1. Bring your company over to the western wall. I'll [cdb]defend the interior myself.
  2. Yes, Lady Catherine!
  3. Been a while since I've had the pleasure of watching [cdb]you work, Catherine.
  4. I could say the same of you.
  5. It's been, what, two years now since you left [cdb]the knights?
  6. You picked some time for a reunion.
  7. The Kingdom called, and I answered. That's it. Besides...
  8. What? If you got words for me, then spit 'em out.
  9. Words, huh? You know, I wasn't sure what to expect [cdb]when I heard there was an ex-bandit playing general [cdb]over here.
  10. But your orders are precise, and you have some [cdb]serious tactical know-how. If I didn't know any [cdb]better, I'd think you were a trained leader.
  11. Sometimes even bandits have great commanders. Not often, but I've seen it happen.
  12. Hmph. Our lands were always under siege by Sreng [cdb]forces. Got defense strategies practically beaten into [cdb]me when I was a little kid.
  13. You really are the former heir to House Gautier, then. I heard a lot about you when I was a kid myself.
  14. I'd always hoped to spar with you one day. Never thought you'd end up disowned.
  15. Cram it. I'm the one who cut ties with that rotten [cdb]house of mine.
  16. You've done well to stay alive since.
  17. Yeah, because I've got a purpose now.
  18. I'm gonna show the world that if I act all proper, [cdb]even a Crestless loser like me can accomplish [cdb]whatever he wants.
  19. Ugh, made me sick to my stomach hearing that [cdb]drivel. Even sicker coming from some weak-willed [cdb]king with a Crest who's been spoon-fed his whole life.
  20. Yet here you are fighting in his army. And well, [cdb]at that.
  21. Yeah. Turns out the king's not the only weak-willed [cdb]one around here.
  22. You know what they said to me? That I wasn't gonna [cdb]be held back by Crests anymore. That the only thing [cdb]tying me down now was my own past mistakes.
  23. Now look at me. Square at the top of a squad full of Crest-bearers and non alike.
  24. But ridiculous as it sounds...part of me's actually [cdb]come to like it.
  25. Lady Catherine, our enemies are within the fortress! But...all of the gates were sealed!
  26. This is Arianrhod we're talking about. There's [cdb]probably more than a few hidden passageways [cdb]we're not aware of in here.
  27. The former lord of this fortress, Count Rowe, fell [cdb]in battle. But I doubt he was the only one familiar [cdb]with the secrets of its construction.
  28. Then we'll have to fight them off until reinforcements [cdb]arrive. I will cut these trespassers down in one fell [cdb]swoop!
  29. We don't even know how many of them there are yet. Looks like I'm finally settling my debts.
  30. Such a bleak outlook will only consign you and your [cdb]soldiers to defeat.
  31. Why you! Forget it. Look, if you wanna make it out [cdb]of this alive, you'll listen close.
  32. A fortress like this has always got a secret passage, [cdb]and there's only a few places it could be...
  33. The fighting has reached Arianrhod's inner walls.
  34. The enemy must have entered through some [cdb]unknown route.
  35. Eh, I'm glad they're already in. Just means more [cdb]chances to show what I can do.
  36. Eh, I'm glad they're already in. Just means more [cdb]chances to show what I can do.
  37. I appreciate your confidence. Is everyone prepared? Today we will deal a decisive blow not only to the [cdb]vile emperor, but to all of Adrestia.
  38. And I will be depending on each and every one of you [cdb]to do it. Now, with me!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
634 32 33 45 110 3 12 635 13 18 15 17 16 14 NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 2 0 0 3 2 1 4 5 6 1 7 9 NULL
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 15 17 16 14 NULL NULL NULL 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 135 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 225 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 634 32 33 45 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
634 0 0 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 4294967276 0 4294967271 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 6 45 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 0 2403 0 4794 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
634 1 2404 0 4795 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 634 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 33 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 700 20 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 32 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 33 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 2 0 0 4796 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 3 0 1 4797 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 33 32 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 4 NULL 0 4798 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 5 NULL 0 4799 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 6 2403 0 4800 1 0 0 0 0 0 0 0 0 0
DelayEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 45 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 7 0 0 4801 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 8 2401 0 4802 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 9 NULL 1 4803 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 10 2400 0 4804 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 45 1 3 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 2 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 11 0 0 4805 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 12 0 0 4806 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 33 32 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 13 NULL 0 4807 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 45 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 14 2411 2 4808 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 45 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 15 0 0 4809 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 16 NULL 0 4810 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 45 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 17 NULL 0 4811 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 18 2401 2 4812 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 27 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 19 0 0 4813 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 20 2400 0 4814 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 45 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 21 NULL 0 4815 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 22 NULL 0 4816 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 23 2405 0 4817 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 635 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
635 0 0 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 635 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 30 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
635 32 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
635 1 30 45 33 32 NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
635 24 NULL 0 4818 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 25 2405 0 4819 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 1 30 45 33 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 26 0 0 4820 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 27 0 2 4821 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 45 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 28 2401 2 4822 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 33 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 45 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 29 2403 0 4823 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 45 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 33 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 30 2410 2 4824 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 31 0 0 4825 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 32 45 33 635 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
FadeToBlackEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 12 3 110 13 15 14 17 18 16 NULL NULL NULL NULL NULL
UnkEvent (64) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 20 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 32 NULL 0 4826 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 33 2403 0 4827 1 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 2402 1 4828 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 2402 1 4829 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 36 2400 1 4830 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 45 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 37 NULL 2 4831 1 0 0 0 0 0 0 0 0 0
0
InitEvent (20, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (634, 32, 33, 45, 110, 3, 12, 635, 13, 18, 15, 17, 16, 14, NULL)
2
InitPlacesEvent (5, 3, 2, 0, 0, 3, 2, 1, 4, 5, 6, 1, 7, 9, NULL)
3
UnkEvent 78(18, 15, 17, 16, 14, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
EnterSceneEvent (0, 634, 32, 33, 45, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
UnkEvent 64(634, 0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(33, 4294967276, 0, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 26(3, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(1, 400, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 91(32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 43(45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (32, 0, 2403, 0, 4794, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Bring your company over to the western wall. I'll [cdb]defend the interior myself.
17
TalkEvent (634, 1, 2404, 0, 4795, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, Lady Catherine!
18
LeaveSceneEvent (3, 634, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
20
UnkEvent 54(32, 33, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 31(2, 700, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 135(45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (33, 2, 0, 0, 4796, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Been a while since I've had the pleasure of watching [cdb]you work, Catherine.
26
TalkEvent (32, 3, 0, 1, 4797, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I could say the same of you.
27
UnkEvent 162(8, 33, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (32, 4, NULL, 0, 4798, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's been, what, two years now since you left [cdb]the knights?
29
TalkEvent (32, 5, NULL, 0, 4799, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You picked some time for a reunion.
30
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (33, 6, 2403, 0, 4800, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Kingdom called, and I answered. That's it. Besides...
34
UnkEvent 43(45, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 26(2, 45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (45, 7, 0, 0, 4801, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What? If you got words for me, then spit 'em out.
39
TalkEvent (32, 8, 2401, 0, 4802, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Words, huh? You know, I wasn't sure what to expect [cdb]when I heard there was an ex-bandit playing general [cdb]over here.
40
UnkEvent 26(10, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(600, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (32, 9, NULL, 1, 4803, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But your orders are precise, and you have some [cdb]serious tactical know-how. If I didn't know any [cdb]better, I'd think you were a trained leader.
44
TalkEvent (33, 10, 2400, 0, 4804, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sometimes even bandits have great commanders. Not often, but I've seen it happen.
45
UnkEvent 54(32, 45, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (45, 11, 0, 0, 4805, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmph. Our lands were always under siege by Sreng [cdb]forces. Got defense strategies practically beaten into [cdb]me when I was a little kid.
48
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (32, 12, 0, 0, 4806, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You really are the former heir to House Gautier, then. I heard a lot about you when I was a kid myself.
51
UnkEvent 162(10, 33, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (32, 13, NULL, 0, 4807, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'd always hoped to spar with you one day. Never thought you'd end up disowned.
53
UnkEvent 26(17, 45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (45, 14, 2411, 2, 4808, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Cram it. I'm the one who cut ties with that rotten [cdb]house of mine.
55
UnkEvent 26(2, 45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (33, 15, 0, 0, 4809, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You've done well to stay alive since.
59
TalkEvent (45, 16, NULL, 0, 4810, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, because I've got a purpose now.
60
UnkEvent 26(15, 45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 27(2, 400, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (45, 17, NULL, 0, 4811, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm gonna show the world that if I act all proper, [cdb]even a Crestless loser like me can accomplish [cdb]whatever he wants.
64
TalkEvent (45, 18, 2401, 2, 4812, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ugh, made me sick to my stomach hearing that [cdb]drivel. Even sicker coming from some weak-willed [cdb]king with a Crest who's been spoon-fed his whole life.
65
UnkEvent 26(3, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(1, 600, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (32, 19, 0, 0, 4813, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yet here you are fighting in his army. And well, [cdb]at that.
69
TalkEvent (45, 20, 2400, 0, 4814, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah. Turns out the king's not the only weak-willed [cdb]one around here.
71
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(600, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (45, 21, NULL, 0, 4815, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know what they said to me? That I wasn't gonna [cdb]be held back by Crests anymore. That the only thing [cdb]tying me down now was my own past mistakes.
74
TalkEvent (45, 22, NULL, 0, 4816, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now look at me. Square at the top of a squad full of Crest-bearers and non alike.
75
TalkEvent (45, 23, 2405, 0, 4817, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But ridiculous as it sounds...part of me's actually [cdb]come to like it.
77
EnterSceneEvent (7, 635, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
78
UnkEvent 64(635, 0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 26(13, 635, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 27(1, 500, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 161(635, 1, 30, 45, 33, 32, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
85
TalkEvent (635, 24, NULL, 0, 4818, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Lady Catherine, our enemies are within the fortress! But...all of the gates were sealed!
87
TalkEvent (32, 25, 2405, 0, 4819, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is Arianrhod we're talking about. There's [cdb]probably more than a few hidden passageways [cdb]we're not aware of in here.
89
UnkEvent 161(32, 1, 30, 45, 33, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
90
TalkEvent (33, 26, 0, 0, 4820, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The former lord of this fortress, Count Rowe, fell [cdb]in battle. But I doubt he was the only one familiar [cdb]with the secrets of its construction.
91
TalkEvent (32, 27, 0, 2, 4821, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then we'll have to fight them off until reinforcements [cdb]arrive. I will cut these trespassers down in one fell [cdb]swoop!
92
UnkEvent 26(17, 45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (45, 28, 2401, 2, 4822, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We don't even know how many of them there are yet. Looks like I'm finally settling my debts.
94
UnkEvent 54(45, 33, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 31(3, 400, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 59(400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (33, 29, 2403, 0, 4823, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Such a bleak outlook will only consign you and your [cdb]soldiers to defeat.
99
UnkEvent 26(17, 45, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 43(32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (45, 30, 2410, 2, 4824, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Why you! Forget it. Look, if you wanna make it out [cdb]of this alive, you'll listen close.
105
TalkEvent (45, 31, 0, 0, 4825, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A fortress like this has always got a secret passage, [cdb]and there's only a few places it could be...
106
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
LeaveSceneEvent (0, 32, 45, 33, 635, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
109
EnterSceneEvent (0, 12, 3, 110, 13, 15, 14, 17, 18, 16, NULL, NULL, NULL, NULL, NULL)
110
UnkEvent 64(14, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 27(2, 500, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 59(400, 4294967286, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (12, 32, NULL, 0, 4826, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The fighting has reached Arianrhod's inner walls.
118
UnkEvent 26(17, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 59(400, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 31(4, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (12, 33, 2403, 0, 4827, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The enemy must have entered through some [cdb]unknown route.
123
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
126
TalkEvent (110, 34, 2402, 1, 4828, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Eh, I'm glad they're already in. Just means more [cdb]chances to show what I can do.
127
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
TalkEvent (111, 35, 2402, 1, 4829, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Eh, I'm glad they're already in. Just means more [cdb]chances to show what I can do.
129
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 102(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
TalkEvent (3, 36, 2400, 1, 4830, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I appreciate your confidence. Is everyone prepared? Today we will deal a decisive blow not only to the [cdb]vile emperor, but to all of Adrestia.
136
UnkEvent 102(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (3, 37, NULL, 2, 4831, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I will be depending on each and every one of you [cdb]to do it. Now, with me!
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 15 17 16 14 NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
634 0 0 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 4294967276 0 4294967271 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 6 45 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 0 2403 0 4794 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
Bring your company over to the western wall. I'll defend the interior myself.
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
634 1 2404 0 4795 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
Yes, Lady Catherine!
UnkEvent (54) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 33 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 700 20 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 32 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 33 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 2 0 0 4796 1 0 0 0 0 0 0 0 0 0
link Shamir volume_up
Been a while since I've had the pleasure of watching you work, Catherine.
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 3 0 1 4797 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
I could say the same of you.
UnkEvent (162) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 33 32 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 4 NULL 0 4798 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
It's been, what, two years now since you left the knights?
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 5 NULL 0 4799 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
You picked some time for a reunion.
UnkEvent (135) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 6 2403 0 4800 1 0 0 0 0 0 0 0 0 0
link Shamir volume_up
The Kingdom called, and I answered. That's it. Besides...
UnkEvent (43) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 45 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 7 0 0 4801 1 0 0 0 0 0 0 0 0 0
link Miklan volume_up
What? If you got words for me, then spit 'em out.
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 8 2401 0 4802 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
Words, huh? You know, I wasn't sure what to expect when I heard there was an ex-bandit playing general over here.
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 9 NULL 1 4803 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
But your orders are precise, and you have some serious tactical know-how. If I didn't know any better, I'd think you were a trained leader.
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 10 2400 0 4804 1 0 0 0 0 0 0 0 0 0
link Shamir volume_up
Sometimes even bandits have great commanders. Not often, but I've seen it happen.
UnkEvent (54) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 45 1 3 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 2 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 11 0 0 4805 1 0 0 0 0 0 0 0 0 0
link Miklan volume_up
Hmph. Our lands were always under siege by Sreng forces. Got defense strategies practically beaten into me when I was a little kid.
UnkEvent (135) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 12 0 0 4806 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
You really are the former heir to House Gautier, then. I heard a lot about you when I was a kid myself.
UnkEvent (162) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 33 32 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 13 NULL 0 4807 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
I'd always hoped to spar with you one day. Never thought you'd end up disowned.
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 45 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 14 2411 2 4808 1 0 0 0 0 0 0 0 0 0
link Miklan volume_up
Cram it. I'm the one who cut ties with that rotten house of mine.
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 45 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 15 0 0 4809 1 0 0 0 0 0 0 0 0 0
link Shamir volume_up
You've done well to stay alive since.
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 16 NULL 0 4810 1 0 0 0 0 0 0 0 0 0
link Miklan volume_up
Yeah, because I've got a purpose now.
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 45 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 17 NULL 0 4811 1 0 0 0 0 0 0 0 0 0
link Miklan volume_up
I'm gonna show the world that if I act all proper, even a Crestless loser like me can accomplish whatever he wants.
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 18 2401 2 4812 1 0 0 0 0 0 0 0 0 0
link Miklan volume_up
Ugh, made me sick to my stomach hearing that drivel. Even sicker coming from some weak-willed king with a Crest who's been spoon-fed his whole life.
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 32 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 27 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 19 0 0 4813 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
Yet here you are fighting in his army. And well, at that.
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 20 2400 0 4814 1 0 0 0 0 0 0 0 0 0
link Miklan volume_up
Yeah. Turns out the king's not the only weak-willed one around here.
PanCameraEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 45 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 21 NULL 0 4815 1 0 0 0 0 0 0 0 0 0
link Miklan volume_up
You know what they said to me? That I wasn't gonna be held back by Crests anymore. That the only thing tying me down now was my own past mistakes.
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 22 NULL 0 4816 1 0 0 0 0 0 0 0 0 0
link Miklan volume_up
Now look at me. Square at the top of a squad full of Crest-bearers and non alike.
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 23 2405 0 4817 1 0 0 0 0 0 0 0 0 0
link Miklan volume_up
But ridiculous as it sounds...part of me's actually come to like it.
UnkEvent (64) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
635 0 0 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 635 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 30 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
635 32 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
635 1 30 45 33 32 NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
635 24 NULL 0 4818 1 0 0 0 0 0 0 0 0 0
link <<EMPTY NAME>> volume_up
Lady Catherine, our enemies are within the fortress! But...all of the gates were sealed!
LookEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 25 2405 0 4819 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
This is Arianrhod we're talking about. There's probably more than a few hidden passageways we're not aware of in here.
UnkEvent (161) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 1 30 45 33 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 26 0 0 4820 1 0 0 0 0 0 0 0 0 0
link Shamir volume_up
The former lord of this fortress, Count Rowe, fell in battle. But I doubt he was the only one familiar with the secrets of its construction.
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 27 0 2 4821 1 0 0 0 0 0 0 0 0 0
link Catherine volume_up
Then we'll have to fight them off until reinforcements arrive. I will cut these trespassers down in one fell swoop!
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 45 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 28 2401 2 4822 1 0 0 0 0 0 0 0 0 0
link Miklan volume_up
We don't even know how many of them there are yet. Looks like I'm finally settling my debts.
UnkEvent (54) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 33 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 45 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
33 29 2403 0 4823 1 0 0 0 0 0 0 0 0 0
link Shamir volume_up
Such a bleak outlook will only consign you and your soldiers to defeat.
UnkEvent (26) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 45 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 33 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 30 2410 2 4824 1 0 0 0 0 0 0 0 0 0
link Miklan volume_up
Why you! Forget it. Look, if you wanna make it out of this alive, you'll listen close.
LookEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
45 31 0 0 4825 1 0 0 0 0 0 0 0 0 0
link Miklan volume_up
A fortress like this has always got a secret passage, and there's only a few places it could be...
UnkEvent (6) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 32 NULL 0 4826 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
The fighting has reached Arianrhod's inner walls.
UnkEvent (26) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 33 2403 0 4827 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
The enemy must have entered through some unknown route.
UnkEvent (166) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 2402 1 4828 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Eh, I'm glad they're already in. Just means more chances to show what I can do.
ElseEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 2402 1 4829 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Eh, I'm glad they're already in. Just means more chances to show what I can do.
EndIfEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 36 2400 1 4830 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
I appreciate your confidence. Is everyone prepared? Today we will deal a decisive blow not only to the vile emperor, but to all of Adrestia.
LookEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 45 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 37 NULL 2 4831 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
And I will be depending on each and every one of you to do it. Now, with me!