1. I'm sorry to keep you waiting. Are you enjoying your [cdb]stay at the palace?
  2. Tell her it's been mostly pleasant.
  3. Say that you feel uncomfortable.
  4. More than I expected, though I do feel a bit out of [cdb]place here.
  5. More than I expected, though I do feel a bit out of [cdb]place here.
  6. I'm a merc—I don't really fit in, you know?
  7. I'm a merc—I don't really fit in, you know?
  8. Understandable. Everyone here either is a noble [cdb]themselves or serves one. However, that will change.
  9. As emperor, I plan to end discrimination based on [cdb]social status.
  10. Everyone will have a chance to rise to the top, [cdb]whether they are born into the aristocracy or not.
  11. No more nobles or commoners, huh? That does [cdb]sound pretty great. I'll be impressed if you can [cdb]actually pull it off.
  12. No more nobles or commoners, huh? That does [cdb]sound pretty great. I'll be impressed if you can [cdb]actually pull it off.
  13. Oh, I will. But at the moment, I have a proposition [cdb]for you.
  14. Go on.
  15. Go on.
  16. We've successfully expunged the prime minister and [cdb]the rest of that puppet government.
  17. But a certain amount of unrest is unavoidable, [cdb]which means I must remain here in the capital.
  18. In other words, I can't go back to Garreg Mach and [cdb]continue my studies.
  19. What about the others?
  20. What about the others?
  21. Our noble families will be in disarray as we transition [cdb]to my system and new heads of household take power.
  22. Of course, some like Dorothea are not as affected [cdb]as the other students.
  23. But all of them have offered to stay and help rather [cdb]than return to the monastery without us.
  24. If you'd be willing to do the same, I'd like to offer you [cdb]a top post in my new military.
  25. Now there's a tantalizing offer. It's not like you have [cdb]any real obligation to the church, plus it sounds like [cdb]quite the thrill!
  26. I'm more of a hired sword than an officer.
  27. I'm more of a hired sword than an officer.
  28. Which is why you're perfect. Hubert wants to recruit [cdb]mercenaries such as yourself and form a new unit.
  29. I can't put some noble in command of them—that [cdb]would be ill-advised.
  30. But they would listen to a capable fighter such as you. You're Hubert's first and only choice.
  31. I don't know if I really have the experience for it...
  32. I don't know if I really have the experience for it...
  33. But if you have that much faith in me, I won't let [cdb]you down.
  34. But if you have that much faith in me, I won't let [cdb]you down.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
280 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2403 0 1 30 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 996 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 2 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2400 1 997 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 2400 1 998 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2401 3 999 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2401 3 1000 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 2400 0 1001 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 NULL 0 1002 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 2401 0 1003 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2400 0 1004 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2400 0 1005 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 2400 0 1006 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 NULL 4 1007 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 NULL 4 1008 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 NULL 0 1009 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 16 2401 3 1010 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 2403 0 1011 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 0 3 1012 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 0 3 1013 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 20 2458 0 1014 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 NULL 0 1015 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 2460 0 1016 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 23 2403 0 1017 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 24 0 0 1018 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2412 4 1019 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2412 4 1020 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 27 2400 0 1021 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 28 2403 3 1022 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 29 NULL 1 1023 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2458 1 1024 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 2458 1 1025 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
175 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2402 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 2460 1 1026 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
175 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2402 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 2460 1 1027 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (2, 0, 0, 0, 996, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm sorry to keep you waiting. Are you enjoying your [cdb]stay at the palace?
9
DialogChoiceEvent (0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
11
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
12
TalkEvent (110, 3, 2400, 1, 997, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# More than I expected, though I do feel a bit out of [cdb]place here.
13
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (111, 4, 2400, 1, 998, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# More than I expected, though I do feel a bit out of [cdb]place here.
15
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
18
TalkEvent (110, 5, 2401, 3, 999, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm a merc—I don't really fit in, you know?
19
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (111, 6, 2401, 3, 1000, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm a merc—I don't really fit in, you know?
21
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (2, 7, 2400, 0, 1001, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Understandable. Everyone here either is a noble [cdb]themselves or serves one. However, that will change.
25
TalkEvent (2, 8, NULL, 0, 1002, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As emperor, I plan to end discrimination based on [cdb]social status.
26
UnkEvent 26(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (2, 9, 2401, 0, 1003, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Everyone will have a chance to rise to the top, [cdb]whether they are born into the aristocracy or not.
30
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
32
TalkEvent (110, 10, 2400, 0, 1004, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No more nobles or commoners, huh? That does [cdb]sound pretty great. I'll be impressed if you can [cdb]actually pull it off.
33
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (111, 11, 2400, 0, 1005, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No more nobles or commoners, huh? That does [cdb]sound pretty great. I'll be impressed if you can [cdb]actually pull it off.
35
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (2, 12, 2400, 0, 1006, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, I will. But at the moment, I have a proposition [cdb]for you.
37
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
38
TalkEvent (110, 13, NULL, 4, 1007, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Go on.
39
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (111, 14, NULL, 4, 1008, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Go on.
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (2, 15, NULL, 0, 1009, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We've successfully expunged the prime minister and [cdb]the rest of that puppet government.
44
UnkEvent 26(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (2, 16, 2401, 3, 1010, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But a certain amount of unrest is unavoidable, [cdb]which means I must remain here in the capital.
46
TalkEvent (2, 17, 2403, 0, 1011, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In other words, I can't go back to Garreg Mach and [cdb]continue my studies.
47
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
49
TalkEvent (110, 18, 0, 3, 1012, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What about the others?
50
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (111, 19, 0, 3, 1013, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What about the others?
52
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 54(110, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (2, 20, 2458, 0, 1014, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Our noble families will be in disarray as we transition [cdb]to my system and new heads of household take power.
60
TalkEvent (2, 21, NULL, 0, 1015, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course, some like Dorothea are not as affected [cdb]as the other students.
61
TalkEvent (2, 22, 2460, 0, 1016, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But all of them have offered to stay and help rather [cdb]than return to the monastery without us.
62
UnkEvent 26(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (2, 23, 2403, 0, 1017, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you'd be willing to do the same, I'd like to offer you [cdb]a top post in my new military.
65
TalkEvent (140, 24, 0, 0, 1018, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now there's a tantalizing offer. It's not like you have [cdb]any real obligation to the church, plus it sounds like [cdb]quite the thrill!
66
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
70
TalkEvent (110, 25, 2412, 4, 1019, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm more of a hired sword than an officer.
71
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (111, 26, 2412, 4, 1020, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm more of a hired sword than an officer.
73
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 26(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (2, 27, 2400, 0, 1021, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Which is why you're perfect. Hubert wants to recruit [cdb]mercenaries such as yourself and form a new unit.
78
TalkEvent (2, 28, 2403, 3, 1022, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I can't put some noble in command of them—that [cdb]would be ill-advised.
79
UnkEvent 26(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (2, 29, NULL, 1, 1023, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But they would listen to a capable fighter such as you. You're Hubert's first and only choice.
81
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
83
TalkEvent (110, 30, 2458, 1, 1024, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I don't know if I really have the experience for it...
84
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (111, 31, 2458, 1, 1025, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I don't know if I really have the experience for it...
86
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
88
UnkEvent 135(175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (110, 32, 2460, 1, 1026, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But if you have that much faith in me, I won't let [cdb]you down.
91
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 135(175, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (111, 33, 2460, 1, 1027, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But if you have that much faith in me, I won't let [cdb]you down.
95
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 996 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I'm sorry to keep you waiting. Are you enjoying your stay at the palace?
DialogChoiceEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 2 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2400 1 997 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
More than I expected, though I do feel a bit out of place here.
ElseEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 2400 1 998 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
More than I expected, though I do feel a bit out of place here.
EndIfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2401 3 999 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'm a merc—I don't really fit in, you know?
ElseEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2401 3 1000 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'm a merc—I don't really fit in, you know?
EndIfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 2400 0 1001 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Understandable. Everyone here either is a noble themselves or serves one. However, that will change.
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 NULL 0 1002 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
As emperor, I plan to end discrimination based on social status.
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 2401 0 1003 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Everyone will have a chance to rise to the top, whether they are born into the aristocracy or not.
UnkEvent (30) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2400 0 1004 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
No more nobles or commoners, huh? That does sound pretty great. I'll be impressed if you can actually pull it off.
ElseEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2400 0 1005 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
No more nobles or commoners, huh? That does sound pretty great. I'll be impressed if you can actually pull it off.
EndIfEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 2400 0 1006 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Oh, I will. But at the moment, I have a proposition for you.
IfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 NULL 4 1007 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Go on.
ElseEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 NULL 4 1008 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Go on.
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 NULL 0 1009 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
We've successfully expunged the prime minister and the rest of that puppet government.
UnkEvent (26) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 16 2401 3 1010 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
But a certain amount of unrest is unavoidable, which means I must remain here in the capital.
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 2403 0 1011 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
In other words, I can't go back to Garreg Mach and continue my studies.
UnkEvent (30) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 0 3 1012 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What about the others?
ElseEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 0 3 1013 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What about the others?
EndIfEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 20 2458 0 1014 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Our noble families will be in disarray as we transition to my system and new heads of household take power.
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 NULL 0 1015 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Of course, some like Dorothea are not as affected as the other students.
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 2460 0 1016 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
But all of them have offered to stay and help rather than return to the monastery without us.
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 23 2403 0 1017 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
If you'd be willing to do the same, I'd like to offer you a top post in my new military.
PanCameraEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 24 0 0 1018 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Now there's a tantalizing offer. It's not like you have any real obligation to the church, plus it sounds like quite the thrill!
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2412 4 1019 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'm more of a hired sword than an officer.
ElseEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2412 4 1020 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'm more of a hired sword than an officer.
EndIfEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 27 2400 0 1021 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Which is why you're perfect. Hubert wants to recruit mercenaries such as yourself and form a new unit.
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 28 2403 3 1022 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I can't put some noble in command of them—that would be ill-advised.
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 29 NULL 1 1023 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
But they would listen to a capable fighter such as you. You're Hubert's first and only choice.
UnkEvent (26) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2458 1 1024 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I don't know if I really have the experience for it...
ElseEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 2458 1 1025 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I don't know if I really have the experience for it...
EndIfEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
175 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 2460 1 1026 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But if you have that much faith in me, I won't let you down.
ElseEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
175 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 2460 1 1027 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But if you have that much faith in me, I won't let you down.
EndIfEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0