1. Phew. I should call it a day. You sticking around?
  2. Nah, I should finish up too. Thanks, Shamir.
  3. I have to work out new unit formations for our [cdb]next battle.
  4. Hm... You're pretty conscientious for a mercenary.
  5. That's rare in our profession. Well, sorry to cut and [cdb]run. Good luck with all that.
  6. It's as good as done.
  7. Some help would be nice.
  8. No worries, I can handle it. It's my responsibility, [cdb]after all.
  9. Right. Well, if you ever need a hand, just let [cdb]me know.
  10. If you're really sorry, you could always give me [cdb]a hand sometime.
  11. It's my responsibility, but that doesn't mean I have to [cdb]do it alone.
  12. Fair enough. Come find me next time I'm off duty.
  13. Really? Thanks. Dependable as always, Shamir.
  14. Honestly, you're so mature for your age.
  15. You always seem so composed, almost wise. Even when we're just chatting.
  16. I wouldn't say wise. Save that for the higher-ups.
  17. I just mind my own business. Plenty of mercenaries [cdb]do the same.
  18. Yeah, you're definitely right about that.
  19. You know, you're pretty easygoing yourself, [cdb]even by merc standards.
  20. Have you been on your own for long? Didn't you [cdb]belong to a mercenary group at some point?
  21. Yeah, but I bounced around a lot. Let's see, [cdb]the company I was with the longest was...
  22. Probably Berling's Mercenaries, the last one I joined.
  23. But then we clashed with Jeralt's band, and I was the [cdb]only one who survived.
  24. There isn't a mercenary who hasn't lost someone or [cdb]something along the way.
  25. But losing trusted comrades...it stays with you.
  26. Yeah. Captain Berling, Getz, Lazley...
  27. We were a tight-knit group, if a little rough around [cdb]the edges. I would've been content staying with them [cdb]till the end.
  28. Maybe your experience is what's made you so [cdb]pragmatic.
  29. It takes real strength to overcome past hardships and [cdb]move on. That's what I think, anyway.
  30. You know...you seem way more pragmatic than me. I wonder what made you that way?
  31. You should know not to pry into a mercenary's past.
  32. But...if the right moment comes, maybe I'll tell you [cdb]about it.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 33 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (171) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 0 2403 0 9863 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 2401 0 9864 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 NULL 0 9865 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 3 NULL 1 9866 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 4 2400 0 9867 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 6 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2402 1 9868 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 8 2403 0 9869 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2403 0 9870 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 NULL 0 9871 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 11 2400 0 9872 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2409 1 9873 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2405 0 9874 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2407 0 9875 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 15 2401 0 9876 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 16 NULL 0 9877 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2458 0 9878 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 18 NULL 0 9879 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 19 2403 0 9880 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2460 0 9881 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2403 0 9882 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 NULL 3 9883 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 23 NULL 0 9884 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 24 2411 3 9885 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2400 3 9886 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 NULL 3 9887 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 27 NULL 0 9888 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 28 2400 0 9889 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2405 4 9890 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 30 2401 0 9891 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 31 NULL 1 9892 1 0 0 0 0 0 0 0 0 0
0
InitEvent (81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 33, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 33, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
TalkEvent (33, 0, 2403, 0, 9863, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Phew. I should call it a day. You sticking around?
7
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (110, 1, 2401, 0, 9864, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nah, I should finish up too. Thanks, Shamir.
9
TalkEvent (110, 2, NULL, 0, 9865, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I have to work out new unit formations for our [cdb]next battle.
10
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (33, 3, NULL, 1, 9866, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm... You're pretty conscientious for a mercenary.
12
TalkEvent (33, 4, 2400, 0, 9867, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's rare in our profession. Well, sorry to cut and [cdb]run. Good luck with all that.
13
DialogChoiceEvent (0, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
15
TalkEvent (110, 7, 2402, 1, 9868, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No worries, I can handle it. It's my responsibility, [cdb]after all.
16
TalkEvent (33, 8, 2403, 0, 9869, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Right. Well, if you ever need a hand, just let [cdb]me know.
17
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (110, 9, 2403, 0, 9870, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# If you're really sorry, you could always give me [cdb]a hand sometime.
19
TalkEvent (110, 10, NULL, 0, 9871, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It's my responsibility, but that doesn't mean I have to [cdb]do it alone.
20
TalkEvent (33, 11, 2400, 0, 9872, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Fair enough. Come find me next time I'm off duty.
21
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (110, 12, 2409, 1, 9873, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Really? Thanks. Dependable as always, Shamir.
24
TalkEvent (110, 13, 2405, 0, 9874, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Honestly, you're so mature for your age.
25
TalkEvent (110, 14, 2407, 0, 9875, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You always seem so composed, almost wise. Even when we're just chatting.
26
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (33, 15, 2401, 0, 9876, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I wouldn't say wise. Save that for the higher-ups.
28
TalkEvent (33, 16, NULL, 0, 9877, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I just mind my own business. Plenty of mercenaries [cdb]do the same.
29
TalkEvent (110, 17, 2458, 0, 9878, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, you're definitely right about that.
30
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (33, 18, NULL, 0, 9879, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know, you're pretty easygoing yourself, [cdb]even by merc standards.
32
TalkEvent (33, 19, 2403, 0, 9880, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Have you been on your own for long? Didn't you [cdb]belong to a mercenary group at some point?
33
UnkEvent 54(33, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (110, 20, 2460, 0, 9881, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, but I bounced around a lot. Let's see, [cdb]the company I was with the longest was...
38
TalkEvent (110, 21, 2403, 0, 9882, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Probably Berling's Mercenaries, the last one I joined.
39
TalkEvent (110, 22, NULL, 3, 9883, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But then we clashed with Jeralt's band, and I was the [cdb]only one who survived.
40
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (33, 23, NULL, 0, 9884, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There isn't a mercenary who hasn't lost someone or [cdb]something along the way.
42
TalkEvent (33, 24, 2411, 3, 9885, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But losing trusted comrades...it stays with you.
44
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (110, 25, 2400, 3, 9886, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah. Captain Berling, Getz, Lazley...
47
TalkEvent (110, 26, NULL, 3, 9887, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We were a tight-knit group, if a little rough around [cdb]the edges. I would've been content staying with them [cdb]till the end.
48
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (33, 27, NULL, 0, 9888, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Maybe your experience is what's made you so [cdb]pragmatic.
50
TalkEvent (33, 28, 2400, 0, 9889, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It takes real strength to overcome past hardships and [cdb]move on. That's what I think, anyway.
51
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (110, 29, 2405, 4, 9890, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know...you seem way more pragmatic than me. I wonder what made you that way?
54
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (33, 30, 2401, 0, 9891, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You should know not to pry into a mercenary's past.
56
TalkEvent (33, 31, NULL, 1, 9892, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But...if the right moment comes, maybe I'll tell you [cdb]about it.
UnkEvent (171) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 0 2403 0 9863 1 0 0 0 0 0 0 0 0 0
link Shamir volume_up
Phew. I should call it a day. You sticking around?
UnkEvent (30) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 2401 0 9864 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Nah, I should finish up too. Thanks, Shamir.
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 NULL 0 9865 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I have to work out new unit formations for our next battle.
UnkEvent (30) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 3 NULL 1 9866 1 0 0 0 0 0 0 0 0 0
link Shamir volume_up
Hm... You're pretty conscientious for a mercenary.
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 4 2400 0 9867 1 0 0 0 0 0 0 0 0 0
link Shamir volume_up
That's rare in our profession. Well, sorry to cut and run. Good luck with all that.
DialogChoiceEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 6 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2402 1 9868 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
No worries, I can handle it. It's my responsibility, after all.
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 8 2403 0 9869 1 0 0 0 0 0 0 0 0 0
link Shamir volume_up
Right. Well, if you ever need a hand, just let me know.
ElseEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2403 0 9870 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
If you're really sorry, you could always give me a hand sometime.
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 NULL 0 9871 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It's my responsibility, but that doesn't mean I have to do it alone.
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 11 2400 0 9872 1 0 0 0 0 0 0 0 0 0
link Shamir volume_up
Fair enough. Come find me next time I'm off duty.
EndIfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2409 1 9873 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Really? Thanks. Dependable as always, Shamir.
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2405 0 9874 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Honestly, you're so mature for your age.
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2407 0 9875 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You always seem so composed, almost wise. Even when we're just chatting.
UnkEvent (30) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 15 2401 0 9876 1 0 0 0 0 0 0 0 0 0
link Shamir volume_up
I wouldn't say wise. Save that for the higher-ups.
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 16 NULL 0 9877 1 0 0 0 0 0 0 0 0 0
link Shamir volume_up
I just mind my own business. Plenty of mercenaries do the same.
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2458 0 9878 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, you're definitely right about that.
UnkEvent (30) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 18 NULL 0 9879 1 0 0 0 0 0 0 0 0 0
link Shamir volume_up
You know, you're pretty easygoing yourself, even by merc standards.
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 19 2403 0 9880 1 0 0 0 0 0 0 0 0 0
link Shamir volume_up
Have you been on your own for long? Didn't you belong to a mercenary group at some point?
UnkEvent (54) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2460 0 9881 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, but I bounced around a lot. Let's see, the company I was with the longest was...
TalkEvent (index: 38)
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Probably Berling's Mercenaries, the last one I joined.
TalkEvent (index: 39)
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But then we clashed with Jeralt's band, and I was the only one who survived.
UnkEvent (30) (index: 40)
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TalkEvent (index: 41)
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There isn't a mercenary who hasn't lost someone or something along the way.
TalkEvent (index: 42)
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But losing trusted comrades...it stays with you.
PanCameraEvent (index: 43)
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UnkEvent (59) (index: 44)
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UnkEvent (59) (index: 45)
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TalkEvent (index: 46)
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Yeah. Captain Berling, Getz, Lazley...
TalkEvent (index: 47)
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We were a tight-knit group, if a little rough around the edges. I would've been content staying with them till the end.
UnkEvent (30) (index: 48)
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TalkEvent (index: 49)
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Maybe your experience is what's made you so pragmatic.
TalkEvent (index: 50)
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It takes real strength to overcome past hardships and move on. That's what I think, anyway.
UnkEvent (26) (index: 51)
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UnkEvent (31) (index: 52)
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TalkEvent (index: 53)
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You know...you seem way more pragmatic than me. I wonder what made you that way?
UnkEvent (30) (index: 54)
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TalkEvent (index: 55)
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You should know not to pry into a mercenary's past.
TalkEvent (index: 56)
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But...if the right moment comes, maybe I'll tell you about it.