1. Hmm...
  2. What's wrong, Leonie? Bad day of hunting [cdb]got you down?
  3. Come on, Claude. You and I both know bad days [cdb]don't happen to me.
  4. I was just thinking about the situation Leicester [cdb]finds itself in right now.
  5. That's an unusual topic coming from you. Go on.
  6. You know how both Riegan and Gloucester [cdb]territories have been the site of some pretty [cdb]serious battles during this war?
  7. Well, I had the chance to talk to some people who [cdb]live there, and it turns out their crops for the year [cdb]are suffering because of it.
  8. Some villages even had their fields completely [cdb]trampled in the struggle. Which, yeah. If that doesn't [cdb]delay your fieldwork, I don't know what will.
  9. Turns out that a lot of them are blaming the leader [cdb]of the Alliance for what happened, though.
  10. Turns out a lot of them are blaming the king of the Federation for what happened though.
  11. No surprise there. It was my decision to go to war [cdb]with the Empire, after all.
  12. Were it up to me, Leicester would never see the [cdb]flames of battle on its lands again...but things don't [cdb]always work in absolutes.
  13. Now that you mention it, how's Sauin doing? The area managed to stay pretty safe, right?
  14. Thankfully, yeah.
  15. Good. I know you'd be worried to death if [cdb]something happened to your home.
  16. Hey, Claude?
  17. If I'm being honest, I don't really care much about [cdb]this war. Or what kind of relationships the different [cdb]regions end up having with each other.
  18. But I can get behind the future you're fighting for.
  19. It's a good one, I can feel it in my gut. Though, [cdb]that's kinda all I have to go on since I didn't get [cdb]the education some of the others did.
  20. I appreciate that, Leonie. And I get that you don't [cdb]really "care" about a lot of this stuff.
  21. The one thing that matters most in the life of [cdb]a commoner is what tomorrow's harvest is going to [cdb]look like. I know that.
  22. But those people will get caught in the web I'm [cdb]spinning for the future all the same. They won't [cdb]have a choice but to fight.
  23. But...
  24. I know. If we don't fight, more and more innocent [cdb]people will get struck down as collateral.
  25. Even so...there'll be sacrifices no matter how much [cdb]or how little we struggle. And most of those will end [cdb]up being commoners.
  26. ...
  27. I hope you stay on my side all the same, Leonie.
  28. And not just for your raw strength as a mercenary. I could use your perspective, too.
  29. My perspective?
  30. Think about it. You met the farmers in our land [cdb]eye to eye, and found out they were upset with me.
  31. I could never do that. Not in the position I'm in now.
  32. I guess you're right.
  33. That's why these kinds of things don't get addressed. They never even reach my ears.
  34. So I want you to help amplify their voices. Help me hear what the people have to say.
  35. As the ruler of Leicester, this is my number one [cdb]priority. It's even more important to me than [cdb]winning the war.
  36. And I'm more than glad to help you accomplish it.
  37. You know, you're really not like your run-of-the-mill [cdb]noble. With a guy like you leading the Alliance...
  38. You know, you're really not like your run-of-the-mill [cdb]noble. With a guy like you leading the Federation...
  39. Leicester will be a better place. I just know it.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 25 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 90 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 25 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (171) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 2405 3 14573 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 14574 1 0 0 0 0 0 0 0 0 0
RotateEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 6 30 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 2432 0 1 50 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 2 0 1 14575 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 3 NULL 3 14576 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 0 0 14577 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 5 2403 0 14578 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 6 NULL 3 14579 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 7 NULL 3 14580 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
IfBattleCompletedEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 8 2400 3 14581 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 9 2400 3 14582 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 2400 3 14583 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 NULL 3 14584 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 2403 4 14585 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 13 2400 1 14586 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 0 0 14587 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 15 0 0 14588 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 25 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967285 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 16 NULL 0 14589 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 17 2403 1 14590 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 18 2400 1 14591 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 2458 0 14592 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 NULL 0 14593 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 2460 3 14594 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 22 0 3 14595 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 23 2400 0 14596 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 2401 3 14597 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 25 2411 3 14598 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 26 2403 0 14599 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 27 NULL 0 14600 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 28 0 4 14601 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 29 0 0 14602 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 30 2401 3 14603 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 31 2400 0 14604 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 32 0 3 14605 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 33 NULL 0 14606 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 34 NULL 2 14607 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 35 2458 1 14608 1 0 0 0 0 0 0 0 0 0
IfBattleCompletedEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 36 NULL 1 14609 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 37 NULL 1 14610 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 38 2460 1 14611 1 0 0 0 0 0 0 0 0 0
0
InitEvent (74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(6, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (25, 0, 2405, 3, 14573, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmm...
13
EnterSceneEvent (2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
15
TalkEvent (4, 1, 0, 0, 14574, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What's wrong, Leonie? Bad day of hunting [cdb]got you down?
18
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (25, 2, 0, 1, 14575, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Come on, Claude. You and I both know bad days [cdb]don't happen to me.
20
TalkEvent (25, 3, NULL, 3, 14576, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I was just thinking about the situation Leicester [cdb]finds itself in right now.
21
TalkEvent (4, 4, 0, 0, 14577, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's an unusual topic coming from you. Go on.
22
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (25, 5, 2403, 0, 14578, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know how both Riegan and Gloucester [cdb]territories have been the site of some pretty [cdb]serious battles during this war?
24
TalkEvent (25, 6, NULL, 3, 14579, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, I had the chance to talk to some people who [cdb]live there, and it turns out their crops for the year [cdb]are suffering because of it.
25
TalkEvent (25, 7, NULL, 3, 14580, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Some villages even had their fields completely [cdb]trampled in the struggle. Which, yeah. If that doesn't [cdb]delay your fieldwork, I don't know what will.
26
UnkEvent 26(16, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
IfBattleCompletedEvent (35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (25, 8, 2400, 3, 14581, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Turns out that a lot of them are blaming the leader [cdb]of the Alliance for what happened, though.
29
warning ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (25, 9, 2400, 3, 14582, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Turns out a lot of them are blaming the king of the Federation for what happened though.
31
warning EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (4, 10, 2400, 3, 14583, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No surprise there. It was my decision to go to war [cdb]with the Empire, after all.
34
TalkEvent (4, 11, NULL, 3, 14584, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Were it up to me, Leicester would never see the [cdb]flames of battle on its lands again...but things don't [cdb]always work in absolutes.
35
TalkEvent (4, 12, 2403, 4, 14585, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now that you mention it, how's Sauin doing? The area managed to stay pretty safe, right?
36
TalkEvent (25, 13, 2400, 1, 14586, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thankfully, yeah.
37
TalkEvent (4, 14, 0, 0, 14587, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Good. I know you'd be worried to death if [cdb]something happened to your home.
38
UnkEvent 26(10, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (25, 15, 0, 0, 14588, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, Claude?
40
UnkEvent 54(4, 25, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(600, 0, 4294967285, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(600, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (25, 16, NULL, 0, 14589, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If I'm being honest, I don't really care much about [cdb]this war. Or what kind of relationships the different [cdb]regions end up having with each other.
46
TalkEvent (25, 17, 2403, 1, 14590, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I can get behind the future you're fighting for.
47
UnkEvent 26(16, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (25, 18, 2400, 1, 14591, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's a good one, I can feel it in my gut. Though, [cdb]that's kinda all I have to go on since I didn't get [cdb]the education some of the others did.
49
UnkEvent 54(25, 4, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (4, 19, 2458, 0, 14592, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I appreciate that, Leonie. And I get that you don't [cdb]really "care" about a lot of this stuff.
53
TalkEvent (4, 20, NULL, 0, 14593, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The one thing that matters most in the life of [cdb]a commoner is what tomorrow's harvest is going to [cdb]look like. I know that.
54
TalkEvent (4, 21, 2460, 3, 14594, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But those people will get caught in the web I'm [cdb]spinning for the future all the same. They won't [cdb]have a choice but to fight.
55
UnkEvent 26(16, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (25, 22, 0, 3, 14595, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But...
57
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (4, 23, 2400, 0, 14596, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I know. If we don't fight, more and more innocent [cdb]people will get struck down as collateral.
59
TalkEvent (4, 24, 2401, 3, 14597, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even so...there'll be sacrifices no matter how much [cdb]or how little we struggle. And most of those will end [cdb]up being commoners.
60
UnkEvent 26(16, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (25, 25, 2411, 3, 14598, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
62
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (4, 26, 2403, 0, 14599, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I hope you stay on my side all the same, Leonie.
64
TalkEvent (4, 27, NULL, 0, 14600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And not just for your raw strength as a mercenary. I could use your perspective, too.
65
UnkEvent 26(5, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (25, 28, 0, 4, 14601, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My perspective?
69
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (4, 29, 0, 0, 14602, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Think about it. You met the farmers in our land [cdb]eye to eye, and found out they were upset with me.
71
TalkEvent (4, 30, 2401, 3, 14603, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I could never do that. Not in the position I'm in now.
72
TalkEvent (25, 31, 2400, 0, 14604, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I guess you're right.
73
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (4, 32, 0, 3, 14605, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's why these kinds of things don't get addressed. They never even reach my ears.
75
TalkEvent (4, 33, NULL, 0, 14606, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So I want you to help amplify their voices. Help me hear what the people have to say.
76
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (4, 34, NULL, 2, 14607, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As the ruler of Leicester, this is my number one [cdb]priority. It's even more important to me than [cdb]winning the war.
78
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (25, 35, 2458, 1, 14608, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I'm more than glad to help you accomplish it.
80
IfBattleCompletedEvent (35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (25, 36, NULL, 1, 14609, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know, you're really not like your run-of-the-mill [cdb]noble. With a guy like you leading the Alliance...
82
warning ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (25, 37, NULL, 1, 14610, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know, you're really not like your run-of-the-mill [cdb]noble. With a guy like you leading the Federation...
84
warning EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 26(5, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (25, 38, 2460, 1, 14611, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Leicester will be a better place. I just know it.
UnkEvent (171) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 2405 3 14573 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Hmm...
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 14574 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
What's wrong, Leonie? Bad day of hunting got you down?
RotateEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 6 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 2 0 1 14575 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Come on, Claude. You and I both know bad days don't happen to me.
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 3 NULL 3 14576 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
I was just thinking about the situation Leicester finds itself in right now.
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 0 0 14577 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
That's an unusual topic coming from you. Go on.
UnkEvent (30) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 5 2403 0 14578 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
You know how both Riegan and Gloucester territories have been the site of some pretty serious battles during this war?
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 6 NULL 3 14579 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Well, I had the chance to talk to some people who live there, and it turns out their crops for the year are suffering because of it.
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 7 NULL 3 14580 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Some villages even had their fields completely trampled in the struggle. Which, yeah. If that doesn't delay your fieldwork, I don't know what will.
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
IfBattleCompletedEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 8 2400 3 14581 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Turns out that a lot of them are blaming the leader of the Alliance for what happened, though.
ElseEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 9 2400 3 14582 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Turns out a lot of them are blaming the king of the Federation for what happened though.
EndIfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 2400 3 14583 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
No surprise there. It was my decision to go to war with the Empire, after all.
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 NULL 3 14584 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Were it up to me, Leicester would never see the flames of battle on its lands again...but things don't always work in absolutes.
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 2403 4 14585 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Now that you mention it, how's Sauin doing? The area managed to stay pretty safe, right?
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 13 2400 1 14586 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Thankfully, yeah.
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 0 0 14587 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Good. I know you'd be worried to death if something happened to your home.
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 15 0 0 14588 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Hey, Claude?
UnkEvent (54) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 25 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967285 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 16 NULL 0 14589 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
If I'm being honest, I don't really care much about this war. Or what kind of relationships the different regions end up having with each other.
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 17 2403 1 14590 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
But I can get behind the future you're fighting for.
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 18 2400 1 14591 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
It's a good one, I can feel it in my gut. Though, that's kinda all I have to go on since I didn't get the education some of the others did.
UnkEvent (54) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 2458 0 14592 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I appreciate that, Leonie. And I get that you don't really "care" about a lot of this stuff.
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 NULL 0 14593 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
The one thing that matters most in the life of a commoner is what tomorrow's harvest is going to look like. I know that.
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 2460 3 14594 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
But those people will get caught in the web I'm spinning for the future all the same. They won't have a choice but to fight.
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 22 0 3 14595 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
But...
UnkEvent (30) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 23 2400 0 14596 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I know. If we don't fight, more and more innocent people will get struck down as collateral.
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 24 2401 3 14597 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Even so...there'll be sacrifices no matter how much or how little we struggle. And most of those will end up being commoners.
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 25 2411 3 14598 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
...
UnkEvent (30) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 26 2403 0 14599 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I hope you stay on my side all the same, Leonie.
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 27 NULL 0 14600 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
And not just for your raw strength as a mercenary. I could use your perspective, too.
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 28 0 4 14601 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
My perspective?
UnkEvent (30) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 29 0 0 14602 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Think about it. You met the farmers in our land eye to eye, and found out they were upset with me.
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 30 2401 3 14603 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I could never do that. Not in the position I'm in now.
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 31 2400 0 14604 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
I guess you're right.
UnkEvent (30) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 32 0 3 14605 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
That's why these kinds of things don't get addressed. They never even reach my ears.
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 33 NULL 0 14606 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
So I want you to help amplify their voices. Help me hear what the people have to say.
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 34 NULL 2 14607 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
As the ruler of Leicester, this is my number one priority. It's even more important to me than winning the war.
UnkEvent (30) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 35 2458 1 14608 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
And I'm more than glad to help you accomplish it.
IfBattleCompletedEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 36 NULL 1 14609 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
You know, you're really not like your run-of-the-mill noble. With a guy like you leading the Alliance...
ElseEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 37 NULL 1 14610 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
You know, you're really not like your run-of-the-mill noble. With a guy like you leading the Federation...
EndIfEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 38 2460 1 14611 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Leicester will be a better place. I just know it.