An attack on a group of mercenaries-turned-bandit sheds light on the truth behind the tragic death of Raphael's parents—an incident that has long weighed on Ignatz's mind.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 72 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 Raphael 255 0 0 1 110 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 Ignatz 255 0 0 2 115 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 Lorenz 255 0 0 3 105 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 0 665 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 1 700 5 2 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 2 600 5 2 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 3 660 5 2 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 4 635 5 2 3 101 3 0 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 5 625 5 2 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 6 670 5 2 3 101 3 0 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 7 675 5 2 3 101 3 0 28 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 8 605 5 2 3 101 3 0 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 9 600 5 2 3 101 3 0 27 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 10 640 5 2 3 101 3 1 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 11 680 5 2 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 12 650 5 2 3 101 3 1 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 13 660 5 2 3 101 3 1 27 169 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 14 610 5 12 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 15 685 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 16 645 5 2 3 101 3 1 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 17 690 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 18 655 5 2 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 19 675 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 20 615 5 2 3 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 21 695 5 2 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 0 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 1 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 2 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 3 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 4 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 5 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 6 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 7 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 8 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 9 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 10 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 11 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 12 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 13 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 14 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 15 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 16 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 17 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 18 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 19 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 20 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 21 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 22 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 23 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 24 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 25 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 26 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 27 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 28 1025 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 29 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 30 1020 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 31 1000 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 32 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 14 610 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 14 610 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 15 1010 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 16 1020 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 17 1025 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 18 1020 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 19 1010 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 20 1020 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 2 21 1025 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 26 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1526 12 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 28 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 26 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1523 28 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 26 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 28 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 28 1523 28 1523 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 46 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (64, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 29)
SubGroup(0)
Unknown10(0,7,2,72,72,21,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
SetName(22,210,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [es]2_5_1______Thief Leader
SetName(8,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(10,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(12,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(14,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(16,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(18,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(20,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(24,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(26,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(28,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(9,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(11,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(13,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(15,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(17,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(19,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(21,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(23,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(25,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(27,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
SetName(29,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to [cs][es]2_5_1______Thief[cm][es]1_5_1______Thieves[ce]
# Group 2 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown63(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 12)
SubGroup(0)
TalkCharacter(5446,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hear me well, you fell brigands! I, Lorenz Hellman Gloucester, stand in judgment [cdb]before you!
GenderedMcTalk(0,5447,5448,1,3,1,0,0,0,0,0,0,0,0,0) # So, not to be a jerk, but when you stand up and [cdb]scream your name like that, it prevents us from [cdb]launching any kind of sneak attack.
TalkCharacter(5449,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # House Gloucester has no need of such [cdb]dishonest trickery. If our foe is asleep, we kick [cdb]out their pillow before the battle begins!
TalkCharacter(5450,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Firstly, let us deal with the bandits outside [cdb]the base!
SubGroup(7)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10900,4,0,1,8,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
# Group 5 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5451,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # I shall not permit you to wreak any more [cdb]havoc within my borders!
# Group 13 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5452,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # Say, Lorenz? Why don't you hang back and let [cdb]us handle this?
TalkCharacter(5453,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Do not coddle me! I am more than capable of [cdb]holding my own against this pack of curs!
# Group 14 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5454,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # Now that I think of it, we're near the place [cdb]where Claude's grandfather met his end, [cdb]aren't we?
TalkCharacter(5455,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Indeed, I think you are correct. Could this [cdb]group perchance have some connection to [cdb]that most unfortunate incident?
# Group 15 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5456,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # You yourself are a former mercenary, yes? Pray point out everyone you recognize.
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(6662,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # You yourself are a former mercenary, yes? Pray point out everyone you recognize.
GenderedMcTalk(0,5457,5458,1,3,1,0,0,0,0,0,0,0,0,0) # Uh, you do realize that not every mercenary [cdb]knows each other, right?
# Group 16 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,8,72,72,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies!
TalkCharacter(5459,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # That is enough for the soldiers outside. Let us [cdb]proceed to attacking the base!
SubGroup(3)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10907,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
# Group 17 (22, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 1, 48)
SubGroup(0)
TalkCharacter(5460,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # By the good name of Lorenz Hellman Gloucester, you foul marauders shall terrorize [cdb]my subjects no longer!
TalkDeploySlot(5461,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gloucester? Let's get outta here before we get [cdb]beaten to a pulp again!
SubGroup(7)
Unknown56(64500,0,20464,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown32(14,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(15,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(16,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
Unknown32(17,2,72,0,64500,0,20464,1,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(126,0,14,72,72,21,0,0,0,0,0,0,1,1,0) # [eg2][r][0:PARTY][/] are retreating!
SubGroup(5)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(198,4,1,1,1,72,72,21,0,0,0,300,0,0,0) # Don't let [eg2][r][0:PARTY][/] reach the [g]evacuation point[/]!
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,42500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,19464,1,20464,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5462,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # If we let these folks go, they'll just cause more [cdb]trouble somewhere else. Let's track 'em down!
SubGroup(10)
Unknown10(1,93,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(377,2,14,72,72,21,0,0,0,0,0,0,1,1,0) # Don't let [eg2][0:PARTY] reach the [g]evacuation point[/]!
# Group 19 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
Unknown13(14,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
Unknown13(15,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
# Group 21 (8, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5463,20,1,3,1,0,0,0,0,0,0,0,0,0,0) # My mother and father died not too far from [cdb]here. That was a long time ago now...
TalkCharacter(5464,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # They were merchants, yes?
TalkCharacter(5465,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # Yeah, they were traveling with the old Duke Riegan and got attacked by monsters.
# Group 31 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5466,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # During the period when my father employed [cdb]these mercenaries, monster attacks were a [cdb]rather common occurrence in this region.
TalkCharacter(5467,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # And these monsters took the lives of both the [cdb]former Duke Riegan and Raphael's parents...
# Group 32 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5468,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # Pay attention, Lorenz! If you keep staring off [cdb]into space, some bandit's gonna run up and [cdb]conk you on the head!
TalkCharacter(5469,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Yes, of course. I must focus on the battle [cdb]at hand.
# Group 33 (0, 5, 0, 3, 50)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(64500,0,20464,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5470,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # All right, that should be all of 'em!
TalkDeploySlot(5471,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Urgh, we can't get out the front... Let's cut [cdb]around back!
SubGroup(4)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10903,0,72,72,72,21,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(4)
Unknown32(18,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
Unknown32(19,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
Unknown32(20,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
Unknown32(21,2,72,0,19464,1,42000,0,0,1,0,0,0,0,0)
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(19,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(20,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5472,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # There is something strange about the enemy's [cdb]current movements. Perhaps they have [cdb]another escape route in mind?
SubGroup(6)
Unknown43(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,42000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown42(10902,0,1,2,72,72,72,21,0,0,0,0,0,0,0)
SubGroup(10)
Unknown10(1,93,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,19464,1,42000,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5473,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # They're trying to get out the back way! After them!
TalkCharacter(5474,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # Yeah! No escape!
# Group 35 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5475,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # It's funny how you're like a real knight now, Ignatz. You used to be so scrawny.
TalkCharacter(5476,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # I think everyone looks scrawny compared to [cdb]you, Raphael.
# Group 36 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,8,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(19464,1,42000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(613,0,2,2,14,72,72,21,0,0,0,0,0,0,0) # Prevented [r][eg2][0:PARTY][/] from retreating!
TalkCharacter(5477,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # We stopped them!
SubGroup(5)
Unknown10(1,29,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 6, 6)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(14,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
Unknown11(15,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
Unknown11(16,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
Unknown11(17,64500,0,20464,1,0,10000,1,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] are nearing the [g]evacuation point[/]!
# Group 39 (0, 5, 0, 6, 6)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(18,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
Unknown11(19,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
Unknown11(20,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
Unknown11(21,19464,1,42000,0,0,10000,1,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] are nearing the [g]evacuation point[/]!
# Group 40 (15, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 1, 45)
SubGroup(0)
TalkDeploySlot(5478,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # You? The count? Hahaha! Where's yer father, [cdb]ya little brat?
TalkCharacter(5479,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Retired. I am the count of Gloucester now!
TalkDeploySlot(5480,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ya don't say... Well, in that case, I'll have to [cdb]take my revenge on you instead!
SubGroup(14)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10904,2,1,72,72,21,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(7)
Unknown23(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(8,0,3,1,3,72,72,21,0,0,0,0,0,0,0) # Defeat [eg2][r][0:PARTY][/]!
TalkCharacter(5481,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # He seeks vengeance against my father? Whatever was driving these people?
# Group 42 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5482,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # I am troubled by this development, but as [cdb]the ruler of this domain I must do my duty [cdb]and eliminate these bandits!
# Group 52 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(2,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5483,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # Say, Raphael?
TalkCharacter(5484,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # Keep quiet and fight, Ignatz. These guys are [cdb]serious business.
# Group 53 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(2,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5491,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Accept your defeat!
# Group 54 (0, 5, 0, 2, 17)
SubGroup(1)
Unknown29(2,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,72,0,0,0,0,0,0,0,0)
TalkDeploySlot(5485,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ain't you traitorous nobles tired of beatin' us [cdb]up yet?
SubGroup(1)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10905,2,22,72,72,21,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown23(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,3,4,22,72,72,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,22,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5486,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Wait. You claim my father betrayed you?
TalkDeploySlot(5487,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Used us and threw us away like trash, he did! Then he tried to make us disappear so as to [cdb]sweep it under the rug!
# Group 55 (0, 7, 0, 3, 10)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,22,72,72,21,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(5488,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Just kill me and be done with it already! Least that way it'll finally be over...
TalkCharacter(5489,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # I would speak with you yet. I need to [cdb]understand what has transpired here.
TalkDeploySlot(5490,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # ...
SubGroup(3)
TalkCharacter(5492,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # We did it! We won!
TalkCharacter(5493,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # Meat party when we get home, and Lorenz [cdb]is buying!
TalkCharacter(5494,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # You all go on ahead. I must speak with the [cdb]bandit we captured.
# Group 56 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown29(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,72,72,21,3,5,9,9,0,0,0,0,0) # [eg2][r][0:PARTY][/] activated the [g]ballistae[/]!
TalkFromOwnStrings(21,145,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown70(63,3,127,122,0,3,0,60,0,1,0,0,0,0,0)
Unknown70(64,3,127,122,0,3,0,60,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,12,72,72,0,0,9,9,0,0,0,0) # Seize the [r]strongholds[/] to stop the [g]ballistae[/]!
# Group 58 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 0 1 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) # Stopped [g][0:NUMBER][/] [g]ballista[/] by seizing the [r]stronghold[/]!
# Group 59 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 0 1 0
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) # Stopped [g][0:NUMBER][/] [g]ballista[/] by seizing the [r]stronghold[/]!
# Group 61 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,1,16,2,12,72,72,0,0,9,9,0,0,0,0) # Disabled all the [g]ballistae[/]!
TalkFromOwnStrings(19,116,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 8, 0, 10, 3)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(595,3,16,72,72,21,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] arrived at the [g]evacuation point[/]!
TalkCharacter(5495,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # No! They got away!
Alert(338,3,0,72,72,3,0,0,0,0,0,0,0,0,0) # You lost the battle!
TalkCharacter(5446,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Hear me well, you fell brigands! I, Lorenz Hellman Gloucester, stand in judgment before you!
GenderedMcTalk(0,5447,5448,1,3,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
So, not to be a jerk, but when you stand up and scream your name like that, it prevents us from launching any kind of sneak attack.
Shez volume_up
So, not to be a jerk, but when you stand up and scream your name like that, it prevents us from launching any kind of sneak attack.
TalkCharacter(5449,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
House Gloucester has no need of such dishonest trickery. If our foe is asleep, we kick out their pillow before the battle begins!
TalkCharacter(5450,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Firstly, let us deal with the bandits outside the base!
MainMissionStart(10900,4,0,1,8,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5451,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
I shall not permit you to wreak any more havoc within my borders!
TalkCharacter(5452,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Raphael volume_up
Say, Lorenz? Why don't you hang back and let us handle this?
TalkCharacter(5453,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Do not coddle me! I am more than capable of holding my own against this pack of curs!
TalkCharacter(5454,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
Now that I think of it, we're near the place where Claude's grandfather met his end, aren't we?
TalkCharacter(5455,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Indeed, I think you are correct. Could this group perchance have some connection to that most unfortunate incident?
TalkCharacter(5456,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
You yourself are a former mercenary, yes? Pray point out everyone you recognize.
TalkCharacter(6662,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
You yourself are a former mercenary, yes? Pray point out everyone you recognize.
GenderedMcTalk(0,5457,5458,1,3,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Uh, you do realize that not every mercenary knows each other, right?
Shez volume_up
Uh, you do realize that not every mercenary knows each other, right?
MainMissionStart(442,1,0,2,8,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
TalkCharacter(5459,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
That is enough for the soldiers outside. Let us proceed to attacking the base!
Alert(10907,0,72,72,72,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5460,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
By the good name of Lorenz Hellman Gloucester, you foul marauders shall terrorize my subjects no longer!
TalkDeploySlot(5461,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
Artisan volume_up
Gloucester? Let's get outta here before we get beaten to a pulp again!
Alert(126,0,14,72,72,21,0,0,0,0,0,0,1,1,0) [eg2][r][0:PARTY][/] are retreating!
MainMissionStart(198,4,1,1,1,72,72,21,0,0,0,300,0,0,0) MAIN MISSION START: Don't let [eg2][r][0:PARTY][/] reach the evacuation point!
TalkCharacter(5462,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Raphael volume_up
If we let these folks go, they'll just cause more trouble somewhere else. Let's track 'em down!
Alert(377,2,14,72,72,21,0,0,0,0,0,0,1,1,0) Don't let [eg2][0:PARTY] reach the evacuation point!
TalkCharacter(5463,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Raphael volume_up
My mother and father died not too far from here. That was a long time ago now...
TalkCharacter(5464,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
They were merchants, yes?
TalkCharacter(5465,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Raphael volume_up
Yeah, they were traveling with the old Duke Riegan and got attacked by monsters.
TalkCharacter(5466,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
During the period when my father employed these mercenaries, monster attacks were a rather common occurrence in this region.
TalkCharacter(5467,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
And these monsters took the lives of both the former Duke Riegan and Raphael's parents...
TalkCharacter(5468,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Raphael volume_up
Pay attention, Lorenz! If you keep staring off into space, some bandit's gonna run up and conk you on the head!
TalkCharacter(5469,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Yes, of course. I must focus on the battle at hand.
TalkCharacter(5470,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Raphael volume_up
All right, that should be all of 'em!
TalkDeploySlot(5471,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
Artisan volume_up
Urgh, we can't get out the front... Let's cut around back!
Alert(10903,0,72,72,72,21,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5472,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
There is something strange about the enemy's current movements. Perhaps they have another escape route in mind?
TalkCharacter(5473,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
They're trying to get out the back way! After them!
TalkCharacter(5474,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Raphael volume_up
Yeah! No escape!
TalkCharacter(5475,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Raphael volume_up
It's funny how you're like a real knight now, Ignatz. You used to be so scrawny.
TalkCharacter(5476,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
I think everyone looks scrawny compared to you, Raphael.
MainMissionStart(613,0,2,2,14,72,72,21,0,0,0,0,0,0,0) MAIN MISSION START: Prevented [r][eg2][0:PARTY][/] from retreating!
TalkCharacter(5477,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
We stopped them!
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] are nearing the evacuation point!
Alert(596,2,72,72,72,21,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] are nearing the evacuation point!
TalkDeploySlot(5478,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
Artisan volume_up
You? The count? Hahaha! Where's yer father, ya little brat?
TalkCharacter(5479,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Retired. I am the count of Gloucester now!
TalkDeploySlot(5480,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
Artisan volume_up
Ya don't say... Well, in that case, I'll have to take my revenge on you instead!
Alert(10904,2,1,72,72,21,0,0,0,0,0,0,0,0,0) <read out of bounds>
MainMissionStart(8,0,3,1,3,72,72,21,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][r][0:PARTY][/]!
TalkCharacter(5481,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
He seeks vengeance against my father? Whatever was driving these people?
TalkCharacter(5482,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
I am troubled by this development, but as the ruler of this domain I must do my duty and eliminate these bandits!
TalkCharacter(5483,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
Say, Raphael?
TalkCharacter(5484,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Raphael volume_up
Keep quiet and fight, Ignatz. These guys are serious business.
TalkCharacter(5491,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Accept your defeat!
TalkDeploySlot(5485,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
Artisan volume_up
Ain't you traitorous nobles tired of beatin' us up yet?
Alert(10905,2,22,72,72,21,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5486,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Wait. You claim my father betrayed you?
TalkDeploySlot(5487,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
Artisan volume_up
Used us and threw us away like trash, he did! Then he tried to make us disappear so as to sweep it under the rug!
MainMissionStart(438,1,4,2,22,72,72,21,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(5488,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
Artisan volume_up
Just kill me and be done with it already! Least that way it'll finally be over...
TalkCharacter(5489,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
I would speak with you yet. I need to understand what has transpired here.
TalkDeploySlot(5490,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
Artisan volume_up
...
TalkCharacter(5492,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Ignatz volume_up
We did it! We won!
TalkCharacter(5493,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Raphael volume_up
Meat party when we get home, and Lorenz is buying!
TalkCharacter(5494,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
You all go on ahead. I must speak with the bandit we captured.
Alert(516,2,8,72,72,21,3,5,9,9,0,0,0,0,0) [eg2][r][0:PARTY][/] activated the ballistae!
TalkFromOwnStrings(21,145,1,1,0,0,0,0,0,0,0,0,0,0,0) warning The situation is dire!
MainMissionStart(89,4,16,1,12,72,72,0,0,9,9,0,0,0,0) MAIN MISSION START: Seize the [r]strongholds[/] to stop the ballistae!
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) Stopped [0:NUMBER] ballista by seizing the [r]stronghold[/]!
Alert(753,1,8,72,72,0,0,0,0,0,1,0,0,0,0) Stopped [0:NUMBER] ballista by seizing the [r]stronghold[/]!
MainMissionStart(473,1,16,2,12,72,72,0,0,9,9,0,0,0,0) MAIN MISSION START: Disabled all the ballistae!
TalkFromOwnStrings(19,116,1,1,0,0,0,0,0,0,0,0,0,0,0) warning Do not give the enemy an opening. We will overwhelm them!
Alert(595,3,16,72,72,21,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] arrived at the evacuation point!
TalkCharacter(5495,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Raphael volume_up
No! They got away!
Alert(338,3,0,72,72,3,0,0,0,0,0,0,0,0,0) You lost the battle!