1. Things went like clockwork with Monica.
  2. Thanks to Professor Jeritza playing his part so ably.
  3. And equally to those arrogant fools for letting their [cdb]guards down.
  4. I doubt we will see such fortune next time.
  5. Next time? Don't tell me.
  6. The moment has come to take matters into our own [cdb]hands at the Imperial capital. This is our chance to [cdb]finally be rid of them.
  7. But Lady Edelgard, we aren't ready. We'll need an [cdb]entire host to keep them in check.
  8. And we have one: the church.
  9. Forgive my impertinence, but that is not the plan.
  10. You are the man who once told me to leave no sword [cdb]in its scabbard.
  11. Yes, but one must also take care not to wound [cdb]themselves when unsheathing it.
  12. I'm sorry, my lady, but this plan is ill-advised. I cannot support it.
  13. And even if I were to ignore common sense and go [cdb]along, it still throws our future plans into disarray.
  14. I thought you devised countermeasures to deal with [cdb]the church. Use them.
  15. But those were meant for... Very well.
  16. Are you absolutely certain this is the path?
  17. ...
  18. I am anything but certain.
  19. Yet the bandit attack in the mountains created an [cdb]opportunity we cannot ignore.
  20. And I doubt the appearance of this new mercenary is [cdb]simple coincidence.
  21. ...
  22. Plans can be rewritten, Hubert. Either we're doing [cdb]this or we're not.
  23. Will you sit around and wait for a miracle? Or will you help me seize control of my fate?
  24. I am with you, Lady Edelgard—as ever.
  25. Then let us walk forward on this path and see where [cdb]it takes us.
InitEvent (index: 0)
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LoadCharactersEvent (index: 1)
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2 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
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0 2 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 5)
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UnkEvent (26) (index: 6)
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UnkEvent (59) (index: 7)
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UnkEvent (31) (index: 8)
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UnkEvent (31) (index: 9)
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UnkEvent (31) (index: 10)
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TalkEvent (index: 11)
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UnkEvent (26) (index: 12)
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UnkEvent (59) (index: 13)
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UnkEvent (31) (index: 14)
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UnkEvent (31) (index: 15)
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TalkEvent (index: 16)
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TalkEvent (index: 17)
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5 2 NULL 0 788 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
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TalkEvent (index: 19)
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UnkEvent (54) (index: 20)
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UnkEvent (59) (index: 21)
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UnkEvent (59) (index: 22)
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TalkEvent (index: 23)
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UnkEvent (26) (index: 24)
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UnkEvent (16) (index: 25)
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UnkEvent (15) (index: 26)
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TalkEvent (index: 27)
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UnkEvent (26) (index: 28)
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UnkEvent (59) (index: 29)
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UnkEvent (31) (index: 30)
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UnkEvent (31) (index: 31)
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TalkEvent (index: 32)
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UnkEvent (26) (index: 33)
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TalkEvent (index: 34)
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SetFaceOrientationEvent (index: 35)
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TalkEvent (index: 36)
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UnkEvent (54) (index: 37)
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UnkEvent (59) (index: 38)
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UnkEvent (31) (index: 39)
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UnkEvent (31) (index: 40)
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UnkEvent (59) (index: 41)
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UnkEvent (135) (index: 42)
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SetAnimationEvent (index: 43)
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TalkEvent (index: 44)
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UnkEvent (26) (index: 45)
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UnkEvent (31) (index: 46)
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SetFaceOrientationEvent (index: 47)
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TalkEvent (index: 48)
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UnkEvent (26) (index: 49)
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UnkEvent (135) (index: 50)
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TalkEvent (index: 52)
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TalkEvent (index: 53)
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UnkEvent (26) (index: 54)
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UnkEvent (59) (index: 55)
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UnkEvent (31) (index: 56)
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UnkEvent (31) (index: 57)
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UnkEvent (31) (index: 58)
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TalkEvent (index: 59)
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UnkEvent (26) (index: 60)
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UnkEvent (59) (index: 61)
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UnkEvent (59) (index: 62)
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UnkEvent (135) (index: 63)
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300 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 64)
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TalkEvent (index: 65)
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TalkEvent (index: 66)
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UnkEvent (26) (index: 67)
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5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
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600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
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600 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 70)
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TalkEvent (index: 71)
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LookEvent (index: 72)
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SetEyesEvent (index: 73)
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UnkEvent (135) (index: 74)
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150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 75)
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TalkEvent (index: 76)
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UnkEvent (26) (index: 77)
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TalkEvent (index: 78)
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TalkEvent (index: 79)
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UnkEvent (26) (index: 80)
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18 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
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UnkEvent (31) (index: 82)
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UnkEvent (31) (index: 83)
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TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 20 2405 0 NULL 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 85)
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TalkEvent (index: 86)
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PanCameraEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
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500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
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500 0 5 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 90)
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5 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 91)
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300 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2402 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 NULL 2 807 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 97)
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1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 0 0 808 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 24 2400 2 809 1 0 0 0 0 0 0 0 0 0
0
InitEvent (95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(17, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(3, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (2, 0, 2405, 0, 786, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Things went like clockwork with Monica.
12
UnkEvent 26(18, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (5, 1, 2400, 0, 787, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thanks to Professor Jeritza playing his part so ably.
17
TalkEvent (5, 2, NULL, 0, 788, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And equally to those arrogant fools for letting their [cdb]guards down.
18
UnkEvent 26(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (2, 3, 2407, 3, 789, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I doubt we will see such fortune next time.
20
UnkEvent 54(2, 5, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(600, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (5, 4, 0, 4, 790, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Next time? Don't tell me.
24
UnkEvent 26(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 16(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 15(78, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (2, 5, 2400, 2, 791, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The moment has come to take matters into our own [cdb]hands at the Imperial capital. This is our chance to [cdb]finally be rid of them.
28
UnkEvent 26(18, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (5, 6, 0, 3, 792, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But Lady Edelgard, we aren't ready. We'll need an [cdb]entire host to keep them in check.
33
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (2, 7, 2403, 0, 793, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And we have one: the church.
36
TalkEvent (5, 8, 0, 4, 794, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Forgive my impertinence, but that is not the plan.
37
UnkEvent 54(5, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 2, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(3, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(400, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (2, 9, NULL, 0, 795, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You are the man who once told me to leave no sword [cdb]in its scabbard.
45
UnkEvent 26(3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (5, 10, 0, 4, 796, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, but one must also take care not to wound [cdb]themselves when unsheathing it.
49
UnkEvent 26(16, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (5, 11, NULL, 2, 797, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm sorry, my lady, but this plan is ill-advised. I cannot support it.
53
TalkEvent (5, 12, NULL, 0, 798, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And even if I were to ignore common sense and go [cdb]along, it still throws our future plans into disarray.
54
UnkEvent 26(17, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(3, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (2, 13, 2403, 0, 799, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I thought you devised countermeasures to deal with [cdb]the church. Use them.
60
UnkEvent 26(10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 135(300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (5, 14, 0, 3, 800, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But those were meant for... Very well.
66
TalkEvent (5, 15, NULL, 2, 801, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Are you absolutely certain this is the path?
67
UnkEvent 26(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(600, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (2, 16, 0, 3, 802, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
74
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (2, 17, 2411, 3, 803, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I am anything but certain.
77
UnkEvent 26(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (2, 18, 2403, 0, 804, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yet the bandit attack in the mountains created an [cdb]opportunity we cannot ignore.
79
TalkEvent (2, 19, 2400, 0, 805, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I doubt the appearance of this new mercenary is [cdb]simple coincidence.
80
UnkEvent 26(18, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (5, 20, 2405, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
85
UnkEvent 26(1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (2, 21, 0, 2, 806, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Plans can be rewritten, Hubert. Either we're doing [cdb]this or we're not.
88
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 59(500, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 135(300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (2, 22, NULL, 2, 807, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Will you sit around and wait for a miracle? Or will you help me seize control of my fate?
94
UnkEvent 26(18, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (5, 23, 0, 0, 808, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I am with you, Lady Edelgard—as ever.
99
UnkEvent 26(5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(600, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (5, 24, 2400, 2, 809, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then let us walk forward on this path and see where [cdb]it takes us.
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2405 0 786 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Things went like clockwork with Monica.
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 2400 0 787 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Thanks to Professor Jeritza playing his part so ably.
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 NULL 0 788 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
And equally to those arrogant fools for letting their guards down.
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 2407 3 789 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I doubt we will see such fortune next time.
UnkEvent (54) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 4 790 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Next time? Don't tell me.
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
78 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 2400 2 791 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
The moment has come to take matters into our own hands at the Imperial capital. This is our chance to finally be rid of them.
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 0 3 792 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
But Lady Edelgard, we aren't ready. We'll need an entire host to keep them in check.
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 2403 0 793 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
And we have one: the church.
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 0 4 794 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Forgive my impertinence, but that is not the plan.
UnkEvent (54) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 2 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 NULL 0 795 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
You are the man who once told me to leave no sword in its scabbard.
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 10 0 4 796 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Yes, but one must also take care not to wound themselves when unsheathing it.
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 NULL 2 797 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I'm sorry, my lady, but this plan is ill-advised. I cannot support it.
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 12 NULL 0 798 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
And even if I were to ignore common sense and go along, it still throws our future plans into disarray.
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 2403 0 799 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I thought you devised countermeasures to deal with the church. Use them.
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 14 0 3 800 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
But those were meant for... Very well.
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 15 NULL 2 801 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Are you absolutely certain this is the path?
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 16 0 3 802 0 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
...
LookEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 2411 3 803 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I am anything but certain.
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 18 2403 0 804 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Yet the bandit attack in the mountains created an opportunity we cannot ignore.
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 19 2400 0 805 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
And I doubt the appearance of this new mercenary is simple coincidence.
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 20 2405 0 NULL 0 0 0 0 0 0 0 0 0 0
link Hubert
...
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 0 2 806 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Plans can be rewritten, Hubert. Either we're doing this or we're not.
PanCameraEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 NULL 2 807 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Will you sit around and wait for a miracle? Or will you help me seize control of my fate?
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 0 0 808 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I am with you, Lady Edelgard—as ever.
UnkEvent (26) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 24 2400 2 809 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Then let us walk forward on this path and see where it takes us.