1. Listen well, Sylvain. You are to be the next Margrave Gautier.
  2. I expect you to stand in my stead against foreign [cdb]threats, and to protect your king, your people, your [cdb]friends, and...your family.
  3. Which, of course, I failed to do. Forgive me, Sylvain. I know I was a terrible father.
  4. ...
  5. So this is the part where you command me to succeed [cdb]my father, right?
  6. Yes. The Sreng forces are growing bolder in response [cdb]to the Federation's invasion.
  7. We dare not leave so important a position as the [cdb]margrave of Gautier vacant.
  8. I respectfully accept, of course. I've been bracing for [cdb]this since the moment my father departed.
  9. Hah. Me, the head of House Gautier... What will my [cdb]brother say!
  10. I doubt he will have much to say at all at this point. But we will send word to the western outposts [cdb]nonetheless.
  11. Sylvain, you have my deepest apologies. It was only [cdb]because the margrave sought to secure our escape [cdb]that he—
  12. Don't apologize. It would make my father's sacrifice [cdb]meaningless.
  13. What he did wasn't for pride, house, or country. He gave his life to protect his friends. It was what [cdb]he wanted to do.
  14. My father did whatever brought him the most [cdb]satisfaction. That's how he lived his whole life. I promise you, he had no regrets.
  15. In fact, when he left the castle, he was beaming in a [cdb]way I'd never seen before.
  16. But if we'd only fought with a little more skill, [cdb]the margrave wouldn't have died at all.
  17. We're at war, Felix. No matter how hard you fight, [cdb]there are going to be times you just can't win.
  18. House Fraldarius fought well. So did Ashe and [cdb]everyone else. You all did your best for us.
  19. House Fraldarius fought well. The battle was so [cdb]brutal that even Ashe had to surrender.
  20. Sylvain...
  21. No, all of my hatred is reserved for these invaders, [cdb]this foreign threat. They take everything from us [cdb]and think nothing of it.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
83 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 15 3 50 13 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 3 2 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 145 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 14 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TopLeftLocationBannerEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
89 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (129) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 15 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 0 2403 0 7273 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 1 NULL 0 7274 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 2 2400 1 7275 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 145 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (159) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
97 51 2 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 15 3 50 13 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetFaceOrientationEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (129) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 15 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 1 0 0 0 0 0 0 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 14 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (7) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 0 3 7375 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 NULL 3 7276 1 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 2400 0 7277 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 2403 0 7278 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 90 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 7 2400 2 7279 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2411 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 8 NULL 0 7280 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 50 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 2401 0 7281 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 10 0 3 7282 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 15 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 5 50 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 11 NULL 0 7283 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 12 NULL 2 7284 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 13 2400 0 7285 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 15 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 14 NULL 0 7286 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 15 NULL 3 7287 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 15 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 16 0 0 7288 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 17 2400 0 7289 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 18 2400 0 7290 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 0 3 7291 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 20 0 2 7292 1 0 0 0 0 0 0 0 0 0
0
InitEvent (83, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (145, 15, 3, 50, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, 3, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 145, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
CheckRecruitmentEvent (0, 1, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
TopLeftLocationBannerEvent (89, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Somewhere in Gautier Territory
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 129(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 54(145, 15, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (145, 0, 2403, 0, 7273, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Listen well, Sylvain. You are to be the next Margrave Gautier.
15
UnkEvent 54(15, 145, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (145, 1, NULL, 0, 7274, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I expect you to stand in my stead against foreign [cdb]threats, and to protect your king, your people, your [cdb]friends, and...your family.
22
TalkEvent (145, 2, 2400, 1, 7275, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Which, of course, I failed to do. Forgive me, Sylvain. I know I was a terrible father.
23
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
LeaveSceneEvent (0, 145, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
25
UnkEvent 159(97, 51, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
MovePersonToPlaceEvent (15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
EnterSceneEvent (0, 15, 3, 50, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
29
UnkEvent 129(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 26(16, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 166(15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
CheckRecruitmentEvent (0, 1, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
34
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (15, 3, 0, 3, 7375, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
37
TalkEvent (15, 4, NULL, 3, 7276, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So this is the part where you command me to succeed [cdb]my father, right?
38
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (3, 5, 2400, 0, 7277, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes. The Sreng forces are growing bolder in response [cdb]to the Federation's invasion.
41
TalkEvent (3, 6, 2403, 0, 7278, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We dare not leave so important a position as the [cdb]margrave of Gautier vacant.
42
UnkEvent 26(18, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 27(1, 900, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (15, 7, 2400, 2, 7279, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I respectfully accept, of course. I've been bracing for [cdb]this since the moment my father departed.
46
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (15, 8, NULL, 0, 7280, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hah. Me, the head of House Gautier... What will my [cdb]brother say!
49
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 162(8, 50, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 43(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (3, 9, 2401, 0, 7281, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I doubt he will have much to say at all at this point. But we will send word to the western outposts [cdb]nonetheless.
54
TalkEvent (50, 10, 0, 3, 7282, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sylvain, you have my deepest apologies. It was only [cdb]because the margrave sought to secure our escape [cdb]that he—
55
UnkEvent 54(50, 15, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 43(15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (15, 11, NULL, 0, 7283, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Don't apologize. It would make my father's sacrifice [cdb]meaningless.
63
TalkEvent (15, 12, NULL, 2, 7284, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What he did wasn't for pride, house, or country. He gave his life to protect his friends. It was what [cdb]he wanted to do.
64
TalkEvent (15, 13, 2400, 0, 7285, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My father did whatever brought him the most [cdb]satisfaction. That's how he lived his whole life. I promise you, he had no regrets.
65
UnkEvent 26(16, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (15, 14, NULL, 0, 7286, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In fact, when he left the castle, he was beaming in a [cdb]way I'd never seen before.
68
UnkEvent 162(8, 3, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 43(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (13, 15, NULL, 3, 7287, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But if we'd only fought with a little more skill, [cdb]the margrave wouldn't have died at all.
71
UnkEvent 54(13, 15, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 43(15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (15, 16, 0, 0, 7288, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We're at war, Felix. No matter how hard you fight, [cdb]there are going to be times you just can't win.
79
IfEvent (3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
80
TalkEvent (15, 17, 2400, 0, 7289, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# House Fraldarius fought well. So did Ashe and [cdb]everyone else. You all did your best for us.
81
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (15, 18, 2400, 0, 7290, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# House Fraldarius fought well. The battle was so [cdb]brutal that even Ashe had to surrender.
83
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 26(15, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (3, 19, 0, 3, 7291, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sylvain...
87
UnkEvent 26(16, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (15, 20, 0, 2, 7292, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No, all of my hatred is reserved for these invaders, [cdb]this foreign threat. They take everything from us [cdb]and think nothing of it.
CheckRecruitmentEvent (index: 4)
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Somewhere in Gautier Territory
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TalkEvent (index: 14)
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link Matthias volume_up
Listen well, Sylvain. You are to be the next Margrave Gautier.
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UnkEvent (59) (index: 16)
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TalkEvent (index: 21)
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link Matthias volume_up
I expect you to stand in my stead against foreign threats, and to protect your king, your people, your friends, and...your family.
TalkEvent (index: 22)
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link Matthias volume_up
Which, of course, I failed to do. Forgive me, Sylvain. I know I was a terrible father.
UnkEvent (6) (index: 23)
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CheckRecruitmentEvent (index: 33)
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UnkEvent (7) (index: 34)
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TalkEvent (index: 35)
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link Sylvain volume_up
...
TalkEvent (index: 37)
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link Sylvain volume_up
So this is the part where you command me to succeed my father, right?
UnkEvent (166) (index: 38)
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TalkEvent (index: 40)
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link Dimitri volume_up
Yes. The Sreng forces are growing bolder in response to the Federation's invasion.
TalkEvent (index: 41)
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link Dimitri volume_up
We dare not leave so important a position as the margrave of Gautier vacant.
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TalkEvent (index: 45)
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link Sylvain volume_up
I respectfully accept, of course. I've been bracing for this since the moment my father departed.
UnkEvent (135) (index: 46)
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TalkEvent (index: 48)
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link Sylvain volume_up
Hah. Me, the head of House Gautier... What will my brother say!
UnkEvent (164) (index: 49)
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TalkEvent (index: 52)
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link Dimitri volume_up
I doubt he will have much to say at all at this point. But we will send word to the western outposts nonetheless.
TalkEvent (index: 54)
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link Rodrigue volume_up
Sylvain, you have my deepest apologies. It was only because the margrave sought to secure our escape that he—
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LookEvent (index: 59)
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TalkEvent (index: 62)
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link Sylvain volume_up
Don't apologize. It would make my father's sacrifice meaningless.
TalkEvent (index: 63)
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link Sylvain volume_up
What he did wasn't for pride, house, or country. He gave his life to protect his friends. It was what he wanted to do.
TalkEvent (index: 64)
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link Sylvain volume_up
My father did whatever brought him the most satisfaction. That's how he lived his whole life. I promise you, he had no regrets.
UnkEvent (26) (index: 65)
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LookEvent (index: 66)
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TalkEvent (index: 67)
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link Sylvain volume_up
In fact, when he left the castle, he was beaming in a way I'd never seen before.
UnkEvent (162) (index: 68)
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TalkEvent (index: 70)
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link Felix volume_up
But if we'd only fought with a little more skill, the margrave wouldn't have died at all.
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LookEvent (index: 76)
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TalkEvent (index: 78)
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link Sylvain volume_up
We're at war, Felix. No matter how hard you fight, there are going to be times you just can't win.
IfEvent (index: 79)
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TalkEvent (index: 80)
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link Sylvain volume_up
House Fraldarius fought well. So did Ashe and everyone else. You all did your best for us.
ElseEvent (index: 81)
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TalkEvent (index: 82)
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link Sylvain volume_up
House Fraldarius fought well. The battle was so brutal that even Ashe had to surrender.
EndIfEvent (index: 83)
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TalkEvent (index: 86)
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link Dimitri volume_up
Sylvain...
UnkEvent (26) (index: 87)
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TalkEvent (index: 88)
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link Sylvain volume_up
No, all of my hatred is reserved for these invaders, this foreign threat. They take everything from us and think nothing of it.