1. Another clear victory for the Empire in battle. You can surely guess who stole the show, yet again.
  2. Our mercenary friend? Always a force upon the [cdb]battlefield, that one.
  3. Their approach on the battlefield is exceptional, yet [cdb]their curious power has also proved quite the boon.
  4. It is deeply fascinating, isn't it?
  5. Something beyond the principles of magic, and yet [cdb]different from the power of Crests.
  6. I might go so far as to say it veers close to the realm of [cdb]dark magic, but I fear that's beyond my expertise.
  7. I am possessed of some small knowledge, yet still fail [cdb]to understand the nature of that power.
  8. Then at present we can do nothing but throw our [cdb]hands to the sky. And with that, I must be off.
  9. Oh? I thought you would be more curious about our [cdb]mercenary ally.
  10. Would you truly raise the white flag merely because [cdb]the matter lies outside your usual ken?
  11. What are you playing at, Hubert?
  12. If you want me to investigate a specimen, go ahead. Hook it and reel it in.
  13. Aha, but you are the better angler of the two of us.
  14. Furthermore, my method of "hooking" would... complicate our relationship with so valued an ally.
  15. An inducement from your lips would ensure things [cdb]proceed more smoothly.
  16. Well, this is becoming a hassle. Can't you push [cdb]yourself to learn some new "hooking" strategies?
  17. Like, I don't know, one befitting the elegance of a [cdb]true nobleman. Involving fancy tea, perhaps.
  18. A positively hair-raising notion! Please do not speak [cdb]it aloud again.
  19. Then maybe get in their face and pick a fight with [cdb]them? You two could end up becoming fast friends!
  20. So you wish me to shout myself hoarse and swing my [cdb]fists about like a common ruffian? I shall pretend I [cdb]did not hear that suggestion.
  21. No? Then the only option left is aggressive [cdb]persuasion, driven home at the point of an axe, [cdb]let's say.
  22. Then maybe aggressive persuasion, driven home at [cdb]the point of an axe, let's say. Surely that would win [cdb]them over.
  23. Linhardt, who in the world are you talking about [cdb]right now?
  24. I should think there is no one quite so barbarous in [cdb]our own army.
  25. Hm? Oh, I didn't have anyone in particular in mind.
  26. I was just brainstorming new methods to ensnare our [cdb]illustrious mercenary friend. Why, did they remind [cdb]you of acquaintances of ours?
  27. In any event, let us leave this sleeping dog [cdb]where it lies.
  28. I do not dislike conversing with you, but we seem [cdb]to procure results of little benefit when we do.
  29. And with that, I have matters to attend to and must [cdb]be off. Farewell.
  30. Until next time, Hubert.
  31. So when can I expect you to have reeled in our [cdb]mercenary friend?
  32. So when can I expect you to have reeled in our [cdb]mercenary friend?
  33. I suspect we'd make headway on the research if we [cdb]engaged in it together.
  34. I'm afraid I've not the time to play along with your [cdb]capricious whims, Linhardt.
  35. I will, of course, be cheering you on with some [cdb]enthusiasm from the shadows, as you hook the [cdb]subject yourself.
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EnterSceneEvent (index: 4)
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UnkEvent (15) (index: 5)
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TalkEvent (index: 93)
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0
InitEvent (75, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (5, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
CheckRecruitmentEvent (0, 0, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 5, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(100, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (5, 0, 0, 0, 12022, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Another clear victory for the Empire in battle. You can surely guess who stole the show, yet again.
11
TalkEvent (7, 1, 2400, 0, 12023, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Our mercenary friend? Always a force upon the [cdb]battlefield, that one.
12
TalkEvent (5, 2, 2400, 0, 12024, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Their approach on the battlefield is exceptional, yet [cdb]their curious power has also proved quite the boon.
13
UnkEvent 26(6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (7, 3, 2405, 0, 12025, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It is deeply fascinating, isn't it?
18
TalkEvent (7, 4, NULL, 0, 12026, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Something beyond the principles of magic, and yet [cdb]different from the power of Crests.
21
TalkEvent (7, 5, NULL, 0, 12027, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I might go so far as to say it veers close to the realm of [cdb]dark magic, but I fear that's beyond my expertise.
22
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (5, 6, 2401, 0, 12028, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I am possessed of some small knowledge, yet still fail [cdb]to understand the nature of that power.
25
UnkEvent 54(5, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 135(220, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (7, 7, 0, 0, 12029, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then at present we can do nothing but throw our [cdb]hands to the sky. And with that, I must be off.
30
UnkEvent 30(1, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (5, 8, 0, 0, 12030, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh? I thought you would be more curious about our [cdb]mercenary ally.
33
TalkEvent (5, 9, NULL, 0, 12031, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Would you truly raise the white flag merely because [cdb]the matter lies outside your usual ken?
34
TalkEvent (7, 10, 0, 3, 12032, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What are you playing at, Hubert?
35
TalkEvent (7, 11, 2403, 3, 12033, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you want me to investigate a specimen, go ahead. Hook it and reel it in.
37
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(400, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (5, 12, 0, 1, 12034, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Aha, but you are the better angler of the two of us.
40
TalkEvent (5, 13, NULL, 0, 12035, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Furthermore, my method of "hooking" would... complicate our relationship with so valued an ally.
41
TalkEvent (5, 14, NULL, 0, 12036, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # An inducement from your lips would ensure things [cdb]proceed more smoothly.
42
UnkEvent 26(9, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(100, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (7, 15, 2411, 3, 12037, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, this is becoming a hassle. Can't you push [cdb]yourself to learn some new "hooking" strategies?
46
TalkEvent (7, 16, NULL, 0, 12038, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Like, I don't know, one befitting the elegance of a [cdb]true nobleman. Involving fancy tea, perhaps.
47
UnkEvent 26(4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(2, 1200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (5, 17, 2401, 2, 12039, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A positively hair-raising notion! Please do not speak [cdb]it aloud again.
50
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
51
TalkEvent (7, 18, 2403, 0, 12040, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Then maybe get in their face and pick a fight with [cdb]them? You two could end up becoming fast friends!
52
TalkEvent (5, 19, 2408, 0, 12041, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So you wish me to shout myself hoarse and swing my [cdb]fists about like a common ruffian? I shall pretend I [cdb]did not hear that suggestion.
53
TalkEvent (7, 20, 0, 0, 12042, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No? Then the only option left is aggressive [cdb]persuasion, driven home at the point of an axe, [cdb]let's say.
54
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (7, 21, 2403, 0, 12043, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Then maybe aggressive persuasion, driven home at [cdb]the point of an axe, let's say. Surely that would win [cdb]them over.
56
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(100, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(200, 0, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (5, 22, 2458, 2, 12044, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Linhardt, who in the world are you talking about [cdb]right now?
61
TalkEvent (5, 23, NULL, 2, 12045, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I should think there is no one quite so barbarous in [cdb]our own army.
62
UnkEvent 54(5, 7, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 31(3, 100, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (7, 24, 0, 0, 12046, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm? Oh, I didn't have anyone in particular in mind.
70
TalkEvent (7, 25, 2403, 0, 12047, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I was just brainstorming new methods to ensnare our [cdb]illustrious mercenary friend. Why, did they remind [cdb]you of acquaintances of ours?
71
UnkEvent 54(7, 5, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (5, 26, 2411, 1, 12048, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In any event, let us leave this sleeping dog [cdb]where it lies.
75
TalkEvent (5, 27, NULL, 1, 12049, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I do not dislike conversing with you, but we seem [cdb]to procure results of little benefit when we do.
76
UnkEvent 26(3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (5, 28, 2404, 0, 12050, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And with that, I have matters to attend to and must [cdb]be off. Farewell.
78
TalkEvent (7, 29, 2400, 0, 12051, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Until next time, Hubert.
80
UnkEvent 26(8, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(100, 4294967281, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(1, 900, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
85
TalkEvent (7, 30, 2403, 0, 12052, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So when can I expect you to have reeled in our [cdb]mercenary friend?
86
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (7, 31, 2403, 0, 12053, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So when can I expect you to have reeled in our [cdb]mercenary friend?
88
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (7, 32, 2409, 1, 12054, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I suspect we'd make headway on the research if we [cdb]engaged in it together.
90
TalkEvent (5, 33, 0, 1, 12055, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm afraid I've not the time to play along with your [cdb]capricious whims, Linhardt.
91
UnkEvent 102(7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (5, 34, NULL, 1, 12056, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I will, of course, be cheering you on with some [cdb]enthusiasm from the shadows, as you hook the [cdb]subject yourself.
CheckRecruitmentEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 8 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 0 12022 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Another clear victory for the Empire in battle. You can surely guess who stole the show, yet again.
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 1 2400 0 12023 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Our mercenary friend? Always a force upon the battlefield, that one.
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 2400 0 12024 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Their approach on the battlefield is exceptional, yet their curious power has also proved quite the boon.
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 2405 0 12025 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
It is deeply fascinating, isn't it?
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 NULL 0 12026 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Something beyond the principles of magic, and yet different from the power of Crests.
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 NULL 0 12027 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
I might go so far as to say it veers close to the realm of dark magic, but I fear that's beyond my expertise.
UnkEvent (30) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 2401 0 12028 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I am possessed of some small knowledge, yet still fail to understand the nature of that power.
UnkEvent (54) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 7 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
220 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 7 0 0 12029 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Then at present we can do nothing but throw our hands to the sky. And with that, I must be off.
UnkEvent (30) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 80 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 0 0 12030 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Oh? I thought you would be more curious about our mercenary ally.
LookEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 NULL 0 12031 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Would you truly raise the white flag merely because the matter lies outside your usual ken?
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 10 0 3 12032 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
What are you playing at, Hubert?
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 11 2403 3 12033 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
If you want me to investigate a specimen, go ahead. Hook it and reel it in.
PanCameraEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967289 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 12 0 1 12034 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Aha, but you are the better angler of the two of us.
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 13 NULL 0 12035 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Furthermore, my method of "hooking" would... complicate our relationship with so valued an ally.
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 14 NULL 0 12036 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
An inducement from your lips would ensure things proceed more smoothly.
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 15 2411 3 12037 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Well, this is becoming a hassle. Can't you push yourself to learn some new "hooking" strategies?
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 16 NULL 0 12038 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Like, I don't know, one befitting the elegance of a true nobleman. Involving fancy tea, perhaps.
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 17 2401 2 12039 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
A positively hair-raising notion! Please do not speak it aloud again.
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 18 2403 0 12040 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Then maybe get in their face and pick a fight with them? You two could end up becoming fast friends!
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 2408 0 12041 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
So you wish me to shout myself hoarse and swing my fists about like a common ruffian? I shall pretend I did not hear that suggestion.
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 20 0 0 12042 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
No? Then the only option left is aggressive persuasion, driven home at the point of an axe, let's say.
ElseEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 21 2403 0 12043 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Then maybe aggressive persuasion, driven home at the point of an axe, let's say. Surely that would win them over.
EndIfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 4294967271 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 22 2458 2 12044 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Linhardt, who in the world are you talking about right now?
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 NULL 2 12045 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I should think there is no one quite so barbarous in our own army.
UnkEvent (54) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 7 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 24 0 0 12046 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Hm? Oh, I didn't have anyone in particular in mind.
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 25 2403 0 12047 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
I was just brainstorming new methods to ensnare our illustrious mercenary friend. Why, did they remind you of acquaintances of ours?
UnkEvent (54) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 26 2411 1 12048 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
In any event, let us leave this sleeping dog where it lies.
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 27 NULL 1 12049 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I do not dislike conversing with you, but we seem to procure results of little benefit when we do.
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 28 2404 0 12050 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
And with that, I have matters to attend to and must be off. Farewell.
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 29 2400 0 12051 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
Until next time, Hubert.
RotateEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 30 2403 0 12052 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
So when can I expect you to have reeled in our mercenary friend?
ElseEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 31 2403 0 12053 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
So when can I expect you to have reeled in our mercenary friend?
EndIfEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 32 2409 1 12054 1 0 0 0 0 0 0 0 0 0
link Linhardt volume_up
I suspect we'd make headway on the research if we engaged in it together.
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 33 0 1 12055 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I'm afraid I've not the time to play along with your capricious whims, Linhardt.
UnkEvent (102) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 34 NULL 1 12056 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I will, of course, be cheering you on with some enthusiasm from the shadows, as you hook the subject yourself.