1. Hey there, Petra. Off to train? I'll join you!
  2. That would give me much joy. An opponent [cdb]with toughness will keep me upon my toes.
  3. You mean me? Nah, you're way tougher than I am.
  4. Also, aren't you a queen now? I didn't realize dawn- [cdb]to-dusk training was part of the Brigid royal regimen.
  5. I have not become queen yet. But there is an [cdb]understanding that it will happen.
  6. And yes, in Brigid, royalty must have knowledge of [cdb]fighting. I mean...we must know how to fight.
  7. To be leading our people, a ruler must have more [cdb]strength than any other. They must be the hardest [cdb]to kill.
  8. My people are expecting this of me.
  9. So it's the toughest person calling the shots, huh? I love it! What could possibly go wrong?
  10. This is how it is meant to be working. But such things [cdb]do not always go with smoothness.
  11. Mercenaries are always seeking strength too, [cdb]correct?
  12. Admit she's right.
  13. Deny her claim.
  14. That's true. A merc lives and dies by the sword.
  15. If you're not better than the next opponent you face, [cdb]they'll be the last one you face.
  16. I guess I feel that way, but I dunno that it's really true [cdb]for every merc.
  17. After all, chasing after the toughest opponents is a [cdb]great way to end up in the ground.
  18. Like you said, you wanna be the hardest person to [cdb]kill, not the first one running headlong into danger.
  19. Yes, dying is without productivity. But it gives me [cdb]surprise that you do not avoid jobs of danger.
  20. A queen must be facing any wolf who comes to her [cdb]door, but you can have pickiness when selecting [cdb]fights.
  21. Depends on how much food you can put on the table [cdb]that week. Most of us mercs barely scrape by hand to [cdb]mouth.
  22. End of the day, it's just business. Some mercs will take [cdb]the coin and blow town, and some employers are [cdb]more than happy to hang us all out to dry.
  23. I guess you don't have a lot of sellswords in Brigid, huh?
  24. Correct. We do not require the selling of swords.
  25. In Brigid, everyone is a hunter. Everyone is a fisher. Everyone is a warrior. There is no need to be hiring [cdb]or to be hired.
  26. Express your admiration for that life.
  27. Play the skeptic.
  28. That sounds incredible. In a place like that, nobody'd [cdb]have to risk their life just to get a bite to eat.
  29. Your words give me great happiness. I will always [cdb]be full of pride for Brigid.
  30. So I guess even your farmers and carpenters can [cdb]cut down twenty guys in a single stroke, huh?
  31. You have it correct. Do not mess with a Brigid [cdb]farmer and her spade!
  32. Wait, seriously? You can do that with a spade? I mean, a tough farmer I can see, but... You know [cdb]what? Never mind.
InitEvent (index: 0)
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LoadCharactersEvent (index: 1)
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110 11 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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EnterSceneEvent (index: 3)
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0 110 11 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
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UnkEvent (26) (index: 5)
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UnkEvent (59) (index: 6)
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UnkEvent (27) (index: 7)
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TalkEvent (index: 8)
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UnkEvent (30) (index: 9)
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TalkEvent (index: 10)
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UnkEvent (26) (index: 11)
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TalkEvent (index: 12)
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UnkEvent (26) (index: 13)
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UnkEvent (27) (index: 14)
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UnkEvent (59) (index: 15)
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UnkEvent (59) (index: 16)
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TalkEvent (index: 17)
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UnkEvent (26) (index: 18)
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UnkEvent (59) (index: 19)
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UnkEvent (27) (index: 20)
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TalkEvent (index: 21)
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TalkEvent (index: 22)
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PanCameraEvent (index: 23)
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TalkEvent (index: 24)
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TalkEvent (index: 25)
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UnkEvent (171) (index: 26)
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UnkEvent (30) (index: 27)
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TalkEvent (index: 28)
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TalkEvent (index: 29)
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TalkEvent (index: 30)
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DialogChoiceEvent (index: 31)
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IfEvent (index: 32)
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TalkEvent (index: 33)
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UnkEvent (54) (index: 34)
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UnkEvent (59) (index: 35)
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UnkEvent (59) (index: 36)
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TalkEvent (index: 37)
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TalkEvent (index: 39)
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TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 NULL 0 8889 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 41)
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11 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
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UnkEvent (59) (index: 43)
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600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
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110 17 NULL 0 8890 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 45)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 46)
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TalkEvent (index: 47)
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TalkEvent (index: 48)
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UnkEvent (26) (index: 49)
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9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
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100 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
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700 35 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2400 0 8893 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 NULL 0 8894 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 54)
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6 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 55)
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UnkEvent (59) (index: 56)
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100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 57)
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60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 58)
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110 2405 0 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 NULL 0 8895 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 60)
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1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
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SetAnimationEvent (index: 62)
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TalkEvent (index: 63)
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DialogChoiceEvent (index: 64)
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IfEvent (index: 65)
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0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
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110 27 0 4 8898 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
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ElseEvent (index: 68)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
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TalkEvent (index: 70)
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TalkEvent (index: 71)
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110 31 2405 3 8902 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 11, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 11, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 27(1, 150, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (110, 0, 2431, 0, 8875, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey there, Petra. Off to train? I'll join you!
9
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (11, 1, 2400, 1, 8876, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That would give me much joy. An opponent [cdb]with toughness will keep me upon my toes.
11
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (110, 2, 0, 0, 8877, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You mean me? Nah, you're way tougher than I am.
13
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 27(1, 100, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (110, 3, 2403, 0, 8878, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Also, aren't you a queen now? I didn't realize dawn- [cdb]to-dusk training was part of the Brigid royal regimen.
18
UnkEvent 26(10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 27(1, 500, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (11, 4, 2401, 0, 8879, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I have not become queen yet. But there is an [cdb]understanding that it will happen.
22
TalkEvent (11, 5, NULL, 0, 8880, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And yes, in Brigid, royalty must have knowledge of [cdb]fighting. I mean...we must know how to fight.
24
TalkEvent (11, 6, NULL, 0, 8881, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # To be leading our people, a ruler must have more [cdb]strength than any other. They must be the hardest [cdb]to kill.
25
TalkEvent (11, 7, 2400, 0, 8882, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My people are expecting this of me.
26
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (110, 8, 0, 0, 8883, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So it's the toughest person calling the shots, huh? I love it! What could possibly go wrong?
29
TalkEvent (11, 9, 2401, 0, 8884, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is how it is meant to be working. But such things [cdb]do not always go with smoothness.
30
TalkEvent (11, 10, 2403, 0, 8885, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Mercenaries are always seeking strength too, [cdb]correct?
31
DialogChoiceEvent (0, 11, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
33
TalkEvent (110, 13, 2400, 0, 8886, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That's true. A merc lives and dies by the sword.
34
UnkEvent 54(11, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (110, 14, NULL, 0, 8887, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# If you're not better than the next opponent you face, [cdb]they'll be the last one you face.
38
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (110, 15, 2401, 0, 8888, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I guess I feel that way, but I dunno that it's really true [cdb]for every merc.
40
TalkEvent (110, 16, NULL, 0, 8889, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# After all, chasing after the toughest opponents is a [cdb]great way to end up in the ground.
41
UnkEvent 54(11, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (110, 17, NULL, 0, 8890, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Like you said, you wanna be the hardest person to [cdb]kill, not the first one running headlong into danger.
45
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 54(110, 11, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (11, 18, 2400, 0, 8891, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, dying is without productivity. But it gives me [cdb]surprise that you do not avoid jobs of danger.
48
TalkEvent (11, 19, NULL, 0, 8892, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A queen must be facing any wolf who comes to her [cdb]door, but you can have pickiness when selecting [cdb]fights.
49
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 59(100, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(700, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (110, 20, 2400, 0, 8893, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Depends on how much food you can put on the table [cdb]that week. Most of us mercs barely scrape by hand to [cdb]mouth.
53
TalkEvent (110, 21, NULL, 0, 8894, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # End of the day, it's just business. Some mercs will take [cdb]the coin and blow town, and some employers are [cdb]more than happy to hang us all out to dry.
54
UnkEvent 26(6, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 59(100, 5, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (110, 22, NULL, 0, 8895, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I guess you don't have a lot of sellswords in Brigid, huh?
60
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (11, 23, 2400, 1, 8896, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Correct. We do not require the selling of swords.
63
TalkEvent (11, 24, NULL, 0, 8897, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In Brigid, everyone is a hunter. Everyone is a fisher. Everyone is a warrior. There is no need to be hiring [cdb]or to be hired.
64
DialogChoiceEvent (1, 25, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
66
TalkEvent (110, 27, 0, 4, 8898, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That sounds incredible. In a place like that, nobody'd [cdb]have to risk their life just to get a bite to eat.
67
TalkEvent (11, 28, 2409, 1, 8899, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Your words give me great happiness. I will always [cdb]be full of pride for Brigid.
68
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (110, 29, 0, 0, 8900, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So I guess even your farmers and carpenters can [cdb]cut down twenty guys in a single stroke, huh?
70
TalkEvent (11, 30, 2402, 1, 8901, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You have it correct. Do not mess with a Brigid [cdb]farmer and her spade!
71
TalkEvent (110, 31, 2405, 3, 8902, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Wait, seriously? You can do that with a spade? I mean, a tough farmer I can see, but... You know [cdb]what? Never mind.
72
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 150 70 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2431 0 8875 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey there, Petra. Off to train? I'll join you!
UnkEvent (30) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 1 2400 1 8876 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
That would give me much joy. An opponent with toughness will keep me upon my toes.
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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TalkEvent (index: 12)
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You mean me? Nah, you're way tougher than I am.
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Also, aren't you a queen now? I didn't realize dawn- to-dusk training was part of the Brigid royal regimen.
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I have not become queen yet. But there is an understanding that it will happen.
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And yes, in Brigid, royalty must have knowledge of fighting. I mean...we must know how to fight.
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To be leading our people, a ruler must have more strength than any other. They must be the hardest to kill.
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My people are expecting this of me.
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So it's the toughest person calling the shots, huh? I love it! What could possibly go wrong?
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This is how it is meant to be working. But such things do not always go with smoothness.
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Mercenaries are always seeking strength too, correct?
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That's true. A merc lives and dies by the sword.
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If you're not better than the next opponent you face, they'll be the last one you face.
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I guess I feel that way, but I dunno that it's really true for every merc.
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After all, chasing after the toughest opponents is a great way to end up in the ground.
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Like you said, you wanna be the hardest person to kill, not the first one running headlong into danger.
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Yes, dying is without productivity. But it gives me surprise that you do not avoid jobs of danger.
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A queen must be facing any wolf who comes to her door, but you can have pickiness when selecting fights.
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Depends on how much food you can put on the table that week. Most of us mercs barely scrape by hand to mouth.
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End of the day, it's just business. Some mercs will take the coin and blow town, and some employers are more than happy to hang us all out to dry.
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I guess you don't have a lot of sellswords in Brigid, huh?
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Correct. We do not require the selling of swords.
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In Brigid, everyone is a hunter. Everyone is a fisher. Everyone is a warrior. There is no need to be hiring or to be hired.
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That sounds incredible. In a place like that, nobody'd have to risk their life just to get a bite to eat.
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Your words give me great happiness. I will always be full of pride for Brigid.
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So I guess even your farmers and carpenters can cut down twenty guys in a single stroke, huh?
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You have it correct. Do not mess with a Brigid farmer and her spade!
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Wait, seriously? You can do that with a spade? I mean, a tough farmer I can see, but... You know what? Never mind.
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