1. Dorothea, are you all right? I heard you were injured [cdb]in our latest battle!
  2. I'm fine. I can't say the same for my clothes, but at [cdb]least my body will heal up quickly.
  3. What a relief.
  4. It would be terrible if you were wounded, but even [cdb]a single scar marring your perfect skin would [cdb]be a tragedy!
  5. No need to make such a fuss over it. I have plenty of [cdb]scars already, Monnie.
  6. I'm aware, but a large one would present a different [cdb]type of problem altogether.
  7. Wait, how do you know that I have scars... Actually, [cdb]no. I'd rather not find out.
  8. By the way, Dorothea. There's something I was [cdb]hoping to ask you.
  9. I heard you were hurt because you hesitated to kill [cdb]an opponent and left yourself open to an attack. Is [cdb]that true?
  10. It is. My enemy was a young child, and she was all [cdb]skin and bones.
  11. I thought perhaps she was an orphan... And pity stayed my hand.
  12. So it is true...
  13. I'm sorry. I suppose my failure to act must have [cdb]been something of a burden on everyone else.
  14. I don't consider you a burden! But still, why do [cdb]you keep fighting if you have such a kind heart?
  15. How can you even stand it?
  16. Don't you want to run away? Don't you want to leave [cdb]the army and return to your opera company?
  17. Oh, of course. The little voice inside my head is [cdb]always telling me to pack up and go.
  18. But I have too much self-respect to do that... Or perhaps I'm simply too tied to my position.
  19. If I hadn't been given the opportunity to become a [cdb]songstress... If I'd remained an orphan, I might well [cdb]be in the same position as the child I faced today.
  20. I might have been pressed into battle without being [cdb]taught how to fight properly. I doubt I would have [cdb]lasted long out on the battlefield...
  21. And when I think about that, I can't run away. I can't [cdb]be the only one to flee to safety when everyone else is [cdb]in danger.
  22. I had no idea...
  23. Plus, Edie matters a lot to me.
  24. I want to stay by her side and support her. You know [cdb]all about what that's like, right?
  25. Even though you have the option of working in the [cdb]capital, you've chosen to stay here and fight.
  26. Well, you have me there.
  27. No matter what hardships might come, I can't [cdb]imagine ever abandoning her.
  28. That makes two of us.
  29. Dorothea? My apologies, there's something I need [cdb]to confess.
  30. I went to Her Majesty and...asked her to reassign you [cdb]to the rearguard.
  31. But after speaking to you, I now realize that was a [cdb]great mistake.
  32. Even if it's difficult—and even if you get hurt— [cdb]you still have a desire and a right to be on the front [cdb]with Lady Edelgard.
  33. You don't have to apologize, Monnie. I understand. So let's keep giving everything we've got to this fight!
  34. Yes! With the two of us at her side, Her Majesty will [cdb]be flanked by beautiful flowers!
  35. Wait. Her Majesty is also a beautiful flower, so, um...
  36. Upon the stage of battle we shall bloom—an army of [cdb]countless flowers bursting into full glory.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 53 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 10 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 10 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 53 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (102) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (158) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 2411 3 18745 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 2403 0 18746 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 2400 1 18747 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 2356 3 18748 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4 2409 1 18749 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 2410 2 18750 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 6 NULL 3 18751 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 53 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 7 NULL 2 18752 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 8 NULL 3 18753 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 2400 3 18754 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 10 NULL 3 18755 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 11 NULL 3 18756 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 10 1 3 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 2409 1 18757 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 53 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 13 2401 3 18758 1 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 14 NULL 3 18759 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 53 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 15 2403 3 18760 1 0 0 0 0 0 0 0 0 0
KenBurnsEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 5 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967236 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 70 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 16 NULL 3 18761 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 17 2401 3 18762 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1100 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 18 2405 3 18763 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 19 2407 3 18764 1 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 10 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 3 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 NULL 3 18765 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 53 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 21 NULL 3 18766 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 10 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 22 2409 1 18767 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 23 2403 0 18768 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 24 NULL 0 18769 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 53 1 NULL 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 10 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 17 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 25 2409 1 18770 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 26 2401 0 18771 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 27 2400 1 18772 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 28 NULL 3 18773 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 29 NULL 3 18774 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 30 2411 3 18775 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 31 NULL 0 18776 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 32 2401 0 18777 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 53 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 33 2400 1 18778 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2405 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 34 2401 3 18779 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2407 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 35 2403 1 18780 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2409 1 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (10, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(800, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
EnterSceneEvent (7, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
10
UnkEvent 102(53, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 158(1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (53, 0, 2411, 3, 18745, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Dorothea, are you all right? I heard you were injured [cdb]in our latest battle!
14
TalkEvent (10, 1, 2403, 0, 18746, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm fine. I can't say the same for my clothes, but at [cdb]least my body will heal up quickly.
15
TalkEvent (53, 2, 2400, 1, 18747, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What a relief.
16
TalkEvent (53, 3, 2356, 3, 18748, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It would be terrible if you were wounded, but even [cdb]a single scar marring your perfect skin would [cdb]be a tragedy!
17
UnkEvent 26(9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (10, 4, 2409, 1, 18749, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No need to make such a fuss over it. I have plenty of [cdb]scars already, Monnie.
19
UnkEvent 26(7, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(100, 4294967291, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (53, 5, 2410, 2, 18750, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm aware, but a large one would present a different [cdb]type of problem altogether.
23
UnkEvent 26(9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (10, 6, NULL, 3, 18751, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, how do you know that I have scars... Actually, [cdb]no. I'd rather not find out.
27
UnkEvent 54(10, 53, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (53, 7, NULL, 2, 18752, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # By the way, Dorothea. There's something I was [cdb]hoping to ask you.
30
TalkEvent (53, 8, NULL, 3, 18753, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I heard you were hurt because you hesitated to kill [cdb]an opponent and left yourself open to an attack. Is [cdb]that true?
31
UnkEvent 26(9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (10, 9, 2400, 3, 18754, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It is. My enemy was a young child, and she was all [cdb]skin and bones.
33
TalkEvent (10, 10, NULL, 3, 18755, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I thought perhaps she was an orphan... And pity stayed my hand.
35
TalkEvent (53, 11, NULL, 3, 18756, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So it is true...
36
UnkEvent 54(53, 10, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 66(10, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (10, 12, 2409, 1, 18757, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm sorry. I suppose my failure to act must have [cdb]been something of a burden on everyone else.
39
UnkEvent 26(3, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (53, 13, 2401, 3, 18758, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I don't consider you a burden! But still, why do [cdb]you keep fighting if you have such a kind heart?
41
UnkEvent 66(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (53, 14, NULL, 3, 18759, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # How can you even stand it?
44
TalkEvent (53, 15, 2403, 3, 18760, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Don't you want to run away? Don't you want to leave [cdb]the army and return to your opera company?
46
UnkEvent 59(600, 4294967236, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 27(2, 500, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 27(1, 500, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 66(10, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (10, 16, NULL, 3, 18761, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, of course. The little voice inside my head is [cdb]always telling me to pack up and go.
52
UnkEvent 26(6, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(100, 5, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (10, 17, 2401, 3, 18762, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I have too much self-respect to do that... Or perhaps I'm simply too tied to my position.
57
UnkEvent 26(3, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 31(1, 1100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (10, 18, 2405, 3, 18763, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If I hadn't been given the opportunity to become a [cdb]songstress... If I'd remained an orphan, I might well [cdb]be in the same position as the child I faced today.
61
TalkEvent (10, 19, 2407, 3, 18764, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I might have been pressed into battle without being [cdb]taught how to fight properly. I doubt I would have [cdb]lasted long out on the battlefield...
62
UnkEvent 66(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(100, 3, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (10, 20, NULL, 3, 18765, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And when I think about that, I can't run away. I can't [cdb]be the only one to flee to safety when everyone else is [cdb]in danger.
68
UnkEvent 26(7, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (53, 21, NULL, 3, 18766, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I had no idea...
70
UnkEvent 54(53, 10, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(3, 100, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(1, 1200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (10, 22, 2409, 1, 18767, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Plus, Edie matters a lot to me.
75
TalkEvent (10, 23, 2403, 0, 18768, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I want to stay by her side and support her. You know [cdb]all about what that's like, right?
76
TalkEvent (10, 24, NULL, 0, 18769, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even though you have the option of working in the [cdb]capital, you've chosen to stay here and fight.
77
UnkEvent 54(10, 53, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 31(3, 100, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 27(2, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 31(1, 1200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (53, 25, 2409, 1, 18770, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, you have me there.
84
TalkEvent (53, 26, 2401, 0, 18771, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No matter what hardships might come, I can't [cdb]imagine ever abandoning her.
85
UnkEvent 26(9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (10, 27, 2400, 1, 18772, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That makes two of us.
89
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (53, 28, NULL, 3, 18773, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Dorothea? My apologies, there's something I need [cdb]to confess.
91
TalkEvent (53, 29, NULL, 3, 18774, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I went to Her Majesty and...asked her to reassign you [cdb]to the rearguard.
94
TalkEvent (53, 30, 2411, 3, 18775, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But after speaking to you, I now realize that was a [cdb]great mistake.
95
TalkEvent (53, 31, NULL, 0, 18776, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even if it's difficult—and even if you get hurt— [cdb]you still have a desire and a right to be on the front [cdb]with Lady Edelgard.
96
UnkEvent 26(9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (10, 32, 2401, 0, 18777, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You don't have to apologize, Monnie. I understand. So let's keep giving everything we've got to this fight!
98
UnkEvent 26(10, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (53, 33, 2400, 1, 18778, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes! With the two of us at her side, Her Majesty will [cdb]be flanked by beautiful flowers!
100
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (53, 34, 2401, 3, 18779, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait. Her Majesty is also a beautiful flower, so, um...
103
UnkEvent 26(2, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (10, 35, 2403, 1, 18780, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Upon the stage of battle we shall bloom—an army of [cdb]countless flowers bursting into full glory.
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 10 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (158) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 2411 3 18745 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
Dorothea, are you all right? I heard you were injured in our latest battle!
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 2403 0 18746 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
I'm fine. I can't say the same for my clothes, but at least my body will heal up quickly.
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 2400 1 18747 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
What a relief.
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 2356 3 18748 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
It would be terrible if you were wounded, but even a single scar marring your perfect skin would be a tragedy!
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4 2409 1 18749 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
No need to make such a fuss over it. I have plenty of scars already, Monnie.
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 2410 2 18750 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
I'm aware, but a large one would present a different type of problem altogether.
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 6 NULL 3 18751 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
Wait, how do you know that I have scars... Actually, no. I'd rather not find out.
UnkEvent (54) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 53 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 7 NULL 2 18752 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
By the way, Dorothea. There's something I was hoping to ask you.
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 8 NULL 3 18753 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
I heard you were hurt because you hesitated to kill an opponent and left yourself open to an attack. Is that true?
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 2400 3 18754 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
It is. My enemy was a young child, and she was all skin and bones.
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 10 NULL 3 18755 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
I thought perhaps she was an orphan... And pity stayed my hand.
PanCameraEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 11 NULL 3 18756 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
So it is true...
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 10 1 3 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 2409 1 18757 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
I'm sorry. I suppose my failure to act must have been something of a burden on everyone else.
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 53 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 13 2401 3 18758 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
I don't consider you a burden! But still, why do you keep fighting if you have such a kind heart?
UnkEvent (66) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 14 NULL 3 18759 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
How can you even stand it?
PanCameraEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 53 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 15 2403 3 18760 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
Don't you want to run away? Don't you want to leave the army and return to your opera company?
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967236 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 16 NULL 3 18761 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
Oh, of course. The little voice inside my head is always telling me to pack up and go.
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 17 2401 3 18762 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
But I have too much self-respect to do that... Or perhaps I'm simply too tied to my position.
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1100 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 18 2405 3 18763 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
If I hadn't been given the opportunity to become a songstress... If I'd remained an orphan, I might well be in the same position as the child I faced today.
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 19 2407 3 18764 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
I might have been pressed into battle without being taught how to fight properly. I doubt I would have lasted long out on the battlefield...
UnkEvent (66) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 10 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 3 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 20 NULL 3 18765 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
And when I think about that, I can't run away. I can't be the only one to flee to safety when everyone else is in danger.
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 53 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 21 NULL 3 18766 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
I had no idea...
UnkEvent (54) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 10 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 22 2409 1 18767 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
Plus, Edie matters a lot to me.
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 23 2403 0 18768 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
I want to stay by her side and support her. You know all about what that's like, right?
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 24 NULL 0 18769 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
Even though you have the option of working in the capital, you've chosen to stay here and fight.
UnkEvent (54) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 53 1 NULL 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 10 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 17 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 25 2409 1 18770 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
Well, you have me there.
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 26 2401 0 18771 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
No matter what hardships might come, I can't imagine ever abandoning her.
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 27 2400 1 18772 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
That makes two of us.
UnkEvent (30) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 28 NULL 3 18773 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
Dorothea? My apologies, there's something I need to confess.
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 29 NULL 3 18774 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
I went to Her Majesty and...asked her to reassign you to the rearguard.
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 30 2411 3 18775 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
But after speaking to you, I now realize that was a great mistake.
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 31 NULL 0 18776 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
Even if it's difficult—and even if you get hurt— you still have a desire and a right to be on the front with Lady Edelgard.
UnkEvent (26) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 32 2401 0 18777 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
You don't have to apologize, Monnie. I understand. So let's keep giving everything we've got to this fight!
UnkEvent (26) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 53 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 33 2400 1 18778 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
Yes! With the two of us at her side, Her Majesty will be flanked by beautiful flowers!
UnkEvent (135) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 34 2401 3 18779 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
Wait. Her Majesty is also a beautiful flower, so, um...
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 35 2403 1 18780 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
Upon the stage of battle we shall bloom—an army of countless flowers bursting into full glory.