1. Hey, do you have a moment?
  2. Hm? What's going on, Ignatz? Finally leaving on that [cdb]journey to see the world?
  3. No, not that. In fact, we're not going to talk about [cdb]my dreams today.
  4. You always ask questions about me, but you never [cdb]talk about yourself.
  5. So I thought it was high time I asked about you. You certainly have piqued my curiosity.
  6. Crack a joke.
  7. Nod.
  8. What, you got a crush on me or something?
  9. Huh? No! I mean, I like you! But not like, you know, [cdb]in that special way!
  10. I'm joking, don't worry. No need to get all flustered. So, what did you wanna know?
  11. Sure, go ahead. What did you wanna ask?
  12. Well, since I told you about my dreams, I wanted to [cdb]know about yours.
  13. My dreams, huh?
  14. Living that easygoing mercenary life.
  15. Never gave it much thought.
  16. I think being a mercenary and going wherever [cdb]the wind takes me sounds pretty good.
  17. You still want to be a mercenary, even after [cdb]the war's over?
  18. I don't really know. I've never thought too much [cdb]about it.
  19. Really? Is there anything you want to do once [cdb]the war's over?
  20. Just keep going with the mercenary thing. It's not like I can do much else.
  21. But we'll finally have peace. You won't have to [cdb]fight anymore.
  22. Yeah, but that's all I've been doing since even before [cdb]the war started. I'd just be going back to my old way [cdb]of life.
  23. Killing monsters, guarding villages... There's still [cdb]plenty of work even in times of "peace."
  24. And who's to say some enemy from outside Fódlan [cdb]won't show up?
  25. That may be true, but...isn't it difficult having to [cdb]constantly fight all the time?
  26. Every job's got its tough parts. But the mercenary [cdb]lifestyle's a perfect match for my personality.
  27. I can't even imagine settling down and establishing [cdb]roots somewhere.
  28. Yeah, that does sound like you.
  29. Does it now?
  30. Oh, I'm sorry. I just meant that you don't really seem [cdb]like the kind of person who wants to stay tied down.
  31. You think so? Well, whatever the case, I plan on [cdb]earning my keep with my sword. As long as my body [cdb]holds out, that is.
  32. What about you, Ignatz? You gonna stay a knight [cdb]once this thing's over?
  33. I'm not sure. I'll have to cross that bridge when I [cdb]come to it.
  34. But if my duties as a knight were to end at some [cdb]point...
  35. Then I guess that's when I could make my dreams [cdb]a reality.
  36. If I were to do that, do you think you'd like to come [cdb]with me as my bodyguard?
  37. You do realize I'll be Fódlan's most sought-after [cdb]mercenary by then. I'm not gonna come cheap!
  38. Aw, really? Then I'll have to work extra hard to save [cdb]up some money. Because I really do want to travel [cdb]with you.
  39. I'm gonna hold you to that, Ignatz. I'll be counting [cdb]down the days till then.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
76 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 111 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 21 111 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (171) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 6)
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21 0 2431 0 9270 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
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UnkEvent (30) (index: 8)
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TalkEvent (index: 9)
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TalkEvent (index: 10)
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21 3 NULL 0 9273 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
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21 4 2403 0 9274 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 12)
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IfEvent (index: 13)
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TalkEvent (index: 14)
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UnkEvent (135) (index: 15)
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200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 16)
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21 2409 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
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21 8 2412 5 9276 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
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111 9 2400 1 11045 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 19)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
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111 10 2400 0 11046 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 21)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
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21 11 0 1 9279 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
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111 12 2405 0 11047 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 24)
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IfEvent (index: 25)
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TalkEvent (index: 26)
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UnkEvent (135) (index: 27)
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100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 28)
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21 2403 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
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21 16 0 4 9282 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 30)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 31)
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150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
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111 17 NULL 0 11049 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 18 NULL 4 9284 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 NULL 0 11050 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 37)
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21 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
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21 20 0 3 9286 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
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5 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 42)
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21 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 2458 0 11051 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 NULL 0 11052 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 NULL 0 11053 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 24 2405 0 9290 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 NULL 0 11054 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2460 0 11055 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 27 2400 0 9293 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 28 2403 3 11056 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 29 2412 4 9295 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 2400 0 11057 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 2403 0 11058 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 32 2356 3 9298 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 33 NULL 0 9299 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 21 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 34 NULL 1 9300 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 35 2403 1 9301 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 2458 0 11059 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 37 2411 4 9303 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 38 NULL 1 11060 1 0 0 0 0 0 0 0 0 0
0
InitEvent (76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (21, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 21, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
TalkEvent (21, 0, 2431, 0, 9270, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, do you have a moment?
7
TalkEvent (111, 1, 0, 0, 11043, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm? What's going on, Ignatz? Finally leaving on that [cdb]journey to see the world?
8
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (21, 2, 2401, 0, 9272, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No, not that. In fact, we're not going to talk about [cdb]my dreams today.
10
TalkEvent (21, 3, NULL, 0, 9273, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You always ask questions about me, but you never [cdb]talk about yourself.
11
TalkEvent (21, 4, 2403, 0, 9274, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So I thought it was high time I asked about you. You certainly have piqued my curiosity.
12
DialogChoiceEvent (0, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
14
TalkEvent (111, 7, 0, 0, 11044, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What, you got a crush on me or something?
15
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (21, 8, 2412, 5, 9276, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh? No! I mean, I like you! But not like, you know, [cdb]in that special way!
18
TalkEvent (111, 9, 2400, 1, 11045, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm joking, don't worry. No need to get all flustered. So, what did you wanna know?
19
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (111, 10, 2400, 0, 11046, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sure, go ahead. What did you wanna ask?
21
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (21, 11, 0, 1, 9279, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, since I told you about my dreams, I wanted to [cdb]know about yours.
23
TalkEvent (111, 12, 2405, 0, 11047, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My dreams, huh?
24
DialogChoiceEvent (1, 13, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
26
TalkEvent (111, 15, 2407, 0, 11048, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I think being a mercenary and going wherever [cdb]the wind takes me sounds pretty good.
27
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (21, 16, 0, 4, 9282, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You still want to be a mercenary, even after [cdb]the war's over?
30
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (111, 17, NULL, 0, 11049, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I don't really know. I've never thought too much [cdb]about it.
34
TalkEvent (21, 18, NULL, 4, 9284, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Really? Is there anything you want to do once [cdb]the war's over?
35
TalkEvent (111, 19, NULL, 0, 11050, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Just keep going with the mercenary thing. It's not like I can do much else.
36
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (21, 20, 0, 3, 9286, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But we'll finally have peace. You won't have to [cdb]fight anymore.
39
UnkEvent 26(5, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (111, 21, 2458, 0, 11051, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, but that's all I've been doing since even before [cdb]the war started. I'd just be going back to my old way [cdb]of life.
44
TalkEvent (111, 22, NULL, 0, 11052, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Killing monsters, guarding villages... There's still [cdb]plenty of work even in times of "peace."
45
UnkEvent 26(10, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (111, 23, NULL, 0, 11053, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And who's to say some enemy from outside Fódlan [cdb]won't show up?
47
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (21, 24, 2405, 0, 9290, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That may be true, but...isn't it difficult having to [cdb]constantly fight all the time?
49
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (111, 25, NULL, 0, 11054, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Every job's got its tough parts. But the mercenary [cdb]lifestyle's a perfect match for my personality.
53
TalkEvent (111, 26, 2460, 0, 11055, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I can't even imagine settling down and establishing [cdb]roots somewhere.
54
TalkEvent (21, 27, 2400, 0, 9293, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, that does sound like you.
55
TalkEvent (111, 28, 2403, 3, 11056, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Does it now?
56
TalkEvent (21, 29, 2412, 4, 9295, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, I'm sorry. I just meant that you don't really seem [cdb]like the kind of person who wants to stay tied down.
57
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (111, 30, 2400, 0, 11057, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You think so? Well, whatever the case, I plan on [cdb]earning my keep with my sword. As long as my body [cdb]holds out, that is.
59
TalkEvent (111, 31, 2403, 0, 11058, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What about you, Ignatz? You gonna stay a knight [cdb]once this thing's over?
60
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (21, 32, 2356, 3, 9298, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm not sure. I'll have to cross that bridge when I [cdb]come to it.
63
TalkEvent (21, 33, NULL, 0, 9299, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But if my duties as a knight were to end at some [cdb]point...
64
UnkEvent 26(15, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (21, 34, NULL, 1, 9300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then I guess that's when I could make my dreams [cdb]a reality.
67
TalkEvent (21, 35, 2403, 1, 9301, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If I were to do that, do you think you'd like to come [cdb]with me as my bodyguard?
68
UnkEvent 26(16, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (111, 36, 2458, 0, 11059, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You do realize I'll be Fódlan's most sought-after [cdb]mercenary by then. I'm not gonna come cheap!
70
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (21, 37, 2411, 4, 9303, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Aw, really? Then I'll have to work extra hard to save [cdb]up some money. Because I really do want to travel [cdb]with you.
72
TalkEvent (111, 38, NULL, 1, 11060, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm gonna hold you to that, Ignatz. I'll be counting [cdb]down the days till then.
UnkEvent (171) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 2431 0 9270 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Hey, do you have a moment?
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 0 11043 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hm? What's going on, Ignatz? Finally leaving on that journey to see the world?
UnkEvent (30) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2 2401 0 9272 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
No, not that. In fact, we're not going to talk about my dreams today.
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 3 NULL 0 9273 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
You always ask questions about me, but you never talk about yourself.
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 4 2403 0 9274 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
So I thought it was high time I asked about you. You certainly have piqued my curiosity.
DialogChoiceEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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IfEvent (index: 13)
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What, you got a crush on me or something?
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Huh? No! I mean, I like you! But not like, you know, in that special way!
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I'm joking, don't worry. No need to get all flustered. So, what did you wanna know?
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Sure, go ahead. What did you wanna ask?
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Well, since I told you about my dreams, I wanted to know about yours.
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My dreams, huh?
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I think being a mercenary and going wherever the wind takes me sounds pretty good.
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You still want to be a mercenary, even after the war's over?
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I don't really know. I've never thought too much about it.
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Really? Is there anything you want to do once the war's over?
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Just keep going with the mercenary thing. It's not like I can do much else.
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But we'll finally have peace. You won't have to fight anymore.
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Yeah, but that's all I've been doing since even before the war started. I'd just be going back to my old way of life.
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Killing monsters, guarding villages... There's still plenty of work even in times of "peace."
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And who's to say some enemy from outside Fódlan won't show up?
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That may be true, but...isn't it difficult having to constantly fight all the time?
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Every job's got its tough parts. But the mercenary lifestyle's a perfect match for my personality.
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I can't even imagine settling down and establishing roots somewhere.
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Yeah, that does sound like you.
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Does it now?
TalkEvent (index: 56)
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Oh, I'm sorry. I just meant that you don't really seem like the kind of person who wants to stay tied down.
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You think so? Well, whatever the case, I plan on earning my keep with my sword. As long as my body holds out, that is.
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What about you, Ignatz? You gonna stay a knight once this thing's over?
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I'm not sure. I'll have to cross that bridge when I come to it.
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But if my duties as a knight were to end at some point...
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Then I guess that's when I could make my dreams a reality.
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If I were to do that, do you think you'd like to come with me as my bodyguard?
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You do realize I'll be Fódlan's most sought-after mercenary by then. I'm not gonna come cheap!
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Aw, really? Then I'll have to work extra hard to save up some money. Because I really do want to travel with you.
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I'm gonna hold you to that, Ignatz. I'll be counting down the days till then.