1. Hmm. Yeah, something's still not quite right here. Maybe the chest decoration is a little...lonely?
  2. There's no way this accessory is good enough to sell [cdb]in its current state.
  3. Something wrong, Hildy?
  4. Hey, Dorothea. Yeah, I'm actually trying to make a [cdb]necklace, but it's not going well.
  5. I just can't shake the feeling it's... I dunno. Missing a [cdb]little something, I guess.
  6. Anyway, I was just mulling over what I should do [cdb]about it.
  7. Oh, so this is one of your handmade accessories! I've wanted to see one for so long.
  8. Might I offer an opinion?
  9. Oh, absolutely. Give me the brutal truth. I can [cdb]handle it!
  10. This is fine workmanship—much more elaborate than [cdb]the goods you can buy off a common tinker.
  11. Ah, the chain is patterned after a vine! Yes, I see...
  12. Forgive an amateurish opinion, but what if you were [cdb]to add some leaves under this floral decoration?
  13. If there were a pattern that bridged the flower and [cdb]the vines, that might lend it the special something [cdb]you feel like you're missing.
  14. You know what? That just might do it... Yeah, I think [cdb]you're really onto something there, Dorothea!
  15. Thanks a million! I'll give it a shot.
  16. I'm glad I could help.
  17. Oh, but now I'm going to come to you whenever I'm [cdb]in a pickle about how to fix an accessory, you know.
  18. I would be delighted.
  19. Say, do you have any interest in actually selling the [cdb]items you make?
  20. Huh? Wait, you think I could sell them?
  21. As I said earlier, you rarely see goods of this quality. They could, for example, be used by an [cdb]opera troupe.
  22. Like the Mittelfrank Opera Company?
  23. Exactly. Stage costumes use all manner of accessories [cdb]and ornamentations, you know.
  24. And once they're seen in such a settling, nobles from [cdb]near and far will be clamoring to buy them!
  25. Dorothea, I love you! I'm so happy I could scream!
  26. Actually, maybe we could keep the spirit of our [cdb]newfound cooperation going.
  27. See, someday I actually wanna open a school for [cdb]craftspeople who make accessories like mine.
  28. And since you used to work at the opera company, [cdb]maybe you could help me with the whole business-y [cdb]side of things!
  29. I mean, opera people are pretty good with accessories [cdb]and stuff, right? So what do you think?
  30. ...
  31. That's wonderful, Hildy! What ideas you think of!
  32. There are few jobs retired opera members can get, [cdb]which was always a source of worry for the company.
  33. So let's definitely return to this conversation in the [cdb]near future, all right?
  34. Oh, I am so glad I met you, Dorothea!
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LoadCharactersEvent (index: 1)
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InitPlacesEvent (index: 2)
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SetPlaceRotationEvent (index: 3)
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EnterSceneEvent (index: 4)
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UnkEvent (15) (index: 5)
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PanCameraEvent (index: 6)
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TalkEvent (index: 7)
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TalkEvent (index: 8)
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EnterSceneEvent (index: 9)
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UnkEvent (26) (index: 10)
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DelayEvent (index: 11)
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TalkEvent (index: 12)
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SetAnimationEvent (index: 13)
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LookAtPersonEvent (index: 14)
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UnkEvent (26) (index: 15)
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UnkEvent (59) (index: 16)
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UnkEvent (31) (index: 18)
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SetAnimationEvent (index: 20)
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TalkEvent (index: 21)
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TalkEvent (index: 22)
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TalkEvent (index: 23)
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UnkEvent (26) (index: 24)
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TalkEvent (index: 29)
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UnkEvent (26) (index: 30)
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UnkEvent (26) (index: 35)
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UnkEvent (31) (index: 37)
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UnkEvent (31) (index: 38)
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ShowFloatingImageEvent (index: 39)
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DelayEvent (index: 40)
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HideFloatingImageEvent (index: 41)
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TalkEvent (index: 42)
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TalkEvent (index: 43)
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TalkEvent (index: 44)
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TalkEvent (index: 45)
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UnkEvent (26) (index: 46)
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UnkEvent (59) (index: 47)
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UnkEvent (31) (index: 49)
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TalkEvent (index: 50)
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TalkEvent (index: 51)
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UnkEvent (26) (index: 52)
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UnkEvent (59) (index: 53)
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UnkEvent (31) (index: 55)
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TalkEvent (index: 56)
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UnkEvent (26) (index: 57)
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UnkEvent (59) (index: 58)
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TalkEvent (index: 61)
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UnkEvent (31) (index: 65)
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TalkEvent (index: 66)
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TalkEvent (index: 67)
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UnkEvent (26) (index: 68)
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TalkEvent (index: 69)
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UnkEvent (26) (index: 70)
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TalkEvent (index: 71)
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UnkEvent (26) (index: 72)
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UnkEvent (59) (index: 73)
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UnkEvent (31) (index: 74)
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UnkEvent (31) (index: 75)
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TalkEvent (index: 76)
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UnkEvent (26) (index: 77)
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17 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
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400 0 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 79)
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1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
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TalkEvent (index: 81)
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TalkEvent (index: 82)
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UnkEvent (26) (index: 83)
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18 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
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400 0 4294967285 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
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3 400 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
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TalkEvent (index: 87)
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24 24 2402 1 16724 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 25 2405 0 16725 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 24 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 26 NULL 0 16726 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 27 2407 0 16727 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
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24 28 2403 0 16728 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 93)
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15 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
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10 29 NULL 4 16729 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 95)
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17 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
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400 0 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 97)
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UnkEvent (31) (index: 98)
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TalkEvent (index: 99)
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10 30 2400 1 16730 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
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TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 32 2403 1 16732 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 24 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 33 2400 1 16733 1 0 0 0 0 0 0 0 0 0
0
InitEvent (76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (10, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (24, 0, 2408, 3, 16700, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmm. Yeah, something's still not quite right here. Maybe the chest decoration is a little...lonely?
8
TalkEvent (24, 1, NULL, 3, 16701, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There's no way this accessory is good enough to sell [cdb]in its current state.
9
EnterSceneEvent (3, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
10
UnkEvent 26(2, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (10, 2, NULL, 0, 16702, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Something wrong, Hildy?
15
UnkEvent 26(18, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 59(400, 0, 4294967285, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 31(3, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (24, 3, NULL, 0, 16703, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, Dorothea. Yeah, I'm actually trying to make a [cdb]necklace, but it's not going well.
22
TalkEvent (24, 4, 2401, 3, 16704, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I just can't shake the feeling it's... I dunno. Missing a [cdb]little something, I guess.
23
TalkEvent (24, 5, NULL, 0, 16705, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Anyway, I was just mulling over what I should do [cdb]about it.
24
UnkEvent 26(17, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(400, 0, 4294967280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (10, 6, NULL, 1, 16706, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, so this is one of your handmade accessories! I've wanted to see one for so long.
29
TalkEvent (10, 7, 2403, 0, 16707, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Might I offer an opinion?
30
UnkEvent 26(18, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(400, 0, 4294967285, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(3, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (24, 8, 2400, 1, 16708, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, absolutely. Give me the brutal truth. I can [cdb]handle it!
35
UnkEvent 26(17, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(400, 0, 4294967280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
ShowFloatingImageEvent (31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (10, 9, NULL, 4, 16709, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is fine workmanship—much more elaborate than [cdb]the goods you can buy off a common tinker.
43
TalkEvent (10, 10, 2405, 0, 16710, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah, the chain is patterned after a vine! Yes, I see...
44
TalkEvent (10, 11, 2407, 0, 16711, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Forgive an amateurish opinion, but what if you were [cdb]to add some leaves under this floral decoration?
45
TalkEvent (10, 12, 2403, 0, 16712, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If there were a pattern that bridged the flower and [cdb]the vines, that might lend it the special something [cdb]you feel like you're missing.
46
UnkEvent 26(18, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(400, 0, 4294967285, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(3, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (24, 13, 2400, 0, 16713, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know what? That just might do it... Yeah, I think [cdb]you're really onto something there, Dorothea!
51
TalkEvent (24, 14, 2431, 1, 16714, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thanks a million! I'll give it a shot.
52
UnkEvent 26(17, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(400, 0, 4294967280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (10, 15, NULL, 0, 16715, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm glad I could help.
57
UnkEvent 26(18, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(400, 0, 4294967285, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 31(3, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (24, 16, 2409, 1, 16716, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, but now I'm going to come to you whenever I'm [cdb]in a pickle about how to fix an accessory, you know.
62
UnkEvent 26(17, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(400, 0, 4294967280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (10, 17, 2431, 0, 16717, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I would be delighted.
67
TalkEvent (10, 18, 2403, 0, 16718, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Say, do you have any interest in actually selling the [cdb]items you make?
68
UnkEvent 26(3, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (24, 19, NULL, 4, 16719, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh? Wait, you think I could sell them?
70
UnkEvent 26(2, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (10, 20, 2400, 0, 16720, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As I said earlier, you rarely see goods of this quality. They could, for example, be used by an [cdb]opera troupe.
72
UnkEvent 26(18, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(400, 0, 4294967285, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(3, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (24, 21, NULL, 4, 16721, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Like the Mittelfrank Opera Company?
77
UnkEvent 26(17, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(400, 0, 4294967280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (10, 22, 2400, 0, 16722, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Exactly. Stage costumes use all manner of accessories [cdb]and ornamentations, you know.
82
TalkEvent (10, 23, 2461, 1, 16723, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And once they're seen in such a settling, nobles from [cdb]near and far will be clamoring to buy them!
83
UnkEvent 26(18, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 59(400, 0, 4294967285, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 31(3, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (24, 24, 2402, 1, 16724, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Dorothea, I love you! I'm so happy I could scream!
88
TalkEvent (24, 25, 2405, 0, 16725, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Actually, maybe we could keep the spirit of our [cdb]newfound cooperation going.
89
UnkEvent 26(16, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (24, 26, NULL, 0, 16726, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # See, someday I actually wanna open a school for [cdb]craftspeople who make accessories like mine.
91
TalkEvent (24, 27, 2407, 0, 16727, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And since you used to work at the opera company, [cdb]maybe you could help me with the whole business-y [cdb]side of things!
92
TalkEvent (24, 28, 2403, 0, 16728, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I mean, opera people are pretty good with accessories [cdb]and stuff, right? So what do you think?
93
UnkEvent 26(15, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (10, 29, NULL, 4, 16729, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
95
UnkEvent 26(17, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 59(400, 0, 4294967280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (10, 30, 2400, 1, 16730, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's wonderful, Hildy! What ideas you think of!
100
TalkEvent (10, 31, NULL, 0, 16731, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There are few jobs retired opera members can get, [cdb]which was always a source of worry for the company.
101
TalkEvent (10, 32, 2403, 1, 16732, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So let's definitely return to this conversation in the [cdb]near future, all right?
102
UnkEvent 26(16, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (24, 33, 2400, 1, 16733, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, I am so glad I met you, Dorothea!
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 24 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 2408 3 16700 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Hmm. Yeah, something's still not quite right here. Maybe the chest decoration is a little...lonely?
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 NULL 3 16701 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
There's no way this accessory is good enough to sell in its current state.
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 NULL 0 16702 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
Something wrong, Hildy?
LookAtPersonEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 10 3 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967285 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 3 NULL 0 16703 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Hey, Dorothea. Yeah, I'm actually trying to make a necklace, but it's not going well.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4 2401 3 16704 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
I just can't shake the feeling it's... I dunno. Missing a little something, I guess.
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 5 NULL 0 16705 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Anyway, I was just mulling over what I should do about it.
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 6 NULL 1 16706 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
Oh, so this is one of your handmade accessories! I've wanted to see one for so long.
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 7 2403 0 16707 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
Might I offer an opinion?
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967285 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 8 2400 1 16708 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Oh, absolutely. Give me the brutal truth. I can handle it!
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 NULL 4 16709 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
This is fine workmanship—much more elaborate than the goods you can buy off a common tinker.
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 10 2405 0 16710 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
Ah, the chain is patterned after a vine! Yes, I see...
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 11 2407 0 16711 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
Forgive an amateurish opinion, but what if you were to add some leaves under this floral decoration?
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 2403 0 16712 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
If there were a pattern that bridged the flower and the vines, that might lend it the special something you feel like you're missing.
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967285 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 13 2400 0 16713 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
You know what? That just might do it... Yeah, I think you're really onto something there, Dorothea!
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 14 2431 1 16714 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Thanks a million! I'll give it a shot.
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 15 NULL 0 16715 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
I'm glad I could help.
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967285 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 16 2409 1 16716 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Oh, but now I'm going to come to you whenever I'm in a pickle about how to fix an accessory, you know.
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 17 2431 0 16717 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
I would be delighted.
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 18 2403 0 16718 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
Say, do you have any interest in actually selling the items you make?
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 24 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 19 NULL 4 16719 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Huh? Wait, you think I could sell them?
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 2400 0 16720 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
As I said earlier, you rarely see goods of this quality. They could, for example, be used by an opera troupe.
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967285 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 21 NULL 4 16721 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Like the Mittelfrank Opera Company?
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 22 2400 0 16722 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
Exactly. Stage costumes use all manner of accessories and ornamentations, you know.
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 23 2461 1 16723 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
And once they're seen in such a settling, nobles from near and far will be clamoring to buy them!
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967285 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 24 2402 1 16724 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Dorothea, I love you! I'm so happy I could scream!
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 25 2405 0 16725 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Actually, maybe we could keep the spirit of our newfound cooperation going.
UnkEvent (26) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 24 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 26 NULL 0 16726 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
See, someday I actually wanna open a school for craftspeople who make accessories like mine.
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 27 2407 0 16727 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
And since you used to work at the opera company, maybe you could help me with the whole business-y side of things!
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 28 2403 0 16728 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
I mean, opera people are pretty good with accessories and stuff, right? So what do you think?
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 29 NULL 4 16729 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
...
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967280 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 30 2400 1 16730 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
That's wonderful, Hildy! What ideas you think of!
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 31 NULL 0 16731 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
There are few jobs retired opera members can get, which was always a source of worry for the company.
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 32 2403 1 16732 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
So let's definitely return to this conversation in the near future, all right?
UnkEvent (26) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 24 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 33 2400 1 16733 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Oh, I am so glad I met you, Dorothea!