1. It seems the Leicester campaign is proceeding [cdb]smoothly.
  2. Indeed. Count Gloucester's timely surrender allowed [cdb]us to advance with minimal casualties.
  3. Ferdinand's battalion is tightening the noose around House Riegan's territory as we speak.
  4. The Minister of Military Affairs is making the [cdb]necessary preparations to move his forces into [cdb]the Alliance as well.
  5. Once Count Bergliez takes the field, we won't have [cdb]anything to worry about on that front.
  6. Yes. And at the moment, we have little choice but to [cdb]divert most of our military might to our conflict with Faerghus on the western front.
  7. I fear Count Rowe's abrupt change in allegiance will [cdb]have only served to further provoke the Kingdom's [cdb]army.
  8. Ah, yes. Him. He disregarded our timetable and [cdb]launched an attack on the Kingdom without our [cdb]approval.
  9. And in doing so has done nothing but make [cdb]trouble for the Empire. Still, we can hardly afford [cdb]to abandon him.
  10. We have led our vassals to believe the Empire will [cdb]always come to their aid. What a troublesome policy [cdb]that has turned out to be.
  11. The policy may be irksome, but we will not fail to [cdb]honor it. Dispatch immediate reinforcements to Count Rowe.
  12. Understood. And what message shall I send to Count Bergliez?
  13. I'm still a little wary of the Alliance's plans, but...tell [cdb]him we leave matters in his capable hands.
InitEvent (index: 0)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (158) (index: 4)
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800 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
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2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 6)
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1 300 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
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3 300 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 8)
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1 1500 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
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UnkEvent (15) (index: 10)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 1 6021 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
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10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967279 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
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5 1 NULL 0 6022 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
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5 2 NULL 0 6023 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
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600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 2403 0 6024 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
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2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
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1 300 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1500 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
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2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 2400 0 6025 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 28)
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10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967279 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
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5 5 2352 0 6026 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 32)
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5 2354 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 NULL 0 6027 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 0 3 6028 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 2401 3 6029 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967279 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 2403 4 6030 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1500 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 2400 0 6031 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 0 0 6032 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 0 0 6033 1 0 0 0 0 0 0 0 0 0
0
InitEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 158(800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 31(1, 300, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 31(3, 300, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 27(1, 1500, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (2, 0, 0, 1, 6021, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It seems the Leicester campaign is proceeding [cdb]smoothly.
12
UnkEvent 26(10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(600, 0, 4294967279, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (5, 1, NULL, 0, 6022, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Indeed. Count Gloucester's timely surrender allowed [cdb]us to advance with minimal casualties.
16
TalkEvent (5, 2, NULL, 0, 6023, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ferdinand's battalion is tightening the noose around House Riegan's territory as we speak.
17
UnkEvent 26(7, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (5, 3, 2403, 0, 6024, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Minister of Military Affairs is making the [cdb]necessary preparations to move his forces into [cdb]the Alliance as well.
22
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(1, 300, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(3, 300, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 27(1, 1500, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (2, 4, 2400, 0, 6025, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Once Count Bergliez takes the field, we won't have [cdb]anything to worry about on that front.
28
UnkEvent 26(10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(600, 0, 4294967279, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (5, 5, 2352, 0, 6026, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes. And at the moment, we have little choice but to [cdb]divert most of our military might to our conflict with Faerghus on the western front.
33
TalkEvent (5, 6, NULL, 0, 6027, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I fear Count Rowe's abrupt change in allegiance will [cdb]have only served to further provoke the Kingdom's [cdb]army.
34
UnkEvent 26(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (2, 7, 0, 3, 6028, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah, yes. Him. He disregarded our timetable and [cdb]launched an attack on the Kingdom without our [cdb]approval.
40
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (2, 8, 2401, 3, 6029, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And in doing so has done nothing but make [cdb]trouble for the Empire. Still, we can hardly afford [cdb]to abandon him.
43
UnkEvent 26(10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 0, 4294967279, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (5, 9, 2403, 4, 6030, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We have led our vassals to believe the Empire will [cdb]always come to their aid. What a troublesome policy [cdb]that has turned out to be.
47
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(1, 300, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(3, 300, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 27(1, 1500, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (2, 10, 2400, 0, 6031, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The policy may be irksome, but we will not fail to [cdb]honor it. Dispatch immediate reinforcements to Count Rowe.
53
UnkEvent 26(7, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (5, 11, 0, 0, 6032, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Understood. And what message shall I send to Count Bergliez?
58
UnkEvent 26(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (2, 12, 0, 0, 6033, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm still a little wary of the Alliance's plans, but...tell [cdb]him we leave matters in his capable hands.
UnkEvent (158) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1500 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 1 6021 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
It seems the Leicester campaign is proceeding smoothly.
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967279 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 NULL 0 6022 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Indeed. Count Gloucester's timely surrender allowed us to advance with minimal casualties.
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 NULL 0 6023 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Ferdinand's battalion is tightening the noose around House Riegan's territory as we speak.
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 2403 0 6024 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
The Minister of Military Affairs is making the necessary preparations to move his forces into the Alliance as well.
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1500 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 2400 0 6025 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Once Count Bergliez takes the field, we won't have anything to worry about on that front.
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967279 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 2352 0 6026 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Yes. And at the moment, we have little choice but to divert most of our military might to our conflict with Faerghus on the western front.
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 NULL 0 6027 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I fear Count Rowe's abrupt change in allegiance will have only served to further provoke the Kingdom's army.
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 0 3 6028 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Ah, yes. Him. He disregarded our timetable and launched an attack on the Kingdom without our approval.
UnkEvent (135) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 2401 3 6029 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
And in doing so has done nothing but make trouble for the Empire. Still, we can hardly afford to abandon him.
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We have led our vassals to believe the Empire will always come to their aid. What a troublesome policy that has turned out to be.
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The policy may be irksome, but we will not fail to honor it. Dispatch immediate reinforcements to Count Rowe.
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Understood. And what message shall I send to Count Bergliez?
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I'm still a little wary of the Alliance's plans, but...tell him we leave matters in his capable hands.