1. Well, well. Just the gal I wanted to see. I've got a bit [cdb]of a favor to ask.
  2. You know that special sword you fight with? Well, I was wondering if you'd let me take a peek at it.
  3. Show him.
  4. Hesitate.
  5. Sure, if you want. Can't say I expected this kind of [cdb]interest coming from you, though.
  6. I dunno, it's not really something I wanna go showing [cdb]off to people if I can avoid it.
  7. Oh, come on. Can't you make a tiny exception just for [cdb]me? I'm curious about something.
  8. All right, fine. Can't say I expected this kind of [cdb]interest coming from you, though.
  9. It'd be one thing if it were Dimitri or Felix asking— [cdb]you know how they get about weapons. But you?
  10. You do remember I'm the heir to House Gautier, [cdb]don't you? I've been studying the art of combat ever [cdb]since I was just a kid.
  11. Well, you always skip out on training, so... Anyway, [cdb]here. This work?
  12. It sure does. What a weird sword. You know what it's [cdb]made of? It doesn't look like iron or steel to me.
  13. I couldn't tell you. Honestly, I have no idea.
  14. What about how you can make it appear right out of [cdb]thin air? Is that some sort of magic?
  15. Nah, not exactly. It kinda just...comes to me when I [cdb]call it.
  16. Well, that's vague. One more question, then. Would I be able to use your sword if I wanted to?
  17. Ngh, doubt it. The thing vanishes the second I let go [cdb]of it.
  18. But hey, why do you wanna know so much about [cdb]it anyway?
  19. I guess I was just thinking how nice it'd be if there [cdb]were more weapons like yours out in the world.
  20. You know, a Hero's Relic can take down hundreds [cdb]or even thousands of soldiers in a single swing. Depending on who's doing the swinging, of course.
  21. But as soon as the wielder dies, that's it. If you don't [cdb]have a Crest, it's nothing more than a fancy-looking [cdb]hunk of...whatever they're made of.
  22. Of course, that wouldn't be an issue if everyone [cdb]could just use a sword like yours.
  23. Maybe so, but that doesn't make it possible. I mean, [cdb]there's still so much even I don't know about it.
  24. Right. It's not like you can just make a second one [cdb]or something.
  25. That's...actually a pretty interesting idea. You've given this a lot of thought, haven't you?
  26. Hey, you're talking to the future Margrave Gautier [cdb]here, remember? Of course I'd think about this kind [cdb]of stuff.
  27. After all, us nobles wouldn't have nearly as much [cdb]work to do if everyone could fight with the Relics.
  28. And then I could spend all my time flirting with you [cdb]instead.
  29. Yeah, not interested. Don't make me tell Ingrid [cdb]about this.
  30. Yeah, not interested. Don't make me tell Dimitri [cdb]about this.
  31. Harsh! Though, I do like that about you. Come on, let's see that sword of yours a little more.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
66 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 45 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 460 15 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 35 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 111 1 35 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 20912 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 1 NULL 0 20913 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 3 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 2400 4 20914 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 21)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 2401 3 20915 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 111 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
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1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
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15 6 0 0 20916 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2400 0 20917 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 0 0 20918 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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SetAnimationEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 111 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 0 0 20919 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 11 2400 1 20920 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2401 0 20921 1 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 13 2405 0 20922 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2403 0 20923 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 15 2407 0 20924 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 3 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2401 0 20925 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 NULL 0 20926 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 1 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 18 2403 0 19849 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 NULL 0 19850 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 15 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 5 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 20 NULL 0 19851 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 21 NULL 0 19852 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 0 3 20927 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 2411 3 19854 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2400 NULL 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 24 0 0 20928 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 25 2403 1 19856 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 26 0 0 19857 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 2409 1 20929 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 28 2401 4 20930 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 2401 4 20931 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 30 2412 4 20932 1 0 0 0 0 0 0 0 0 0
0
InitEvent (66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (111, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 78(18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
5
CheckRecruitmentEvent (0, 0, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
EnterSceneEvent (0, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
UnkEvent 26(10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(600, 30, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(2, 460, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
EnterSceneEvent (3, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
16
TalkEvent (15, 0, 0, 0, 20912, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, well. Just the gal I wanted to see. I've got a bit [cdb]of a favor to ask.
17
TalkEvent (15, 1, NULL, 0, 20913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know that special sword you fight with? Well, I was wondering if you'd let me take a peek at it.
18
DialogChoiceEvent (0, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
20
TalkEvent (111, 4, 2400, 4, 20914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sure, if you want. Can't say I expected this kind of [cdb]interest coming from you, though.
21
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
23
TalkEvent (111, 5, 2401, 3, 20915, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I dunno, it's not really something I wanna go showing [cdb]off to people if I can avoid it.
24
UnkEvent 54(15, 111, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(600, 4294967286, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 31(3, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (15, 6, 0, 0, 20916, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh, come on. Can't you make a tiny exception just for [cdb]me? I'm curious about something.
29
TalkEvent (111, 7, 2400, 0, 20917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# All right, fine. Can't say I expected this kind of [cdb]interest coming from you, though.
30
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (111, 8, 0, 0, 20918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It'd be one thing if it were Dimitri or Felix asking— [cdb]you know how they get about weapons. But you?
32
UnkEvent 26(0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (15, 9, 2403, 0, 19840, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You do remember I'm the heir to House Gautier, [cdb]don't you? I've been studying the art of combat ever [cdb]since I was just a kid.
36
TalkEvent (111, 10, 0, 0, 20919, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, you always skip out on training, so... Anyway, [cdb]here. This work?
38
ShowFloatingImageEvent (40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 54(111, 15, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(2, 600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(400, 0, 4294967282, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (15, 11, 2400, 1, 20920, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It sure does. What a weird sword. You know what it's [cdb]made of? It doesn't look like iron or steel to me.
44
TalkEvent (111, 12, 2401, 0, 20921, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I couldn't tell you. Honestly, I have no idea.
45
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (15, 13, 2405, 0, 20922, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What about how you can make it appear right out of [cdb]thin air? Is that some sort of magic?
47
UnkEvent 26(18, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(3, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (111, 14, 2403, 0, 20923, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nah, not exactly. It kinda just...comes to me when I [cdb]call it.
52
UnkEvent 26(17, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (15, 15, 2407, 0, 20924, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, that's vague. One more question, then. Would I be able to use your sword if I wanted to?
57
UnkEvent 59(600, 4294967291, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(600, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (111, 16, 2401, 0, 20925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ngh, doubt it. The thing vanishes the second I let go [cdb]of it.
60
TalkEvent (111, 17, NULL, 0, 20926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But hey, why do you wanna know so much about [cdb]it anyway?
61
UnkEvent 54(111, 15, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (15, 18, 2403, 0, 19849, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I guess I was just thinking how nice it'd be if there [cdb]were more weapons like yours out in the world.
64
TalkEvent (15, 19, NULL, 0, 19850, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know, a Hero's Relic can take down hundreds [cdb]or even thousands of soldiers in a single swing. Depending on who's doing the swinging, of course.
66
UnkEvent 59(600, 5, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(600, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (15, 20, NULL, 0, 19851, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But as soon as the wielder dies, that's it. If you don't [cdb]have a Crest, it's nothing more than a fancy-looking [cdb]hunk of...whatever they're made of.
70
TalkEvent (15, 21, NULL, 0, 19852, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course, that wouldn't be an issue if everyone [cdb]could just use a sword like yours.
71
UnkEvent 26(3, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (111, 22, 0, 3, 20927, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Maybe so, but that doesn't make it possible. I mean, [cdb]there's still so much even I don't know about it.
73
TalkEvent (15, 23, 2411, 3, 19854, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right. It's not like you can just make a second one [cdb]or something.
74
UnkEvent 26(16, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (111, 24, 0, 0, 20928, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's...actually a pretty interesting idea. You've given this a lot of thought, haven't you?
78
UnkEvent 26(15, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (15, 25, 2403, 1, 19856, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, you're talking to the future Margrave Gautier [cdb]here, remember? Of course I'd think about this kind [cdb]of stuff.
81
TalkEvent (15, 26, 0, 0, 19857, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # After all, us nobles wouldn't have nearly as much [cdb]work to do if everyone could fight with the Relics.
82
TalkEvent (15, 27, 2409, 1, 20929, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And then I could spend all my time flirting with you [cdb]instead.
83
UnkEvent 26(16, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
86
TalkEvent (111, 28, 2401, 4, 20930, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, not interested. Don't make me tell Ingrid [cdb]about this.
87
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (111, 29, 2401, 4, 20931, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, not interested. Don't make me tell Dimitri [cdb]about this.
89
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 26(2, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (15, 30, 2412, 4, 20932, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Harsh! Though, I do like that about you. Come on, let's see that sword of yours a little more.
UnkEvent (78) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 460 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 35 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 111 1 35 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 20912 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Well, well. Just the gal I wanted to see. I've got a bit of a favor to ask.
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 1 NULL 0 20913 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
You know that special sword you fight with? Well, I was wondering if you'd let me take a peek at it.
DialogChoiceEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 3 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 2400 4 20914 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sure, if you want. Can't say I expected this kind of interest coming from you, though.
EndIfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 2401 3 20915 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I dunno, it's not really something I wanna go showing off to people if I can avoid it.
UnkEvent (54) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 111 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 6 0 0 20916 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Oh, come on. Can't you make a tiny exception just for me? I'm curious about something.
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2400 0 20917 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
All right, fine. Can't say I expected this kind of interest coming from you, though.
EndIfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 0 0 20918 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It'd be one thing if it were Dimitri or Felix asking— you know how they get about weapons. But you?
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 9 2403 0 19840 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
You do remember I'm the heir to House Gautier, don't you? I've been studying the art of combat ever since I was just a kid.
LookAtPersonEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 111 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 0 0 20919 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well, you always skip out on training, so... Anyway, here. This work?
ShowFloatingImageEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 11 2400 1 20920 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
It sure does. What a weird sword. You know what it's made of? It doesn't look like iron or steel to me.
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2401 0 20921 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I couldn't tell you. Honestly, I have no idea.
HideFloatingImageEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 13 2405 0 20922 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
What about how you can make it appear right out of thin air? Is that some sort of magic?
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2403 0 20923 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Nah, not exactly. It kinda just...comes to me when I call it.
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 15 2407 0 20924 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Well, that's vague. One more question, then. Would I be able to use your sword if I wanted to?
PanCameraEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 3 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2401 0 20925 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Ngh, doubt it. The thing vanishes the second I let go of it.
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 NULL 0 20926 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But hey, why do you wanna know so much about it anyway?
UnkEvent (54) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 1 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 18 2403 0 19849 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
I guess I was just thinking how nice it'd be if there were more weapons like yours out in the world.
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 NULL 0 19850 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
You know, a Hero's Relic can take down hundreds or even thousands of soldiers in a single swing. Depending on who's doing the swinging, of course.
PanCameraEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 15 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 5 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 20 NULL 0 19851 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
But as soon as the wielder dies, that's it. If you don't have a Crest, it's nothing more than a fancy-looking hunk of...whatever they're made of.
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 21 NULL 0 19852 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Of course, that wouldn't be an issue if everyone could just use a sword like yours.
UnkEvent (26) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 0 3 20927 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Maybe so, but that doesn't make it possible. I mean, there's still so much even I don't know about it.
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 23 2411 3 19854 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Right. It's not like you can just make a second one or something.
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 24 0 0 20928 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That's...actually a pretty interesting idea. You've given this a lot of thought, haven't you?
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 25 2403 1 19856 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Hey, you're talking to the future Margrave Gautier here, remember? Of course I'd think about this kind of stuff.
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 26 0 0 19857 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
After all, us nobles wouldn't have nearly as much work to do if everyone could fight with the Relics.
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 27 2409 1 20929 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
And then I could spend all my time flirting with you instead.
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 111 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 28 2401 4 20930 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, not interested. Don't make me tell Ingrid about this.
ElseEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 2401 4 20931 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, not interested. Don't make me tell Dimitri about this.
EndIfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 30 2412 4 20932 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
Harsh! Though, I do like that about you. Come on, let's see that sword of yours a little more.