1. This is the moment we've been fighting for.
  2. Rhea and Thales will be waiting just ahead.
  3. It's a boon that the Empire's two greatest enemies are [cdb]both within striking distance, yet we mustn't forget [cdb]they are capable of anything.
  4. This situation could very quickly become dire.
  5. No kidding. We're talking about the heads of the [cdb]church and those who slither in the dark.
  6. No kidding. We're talking about the heads of the [cdb]church and those who slither in the dark.
  7. I hope you are all mentally prepared, because once [cdb]this begins, we cannot afford to waste even a second.
  8. Lady Edelgard? We await your command.
  9. Through some strange twist of fate, we find ourselves [cdb]capturing Garreg Mach for the second time.
  10. Our first victory signaled the start of the war, and [cdb]today's victory will be a giant step toward ending it.
  11. Today—together—we usher in a new era.
  12. And at the end of this path lies our future. The time [cdb]is now! All Imperial forces...advance!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 5 6 7 8 9 10 11 53 NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 1 9 7 6 4 8 2 5 NULL NULL NULL NULL NULL
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 8 9 10 11 NULL NULL NULL 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 340 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 15 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 345 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 20 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 2 5 6 7 8 9 10 11 53 NULL NULL NULL NULL
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4294967236 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 70 0 4294967251 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 10 0 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2400 0 3850 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 3851 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 3852 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 2 3853 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 250 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2400 0 3854 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 2400 0 3855 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 0 0 3856 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 7 2403 1 3857 1 0 0 0 0 0 0 0 0 0
RotateEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 60 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 0 0 3858 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 0 0 3859 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 200 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 2400 0 3860 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 400 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 2410 2 3861 1 0 0 0 0 0 0 0 0 0
0
InitEvent (14, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, 6, 7, 8, 9, 10, 11, 53, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 0, 1, 9, 7, 6, 4, 8, 2, 5, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 78(7, 8, 9, 10, 11, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
9
EnterSceneEvent (0, 110, 2, 5, 6, 7, 8, 9, 10, 11, 53, NULL, NULL, NULL, NULL)
10
UnkEvent 64(5, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 64(53, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 64(7, 4294967236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 64(8, 70, 0, 4294967251, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 64(9, 10, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 26(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 31(3, 100, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 27(1, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (2, 0, 2400, 0, 3850, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is the moment we've been fighting for.
22
TalkEvent (2, 1, 0, 0, 3851, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Rhea and Thales will be waiting just ahead.
23
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (2, 2, 0, 0, 3852, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's a boon that the Empire's two greatest enemies are [cdb]both within striking distance, yet we mustn't forget [cdb]they are capable of anything.
25
TalkEvent (2, 3, 0, 2, 3853, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This situation could very quickly become dire.
27
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 27(2, 600, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
31
TalkEvent (110, 4, 2400, 0, 3854, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No kidding. We're talking about the heads of the [cdb]church and those who slither in the dark.
32
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (111, 5, 2400, 0, 3855, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No kidding. We're talking about the heads of the [cdb]church and those who slither in the dark.
34
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (5, 6, 0, 0, 3856, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I hope you are all mentally prepared, because once [cdb]this begins, we cannot afford to waste even a second.
38
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 27(2, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (5, 7, 2403, 1, 3857, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Lady Edelgard? We await your command.
44
UnkEvent 16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 166(2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 26(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 43(8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 43(7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 43(9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 43(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 43(5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 43(11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 43(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 43(6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 15(24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 167(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (2, 8, 0, 0, 3858, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Through some strange twist of fate, we find ourselves [cdb]capturing Garreg Mach for the second time.
64
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (2, 9, 0, 0, 3859, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Our first victory signaled the start of the war, and [cdb]today's victory will be a giant step toward ending it.
67
UnkEvent 26(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 27(2, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (2, 10, 2400, 0, 3860, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Today—together—we usher in a new era.
72
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(4, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (2, 11, 2410, 2, 3861, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And at the end of this path lies our future. The time [cdb]is now! All Imperial forces...advance!
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 8 9 10 11 NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4294967236 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 70 0 4294967251 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 10 0 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2400 0 3850 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
This is the moment we've been fighting for.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 3851 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Rhea and Thales will be waiting just ahead.
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 3852 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
It's a boon that the Empire's two greatest enemies are both within striking distance, yet we mustn't forget they are capable of anything.
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 2 3853 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
This situation could very quickly become dire.
PanCameraEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 250 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2400 0 3854 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
No kidding. We're talking about the heads of the church and those who slither in the dark.
ElseEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 2400 0 3855 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
No kidding. We're talking about the heads of the church and those who slither in the dark.
EndIfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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TalkEvent (index: 36)
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link Hubert volume_up
I hope you are all mentally prepared, because once this begins, we cannot afford to waste even a second.
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link Hubert volume_up
Lady Edelgard? We await your command.
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link Edelgard volume_up
Through some strange twist of fate, we find ourselves capturing Garreg Mach for the second time.
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link Edelgard volume_up
Our first victory signaled the start of the war, and today's victory will be a giant step toward ending it.
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link Edelgard volume_up
Today—together—we usher in a new era.
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link Edelgard volume_up
And at the end of this path lies our future. The time is now! All Imperial forces...advance!