fedatamine Three Hopes edition is unfinished and will not be receiving updates. Content on this page may be incorrect or buggy.
Learn more
The Alliance army is using a stronghold in Gloucester territory to obstruct the Imperial army's advance. Sack it.
Deployment table
Index
Notes
0
1
2
3
Name
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
0
Shez
45
0
0
0
0
0
0
0
100
0
0
100
300
255
65535
1999
38
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
1
Edelgard
255
0
0
1
20
1
0
0
100
0
0
100
300
255
65535
1999
65
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
2
Hubert
255
0
0
2
35
2
0
0
100
0
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
3
Ferdinand
255
0
0
3
40
3
0
0
100
0
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
4
Caspar
255
0
0
0
50
4
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
5
Bernadetta
255
0
0
1
55
4
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
6
Dorothea
255
0
0
2
60
4
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
7
Petra
255
0
0
3
65
4
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
8
255
0
1
10
1545
5
12
3
101
3
1
100
300
255
65535
1999
4
58
0
0
0
0
0
0
0
0
0
0
1
65535
65535
65535
9
255
0
2
0
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
10
255
10
2
1
1530
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
11
255
0
2
2
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
12
255
10
2
3
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
13
255
13
2
4
1532
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
14
255
0
2
5
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
15
255
13
2
6
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
16
255
16
2
7
1534
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
17
255
0
2
8
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
18
255
16
3
0
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
19
255
19
3
1
1546
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
20
255
0
3
2
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
21
255
19
3
3
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
22
255
22
3
4
1547
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
23
255
0
3
5
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
24
255
22
3
6
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
25
255
25
3
7
1548
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
26
255
0
3
8
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
27
255
25
4
0
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
28
255
19
4
1
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
29
255
19
4
2
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
30
255
19
4
3
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
31
255
22
4
4
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
32
255
22
4
5
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
33
255
22
4
6
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
34
255
25
4
7
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
35
255
25
4
8
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
36
255
25
4
1
1531
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
37
255
0
4
4
1533
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
38
255
0
4
7
1535
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
39
255
0
3
1
1530
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
40
255
0
3
4
1532
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
41
255
0
3
7
1534
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
42
255
0
4
1
1530
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
43
255
0
4
4
1532
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
44
255
0
4
7
1534
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
Table 1
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Table 2
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Table 3
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
0
13
0
65535
0
0
65535
0
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
65535
2
0
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
65535
2
1
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
3
0
0
65535
2
2
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
4
0
0
65535
3
0
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
5
0
0
65535
3
1
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
6
0
0
65535
3
2
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
7
0
0
65535
3
3
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
8
0
0
65535
4
0
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
9
0
0
65535
4
1
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
10
0
0
65535
4
2
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
11
0
0
65535
1
0
65535
3
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
12
0
0
65535
5
0
65535
3
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
Table 4
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
# Group 0 (62, 2, 4, 1, 0)
# Group 1 (0, 2, 1, 1, 13)
SubGroup(11)
Unknown10(0,4,22,0,45,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,36,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,22,0,45,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 3, 0)
SubGroup(2)
Unknown64(200,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# And that's how it's done.
# Group 3 (15, 2, 4, 1, 0)
# Group 4 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (21, 2, 4, 1, 0)
# Group 20 (0, 5, 0, 1, 33)
SubGroup(1)
GroupCheck4(1,0,2,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 1: False 2
SubGroup(3)
Unknown23(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(302,0,31,44,45,0,0,0,0,6,0,0,1,0,1)
# [b][eg2][0:PARTY][/] is fighting [r][eg2][1:PARTY][/]!
Alert(20391,2,31,44,45,0,0,0,0,6,0,0,1,1,1)
# <�read out of bounds>
SubGroup(9)
Unknown1(0,0,1,120,1,30,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20390,4,0,1,22,0,45,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(75,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# You must be more careful—there's nothing we
[cdb]can do for you once you're dead.
ShowTutorial(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# If playing in [g]Classic Mode[/], units whose HP is reduced to zero from [g]Chapter 4 onward[/] are [g]lost forever[/]. Units who are [g]lost[/] will not be available for
[cdb]deployment or support conversations.
# Group 21 (3, 2, 4, 2, 0)
SubGroup(1)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,1,240,1,60,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,1,180,1,45,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,1,120,1,30,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(26,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 26: 0 1 0
Unknown29(5,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 3, 40)
SubGroup(2)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(1,0,1,120,1,30,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Alert(350,2,36,19,45,0,0,0,0,0,0,0,0,0,0)
# [g]Mission time limit[/] exceeded!
SubGroup(2)
SubGroup(6)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20396,2,0,3,45,45,45,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(6)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(20393,2,37,19,45,0,0,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(37,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(20394,2,37,19,45,0,0,0,0,0,0,0,1,1,0)
# <�read out of bounds>
SubGroup(10)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20390,4,2,1,22,0,45,0,0,0,0,0,0,0,0)
# <�read out of bounds>
# Group 27 (3, 2, 4, 2, 0)
SubGroup(1)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,2,240,1,60,2,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,2,150,1,45,2,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,2,120,1,30,2,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 0 1 0
Unknown29(5,9,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 4, 49)
SubGroup(3)
Unknown28(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 26: True 0
SubGroup(1)
Unknown1(1,0,3,90,1,30,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Alert(350,2,36,19,45,0,0,0,0,0,0,0,0,0,0)
# [g]Mission time limit[/] exceeded!
SubGroup(2)
SubGroup(9)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20396,2,2,3,45,45,45,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(6)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(20393,2,40,19,45,0,0,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(40,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(20394,2,37,19,45,0,0,0,0,0,0,0,1,1,0)
# <�read out of bounds>
SubGroup(16)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(37,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(38,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(39,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(42,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20390,4,3,1,22,0,45,0,0,0,0,0,0,0,0)
# <�read out of bounds>
# Group 33 (3, 2, 4, 2, 0)
SubGroup(1)
Unknown29(8,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,3,240,1,60,3,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,3,180,1,45,3,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,3,90,1,20,3,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 0 1 0
Unknown29(5,12,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 4, 49)
SubGroup(3)
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 0
SubGroup(1)
Unknown1(1,0,3,90,1,30,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Alert(350,2,36,19,45,0,0,0,0,0,0,0,0,0,0)
# [g]Mission time limit[/] exceeded!
SubGroup(13)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20396,2,3,3,45,45,45,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(6)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(20393,2,43,19,45,0,0,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(43,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(20395,2,43,19,45,0,0,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(16)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(37,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(38,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(39,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(42,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(43,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(44,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,4,1,22,0,45,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and their allies!
# Group 39 (0, 5, 0, 3, 1)
SubGroup(2)
Unknown29(5,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 4, 1)
SubGroup(3)
Unknown7(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (6, 2, 4, 1, 0)
# Group 42 (0, 6, 0, 5, 29)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(26,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 26: 0 1 0
SubGroup(1)
Unknown1(1,0,1,120,0,30,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20397,1,0,2,45,45,45,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,45,45,0,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] commander [0:CHARA_G] appeared!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,45,45,0,0,0,0,0,0,0,0)
# Defeat [eg2][r][0:CHARA_G][/] and claim victory!
SubGroup(2)
Unknown10(0,1,8,45,45,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 6, 0, 6, 32)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 26: True 0
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 0 1 0
Unknown29(5,9,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(1,0,2,120,1,30,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20397,1,2,2,45,45,45,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,45,45,0,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] commander [0:CHARA_G] appeared!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,45,45,0,0,0,0,0,0,0,0)
# Defeat [eg2][r][0:CHARA_G][/] and claim victory!
SubGroup(2)
Unknown10(0,1,8,45,45,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 6, 0, 6, 35)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 0
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 0 1 0
Unknown29(5,12,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(1,0,3,120,1,30,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20397,1,3,2,45,45,45,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,45,45,0,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] commander [0:CHARA_G] appeared!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,45,45,0,0,0,0,0,0,0,0)
# Defeat [eg2][r][0:CHARA_G][/] and claim victory!
SubGroup(2)
Unknown10(0,1,8,45,45,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 1 0 0
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 26: 1 0 0
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 1 0 0
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 1 0 0
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 4, 35)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 0
Unknown29(5,15,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,4,2,22,45,45,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G] and their allies!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,45,45,0,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] commander [0:CHARA_G] appeared!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,45,45,0,0,0,0,0,0,0,0)
# Defeat [eg2][r][0:CHARA_G][/] and claim victory!
SubGroup(2)
Unknown10(0,1,8,45,45,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (5, 2, 4, 1, 0)
# Group 49 (1, 2, 4, 1, 0)
# Group 50 (0, 7, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,1,2,8,45,45,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
# Group 51 (2, 2, 4, 1, 0)
# Group 52 (0, 8, 8, 5, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(317,3,0,45,45,3,0,0,0,0,0,0,0,0,0)
# [b][eg2][0:PARTY][/] were defeated!
SubGroup(1)
Alert(338,3,0,45,45,3,0,0,0,0,0,0,0,0,0)
# You lost the battle!
# Group 53 (0, 8, 8, 3, 4)
SubGroup(2)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown28(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(350,3,45,45,45,3,0,0,0,0,1,0,0,0,0)
# [g]Mission time limit[/] exceeded!
SubGroup(1)
Alert(338,3,0,45,45,3,0,0,0,0,0,0,0,0,0)
# You lost the battle!
# Group 54 (8, 2, 4, 1, 0)
# Group 55 (0, 4, 8, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,0,45,45,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
# Group 56 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,1,45,45,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
# Group 57 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,2,45,45,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
# Group 58 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,3,45,45,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
# Group 59 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,4,45,45,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
# Group 60 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,5,45,45,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
# Group 61 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,6,45,45,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
# Group 62 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,7,45,45,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
TalkDeploySlot(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Byleth
volume_up
And that's how it's done.
Alert(302,0,31,44,45,0,0,0,0,6,0,0,1,0,1)
[b][eg2][0:PARTY][/] is fighting [r][eg2][1:PARTY][/]!
Alert(20391,2,31,44,45,0,0,0,0,6,0,0,1,1,1)
<read out of bounds>
MainMissionStart(20390,4,0,1,22,0,45,0,0,0,0,0,0,0,0)
MAIN MISSION START: <read out of bounds>
TalkCharacter(75,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
Edelgard
volume_up
You must be more careful—there's nothing we can do for you once you're dead.
ShowTutorial(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If playing in Classic Mode , units whose HP is reduced to zero from Chapter 4 onward are lost forever .Units who are lost will not be available for deployment or support conversations.
Alert(350,2,36,19,45,0,0,0,0,0,0,0,0,0,0)
Mission time limit exceeded!
MainMissionStart(20396,2,0,3,45,45,45,0,0,0,0,0,0,0,0)
MAIN MISSION START: <read out of bounds>
Alert(20393,2,37,19,45,0,0,0,0,0,0,0,0,0,0)
<read out of bounds>
Alert(20394,2,37,19,45,0,0,0,0,0,0,0,1,1,0)
<read out of bounds>
MainMissionStart(20390,4,2,1,22,0,45,0,0,0,0,0,0,0,0)
MAIN MISSION START: <read out of bounds>
Alert(350,2,36,19,45,0,0,0,0,0,0,0,0,0,0)
Mission time limit exceeded!
MainMissionStart(20396,2,2,3,45,45,45,0,0,0,0,0,0,0,0)
MAIN MISSION START: <read out of bounds>
Alert(20393,2,40,19,45,0,0,0,0,0,0,0,0,0,0)
<read out of bounds>
Alert(20394,2,37,19,45,0,0,0,0,0,0,0,1,1,0)
<read out of bounds>
MainMissionStart(20390,4,3,1,22,0,45,0,0,0,0,0,0,0,0)
MAIN MISSION START: <read out of bounds>
Alert(350,2,36,19,45,0,0,0,0,0,0,0,0,0,0)
Mission time limit exceeded!
MainMissionStart(20396,2,3,3,45,45,45,0,0,0,0,0,0,0,0)
MAIN MISSION START: <read out of bounds>
Alert(20393,2,43,19,45,0,0,0,0,0,0,0,0,0,0)
<read out of bounds>
Alert(20395,2,43,19,45,0,0,0,0,0,0,0,0,0,0)
<read out of bounds>
MainMissionStart(4,4,4,1,22,0,45,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(20397,1,0,2,45,45,45,0,0,0,0,0,0,0,0)
MAIN MISSION START: <read out of bounds>
Alert(271,2,8,45,45,0,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] commander [0:CHARA_G] appeared!
MainMissionStart(76,4,1,1,8,45,45,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][r][0:CHARA_G][/] and claim victory!
MainMissionStart(20397,1,2,2,45,45,45,0,0,0,0,0,0,0,0)
MAIN MISSION START: <read out of bounds>
Alert(271,2,8,45,45,0,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] commander [0:CHARA_G] appeared!
MainMissionStart(76,4,1,1,8,45,45,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][r][0:CHARA_G][/] and claim victory!
MainMissionStart(20397,1,3,2,45,45,45,0,0,0,0,0,0,0,0)
MAIN MISSION START: <read out of bounds>
Alert(271,2,8,45,45,0,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] commander [0:CHARA_G] appeared!
MainMissionStart(76,4,1,1,8,45,45,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][r][0:CHARA_G][/] and claim victory!
MainMissionStart(442,1,4,2,22,45,45,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
Alert(271,2,8,45,45,0,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] commander [0:CHARA_G] appeared!
MainMissionStart(76,4,1,1,8,45,45,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][r][0:CHARA_G][/] and claim victory!
MainMissionStart(438,1,1,2,8,45,45,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
Alert(317,3,0,45,45,3,0,0,0,0,0,0,0,0,0)
[b][eg2][0:PARTY][/] were defeated!
Alert(338,3,0,45,45,3,0,0,0,0,0,0,0,0,0)
You lost the battle!
Alert(350,3,45,45,45,3,0,0,0,0,1,0,0,0,0)
Mission time limit exceeded!
Alert(338,3,0,45,45,3,0,0,0,0,0,0,0,0,0)
You lost the battle!
Alert(313,2,0,45,45,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!
Alert(313,2,1,45,45,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!
Alert(313,2,2,45,45,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!
Alert(313,2,3,45,45,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!
Alert(313,2,4,45,45,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!
Alert(313,2,5,45,45,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!
Alert(313,2,6,45,45,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!
Alert(313,2,7,45,45,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!