not have treats, but surely there [cdb]are matters on your mind you might like to discuss?
  10. No. Again, good day.
  11. Lysithea, I know you do not want to talk about it, [cdb]but I am aware of a certain...anxiousness on your part [cdb]when it comes to joining the commonfolk.
  12. I don't know who you heard that absurd idea from, [cdb]but it's certainly not true.
  13. It's true that I seek to become a commoner...
  14. So when the war is over, I intend to relinquish my [cdb]peerage and live peacefully with my parents. But anxious? Perish the thought.
  15. Yet you must be wrestling with serious matters indeed [cdb]if you are willing to surrender your title.
  16. And you must have at least some unease about what [cdb]sort of life a commoner leads.
  17. From what I hear, every noble who has descended in [cdb]status is suffering—without exception.
  18. If such a future awaits you, it is surely just cause for a [cdb]concern or two.
  19. You speak of fallen nobles who had their rank [cdb]stripped for one reason or another.
  20. I'm surrendering the trappings of nobility because it's [cdb]what I want. Don't lump us together.
  21. I see. Well then, if I might raise a final point?
  22. What if you become a commoner and live a life which [cdb]transcends the barrier between the two classes?
  23. You have experience as a noble of some quality, [cdb]and it would be a terrible waste to see that buried [cdb]once you join the proletariat.
  24. You would bring a unique perspective to your new [cdb]position, and you could use it to change this world.
  25. The nobility will certainly listen to any suggestions [cdb]you have to improve the lives of the public.
  26. Yes, yes, it's all a very pretty thought.
  27. But it is meaningless for me.
  28. It's the duty of nobility to worry about what is best [cdb]for commoners and the world at large, no?
  29. I can not longer accept responsibility for things [cdb]in Fódlan.
  30. All I can do is be close to my parents and live out [cdb]what life remains to me in peace...
  31. Lysithea, I...
  32. Your tea was exceptional. Thank you.
  33. ...
InitEvent (index: 0)
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71 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
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6 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
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0 6 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
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UnkEvent (26) (index: 5)
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ShowFloatingImageEvent (index: 6)
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TalkEvent (index: 7)
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HideFloatingImageEvent (index: 8)
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UnkEvent (30) (index: 9)
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TalkEvent (index: 10)
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TalkEvent (index: 11)
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TalkEvent (index: 12)
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UnkEvent (26) (index: 13)
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TalkEvent (index: 14)
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UnkEvent (26) (index: 15)
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TalkEvent (index: 16)
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TalkEvent (index: 17)
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UnkEvent (26) (index: 18)
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TalkEvent (index: 19)
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UnkEvent (30) (index: 20)
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TalkEvent (index: 21)
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PanCameraEvent (index: 22)
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TalkEvent (index: 23)
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UnkEvent (26) (index: 24)
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UnkEvent (59) (index: 25)
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UnkEvent (59) (index: 26)
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TalkEvent (index: 27)
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UnkEvent (30) (index: 28)
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TalkEvent (index: 29)
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UnkEvent (26) (index: 30)
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TalkEvent (index: 31)
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TalkEvent (index: 32)
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UnkEvent (54) (index: 33)
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UnkEvent (59) (index: 34)
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UnkEvent (59) (index: 35)
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TalkEvent (index: 36)
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TalkEvent (index: 37)
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UnkEvent (26) (index: 38)
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UnkEvent (59) (index: 39)
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UnkEvent (59) (index: 40)
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TalkEvent (index: 41)
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TalkEvent (index: 42)
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6 17 NULL 0 16094 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
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TalkEvent (index: 44)
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22 18 NULL 2 16095 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 45)
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7 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
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100 4294967293 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
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100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
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22 19 2401 2 16096 1 0 0 0 0 0 0 0 0 0
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TalkEvent (index: 50)
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6 20 2400 4 16097 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 21 2403 0 16098 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 22 NULL 0 16099 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 53)
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6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
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UnkEvent (59) (index: 55)
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100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
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6 23 2400 1 16100 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 24 NULL 0 16101 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 58)
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6 22 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
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100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
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3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 61)
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TalkEvent (index: 62)
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22 25 2401 2 16102 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
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22 26 NULL 3 16103 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 64)
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9 22 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
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1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
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22 27 2403 0 16104 1 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 67)
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22 2 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 68)
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22 5 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 69)
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40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
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22 28 NULL 3 16105 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 71)
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12 22 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
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100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 29 NULL 3 16106 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 30 NULL 4 16107 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 22 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 77)
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22 0 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 78)
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40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
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22 31 2400 3 16108 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 32 NULL 3 16109 1 0 0 0 0 0 0 0 0 0
0
InitEvent (71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (6, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 6, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(3, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
ShowFloatingImageEvent (14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (22, 0, 2400, 1, 21487, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The tea is delicious. And though it's not quite sweet [cdb]enough for me, it has a lovely aroma.
8
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (6, 1, 2400, 1, 16078, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah, you noticed. Yes, I added some rare rose nectar.
11
TalkEvent (22, 2, 2409, 1, 16079, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That explains the unique flavor. I rather like it.
12
TalkEvent (6, 3, 2403, 0, 16080, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As the saying goes, the richer the nectar, the richer [cdb]the time spent with your companion.
13
UnkEvent 26(10, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (22, 4, NULL, 0, 16081, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, and it goes so well with the treats that... Hmm? Oh no! We've eaten them all!
15
UnkEvent 26(9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (6, 5, 2405, 3, 16082, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sadly, I fear that is all we have—sweet treats are [cdb]rather difficult to come by in these dark times.
17
TalkEvent (6, 6, 2407, 0, 16083, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But if there is anything else you desire, I will [cdb]endeavor to provide it.
18
UnkEvent 26(10, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (22, 7, 2401, 0, 16084, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If there are no more treats to be had, I feel our tea is [cdb]complete. Good day.
20
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (6, 8, 2403, 0, 16085, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, stop! We may not have treats, but surely there [cdb]are matters on your mind you might like to discuss?
23
TalkEvent (22, 9, 2401, 0, 16086, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No. Again, good day.
24
UnkEvent 26(6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (6, 10, NULL, 0, 16087, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Lysithea, I know you do not want to talk about it, [cdb]but I am aware of a certain...anxiousness on your part [cdb]when it comes to joining the commonfolk.
28
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (22, 11, 2401, 3, 16088, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I don't know who you heard that absurd idea from, [cdb]but it's certainly not true.
30
UnkEvent 26(7, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (22, 12, 2400, 0, 16089, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's true that I seek to become a commoner...
32
TalkEvent (22, 13, NULL, 0, 16090, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So when the war is over, I intend to relinquish my [cdb]peerage and live peacefully with my parents. But anxious? Perish the thought.
33
UnkEvent 54(22, 6, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (6, 14, 2403, 0, 16091, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yet you must be wrestling with serious matters indeed [cdb]if you are willing to surrender your title.
37
TalkEvent (6, 15, NULL, 0, 16092, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And you must have at least some unease about what [cdb]sort of life a commoner leads.
38
UnkEvent 26(6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(100, 5, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (6, 16, 2411, 3, 16093, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # From what I hear, every noble who has descended in [cdb]status is suffering—without exception.
42
TalkEvent (6, 17, NULL, 0, 16094, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If such a future awaits you, it is surely just cause for a [cdb]concern or two.
43
UnkEvent 26(10, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (22, 18, NULL, 2, 16095, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You speak of fallen nobles who had their rank [cdb]stripped for one reason or another.
45
UnkEvent 26(7, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(100, 4294967293, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (22, 19, 2401, 2, 16096, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm surrendering the trappings of nobility because it's [cdb]what I want. Don't lump us together.
49
UnkEvent 26(2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (6, 20, 2400, 4, 16097, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I see. Well then, if I might raise a final point?
51
TalkEvent (6, 21, 2403, 0, 16098, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What if you become a commoner and live a life which [cdb]transcends the barrier between the two classes?
52
TalkEvent (6, 22, NULL, 0, 16099, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You have experience as a noble of some quality, [cdb]and it would be a terrible waste to see that buried [cdb]once you join the proletariat.
53
UnkEvent 26(6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 59(100, 6, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (6, 23, 2400, 1, 16100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You would bring a unique perspective to your new [cdb]position, and you could use it to change this world.
57
TalkEvent (6, 24, NULL, 0, 16101, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The nobility will certainly listen to any suggestions [cdb]you have to improve the lives of the public.
58
UnkEvent 54(6, 22, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (22, 25, 2401, 2, 16102, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, yes, it's all a very pretty thought.
63
TalkEvent (22, 26, NULL, 3, 16103, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But it is meaningless for me.
65
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (22, 27, 2403, 0, 16104, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's the duty of nobility to worry about what is best [cdb]for commoners and the world at large, no?
67
UnkEvent 66(22, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (22, 28, NULL, 3, 16105, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I can not longer accept responsibility for things [cdb]in Fódlan.
72
UnkEvent 59(100, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(800, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (22, 29, NULL, 3, 16106, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All I can do is be close to my parents and live out [cdb]what life remains to me in peace...
75
TalkEvent (6, 30, NULL, 4, 16107, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Lysithea, I...
76
UnkEvent 26(10, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
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TalkEvent (22, 31, 2400, 3, 16108, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Your tea was exceptional. Thank you.
80
LeaveSceneEvent (1, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
82
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TalkEvent (6, 32, NULL, 3, 16109, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
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link Lysithea volume_up
The tea is delicious. And though it's not quite sweet enough for me, it has a lovely aroma.
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link Ferdinand volume_up
Ah, you noticed. Yes, I added some rare rose nectar.
TalkEvent (index: 11)
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link Lysithea volume_up
That explains the unique flavor. I rather like it.
TalkEvent (index: 12)
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link Ferdinand volume_up
As the saying goes, the richer the nectar, the richer the time spent with your companion.
UnkEvent (26) (index: 13)
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link Lysithea volume_up
Yes, and it goes so well with the treats that... Hmm? Oh no! We've eaten them all!
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link Ferdinand volume_up
Sadly, I fear that is all we have—sweet treats are rather difficult to come by in these dark times.
TalkEvent (index: 17)
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link Ferdinand volume_up
But if there is anything else you desire, I will endeavor to provide it.
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link Lysithea volume_up
If there are no more treats to be had, I feel our tea is complete. Good day.
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link Ferdinand volume_up
Wait, stop! We may not have treats, but surely there are matters on your mind you might like to discuss?
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link Lysithea volume_up
No. Again, good day.
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link Ferdinand volume_up
Lysithea, I know you do not want to talk about it, but I am aware of a certain...anxiousness on your part when it comes to joining the commonfolk.
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link Lysithea volume_up
I don't know who you heard that absurd idea from, but it's certainly not true.
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link Lysithea volume_up
It's true that I seek to become a commoner...
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link Lysithea volume_up
So when the war is over, I intend to relinquish my peerage and live peacefully with my parents. But anxious? Perish the thought.
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link Ferdinand volume_up
Yet you must be wrestling with serious matters indeed if you are willing to surrender your title.
TalkEvent (index: 37)
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link Ferdinand volume_up
And you must have at least some unease about what sort of life a commoner leads.
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link Ferdinand volume_up
From what I hear, every noble who has descended in status is suffering—without exception.
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link Ferdinand volume_up
If such a future awaits you, it is surely just cause for a concern or two.
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link Lysithea volume_up
You speak of fallen nobles who had their rank stripped for one reason or another.
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link Lysithea volume_up
I'm surrendering the trappings of nobility because it's what I want. Don't lump us together.
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link Ferdinand volume_up
I see. Well then, if I might raise a final point?
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link Ferdinand volume_up
What if you become a commoner and live a life which transcends the barrier between the two classes?
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link Ferdinand volume_up
You have experience as a noble of some quality, and it would be a terrible waste to see that buried once you join the proletariat.
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link Ferdinand volume_up
You would bring a unique perspective to your new position, and you could use it to change this world.
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link Ferdinand volume_up
The nobility will certainly listen to any suggestions you have to improve the lives of the public.
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link Lysithea volume_up
Yes, yes, it's all a very pretty thought.
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link Lysithea volume_up
But it is meaningless for me.
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link Lysithea volume_up
It's the duty of nobility to worry about what is best for commoners and the world at large, no?
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link Lysithea volume_up
I can not longer accept responsibility for things in Fódlan.
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link Lysithea volume_up
All I can do is be close to my parents and live out what life remains to me in peace...
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link Ferdinand volume_up
Lysithea, I...
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link Lysithea volume_up
Your tea was exceptional. Thank you.
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link Ferdinand volume_up
...