1. Lysithea!
  2. Must you cry out my name whenever you see me? Yes, well, what do you need?
  3. A moment of your time, nothing more. I have an issue I would like to discuss.
  4. Very well—but please make it fast.
  5. It concerns your future.
  6. Huh?
  7. I just could not understand why a talented young [cdb]woman such as yourself would make such a rash and, [cdb]frankly, illogical decision.
  8. Why would you throw away your nobility? Why must you live with such hasty abandon?
  9. I sought answers to these questions. I attempted to [cdb]understand your reason for living.
  10. Could you not, though? It's incredibly irritating.
  11. Ugh. Fine, whatever. Keep talking.
  12. Right. Well, in the end, I happened upon your secret [cdb]and came here to talk to you.
  13. I know you have been condemned to a brief life.
  14. ...
  15. So you know the truth. Good for you.
  16. Well, as I have no options or choice in the matter, I'd appreciate you just leaving it be.
  17. Do you truly have no options?
  18. And what option do you think is open to me? I can't [cdb]do anything but take on responsibility for my parents.
  19. I do not know, at least not right now, but...
  20. Don't you think I'd do something if I could?!
  21. Of course. And as I said, I lack a solution to the issue [cdb]at present.
  22. Though there may only be little time left to you, [cdb]does it mean there is no tomorrow? No day after that?
  23. As long as you draw breath, you can take action.
  24. And what "action" can I possibly take, Ferdinand?!
  25. I stopped clinging to false hope long ago!
  26. Do not turn away from the magic of possibility.
  27. Lord Arundel and the others who worked in the [cdb]shadows of the Empire left behind a great deal [cdb]of information.
  28. And as you know, I have been delving into that [cdb]information with Hubert.
  29. In the course of our work, we located records of the [cdb]fell experiments conducted at House Ordelia.
  30. Ah!
  31. You...did?
  32. We did. Now, there is no guarantee we will stumble [cdb]across a solution to your particular problem...
  33. But we have the wisest minds of the Empire— [cdb]including Linhardt, Professor Hanneman, and many [cdb]others—researching the matter as we speak.
  34. With the aid of some of our most esteemed Crest [cdb]scholars, we are beginning to unravel many mysteries.
  35. So please just hold on a little longer, Lysithea. Let us finish this before your life flickers out.
  36. That's... I don't even...
  37. Ferdinand, wait! Let me help with the research, too!
  38. That way would be better! Much, much, better! Wait for me!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 7 28 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 NULL 0 16110 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 1 2411 3 16111 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 2403 0 16112 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 3 NULL 0 16113 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 2400 0 16114 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 5 NULL 0 16115 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 2411 3 16116 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 6 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 7 NULL 3 16117 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 8 2400 0 16118 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 9 2403 2 16119 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 10 2401 3 16120 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 11 2400 0 16121 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 12 2403 3 16122 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 4 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 2 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 13 NULL 3 16123 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 14 NULL 0 16124 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 15 2403 0 16125 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 16 NULL 3 16126 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 17 2401 3 16127 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 6 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 18 NULL 3 16128 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 22 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 50 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 3 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 19 NULL 2 16129 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 6 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 8 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 20 NULL 2 16130 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 21 2405 2 16131 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2407 0 1 10 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 22 2403 1 16132 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 22 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 80 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 23 2401 2 16133 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 24 2410 2 16134 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1600 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 25 NULL 0 16135 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 26 NULL 0 16136 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 27 2400 0 16137 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 28 2403 0 16138 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 22 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 29 NULL 4 16139 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 30 NULL 4 16140 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 31 2400 0 16141 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 32 NULL 0 16142 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 33 NULL 0 16143 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 33 NULL 0 16143 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 34 2402 1 16144 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 6 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 35 2411 3 16145 1 0 0 0 0 0 0 0 0 0
RotateEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 35 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 36 2412 4 16146 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 37 2410 2 16147 1 0 0 0 0 0 0 0 0 0
DelayEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (6, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 78(7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
4
CheckRecruitmentEvent (0, 2, 7, 28, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
CheckRecruitmentEvent (1, 0, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 166(22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 166(6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
EnterSceneEvent (3, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
10
UnkEvent 26(2, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (6, 0, NULL, 0, 16110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Lysithea!
14
EnterSceneEvent (3, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
16
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (22, 1, 2411, 3, 16111, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Must you cry out my name whenever you see me? Yes, well, what do you need?
18
TalkEvent (6, 2, 2403, 0, 16112, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A moment of your time, nothing more. I have an issue I would like to discuss.
19
TalkEvent (22, 3, NULL, 0, 16113, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Very well—but please make it fast.
20
UnkEvent 26(3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (6, 4, 2400, 0, 16114, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It concerns your future.
22
TalkEvent (22, 5, NULL, 0, 16115, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh?
23
TalkEvent (6, 6, 2411, 3, 16116, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I just could not understand why a talented young [cdb]woman such as yourself would make such a rash and, [cdb]frankly, illogical decision.
24
UnkEvent 54(22, 6, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (6, 7, NULL, 3, 16117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Why would you throw away your nobility? Why must you live with such hasty abandon?
28
TalkEvent (6, 8, 2400, 0, 16118, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I sought answers to these questions. I attempted to [cdb]understand your reason for living.
29
UnkEvent 26(9, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (22, 9, 2403, 2, 16119, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Could you not, though? It's incredibly irritating.
31
TalkEvent (22, 10, 2401, 3, 16120, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ugh. Fine, whatever. Keep talking.
32
UnkEvent 26(10, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (6, 11, 2400, 0, 16121, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right. Well, in the end, I happened upon your secret [cdb]and came here to talk to you.
34
TalkEvent (6, 12, 2403, 3, 16122, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I know you have been condemned to a brief life.
35
UnkEvent 26(6, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 66(22, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (22, 13, NULL, 3, 16123, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
43
UnkEvent 66(22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (22, 14, NULL, 0, 16124, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So you know the truth. Good for you.
46
TalkEvent (22, 15, 2403, 0, 16125, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, as I have no options or choice in the matter, I'd appreciate you just leaving it be.
47
UnkEvent 26(7, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(100, 4294967291, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (6, 16, NULL, 3, 16126, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do you truly have no options?
51
UnkEvent 26(9, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (22, 17, 2401, 3, 16127, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And what option do you think is open to me? I can't [cdb]do anything but take on responsibility for my parents.
53
UnkEvent 26(10, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 66(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (6, 18, NULL, 3, 16128, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I do not know, at least not right now, but...
58
UnkEvent 54(6, 22, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 27(1, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (22, 19, NULL, 2, 16129, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Don't you think I'd do something if I could?!
64
UnkEvent 54(22, 6, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(100, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(2, 800, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 66(6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (6, 20, NULL, 2, 16130, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course. And as I said, I lack a solution to the issue [cdb]at present.
72
TalkEvent (6, 21, 2405, 2, 16131, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Though there may only be little time left to you, [cdb]does it mean there is no tomorrow? No day after that?
74
TalkEvent (6, 22, 2403, 1, 16132, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As long as you draw breath, you can take action.
76
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 27(2, 80, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (22, 23, 2401, 2, 16133, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And what "action" can I possibly take, Ferdinand?!
80
TalkEvent (22, 24, 2410, 2, 16134, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I stopped clinging to false hope long ago!
81
UnkEvent 26(4, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(100, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(1, 1600, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (6, 25, NULL, 0, 16135, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do not turn away from the magic of possibility.
85
TalkEvent (6, 26, NULL, 0, 16136, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Lord Arundel and the others who worked in the [cdb]shadows of the Empire left behind a great deal [cdb]of information.
86
TalkEvent (6, 27, 2400, 0, 16137, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And as you know, I have been delving into that [cdb]information with Hubert.
88
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 31(2, 800, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (6, 28, 2403, 0, 16138, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In the course of our work, we located records of the [cdb]fell experiments conducted at House Ordelia.
91
UnkEvent 26(6, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (22, 29, NULL, 4, 16139, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah!
93
TalkEvent (22, 30, NULL, 4, 16140, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You...did?
94
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (6, 31, 2400, 0, 16141, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We did. Now, there is no guarantee we will stumble [cdb]across a solution to your particular problem...
96
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
97
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# IfEvent
98
TalkEvent (6, 32, NULL, 0, 16142, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But we have the wisest minds of the Empire— [cdb]including Linhardt, Professor Hanneman, and many [cdb]others—researching the matter as we speak.
99
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (6, 33, NULL, 0, 16143, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# With the aid of some of our most esteemed Crest [cdb]scholars, we are beginning to unravel many mysteries.
101
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (6, 33, NULL, 0, 16143, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# With the aid of some of our most esteemed Crest [cdb]scholars, we are beginning to unravel many mysteries.
104
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (6, 34, 2402, 1, 16144, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So please just hold on a little longer, Lysithea. Let us finish this before your life flickers out.
106
LeaveSceneEvent (1, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
108
UnkEvent 26(9, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (22, 35, 2411, 3, 16145, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's... I don't even...
112
TalkEvent (22, 36, 2412, 4, 16146, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ferdinand, wait! Let me help with the research, too!
113
TalkEvent (22, 37, 2410, 2, 16147, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That way would be better! Much, much, better! Wait for me!
115
LeaveSceneEvent (8, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 7 28 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 NULL 0 16110 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Lysithea!
UnkEvent (30) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 1 2411 3 16111 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Must you cry out my name whenever you see me? Yes, well, what do you need?
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 2403 0 16112 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
A moment of your time, nothing more. I have an issue I would like to discuss.
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 3 NULL 0 16113 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Very well—but please make it fast.
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 2400 0 16114 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
It concerns your future.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 5 NULL 0 16115 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Huh?
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 2411 3 16116 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
I just could not understand why a talented young woman such as yourself would make such a rash and, frankly, illogical decision.
UnkEvent (54) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 6 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 7 NULL 3 16117 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Why would you throw away your nobility? Why must you live with such hasty abandon?
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 8 2400 0 16118 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
I sought answers to these questions. I attempted to understand your reason for living.
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 9 2403 2 16119 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Could you not, though? It's incredibly irritating.
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 10 2401 3 16120 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Ugh. Fine, whatever. Keep talking.
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 11 2400 0 16121 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Right. Well, in the end, I happened upon your secret and came here to talk to you.
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 12 2403 3 16122 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
I know you have been condemned to a brief life.
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 13 NULL 3 16123 0 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
...
UnkEvent (66) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 14 NULL 0 16124 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
So you know the truth. Good for you.
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 15 2403 0 16125 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Well, as I have no options or choice in the matter, I'd appreciate you just leaving it be.
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 16 NULL 3 16126 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Do you truly have no options?
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 17 2401 3 16127 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
And what option do you think is open to me? I can't do anything but take on responsibility for my parents.
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 18 NULL 3 16128 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
I do not know, at least not right now, but...
UnkEvent (54) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 22 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 19 NULL 2 16129 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Don't you think I'd do something if I could?!
UnkEvent (54) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 6 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 20 NULL 2 16130 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Of course. And as I said, I lack a solution to the issue at present.
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 21 2405 2 16131 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Though there may only be little time left to you, does it mean there is no tomorrow? No day after that?
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 22 2403 1 16132 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
As long as you draw breath, you can take action.
PanCameraEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 22 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 80 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 23 2401 2 16133 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
And what "action" can I possibly take, Ferdinand?!
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 24 2410 2 16134 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
I stopped clinging to false hope long ago!
UnkEvent (26) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1600 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 25 NULL 0 16135 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Do not turn away from the magic of possibility.
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 26 NULL 0 16136 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Lord Arundel and the others who worked in the shadows of the Empire left behind a great deal of information.
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 27 2400 0 16137 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
And as you know, I have been delving into that information with Hubert.
PanCameraEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 28 2403 0 16138 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
In the course of our work, we located records of the fell experiments conducted at House Ordelia.
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 22 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 29 NULL 4 16139 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Ah!
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 30 NULL 4 16140 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
You...did?
UnkEvent (30) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 31 2400 0 16141 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
We did. Now, there is no guarantee we will stumble across a solution to your particular problem...
IfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 32 NULL 0 16142 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
But we have the wisest minds of the Empire— including Linhardt, Professor Hanneman, and many others—researching the matter as we speak.
ElseEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 33 NULL 0 16143 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
With the aid of some of our most esteemed Crest scholars, we are beginning to unravel many mysteries.
EndIfEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 33 NULL 0 16143 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
With the aid of some of our most esteemed Crest scholars, we are beginning to unravel many mysteries.
EndIfEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 34 2402 1 16144 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
So please just hold on a little longer, Lysithea. Let us finish this before your life flickers out.
UnkEvent (26) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 35 2411 3 16145 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
That's... I don't even...
RotateEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 35 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 36 2412 4 16146 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Ferdinand, wait! Let me help with the research, too!
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 37 2410 2 16147 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
That way would be better! Much, much, better! Wait for me!