1. Mercedes. Good. I need your help.
  2. Felix? Why do you have a cat?
  3. Picked it up.
  4. Yes, I can see that, but... Oh no! Its little leg is hurt!
  5. Here, let me have it. I may be able to heal it [cdb]with magic.
  6. There. It should be fine now.
  7. Thanks. Sorry for the trouble.
  8. Oh, it's no trouble at all. Though I must admit, [cdb]you're the last person I expected to bring me [cdb]an injured kitten!
  9. It reminds me of how my little brother once took in [cdb]a cat when we were young.
  10. Hey, that's right. You have a brother from [cdb]a different father, right?
  11. Would that little brother of yours be Professor Jeritza?
  12. Yes. This was a long time ago, when we both still lived [cdb]with House Bartels.
  13. My brother took in an injured cat, and after it healed, [cdb]it began living in the mansion.
  14. We did our best to feed it secretly so it wouldn't [cdb]be discovered.
  15. Secretly? What's the big deal with one little furball?
  16. We couldn't let anyone find out, no matter what. The people in that house were...horrid.
  17. Had they learned of the cat, they would've put it in [cdb]a sack and tossed it in the river.
  18. Eventually, my mother and I left House Bartels and [cdb]never looked back. Though we left my brother [cdb]behind.
  19. Still, I've always wondered what happened to that [cdb]poor little cat...
  20. Animals are smart enough. If the thing felt [cdb]threatened, it would've taken off.
  21. I suppose you're right.
  22. Er, anyway. Now that you fixed the cat, I should [cdb]bring it back to where I found it.
  23. Are you sure? It's clearly taken a shine to you.
  24. Yeah, but I can't keep it. The thing's practically a [cdb]kitten! What if it has parents that...I don't know. Miss it?
  25. Yes, I suppose returning it would be best.
  26. All right, go. Shoo! Come on, get out of here already!
  27. Stop rubbing my legs! What is it? You want food? Well, I don't have any!
  28. Aw, that cat really likes him!
  29. Animals clearly understand when a kind soul comes [cdb]to their aid.
  30. Mercedes, do something! This cat won't stop [cdb]following me!
  31. I'm sorry, but there isn't anything I can do. You'll have to wait until it feels like going home.
  32. Ugh.
  33. Goodness, really? Having a cat like you is a [cdb]good thing.
  34. My little brother has always loved cats, but recently [cdb]they won't come near him, and it just breaks [cdb]his heart.
  35. I do not understand that man. But regardless, [cdb]that's not the issue.
  36. I'm not sure it is.
  37. Well, so long as you're stuck waiting, we may as well [cdb]get comfortable and have a nice chat.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 16 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 49 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 16 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 16 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 NULL 0 13681 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 1 0 4 13682 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 45 0 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 4 13683 1 0 0 0 0 0 0 0 0 0
HideFloatingImageEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 16 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 3 0 4 13684 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4 2403 1 13685 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1111 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 NULL 1 13686 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 6 2400 0 13687 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 7 2401 1 13688 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 8 NULL 0 13689 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 9 NULL 0 13690 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 10 NULL 0 13691 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 11 2400 0 13692 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 12 2405 0 13693 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 13 2407 0 13694 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 14 0 0 13695 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 15 2411 3 13696 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 16 NULL 3 13697 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 NULL 3 13698 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 18 2450 3 13699 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 13 1 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 19 2403 0 13700 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 20 2452 0 13701 1 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1122 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 21 NULL 0 13702 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 16 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967288 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 22 2409 1 13703 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 23 0 0 13704 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 24 2400 0 13705 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2005 0 1 50 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 60 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 16 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 5 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 16 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 25 0 3 13706 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 26 NULL 2 13707 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 27 2409 1 13708 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 28 NULL 1 13709 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 29 NULL 3 13710 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 30 2401 1 13711 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 31 2411 3 13712 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 32 2403 1 13713 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 33 NULL 1 13714 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 34 0 0 13715 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 35 NULL 0 13716 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 36 2409 1 13717 1 0 0 0 0 0 0 0 0 0
0
InitEvent (77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (13, 16, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
CheckRecruitmentEvent (0, 0, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
EnterSceneEvent (0, 16, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
EnterSceneEvent (2, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 26(3, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (13, 0, NULL, 0, 13681, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Mercedes. Good. I need your help.
11
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (16, 1, 0, 4, 13682, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Felix? Why do you have a cat?
14
UnkEvent 26(17, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
ShowFloatingImageEvent (19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (13, 2, 0, 4, 13683, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Picked it up.
19
HideFloatingImageEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 26(18, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (16, 3, 0, 4, 13684, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, I can see that, but... Oh no! Its little leg is hurt!
25
UnkEvent 26(16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (16, 4, 2403, 1, 13685, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Here, let me have it. I may be able to heal it [cdb]with magic.
27
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
PlaySoundEffectEvent (1111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (16, 5, NULL, 1, 13686, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There. It should be fine now.
32
UnkEvent 26(17, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (13, 6, 2400, 0, 13687, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thanks. Sorry for the trouble.
34
UnkEvent 26(4, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (16, 7, 2401, 1, 13688, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, it's no trouble at all. Though I must admit, [cdb]you're the last person I expected to bring me [cdb]an injured kitten!
36
UnkEvent 26(18, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (16, 8, NULL, 0, 13689, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It reminds me of how my little brother once took in [cdb]a cat when we were young.
38
UnkEvent 26(17, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
IfEvent (3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
40
TalkEvent (13, 9, NULL, 0, 13690, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, that's right. You have a brother from [cdb]a different father, right?
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
43
TalkEvent (13, 10, NULL, 0, 13691, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Would that little brother of yours be Professor Jeritza?
44
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 26(18, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (16, 11, 2400, 0, 13692, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes. This was a long time ago, when we both still lived [cdb]with House Bartels.
47
TalkEvent (16, 12, 2405, 0, 13693, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My brother took in an injured cat, and after it healed, [cdb]it began living in the mansion.
48
UnkEvent 26(16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (16, 13, 2407, 0, 13694, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We did our best to feed it secretly so it wouldn't [cdb]be discovered.
50
UnkEvent 26(1, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (13, 14, 0, 0, 13695, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Secretly? What's the big deal with one little furball?
52
UnkEvent 26(18, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (16, 15, 2411, 3, 13696, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We couldn't let anyone find out, no matter what. The people in that house were...horrid.
54
UnkEvent 26(16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (16, 16, NULL, 3, 13697, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Had they learned of the cat, they would've put it in [cdb]a sack and tossed it in the river.
56
TalkEvent (16, 17, NULL, 3, 13698, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Eventually, my mother and I left House Bartels and [cdb]never looked back. Though we left my brother [cdb]behind.
57
TalkEvent (16, 18, 2450, 3, 13699, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, I've always wondered what happened to that [cdb]poor little cat...
58
UnkEvent 54(16, 13, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (13, 19, 2403, 0, 13700, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Animals are smart enough. If the thing felt [cdb]threatened, it would've taken off.
60
TalkEvent (16, 20, 2452, 0, 13701, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I suppose you're right.
61
PlaySoundEffectEvent (1122, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (13, 21, NULL, 0, 13702, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Er, anyway. Now that you fixed the cat, I should [cdb]bring it back to where I found it.
65
UnkEvent 54(13, 16, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(3, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(500, 4294967288, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (16, 22, 2409, 1, 13703, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Are you sure? It's clearly taken a shine to you.
71
TalkEvent (13, 23, 0, 0, 13704, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, but I can't keep it. The thing's practically a [cdb]kitten! What if it has parents that...I don't know. Miss it?
72
TalkEvent (16, 24, 2400, 0, 13705, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, I suppose returning it would be best.
78
UnkEvent 59(500, 5, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 31(2, 600, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (13, 25, 0, 3, 13706, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All right, go. Shoo! Come on, get out of here already!
81
UnkEvent 102(16, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (13, 26, NULL, 2, 13707, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Stop rubbing my legs! What is it? You want food? Well, I don't have any!
83
TalkEvent (16, 27, 2409, 1, 13708, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Aw, that cat really likes him!
84
TalkEvent (16, 28, NULL, 1, 13709, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Animals clearly understand when a kind soul comes [cdb]to their aid.
85
EnterSceneEvent (2, 13, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
86
UnkEvent 26(2, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (13, 29, NULL, 3, 13710, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Mercedes, do something! This cat won't stop [cdb]following me!
90
TalkEvent (16, 30, 2401, 1, 13711, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm sorry, but there isn't anything I can do. You'll have to wait until it feels like going home.
91
TalkEvent (13, 31, 2411, 3, 13712, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ugh.
92
UnkEvent 26(3, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (16, 32, 2403, 1, 13713, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Goodness, really? Having a cat like you is a [cdb]good thing.
94
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
95
UnkEvent 26(16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (16, 33, NULL, 1, 13714, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# My little brother has always loved cats, but recently [cdb]they won't come near him, and it just breaks [cdb]his heart.
97
UnkEvent 26(17, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (13, 34, 0, 0, 13715, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I do not understand that man. But regardless, [cdb]that's not the issue.
99
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 26(17, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (13, 35, NULL, 0, 13716, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm not sure it is.
102
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 26(18, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (16, 36, 2409, 1, 13717, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, so long as you're stuck waiting, we may as well [cdb]get comfortable and have a nice chat.
CheckRecruitmentEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 49 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 16 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 NULL 0 13681 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Mercedes. Good. I need your help.
UnkEvent (135) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 1 0 4 13682 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Felix? Why do you have a cat?
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 5 45 0 0 0 0 0 0 0 0 0 0 0 0
ShowFloatingImageEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 4 13683 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Picked it up.
HideFloatingImageEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 16 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 3 0 4 13684 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Yes, I can see that, but... Oh no! Its little leg is hurt!
UnkEvent (26) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4 2403 1 13685 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Here, let me have it. I may be able to heal it with magic.
UnkEvent (6) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1111 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 NULL 1 13686 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
There. It should be fine now.
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 6 2400 0 13687 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Thanks. Sorry for the trouble.
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 7 2401 1 13688 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Oh, it's no trouble at all. Though I must admit, you're the last person I expected to bring me an injured kitten!
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 8 NULL 0 13689 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
It reminds me of how my little brother once took in a cat when we were young.
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 9 NULL 0 13690 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Hey, that's right. You have a brother from a different father, right?
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 10 NULL 0 13691 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Would that little brother of yours be Professor Jeritza?
EndIfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 11 2400 0 13692 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Yes. This was a long time ago, when we both still lived with House Bartels.
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 12 2405 0 13693 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
My brother took in an injured cat, and after it healed, it began living in the mansion.
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 13 2407 0 13694 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
We did our best to feed it secretly so it wouldn't be discovered.
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 14 0 0 13695 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Secretly? What's the big deal with one little furball?
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 15 2411 3 13696 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
We couldn't let anyone find out, no matter what. The people in that house were...horrid.
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 16 NULL 3 13697 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Had they learned of the cat, they would've put it in a sack and tossed it in the river.
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 NULL 3 13698 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Eventually, my mother and I left House Bartels and never looked back. Though we left my brother behind.
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 18 2450 3 13699 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Still, I've always wondered what happened to that poor little cat...
UnkEvent (54) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 13 1 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 19 2403 0 13700 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Animals are smart enough. If the thing felt threatened, it would've taken off.
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 20 2452 0 13701 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
I suppose you're right.
PlaySoundEffectEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1122 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 21 NULL 0 13702 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Er, anyway. Now that you fixed the cat, I should bring it back to where I found it.
UnkEvent (54) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 16 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967288 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 22 2409 1 13703 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Are you sure? It's clearly taken a shine to you.
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 23 0 0 13704 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Yeah, but I can't keep it. The thing's practically a kitten! What if it has parents that...I don't know. Miss it?
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 24 2400 0 13705 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Yes, I suppose returning it would be best.
LookEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 60 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 16 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 5 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 16 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 25 0 3 13706 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
All right, go. Shoo! Come on, get out of here already!
UnkEvent (102) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 26 NULL 2 13707 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Stop rubbing my legs! What is it? You want food? Well, I don't have any!
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 27 2409 1 13708 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Aw, that cat really likes him!
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 28 NULL 1 13709 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Animals clearly understand when a kind soul comes to their aid.
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 29 NULL 3 13710 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Mercedes, do something! This cat won't stop following me!
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 30 2401 1 13711 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
I'm sorry, but there isn't anything I can do. You'll have to wait until it feels like going home.
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 31 2411 3 13712 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
Ugh.
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 32 2403 1 13713 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Goodness, really? Having a cat like you is a good thing.
IfEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 33 NULL 1 13714 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
My little brother has always loved cats, but recently they won't come near him, and it just breaks his heart.
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 34 0 0 13715 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
I do not understand that man. But regardless, that's not the issue.
ElseEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 35 NULL 0 13716 1 0 0 0 0 0 0 0 0 0
link Felix volume_up
I'm not sure it is.
EndIfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 36 2409 1 13717 1 0 0 0 0 0 0 0 0 0
link Mercedes volume_up
Well, so long as you're stuck waiting, we may as well get comfortable and have a nice chat.