You and Byleth pursue Dimitri as he flees. Suddenly, everything goes dark...
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Edelgard | 46 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | Hubert | 255 | 0 | 0 | 1 | 35 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | Ferdinand | 255 | 0 | 0 | 2 | 40 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | Linhardt | 255 | 0 | 0 | 3 | 45 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | Caspar | 255 | 0 | 0 | 4 | 50 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | Bernadetta | 255 | 0 | 0 | 5 | 55 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | Dorothea | 255 | 0 | 0 | 6 | 60 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | Petra | 255 | 0 | 0 | 7 | 65 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | Shez | 255 | 0 | 0 | 8 | 1 | 6 | 1 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 15 | 49 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 65535 | 65535 | 65535 |
9 | Solon | 255 | 0 | 0 | 9 | 330 | 5 | 12 | 3 | 101 | 0 | 0 | 100 | 300 | 255 | 0 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
10 | Bias | 255 | 0 | 0 | 10 | 907 | 5 | 1 | 3 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
11 | Dimitri | 255 | 0 | 0 | 11 | 25 | 5 | 1 | 3 | 101 | 0 | 1 | 100 | 65 | 255 | 65535 | 1999 | 2 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 65535 | 65535 | 65535 |
12 | Claude | 255 | 0 | 0 | 12 | 30 | 7 | 1 | 3 | 101 | 0 | 1 | 100 | 77 | 255 | 65535 | 1999 | 2 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
13 | Shez | 255 | 0 | 0 | 13 | 6 | 7 | 1 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 15 | 49 | 66 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
14 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 14 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
15 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 15 | 690 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
16 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 16 | 695 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
17 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 17 | 615 | 5 | 2 | 3 | 101 | 4 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
18 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 18 | 680 | 5 | 2 | 3 | 101 | 4 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
19 | [cs][es]2_5_1______Knight of Seiros[cm][es]1_5_1______Knights of Seiros[ce] | 5 | 0 | 0 | 19 | 609 | 5 | 2 | 3 | 101 | 5 | 0 | 36 | 167 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
20 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 20 | 610 | 5 | 2 | 3 | 101 | 5 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
21 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 21 | 615 | 5 | 2 | 3 | 101 | 4 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
22 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 22 | 675 | 5 | 2 | 3 | 101 | 4 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
23 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 23 | 680 | 5 | 2 | 3 | 101 | 4 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
24 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 24 | 675 | 4 | 5 | 0 | 101 | 4 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | [cs][es]2_5_1______Knight of Seiros[cm][es]1_5_1______Knights of Seiros[ce] | 255 | 0 | 0 | 25 | 684 | 5 | 2 | 3 | 101 | 5 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
26 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 26 | 695 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
27 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 27 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
28 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 28 | 695 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
29 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 29 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
30 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 30 | 625 | 5 | 2 | 3 | 101 | 4 | 0 | 36 | 167 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
31 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 31 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 36 | 167 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
32 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 5 | 0 | 0 | 32 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
33 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 5 | 0 | 0 | 33 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
34 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 5 | 0 | 0 | 34 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
35 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 5 | 0 | 0 | 35 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
36 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 5 | 0 | 0 | 36 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
37 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 5 | 0 | 0 | 37 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
38 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 5 | 0 | 0 | 38 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
39 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 5 | 0 | 0 | 39 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
40 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 5 | 0 | 0 | 40 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
41 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 5 | 0 | 0 | 41 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
42 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 5 | 0 | 0 | 42 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
43 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 43 | 690 | 5 | 2 | 3 | 101 | 4 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
44 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 44 | 680 | 5 | 2 | 3 | 101 | 4 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
45 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 45 | 630 | 5 | 2 | 3 | 101 | 4 | 1 | 33 | 300 | 255 | 65535 | 1999 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 2 | 0 | 0 | 101 | 0 | 177 | 106 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 16 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1523 | 39 | 1523 | 39 | 1526 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 3 | 1000 | 1523 | 39 | 1523 | 36 | 1523 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 3 | 1000 | 1523 | 39 | 1526 | 33 | 1526 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1523 | 39 | 1526 | 36 | 1523 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1523 | 39 | 1526 | 33 | 1526 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 3 | 1000 | 1523 | 39 | 1523 | 36 | 1523 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 3 | 1000 | 1523 | 39 | 1526 | 33 | 1526 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 3 | 1000 | 1523 | 39 | 1526 | 36 | 1523 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1523 | 39 | 1523 | 39 | 1526 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1523 | 39 | 1523 | 39 | 1523 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 3 | 1000 | 1523 | 39 | 1526 | 33 | 1526 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1523 | 39 | 1526 | 33 | 1523 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1523 | 39 | 1523 | 39 | 1526 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 1 | 1000 | 1523 | 39 | 1523 | 39 | 1523 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 0 | 1000 | 1523 | 39 | 1526 | 36 | 1526 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 15 | 0 | 15 | 65535 | 1 | 1000 | 1523 | 39 | 1523 | 36 | 1523 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 49 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (0, 2, 1, 1, 19)
SubGroup(0)
Unknown10(0,1,8,46,46,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,13,46,46,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(19,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 19 to [cs][es]2_5_1______Gatekeeper[cm][es]1_5_1______Gatekeepers[ce]
SetName(25,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 25 to [cs][es]2_5_1______Gatekeeper[cm][es]1_5_1______Gatekeepers[ce]
SetName(24,563,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 24 to [cs][es]3_5_1______Imperial Soldier[cm][es]1_5_1______Imperial Soldiers[ce]
SubGroup(3)
SetDeathText(0,28,4434,2,0,0,0,0,0,0,0,0,0,0,0)
# Can't take much more of this...
SetDeathText(1,28,4435,2,0,0,0,0,0,0,0,0,0,0,0)
# Can't take much more of this...
Unknown61(13,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SetDeathText(0,96,4437,3,0,0,0,0,0,0,0,0,0,0,0)
# I never thought it would end...like this...
SetDeathText(0,115,4437,3,0,0,0,0,0,0,0,0,0,0,0)
# I never thought it would end...like this...
SetDeathText(1,96,4438,3,0,0,0,0,0,0,0,0,0,0,0)
# I never thought it would end...like this...
SetDeathText(1,115,4438,3,0,0,0,0,0,0,0,0,0,0,0)
# I never thought it would end...like this...
Unknown77(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 1 (0, 5, 3, 1, 1)
SubGroup(0)
Unknown76(13,65496,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 10, 0)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(35,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 6: 1 0 0
SubGroup(2)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,46,46,46,0,0,0,8,8,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 8 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 2, 8)
SubGroup(1)
GroupCheck3(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 8: 1 1 0
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,46,46,46,0,0,0,3,3,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
If254(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,46,46,46,0,0,0,3,3,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 10: 1 0 0
SubGroup(2)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,46,46,46,0,0,0,4,4,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 12 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 8: 0 1 0
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 12: 1 0 0
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,25,46,46,0,0,0,0,4,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 14 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 8: 0 1 0
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 14: 1 0 0
SubGroup(2)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,19,46,46,0,0,0,0,4,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 16 (0, 5, 0, 6, 4)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(46,19,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(46,25,35,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 12: 0 1 0
GroupCheck3(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 14: 0 1 0
TalkCharacter(4405,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# If we hope to enter that stronghold, we must
[cdb]first remove the soldiers who block our path.
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,19,46,46,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 17 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 5, 0, 1, 10)
SubGroup(0)
GenderedMcTalk(0,4389,4389,1,2,1,2,0,0,0,0,0,0,0,0)
# I will hunt you until my dying breath!
Get back here!
TalkCharacter(4390,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# We have to reach them and put a stop to
[cdb]this madness!
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5310,4,0,1,13,8,46,0,0,0,10,0,0,0,0)
# Get to [eg2][1:CHARA_G] before [eg2][0:CHARA_G] is routed!
# Group 19 (0, 2, 2, 2, 1)
SubGroup(1)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 1 0
Unknown78(1,8,79,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 1 0
TalkDeploySlot(4391,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I haven't the slightest notion what is going on,
[cdb]but I'll happily take it. Destroy them all!
SubGroup(7)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(112,2,14,46,46,8,0,0,0,0,0,0,0,0,0)
# [eg2][r][0:PARTY][/] forces are advancing!
TalkCharacter(4392,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# We must eliminate those who slither in the
[cdb]dark if we hope to clear a path to the
[cdb]mercenaries.
# Group 21 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(46,10,50,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4393,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# See how those beasts crawl to the slaughter...
Let me put you out of your misery, beasts!
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(86,4,10,46,46,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and secure the route!
# Group 22 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4394,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I tire of playing with you ingrates!
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,46,46,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] temporarily retreated!
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,10,46,46,0,0,0,0,10,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
Unknown6(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 13, 2)
SubGroup(3)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(46,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(0,13,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(1,13,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(2,13,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(3,13,20,1,1,1,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 23: 1 1 0
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5309,1,0,2,13,46,46,0,0,0,10,0,0,0,0)
# Reached [eg2][0:CHARA_G]!
# Group 25 (33, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 24: 1 1 0
GenderedMcTalk(0,4395,4395,1,2,1,2,0,0,0,0,0,0,0,0)
# Stay out of this! It does not concern you!
TalkCharacter(4396,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# This is like talking to a different person...
I don't think we'll be able to reason our way
[cdb]out of this one.
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,1,8,46,46,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4397,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hang on, kid! I'm coming!
# Group 27 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 5, 0, 6, 23)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 0 1 0
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 31: 0 1 0
Unknown65(13,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4398,4398,1,2,1,2,0,0,0,0,0,0,0,0)
# I must move us away from all of these
[cdb]foolish distractions!
SubGroup(1)
SubGroup(10)
Unknown21(8,55400,0,11364,1,0,2,0,0,0,0,1,0,0,0)
Unknown21(13,54600,0,11364,1,0,0,0,0,0,0,1,0,0,0)
SubGroup(2)
Unknown6(8,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5428,337,7667,5535,302,7708,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown8(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 6, 0, 4, 29)
SubGroup(3)
GroupCheck3(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 1 1 0
Unknown19(8,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SubGroup(11)
Unknown8(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6698,313,7728,6590,320,7702,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown21(8,1244,1,11664,1,0,2,0,0,0,0,0,0,0,0)
Unknown21(13,564,1,11664,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] warped with [eg2][1:CHARA_G]!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4399,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# What?! They warped away!
SubGroup(1)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,79,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(5304,4,1,2,8,13,46,0,0,0,0,0,0,0,0)
TalkCharacter(4400,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Rather than waste our time running in circles,
[cdb]we should direct some units to move in while
[cdb]others lie in wait elsewhere.
# Group 30 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 0, 8, 23)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 0 1 0
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown65(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown65(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4398,4398,1,2,1,2,0,0,0,0,0,0,0,0)
# I must move us away from all of these
[cdb]foolish distractions!
SubGroup(1)
SubGroup(10)
Unknown21(8,55200,0,11364,1,0,2,0,0,0,0,1,0,0,0)
Unknown21(13,54600,0,11364,1,0,0,0,0,0,0,1,0,0,0)
SubGroup(2)
Unknown6(8,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5437,323,7675,5547,298,7713,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown8(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 6, 0, 4, 29)
SubGroup(3)
GroupCheck3(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 31: 1 1 0
Unknown19(8,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SubGroup(11)
Unknown8(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6700,309,7709,6595,320,7743,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown21(8,1244,1,11664,1,0,2,0,0,0,0,0,0,0,0)
Unknown21(13,764,1,11664,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] warped with [eg2][1:CHARA_G]!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4399,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# What?! They warped away!
SubGroup(1)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,79,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(5304,4,1,2,8,13,46,0,0,0,0,0,0,0,0)
TalkCharacter(4400,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Rather than waste our time running in circles,
[cdb]we should direct some units to move in while
[cdb]others lie in wait elsewhere.
# Group 33 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 0, 9, 23)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 0 1 0
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 31: 0 1 0
Unknown18(8,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown65(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown65(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown65(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4398,4398,1,2,1,2,0,0,0,0,0,0,0,0)
# I must move us away from all of these
[cdb]foolish distractions!
SubGroup(1)
SubGroup(10)
Unknown21(8,55200,0,11364,1,0,2,0,0,0,0,1,0,0,0)
Unknown21(13,54800,0,11364,1,0,0,0,0,0,0,1,0,0,0)
SubGroup(2)
Unknown6(8,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5448,302,7675,5553,313,7712,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown8(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 6, 0, 4, 29)
SubGroup(3)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 1 0
Unknown19(8,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SubGroup(11)
Unknown8(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6706,308,7707,6599,312,7740,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown21(8,1244,1,11664,1,0,2,0,0,0,0,0,0,0,0)
Unknown21(13,764,1,11664,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] warped with [eg2][1:CHARA_G]!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4399,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# What?! They warped away!
SubGroup(1)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,79,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(5304,4,1,2,8,13,46,0,0,0,0,0,0,0,0)
TalkCharacter(4400,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Rather than waste our time running in circles,
[cdb]we should direct some units to move in while
[cdb]others lie in wait elsewhere.
# Group 36 (0, 2, 0, 6, 1)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 29: True 1
GroupCheck4(32,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 1
GroupCheck4(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 35: True 1
Unknown15(46,8,50,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4401,4401,1,0,1,2,0,0,0,0,0,0,0,0)
# Why do you insist on interfering?!
# Group 37 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 6, 2)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(32,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 1
GroupCheck4(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 35: True 1
GroupCheck4(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 29: True 1
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 4, 14)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 1 0
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(8,53200,0,51200,0,0,2,0,0,0,0,0,0,0,0)
Unknown21(13,51000,0,51200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,39,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] warped with [eg2][1:CHARA_G]!
TalkCharacter(4402,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Well, this is just delightful.
# Group 40 (0, 5, 2, 12, 1)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 1
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 0 1 0
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 3, 28)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 1 0
TalkDeploySlot(4403,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# They're putting up more of a fight than I
[cdb]expected... Deploy the reserves!
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,17,46,46,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared!
TalkCharacter(4404,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# These fresh soldiers must be dealt with!
# Group 42 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,45,46,46,0,0,0,0,0,0,0,0,0,0)
# Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 43 (0, 2, 0, 2, 1)
SubGroup(1)
GroupCheck3(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 1 1 0
TalkDeploySlot(4406,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# That mercenary is... No! It cannot be!
# Group 44 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown15(46,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck4(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 39: True 0
GenderedMcTalk(0,4407,4407,1,2,1,2,0,0,0,0,0,0,0,0)
# I'll not permit this chance to slip away!
# Group 45 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 1
Unknown18(8,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 4, 13)
SubGroup(3)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 1 0
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(8,63700,0,55000,0,0,2,0,0,0,0,0,0,0,0)
Unknown21(13,60500,0,55900,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] warped with [eg2][1:CHARA_G]!
SubGroup(2)
Unknown78(0,8,39,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,19,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 12, 1)
SubGroup(3)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 46: True 1
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 0 1 0
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 1 0
TalkDeploySlot(4408,11,0,2,1,0,0,0,0,0,0,0,0,0,0)
# Claude is relentless... What must I do to shake
[cdb]the man?!
TalkDeploySlot(4409,12,0,3,1,0,0,0,0,0,0,0,0,0,0)
# The others should've been here by now...
Something must be holding Edelgard up.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(300,0,12,11,46,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is fighting [eg2][1:CHARA_G]!
TalkDeploySlot(4410,24,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Your Majesty, we've sighted Claude pursuing
Dimitri here in the mountains!
TalkCharacter(4411,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# The two of them are nearby?!
We need to get those who slither in the dark
[cdb]out of the way so we can send our troops!
# Group 50 (0, 2, 0, 3, 1)
SubGroup(2)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 1 0
Unknown15(46,8,10,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4412,4412,1,0,1,2,0,0,0,0,0,0,0,0)
# I could take a lesson from your persistence...
# Group 51 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 1
Unknown18(8,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 4, 10)
SubGroup(3)
GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 1 0
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown21(8,42100,0,65000,0,0,2,0,0,0,0,0,0,0,0)
Unknown21(13,40300,0,64,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] warped with [eg2][1:CHARA_G]!
# Group 54 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 1 0
TalkDeploySlot(4413,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# I dislike ending things on a low note.
As such, prepare to die!
Unknown21(10,41500,0,4864,1,0,3,0,0,1,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,10,46,46,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] reappeared!
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(86,4,10,46,46,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and secure the route!
# Group 55 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 54: True 1
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,8,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 1 0
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,46,46,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(4414,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# How could I lose...to beasts...
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,10,46,46,0,0,0,0,8,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 57 (0, 5, 2, 5, 2)
SubGroup(4)
GroupCheck3(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 1 1 0
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 5, 25)
SubGroup(4)
GroupCheck3(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 1 1 0
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,51,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,51,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(0,96,4437,3,1,0,0,0,0,0,0,0,0,0,0)
# I never thought it would end...like this...
SetDeathText(1,96,4438,3,1,0,0,0,0,0,0,0,0,0,0)
# I never thought it would end...like this...
TalkDeploySlot(4415,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Nngh... I am...undone...
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,2,2,8,46,46,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
TalkCharacter(4416,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Bind and remove this recreant. There will be
[cdb]time for an interrogation later.
Unknown18(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,0,8,46,46,3,0,0,0,0,0,0,0,0,0)
# [eg2][b][0:PARTY][/] captured [eg2][0:CHARA_G]!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,4420,4421,1,1,1,3,0,0,0,0,0,0,0,0)
# You came for me, Jeralt... Thank you.
TalkCharacter(4422,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
# You sound surprised, kid! I'm almost offended.
If254(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,4417,4418,1,0,1,3,0,0,0,0,0,0,0,0)
# Thank you. I was under attack before I even
[cdb]knew what was happening.
TalkCharacter(4419,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# It makes little sense... Still, what matters now
[cdb]is that you're safe.
SubGroup(3)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,46,46,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
Unknown10(1,0,46,46,46,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,61,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 1 1 0
TalkDeploySlot(4423,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# If I must wring the life from you by my own
[cdb]hand, then so be it!
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,9,46,46,0,0,0,0,15,0,0,0,0,0)
# [eg2][0:CHARA_G] opened the gates to intercept!
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,3,1,9,46,46,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
TalkCharacter(4424,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# You won't escape judgment this time, Solon.
Unknown10(0,1,9,46,46,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 11, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4425,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Try me, you witless beasts!
# Group 62 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(22,0,39,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4426,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# This is your final hour, monster!
TalkDeploySlot(4427,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# You might consider clinging more dearly to
[cdb]what meager life remains to you!
# Group 63 (0, 5, 0, 5, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 1 1 0
GroupCheck3(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 62: 1 1 0
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5307,3,8,46,46,3,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] escaped from [b][eg2][0:PARTY][/]!
TalkDeploySlot(4428,24,0,4,1,0,0,0,0,0,0,0,0,0,0)
# Your Majesty, the mercenary captain broke
[cdb]loose and escaped!
TalkCharacter(4429,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Well, that didn't take long...
# Group 64 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4430,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Every second you waste on me costs you
[cdb]ten times more.
# Group 65 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4431,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I ought to be defeating them handily...
# Group 66 (0, 7, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,20,4,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 0 1 0
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,13,46,46,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is in trouble! Aid them!
GenderedMcTalk(2,4432,4433,1,0,1,3,0,0,0,0,0,0,0,0)
# Come on, snap out of it!
# Group 69 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 0 1 0
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,13,46,46,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkFromOwnStrings2(13,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4436,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# We have to get over there, now!
Unknown61(13,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 8, 0, 3, 8)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 0 1 0
Unknown112(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,13,46,46,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4439,35,1,4,1,0,0,0,0,0,0,0,0,0,0)
# No, kid! You don't get to die before me!
Alert(338,3,46,46,46,0,0,0,0,0,0,0,0,0,0)
# You lost the battle!
# Group 71 (0, 5, 8, 3, 3)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 58: True 1
TalkFromOwnStrings2(13,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,13,46,46,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
# Group 72 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(0,96,4437,3,0,0,0,0,0,0,0,0,0,0,0)
Byleth
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I never thought it would end...like this...
I never thought it would end...like this...
SetDeathText(0,115,4437,3,0,0,0,0,0,0,0,0,0,0,0)
Byleth
volume_up
I never thought it would end...like this...
I never thought it would end...like this...
SetDeathText(1,96,4438,3,0,0,0,0,0,0,0,0,0,0,0)
Byleth
volume_up
I never thought it would end...like this...
I never thought it would end...like this...
SetDeathText(1,115,4438,3,0,0,0,0,0,0,0,0,0,0,0)
Byleth
volume_up
I never thought it would end...like this...
I never thought it would end...like this...
Alert(552,0,46,46,46,0,0,0,8,8,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,46,46,46,0,0,0,3,3,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,46,46,46,0,0,0,3,3,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,46,46,46,0,0,0,4,4,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(553,0,25,46,46,0,0,0,0,4,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
Alert(553,0,19,46,46,0,0,0,0,4,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(4405,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,19,46,46,0,0,0,0,0,0,0,0,0,0)
Defeat [eg2][0:CHARA_G]!
GenderedMcTalk(0,4389,4389,1,2,1,2,0,0,0,0,0,0,0,0)
TalkCharacter(4390,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5310,4,0,1,13,8,46,0,0,0,10,0,0,0,0)
MAIN MISSION START: Get to [eg2][1:CHARA_G] before [eg2][0:CHARA_G] is routed!
TalkDeploySlot(4391,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I haven't the slightest notion what is going on, but I'll happily take it. Destroy them all!
I haven't the slightest notion what is going on, but I'll happily take it. Destroy them all!
Alert(112,2,14,46,46,8,0,0,0,0,0,0,0,0,0)
[eg2][r][0:PARTY][/] forces are advancing!
TalkDeploySlot(4393,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
???
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See how those beasts crawl to the slaughter... Let me put you out of your misery, beasts!
See how those beasts crawl to the slaughter... Let me put you out of your misery, beasts!
Alert(86,4,10,46,46,0,0,0,0,0,0,0,0,0,0)
Defeat [eg2][0:CHARA_G] and secure the route!
TalkDeploySlot(4394,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
I tire of playing with you ingrates!
I tire of playing with you ingrates!
Alert(245,0,10,46,46,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] temporarily retreated!
Alert(553,0,10,46,46,0,0,0,0,10,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
MainMissionStart(5309,1,0,2,13,46,46,0,0,0,10,0,0,0,0)
MAIN MISSION START: Reached [eg2][0:CHARA_G]!
GenderedMcTalk(0,4395,4395,1,2,1,2,0,0,0,0,0,0,0,0)
TalkCharacter(4396,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,1,8,46,46,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] warped with [eg2][1:CHARA_G]!
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] warped with [eg2][1:CHARA_G]!
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] warped with [eg2][1:CHARA_G]!
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] warped with [eg2][1:CHARA_G]!
TalkDeploySlot(4403,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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They're putting up more of a fight than I expected... Deploy the reserves!
They're putting up more of a fight than I expected... Deploy the reserves!
Alert(203,2,17,46,46,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared!
Alert(549,1,45,46,46,0,0,0,0,0,0,0,0,0,0)
Got a chest key by defeating [eg2][0:CHARA_G]!
TalkDeploySlot(4406,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
That mercenary is... No! It cannot be!
That mercenary is... No! It cannot be!
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] warped with [eg2][1:CHARA_G]!
TalkDeploySlot(4408,11,0,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie
volume_up
Claude is relentless... What must I do to shake the man?!
Claude is relentless... What must I do to shake the man?!
TalkDeploySlot(4409,12,0,3,1,0,0,0,0,0,0,0,0,0,0)
Gustave
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The others should've been here by now... Something must be holding Edelgard up.
The others should've been here by now... Something must be holding Edelgard up.
Alert(300,0,12,11,46,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is fighting [eg2][1:CHARA_G]!
TalkDeploySlot(4410,24,0,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Your Majesty, we've sighted Claude pursuing Dimitri here in the mountains!
Your Majesty, we've sighted Claude pursuing Dimitri here in the mountains!
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] warped with [eg2][1:CHARA_G]!
TalkDeploySlot(4413,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
I dislike ending things on a low note. As such, prepare to die!
I dislike ending things on a low note. As such, prepare to die!
Alert(204,2,10,46,46,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] reappeared!
Alert(86,4,10,46,46,0,0,0,0,0,0,0,0,0,0)
Defeat [eg2][0:CHARA_G] and secure the route!
Alert(304,1,10,46,46,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]!
Alert(553,0,10,46,46,0,0,0,0,8,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
SetDeathText(0,96,4437,3,1,0,0,0,0,0,0,0,0,0,0)
Byleth
volume_up
I never thought it would end...like this...
I never thought it would end...like this...
SetDeathText(1,96,4438,3,1,0,0,0,0,0,0,0,0,0,0)
Byleth
volume_up
I never thought it would end...like this...
I never thought it would end...like this...
MainMissionStart(438,0,2,2,8,46,46,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(4416,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(948,0,8,46,46,3,0,0,0,0,0,0,0,0,0)
[eg2][b][0:PARTY][/] captured [eg2][0:CHARA_G]!
GenderedMcTalk(2,4420,4421,1,1,1,3,0,0,0,0,0,0,0,0)
TalkCharacter(4422,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,4417,4418,1,0,1,3,0,0,0,0,0,0,0,0)
TalkCharacter(4419,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,46,46,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkDeploySlot(4423,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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If I must wring the life from you by my own hand, then so be it!
If I must wring the life from you by my own hand, then so be it!
Alert(574,0,9,46,46,0,0,0,0,15,0,0,0,0,0)
[eg2][0:CHARA_G] opened the gates to intercept!
MainMissionStart(2,0,3,1,9,46,46,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(4425,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Try me, you witless beasts!
Try me, you witless beasts!
TalkCharacter(4426,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4427,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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You might consider clinging more dearly to what meager life remains to you!
You might consider clinging more dearly to what meager life remains to you!
Alert(5307,3,8,46,46,3,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] escaped from [b][eg2][0:PARTY][/]!
TalkDeploySlot(4428,24,0,4,1,0,0,0,0,0,0,0,0,0,0)
???
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Your Majesty, the mercenary captain broke loose and escaped!
Your Majesty, the mercenary captain broke loose and escaped!
TalkDeploySlot(4430,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Every second you waste on me costs you ten times more.
Every second you waste on me costs you ten times more.
TalkDeploySlot(4431,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I ought to be defeating them handily...
I ought to be defeating them handily...
Alert(331,2,13,46,46,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is in trouble! Aid them!
Alert(333,3,13,46,46,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is nearly routed! Aid them at once!
Alert(319,3,13,46,46,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
TalkCharacter(4439,35,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(338,3,46,46,46,0,0,0,0,0,0,0,0,0,0)
You lost the battle!
Alert(313,3,13,46,46,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!