Eliminate the Imperial forces in Albany territory, and establish a strategic bridgehead for taking Garreg Mach.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 9 0 0 0 0 0 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 Shez 255 0 0 1 0 1 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 Shez 255 0 0 2 0 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 Shez 255 0 0 3 0 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 Shez 255 0 0 0 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 Shez 255 0 0 1 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 Shez 255 0 0 2 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 Shez 255 0 0 3 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 4 7 1536 5 2 0 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 0, 2, 18)
SubGroup(1)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,8,9,14,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
SubGroup(1)
TalkFromOwnStrings2(8,134,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown125(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(910,2,8,8,9,14,0,0,0,0,0,0,0,0,0) # [r]Snipers[/] led by [eg2][0:CHARA_G] loosed a [r]fusillade[/]!
SubGroup(1)
Unknown70(8,3,0,0,9,2,14,40,1,1,0,0,0,0,0)
SubGroup(2)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(919,4,16,1,8,8,9,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and stop the [r]fusillade[/]!
# Group 2 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,8,9,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(928,1,8,8,9,14,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The [r]fusillade[/] stopped!
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,8,8,9,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(9,143,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 8, 5, 10)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,8,9,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,2,16,3,8,8,9,0,0,0,0,0,0,0,0) # Failed to aid [eg2][0:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(9,144,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 8, 3, 5)
SubGroup(2)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30521,2,8,9,9,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
Alert(200,2,8,8,9,14,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
Alert(910,2,8,8,9,14,0,0,0,0,0,0,0,0,0) [r]Snipers[/] led by [eg2][0:CHARA_G] loosed a [r]fusillade[/]!
MainMissionStart(919,4,16,1,8,8,9,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and stop the [r]fusillade[/]!
Alert(928,1,8,8,9,14,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The [r]fusillade[/] stopped!
MainMissionStart(438,1,16,2,8,8,9,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
MainMissionStart(445,2,16,3,8,8,9,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to aid [eg2][0:CHARA_G]!
Alert(30521,2,8,9,9,0,0,0,0,0,0,0,0,0,0) <read out of bounds>