Scarlet Blaze

  • Prologue - Crossed Roads

  • Ch. 1 - A Chance Encounter

  • Ch. 2 - Three Houses

    The knights have located the bandits that attacked the students during their annual outdoor training. Your house sets off on its first mission: to mop up the stragglers of this band of brigands.

  • Ch. 3 - The Shadows of Adrestia

    The Black Eagles hurry to Enbarr, the Imperial Capital. While Edelgard has yet to reveal her intentions, it's clear that battle awaits when you arrive.

  • Ch. 4 - The Struggle Commences

    Preparations for war now complete, the Imperial army arrives at Garreg Mach Monastery. The time has come to sack the seat of the Central Church.

  • Ch. 5 - Skirmish in the Fog

    The impatient Lord Lonato has declared open war on the Kingdom. You must make haste along Magdred Way if you are to have any hope of saving him.

  • Ch. 6 - Bridge of Betrayal

    Count Bergliez and his troops have been trapped behind enemy lines in Leicester. Racing against time, you strike out to capture the Great Bridge of Myrddin and mount a rescue.

  • Ch. 7 - The Triumph of Valor

    Claude's blockade stands between you and Count Bergliez. The general can't hold out much longer— you must break through and save him before it's too late.

  • Ch. 8 - The Maiden's Peril

    Arianrhod is under siege by the Kingdom army. You have no choice but to double back in order to prevent the fortress from falling into enemy hands.

  • Ch. 9 - Unrest in Enbarr

    Edelgard's army returns to Enbarr, hoping to recuperate from the fatigue of the recent string of battles. Little do you know, your respite is to be brief indeed...

  • Ch. 10 - Shifting History

    On the march once more, the Imperial army advances to bring the western Kingdom to heel. But an old adversary bars your way...

  • Ch. 11 - Heroic Bloodlines

    The western Kingdom has all but fallen. The remaining lords of the Kingdom make their final stand in defiance of the Empire.

  • Ch. 12 - The Rising Darkness

    Flames of unrest have engulfed Hrym territory. To prevent the violence from spreading any further, you head for the town said to be the root of the chaos.

  • Ch. 13 - Severing the Past

    Fort Merceus has fallen into the hands of rebels led by the former Duke Aegir. You march into battle to reclaim the fortress and put an end to the insurrection.

  • Ch. 14 - A Clash of Ambitions / Torment of the Eagle and Lion

    The Empire moves forward with its invasion of the Kingdom, trusting in its pact with the Alliance. But before you can strike at the heart of Faerghus, you must first traverse Ailell, the Valley of Torment.

  • Ch. 15 - The Hour of Vengeance

    You and Byleth pursue Dimitri as he flees. Suddenly, everything goes dark...

  • Ch. 16 - Into the Chasm

    You open your eyes to find you've been trapped within Zahras along with Edelgard, Dimitri, and Claude. In order to escape the unending darkness, you all agree to work together for the time being.

  • Ch. 17 - A Path Forward

    While you were occupied in Ailell, both the church and those who slither in the dark have made a play for Garreg Mach. It's time to end this conflict and unite Fódlan under the Empire's banner.

Azure Gleam

  • Prologue - Crossed Roads

  • Ch. 1 - A Chance Encounter

  • Ch. 2 - Three Houses

    The knights have located the bandits that attacked the students during their annual outdoor training. Your house sets off on its first mission: to mop up the stragglers of this band of brigands.

  • Ch. 3 - Crisis in Fhirdiad

    The Blue Lions have learned that Regent Rufus has laid claim to the Kingdom capital. Choosing to aid Dimitri, you resolve to take back Fhirdiad by any means necessary.

  • Ch. 4 - To War!

    Driven from Garreg Mach, the surviving members of the church flee for the Kingdom. You must make for Ailell at once to cover their escape.

  • Ch. 5 - Skirmish in the Fog

    Lord Lonato has raised an army in rebellion against the Kingdom. Your forces march through the fog to strike down the traitorous lord and the Imperial troops at his back.

  • Ch. 6 - Conspiracy in the Air

    The Imperial forces stationed in former Arundel territory have designs on Arianrhod. You must launch an attack before the enemy can muster the troops to retake the fortress.

  • Ch. 7 - The King Awakens

    Dimitri and others are imprisoned within Fhirdiad. The group rides into the capital to save them.

  • Ch. 8 - The Blood-Stained Lance

    The western lords have conspired with Cornelia to rebel against the crown. You must eliminate them swiftly to restore order to the Kingdom.

  • Ch. 9 - Reunion at the Fortress City

    Arianrhod trembles under the Imperial army's vicious siege. Aware that the fortress city cannot be allowed to fall, you make haste to reinforce the Kingdom troops garrisoned there.

  • Ch. 10 - Fanaticism

    You and your allies are marching through Imperial territory, sights set on ending the war, when you receive a shocking report: the Western Church has raised an army to attack your army from the rear.

  • Ch. 11 - Reprisal

    Despite the Empire's newfound brutality, there are yet those who would fight to protect it. They must be defeated before you can press on to the capital.

  • Ch. 12 - A Trick of the Goddess

    In order to launch an assault on Enbarr, you must first break through Hevring territory. But an old adversary bars your way...

  • Ch. 13 - Clash of Torment

    The Kingdom joins forces with the church and the Alliance to retake Garreg Mach. But before you can oust the Empire from the monastery, you must first pass through Ailell, the Valley of Torment.

  • Ch. 14 - The Absent Emperor

    Following their rout at Ailell, the Imperial army attempts to fall back to Garreg Mach. Your forces give chase, hoping to stop them before they arrive.

  • Ch. 15 - The Hour of Vengeance

    You and Byleth search for Edelgard. Suddenly, everything goes dark...

  • Ch. 16 - Into the Chasm

    You open your eyes to find you've been trapped within Zahras along with Edelgard, Dimitri, and Claude. In order to escape the unending darkness, you all agree to work together for the time being.

  • Ch. 17 - The End of Tragedy

    Confident that Claude will keep his word, you make your way toward Garreg Mach Monastery to assist Lady Rhea, put an end to the Empire's machinations, and restore peace to Fódlan.

Golden Wildfire

  • Prologue - Crossed Roads

  • Ch. 1 - A Chance Encounter

  • Ch. 2 - Three Houses

    The knights have located the bandits that attacked the students during their annual outdoor training. Your house sets off on its first mission: to mop up the stragglers of this band of brigands.

  • Ch. 3 - The Battle for the Locket

    News of a massive Almyran army mounting an attack on Fódlan's Locket has reached the Golden Deer. Standing with Claude, you ready yourself to defend Leicester with all the might of the Alliance.

  • Ch. 4 - To War!

    The Imperial army has launched an attack on the Great Bridge of Myrddin in hopes of establishing a foothold in Alliance territory. You must meet them in battle and deny them the ingress they seek.

  • Ch. 5 - The Golden Guardian

    The Imperial army marches north into Riegan territory to attack Derdriu, the Aquatic Capital. It falls to you to stop them at all costs.

  • Ch. 6 - The Leader's Stratagem

    Claude's stratagem has isolated the Imperial invaders. Now it's time for you to tighten the net, cut off their escape, and hopefully, convince them to surrender.

  • Ch. 7 - A Contest of Beasts

    Marching south into Empire territory, the Alliance forces arrive at Gronder Field. A showdown with Count Bergliez, the Empire's mightiest general, seems imminent.

  • Ch. 8 - What Makes a King

    A massive Almyran army has assembled to assail Fódlan's Locket once more. Forced to call off your invasion of the Empire, you race back to Leicester to deal with this unexpected turn of events.

  • Ch. 9 - The End of the Alliance

    The Imperial army clashes with the Knights of Seiros in Ailell, the Valley of Torment. After learning of the battle that rages there, you are faced with a difficult decision.

  • Ch. 10 - Love and Loss

    Prepared for the battles to come, the Federation army marches for Faerghus, taking its first steps in its war against the church and the Kingdom. But an old adversary bars your way...

  • Ch. 11 - The Sword Swings Wide

    The Federation army makes landfall in Kingdom territory, and you set off for Fhirdiad at once. However, an enemy stronghold stands between you and your goal.

  • Ch. 12 - Two Kings

    The Federation army arrives at Fhirdiad, the Kingdom Capital. Claude launches a fierce attack on the city in hopes of forcing King Dimitri to surrender.

  • Ch. 13 - Darkness Attacks

    Flames of unrest have engulfed Ordelia territory. To prevent the violence from spreading any further, you head for the town said to be the root of the chaos.

  • Ch. 14 - A Symbol of the Past

    Garreg Mach is under attack by the combined forces of the Kingdom and the church. Aware that the Federation must honor its pact, you march for the monastery to aid the Empire.

  • Ch. 15 - The Hour of Vengeance

    You and Byleth pursue the retreating church forces. Suddenly, everything goes dark...

  • Ch. 16 - Into the Chasm

    You open your eyes to find you've been trapped within Zahras along with Edelgard, Dimitri, and Claude. In order to escape the unending darkness, you all agree to work together for the time being.

  • Ch. 17 - A Symbol of the Past

    You've chased the retreating church forces to the Tailtean Plains. It is here that you will finally settle the score with Archbishop Rhea and usher in a new dawn for Fódlan.