1. No! How'd this happen?!
  2. Ahahaha! Quite the stroke of ill luck for you that we [cdb]happened upon your vile and wicked deeds!
  3. Don't get too worked up, Constance. You must be [cdb]tired from all that spell casting, no?
  4. You want a snack? I brought plenty just in case.
  5. Oh, my dear Mercedes and Annette. I so appreciate [cdb]your concern for my well-being.
  6. As you well know, the three of us never got a chance [cdb]to study together at the school of sorcery...
  7. But if we had, I like to think it would've gone just [cdb]like this.
  8. Ask about the school of sorcery.
  9. Point out how sad she sounds.
  10. So you three went to the same school in Fhirdiad?
  11. So you three went to the same school in Fhirdiad?
  12. We did indeed, although Constance was a year ahead [cdb]of us.
  13. You sound sad, Constance. What's up?
  14. You sound sad, Constance. What's up?
  15. Of course I'm sad, you feckless oaf!
  16. If only I'd attended a year later, I'd have been [cdb]reunited with my dear Mercedes and met Annette [cdb]as well.
  17. Well, we're together now, and that's what matters!
  18. Anyway, I'm glad we got to see your new magic up [cdb]close, Constance. What a treat!
  19. Oh, but we're not finished yet, Annette—I still have [cdb]need of your assistance.
  20. Your creative mind will be indispensable for putting [cdb]the finishing touches on my magic.
  21. Please don't put it all on Annie. I'd be glad to [cdb]help, too.
  22. Truly? Oh, but this fills me with joy!
  23. Seems like at least this phase of the test run worked [cdb]out in the end, yeah?
  24. Seems like at least this phase of the test run worked [cdb]out in the end, yeah?
  25. Yes. I was able to pinpoint the spell's current [cdb]shortcomings, which means it was an extremely [cdb]fruitful endeavor indeed.
  26. Praise her efforts.
  27. Rain on her parade.
  28. Shortcomings? Your magic was incredible! We'd be [cdb]dead in a ditch right now if not for you.
  29. Shortcomings? Your magic was incredible! We'd be [cdb]dead in a ditch right now if not for you.
  30. Ahahaha! Perhaps, although if there is one thing [cdb]everyone knows, it's that I am never satisfied.
  31. Yeah, I dunno. It still seemed pretty out of control. I kept thinking you were gonna either fry us all or [cdb]accidentally hit the villagers instead.
  32. Yeah, I dunno. It still seemed pretty out of control. I kept thinking you were either gonna fry us all or [cdb]accidentally hit the villagers instead.
  33. Well, it's still in the experimental stage, so there are [cdb]bound to be a few occasional mishaps.
  34. And once I get my hands on another gemstone, [cdb]the next step is to increase its precision and...and...
  35. Oh dear.
  36. Oh no! Is it that time already?
  37. The sun's coming up! We have to get Constance into [cdb]the shade at once.
  38. ...
  39. Oh, there's no need to waste your energies on a sad [cdb]little thing such as myself.
  40. I'm just happy you deigned to humor this crude [cdb]experiment of mine.
  41. Alas, I can but offer my humble service as payment. If there are any menial or demeaning tasks that you [cdb]need performed, you have but to ask.
  42. Too late.
  43. So this is why she wanted to do it at night.
  44. So this is why she wanted to do it at night.
  45. Yes, it's as if she becomes a completely different [cdb]person depending on the lighting—but either way, Constance is always a dear friend to me.
  46. I'll never get used to this.
  47. I'll never get used to this.
  48. Yes, it does take a bit of adjustment—but cheerful or [cdb]sad, she remains one of my dearest friends.
  49. Yeah, it was sort of confusing at first, but I've really [cdb]grown to like this flavor of Constance.
  50. Your kind words are far more than I deserve...
  51. Well, I dunno about you, but I'm exhausted— [cdb]and the only thing that's gonna help is a nice, [cdb]cozy bed.
  52. Well, I don't know about you, but I'm exhausted— [cdb]and the only thing that's gonna help is a nice, [cdb]cozy bed.
  53. Good idea. Let's rest up today and get right back [cdb]at it tomorrow!
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UnkEvent (159) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
85 44 1 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 102 16 17 669 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 7 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 102 16 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (157) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 4294967196 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4294967236 0 4294967281 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 80 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 40 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 102 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 110 3 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 102 3 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 102 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 37 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 38 2411 0 22799 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 39 2404 0 22800 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 40 NULL 0 22801 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 41 2412 3 22802 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967246 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 42 2400 4 22803 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 43 2400 4 22804 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 44 2400 1 22805 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967256 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 45 0 4 22806 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 46 0 4 22807 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 47 2409 1 22808 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 48 2400 1 22809 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 102 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 4 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 49 0 1 22810 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 8 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 3 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 50 17 16 102 NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 50 2319 0 22811 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 50 17 16 102 NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 51 2319 0 22812 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 16 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 900 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 52 2400 1 22813 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2400 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (85, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 102, 16, 17, 669, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 9, 7, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
CheckSupportLevelEvent (0, 110, 102, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
4
EnterSceneEvent (0, 110, 102, 16, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 166(102, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 166(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 64(102, 4294967196, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(16, 4294967236, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 64(110, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 64(17, 40, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(100, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (669, 0, 0, 0, 22766, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No! How'd this happen?!
16
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 161(102, 3, 40, 110, 17, 16, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
18
TalkEvent (102, 1, 2409, 1, 22767, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ahahaha! Quite the stroke of ill luck for you that we [cdb]happened upon your vile and wicked deeds!
20
UnkEvent 59(100, 4294967246, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(800, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (16, 2, 2400, 1, 22768, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Don't get too worked up, Constance. You must be [cdb]tired from all that spell casting, no?
27
TalkEvent (17, 3, 2409, 1, 22769, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You want a snack? I brought plenty just in case.
28
UnkEvent 26(0, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (102, 4, 2431, 1, 22770, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, my dear Mercedes and Annette. I so appreciate [cdb]your concern for my well-being.
31
TalkEvent (102, 5, NULL, 0, 22771, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As you well know, the three of us never got a chance [cdb]to study together at the school of sorcery...
33
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (102, 6, NULL, 0, 22772, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But if we had, I like to think it would've gone just [cdb]like this.
36
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
DialogChoiceEvent (0, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
40
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
41
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 161(110, 1, 35, 17, 102, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
43
TalkEvent (110, 9, 0, 0, 22773, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So you three went to the same school in Fhirdiad?
44
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 161(110, 1, 35, 17, 102, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
47
TalkEvent (111, 10, 0, 0, 22774, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So you three went to the same school in Fhirdiad?
48
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 26(1, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (16, 11, 2400, 0, 22775, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We did indeed, although Constance was a year ahead [cdb]of us.
55
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
57
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (110, 12, 0, 0, 22776, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You sound sad, Constance. What's up?
60
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (111, 13, 0, 0, 22777, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You sound sad, Constance. What's up?
64
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 26(4, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (102, 14, 2402, 3, 22778, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Of course I'm sad, you feckless oaf!
69
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (102, 15, 2411, 3, 22779, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# If only I'd attended a year later, I'd have been [cdb]reunited with my dear Mercedes and met Annette [cdb]as well.
73
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (17, 16, 2409, 1, 22780, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, we're together now, and that's what matters!
76
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 26(9, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (17, 17, 2400, 1, 22781, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Anyway, I'm glad we got to see your new magic up [cdb]close, Constance. What a treat!
79
UnkEvent 54(17, 102, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (102, 18, 0, 0, 22782, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, but we're not finished yet, Annette—I still have [cdb]need of your assistance.
84
UnkEvent 26(7, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(100, 4294967293, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (102, 19, 2403, 0, 22783, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Your creative mind will be indispensable for putting [cdb]the finishing touches on my magic.
89
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (16, 20, 2409, 0, 22784, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Please don't put it all on Annie. I'd be glad to [cdb]help, too.
92
UnkEvent 26(10, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 59(100, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (102, 21, 2409, 1, 22785, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Truly? Oh, but this fills me with joy!
97
UnkEvent 26(1, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
99
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (110, 22, 2400, 0, 22786, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Seems like at least this phase of the test run worked [cdb]out in the end, yeah?
102
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (111, 23, 2400, 0, 22787, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Seems like at least this phase of the test run worked [cdb]out in the end, yeah?
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 26(7, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 59(400, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (102, 24, 2400, 1, 22788, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes. I was able to pinpoint the spell's current [cdb]shortcomings, which means it was an extremely [cdb]fruitful endeavor indeed.
112
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
DialogChoiceEvent (1, 25, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
115
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
116
TalkEvent (110, 27, 2409, 1, 22789, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shortcomings? Your magic was incredible! We'd be [cdb]dead in a ditch right now if not for you.
117
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (111, 28, 2409, 1, 22790, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shortcomings? Your magic was incredible! We'd be [cdb]dead in a ditch right now if not for you.
119
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (102, 29, 2409, 1, 22791, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ahahaha! Perhaps, although if there is one thing [cdb]everyone knows, it's that I am never satisfied.
123
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
125
TalkEvent (110, 30, 2411, 3, 22792, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, I dunno. It still seemed pretty out of control. I kept thinking you were gonna either fry us all or [cdb]accidentally hit the villagers instead.
126
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
TalkEvent (111, 31, 2411, 3, 22793, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, I dunno. It still seemed pretty out of control. I kept thinking you were either gonna fry us all or [cdb]accidentally hit the villagers instead.
128
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (102, 32, 2411, 3, 22794, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, it's still in the experimental stage, so there are [cdb]bound to be a few occasional mishaps.
132
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
TalkEvent (102, 33, NULL, 0, 22795, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And once I get my hands on another gemstone, [cdb]the next step is to increase its precision and...and...
136
UnkEvent 59(300, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (102, 34, 2412, 4, 22796, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh dear.
139
UnkEvent 26(6, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 27(2, 100, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 59(800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
TalkEvent (17, 35, 0, 4, 22797, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh no! Is it that time already?
144
UnkEvent 26(6, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
UnkEvent 27(2, 300, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
TalkEvent (16, 36, 2412, 3, 22798, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The sun's coming up! We have to get Constance into [cdb]the shade at once.
149
UnkEvent 159(85, 44, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
LoadCharactersEvent (110, 102, 16, 17, 669, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
151
InitPlacesEvent (2, 9, 7, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
152
EnterSceneEvent (0, 110, 102, 16, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
153
UnkEvent 157(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 64(102, 4294967196, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 64(16, 4294967236, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 64(110, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 64(17, 40, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 59(800, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
TalkEvent (102, 37, NULL, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
166
TalkEvent (102, 38, 2411, 0, 22799, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, there's no need to waste your energies on a sad [cdb]little thing such as myself.
167
TalkEvent (102, 39, 2404, 0, 22800, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm just happy you deigned to humor this crude [cdb]experiment of mine.
168
UnkEvent 26(4, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 59(100, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 31(2, 1200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
TalkEvent (102, 40, NULL, 0, 22801, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Alas, I can but offer my humble service as payment. If there are any menial or demeaning tasks that you [cdb]need performed, you have but to ask.
172
TalkEvent (17, 41, 2412, 3, 22802, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Too late.
173
UnkEvent 26(9, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
UnkEvent 31(3, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
UnkEvent 59(100, 4294967246, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 27(2, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
179
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
180
TalkEvent (110, 42, 2400, 4, 22803, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So this is why she wanted to do it at night.
181
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
TalkEvent (111, 43, 2400, 4, 22804, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So this is why she wanted to do it at night.
183
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 135(300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 102(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
TalkEvent (16, 44, 2400, 1, 22805, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yes, it's as if she becomes a completely different [cdb]person depending on the lighting—but either way, Constance is always a dear friend to me.
187
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 26(9, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 31(3, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 59(100, 4294967256, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 27(2, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
193
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
194
TalkEvent (110, 45, 0, 4, 22806, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'll never get used to this.
195
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
TalkEvent (111, 46, 0, 4, 22807, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'll never get used to this.
197
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 102(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
TalkEvent (16, 47, 2409, 1, 22808, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yes, it does take a bit of adjustment—but cheerful or [cdb]sad, she remains one of my dearest friends.
201
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
TalkEvent (17, 48, 2400, 1, 22809, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, it was sort of confusing at first, but I've really [cdb]grown to like this flavor of Constance.
204
UnkEvent 27(1, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
UnkEvent 66(102, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
208
TalkEvent (102, 49, 0, 1, 22810, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Your kind words are far more than I deserve...
209
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
UnkEvent 59(100, 15, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
211
UnkEvent 31(2, 800, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
214
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
UnkEvent 161(110, 3, 50, 17, 16, 102, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
216
TalkEvent (110, 50, 2319, 0, 22811, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, I dunno about you, but I'm exhausted— [cdb]and the only thing that's gonna help is a nice, [cdb]cozy bed.
217
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
218
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
219
UnkEvent 161(110, 3, 50, 17, 16, 102, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
220
TalkEvent (111, 51, 2319, 0, 22812, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, I don't know about you, but I'm exhausted— [cdb]and the only thing that's gonna help is a nice, [cdb]cozy bed.
221
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
222
UnkEvent 66(102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
223
UnkEvent 26(0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
224
UnkEvent 27(2, 900, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
TalkEvent (17, 52, 2400, 1, 22813, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Good idea. Let's rest up today and get right back [cdb]at it tomorrow!
CheckSupportLevelEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 102 1 2 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 4294967196 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4294967236 0 4294967281 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 80 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 40 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 102 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
669 0 0 0 22766 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
No! How'd this happen?!
UnkEvent (135) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 3 40 110 17 16 NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 1 2409 1 22767 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Ahahaha! Quite the stroke of ill luck for you that we happened upon your vile and wicked deeds!
PanCameraEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 102 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967246 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2 2400 1 22768 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Don't get too worked up, Constance. You must be tired from all that spell casting, no?
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 2409 1 22769 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
You want a snack? I brought plenty just in case.
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 4 2431 1 22770 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Oh, my dear Mercedes and Annette. I so appreciate your concern for my well-being.
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 5 NULL 0 22771 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
As you well know, the three of us never got a chance to study together at the school of sorcery...
PanCameraEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 102 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 6 NULL 0 22772 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
But if we had, I like to think it would've gone just like this.
UnkEvent (123) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 7 8 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 35 17 102 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 0 0 22773 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
So you three went to the same school in Fhirdiad?
ElseEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 35 17 102 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 0 0 22774 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
So you three went to the same school in Fhirdiad?
EndIfEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 16 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 2 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 11 2400 0 22775 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
We did indeed, although Constance was a year ahead of us.
LookAtPersonEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 102 1 35 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 17 1 40 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 110 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 0 0 22776 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You sound sad, Constance. What's up?
ElseEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 110 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 0 0 22777 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You sound sad, Constance. What's up?
EndIfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 14 2402 3 22778 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Of course I'm sad, you feckless oaf!
PanCameraEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 102 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 15 2411 3 22779 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
If only I'd attended a year later, I'd have been reunited with my dear Mercedes and met Annette as well.
PanCameraEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 17 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 17 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 16 2409 1 22780 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Well, we're together now, and that's what matters!
EndIfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 17 2400 1 22781 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Anyway, I'm glad we got to see your new magic up close, Constance. What a treat!
UnkEvent (54) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 102 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 17 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 18 0 0 22782 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Oh, but we're not finished yet, Annette—I still have need of your assistance.
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967293 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 102 3 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 19 2403 0 22783 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Your creative mind will be indispensable for putting the finishing touches on my magic.
UnkEvent (30) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 20 2409 0 22784 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Please don't put it all on Annie. I'd be glad to help, too.
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 16 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 21 2409 1 22785 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Truly? Oh, but this fills me with joy!
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 110 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2400 0 22786 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Seems like at least this phase of the test run worked out in the end, yeah?
ElseEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 110 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 2400 0 22787 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Seems like at least this phase of the test run worked out in the end, yeah?
EndIfEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 24 2400 1 22788 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Yes. I was able to pinpoint the spell's current shortcomings, which means it was an extremely fruitful endeavor indeed.
UnkEvent (26) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 25 26 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2409 1 22789 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Shortcomings? Your magic was incredible! We'd be dead in a ditch right now if not for you.
ElseEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 28 2409 1 22790 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Shortcomings? Your magic was incredible! We'd be dead in a ditch right now if not for you.
EndIfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 102 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 29 2409 1 22791 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Ahahaha! Perhaps, although if there is one thing everyone knows, it's that I am never satisfied.
ElseEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2411 3 22792 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, I dunno. It still seemed pretty out of control. I kept thinking you were gonna either fry us all or accidentally hit the villagers instead.
ElseEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 2411 3 22793 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, I dunno. It still seemed pretty out of control. I kept thinking you were either gonna fry us all or accidentally hit the villagers instead.
EndIfEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 102 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 32 2411 3 22794 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Well, it's still in the experimental stage, so there are bound to be a few occasional mishaps.
EndIfEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 33 NULL 0 22795 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
And once I get my hands on another gemstone, the next step is to increase its precision and...and...
PanCameraEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 102 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 34 2412 4 22796 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Oh dear.
UnkEvent (26) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 35 0 4 22797 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Oh no! Is it that time already?
UnkEvent (26) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 16 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 36 2412 3 22798 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
The sun's coming up! We have to get Constance into the shade at once.
UnkEvent (159) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
85 44 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (157) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 4294967196 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4294967236 0 4294967281 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 80 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 40 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 102 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 110 3 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 102 3 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 102 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 37 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 38 2411 0 22799 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Oh, there's no need to waste your energies on a sad little thing such as myself.
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 39 2404 0 22800 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
I'm just happy you deigned to humor this crude experiment of mine.
UnkEvent (26) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 40 NULL 0 22801 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Alas, I can but offer my humble service as payment. If there are any menial or demeaning tasks that you need performed, you have but to ask.
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 41 2412 3 22802 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Too late.
UnkEvent (26) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967246 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 42 2400 4 22803 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
So this is why she wanted to do it at night.
ElseEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 43 2400 4 22804 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
So this is why she wanted to do it at night.
EndIfEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 44 2400 1 22805 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Yes, it's as if she becomes a completely different person depending on the lighting—but either way, Constance is always a dear friend to me.
ElseEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967256 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 45 0 4 22806 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'll never get used to this.
ElseEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 46 0 4 22807 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'll never get used to this.
EndIfEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 47 2409 1 22808 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Yes, it does take a bit of adjustment—but cheerful or sad, she remains one of my dearest friends.
EndIfEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 48 2400 1 22809 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Yeah, it was sort of confusing at first, but I've really grown to like this flavor of Constance.
PanCameraEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 102 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 49 0 1 22810 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Your kind words are far more than I deserve...
UnkEvent (26) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 8 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 3 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 50 17 16 102 NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 50 2319 0 22811 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well, I dunno about you, but I'm exhausted— and the only thing that's gonna help is a nice, cozy bed.
ElseEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 50 17 16 102 NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 51 2319 0 22812 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well, I don't know about you, but I'm exhausted— and the only thing that's gonna help is a nice, cozy bed.
EndIfEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 16 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 900 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 52 2400 1 22813 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Good idea. Let's rest up today and get right back at it tomorrow!