1. There you are, Lorenz.
  2. What is it you need now, Balthus?
  3. I wanna talk about the debt I owe your father.
  4. We never settled that, and I'm thinking I should [cdb]probably pay it back.
  5. Ah, that. Well, as head of House Gloucester, I have [cdb]determined you no longer need to repay it.
  6. Judging by the specifics of the requests, I highly [cdb]doubt my father ever expected recompense.
  7. Well, would you look at that? The current Count Gloucester sure is a generous sort.
  8. You have saved me countless times on the battlefield [cdb]since joining our army.
  9. Asking a comrade-in-arms for mere coin when I owe [cdb]them a life debt would only sully the good name of House Gloucester.
  10. Well, I still appreciate it.
  11. So does that mean I can just drop the whole "investigate Claude" thing?
  12. I mean, I've already dug up an entire mound of dirt [cdb]on the guy, but I'm happy to let it all go.
  13. That is dangerous information to have on our king.
  14. That is dangerous information to have—the Alliance's [cdb]internal affairs must not be exposed to other lands.
  15. Destroy all record and speak of it to no one.
  16. That could be information of great consequence. It may prove useful in diplomatic settings...
  17. No, it would be dangerous to expose Leicester's [cdb]internal affairs. Destroy all record and speak of it to [cdb]no one.
  18. You sure? There's some real juicy stuff in there.
  19. Your head would probably pop clean off if I told you.
  20. ...
  21. I admit that my curiosity is piqued. Ah, what to do?
  22. In that case, Balthus, hold this information of yours [cdb]tight and make sure it lands in no other hands.
  23. When the time comes that we need it, I will take it [cdb]into my possession.
  24. When you need it? What's that mean?
  25. It is quite possible that I will become the next king [cdb]after Claude.
  26. It is quite possible that I will someday become the [cdb]next leader of the Alliance.
  27. It is quite possible that I will someday take control of [cdb]all of Leicester.
  28. You take good care of it in the meanwhile.
  29. All for the sake of Lorenz Hellman Gloucester! Ahahaha!
  30. How the heck did I end up having to help you?
  31. My apologies. Will you not be assisting me?
  32. Though you may be only a former noble, I have the [cdb]utmost trust you will not betray me after my having [cdb]cleared your debts.
  33. Not too happy about this, but I am glad to have one [cdb]less debt on my plate.
  34. Still, looks like I've landed with a real scoundrel. If only he were a lady instead...
InitEvent (index: 0)
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68 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
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101 19 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
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0 101 19 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (171) (index: 4)
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 5)
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TalkEvent (index: 6)
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TalkEvent (index: 7)
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UnkEvent (30) (index: 8)
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TalkEvent (index: 9)
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TalkEvent (index: 10)
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UnkEvent (30) (index: 11)
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UnkEvent (135) (index: 12)
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SetAnimationEvent (index: 13)
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TalkEvent (index: 14)
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TalkEvent (index: 15)
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TalkEvent (index: 16)
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UnkEvent (30) (index: 17)
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TalkEvent (index: 18)
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TalkEvent (index: 19)
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UnkEvent (30) (index: 20)
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UnkEvent (59) (index: 23)
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UnkEvent (59) (index: 24)
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UnkEvent (31) (index: 25)
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TalkEvent (index: 26)
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TalkEvent (index: 27)
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UnkEvent (30) (index: 28)
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IfEvent (index: 29)
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TalkEvent (index: 30)
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EndIfEvent (index: 31)
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IfEvent (index: 32)
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TalkEvent (index: 33)
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IfEvent (index: 35)
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TalkEvent (index: 36)
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EndIfEvent (index: 37)
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IfEvent (index: 38)
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TalkEvent (index: 39)
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EndIfEvent (index: 40)
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IfEvent (index: 41)
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TalkEvent (index: 42)
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TalkEvent (index: 43)
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EndIfEvent (index: 44)
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UnkEvent (30) (index: 45)
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TalkEvent (index: 46)
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UnkEvent (26) (index: 47)
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UnkEvent (59) (index: 48)
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UnkEvent (59) (index: 49)
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600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
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UnkEvent (54) (index: 51)
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101 19 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
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UnkEvent (59) (index: 53)
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600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
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UnkEvent (31) (index: 55)
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TalkEvent (index: 56)
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TalkEvent (index: 57)
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TalkEvent (index: 58)
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19 21 2407 0 17707 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 59)
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5 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
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600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
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600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
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UnkEvent (30) (index: 63)
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TalkEvent (index: 64)
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UnkEvent (26) (index: 65)
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IfEvent (index: 66)
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TalkEvent (index: 67)
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EndIfEvent (index: 68)
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IfEvent (index: 69)
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TalkEvent (index: 70)
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EndIfEvent (index: 71)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 72)
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4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
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19 26 2352 0 17712 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 74)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (26) (index: 76)
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5 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
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600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 79)
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250 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 80)
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19 2409 1 1 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 81)
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19 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 28 2347 1 17714 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 1 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 29 2401 3 17715 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 30 NULL 4 17716 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 31 2403 0 17717 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 89)
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1 19 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 90)
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101 2 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 91)
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200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 92)
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5 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
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600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 32 0 3 17718 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 33 2411 3 17719 1 0 0 0 0 0 0 0 0 0
0
InitEvent (68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (101, 19, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 101, 19, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
TalkEvent (101, 0, 2431, 0, 17686, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There you are, Lorenz.
7
TalkEvent (19, 1, 0, 2, 17687, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What is it you need now, Balthus?
8
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (101, 2, 2458, 0, 17688, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I wanna talk about the debt I owe your father.
10
TalkEvent (101, 3, 2460, 0, 17689, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We never settled that, and I'm thinking I should [cdb]probably pay it back.
11
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (19, 4, 0, 3, 17690, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah, that. Well, as head of House Gloucester, I have [cdb]determined you no longer need to repay it.
15
TalkEvent (19, 5, NULL, 3, 17691, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Judging by the specifics of the requests, I highly [cdb]doubt my father ever expected recompense.
16
TalkEvent (101, 6, NULL, 1, 17692, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, would you look at that? The current Count Gloucester sure is a generous sort.
17
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (19, 7, 2403, 0, 17693, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You have saved me countless times on the battlefield [cdb]since joining our army.
19
TalkEvent (19, 8, NULL, 0, 17694, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Asking a comrade-in-arms for mere coin when I owe [cdb]them a life debt would only sully the good name of House Gloucester.
20
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (101, 9, 2400, 1, 17695, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, I still appreciate it.
22
UnkEvent 54(19, 101, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (101, 10, 2403, 0, 17696, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So does that mean I can just drop the whole "investigate Claude" thing?
27
TalkEvent (101, 11, NULL, 0, 17697, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I mean, I've already dug up an entire mound of dirt [cdb]on the guy, but I'm happy to let it all go.
28
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
30
TalkEvent (19, 12, 2405, 2, 17698, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That is dangerous information to have on our king.
31
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
33
TalkEvent (19, 13, 2405, 2, 17699, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That is dangerous information to have—the Alliance's [cdb]internal affairs must not be exposed to other lands.
34
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
36
TalkEvent (19, 14, 2407, 2, 17700, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Destroy all record and speak of it to no one.
37
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
39
TalkEvent (19, 14, 2407, 2, 17700, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Destroy all record and speak of it to no one.
40
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
42
TalkEvent (19, 15, NULL, 0, 17701, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That could be information of great consequence. It may prove useful in diplomatic settings...
43
TalkEvent (19, 16, 2401, 2, 17702, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No, it would be dangerous to expose Leicester's [cdb]internal affairs. Destroy all record and speak of it to [cdb]no one.
44
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (101, 17, 2403, 4, 17703, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You sure? There's some real juicy stuff in there.
47
UnkEvent 26(5, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (101, 18, NULL, 0, 17704, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Your head would probably pop clean off if I told you.
51
UnkEvent 54(101, 19, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (19, 19, 2405, 3, 17705, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
57
TalkEvent (19, 20, NULL, 3, 17706, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I admit that my curiosity is piqued. Ah, what to do?
58
TalkEvent (19, 21, 2407, 0, 17707, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, Balthus, hold this information of yours [cdb]tight and make sure it lands in no other hands.
59
UnkEvent 26(5, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (19, 22, NULL, 0, 17708, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When the time comes that we need it, I will take it [cdb]into my possession.
63
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (101, 23, 0, 4, 17709, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When you need it? What's that mean?
65
UnkEvent 26(16, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
67
TalkEvent (19, 24, 2352, 0, 17710, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It is quite possible that I will become the next king [cdb]after Claude.
68
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
70
TalkEvent (19, 25, 2352, 0, 17711, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It is quite possible that I will someday become the [cdb]next leader of the Alliance.
71
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
73
TalkEvent (19, 26, 2352, 0, 17712, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It is quite possible that I will someday take control of [cdb]all of Leicester.
74
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (19, 27, 2354, 0, 17713, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You take good care of it in the meanwhile.
76
UnkEvent 26(5, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 135(250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (19, 28, 2347, 1, 17714, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All for the sake of Lorenz Hellman Gloucester! Ahahaha!
83
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (101, 29, 2401, 3, 17715, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # How the heck did I end up having to help you?
86
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (19, 30, NULL, 4, 17716, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My apologies. Will you not be assisting me?
88
TalkEvent (19, 31, 2403, 0, 17717, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Though you may be only a former noble, I have the [cdb]utmost trust you will not betray me after my having [cdb]cleared your debts.
89
LeaveSceneEvent (1, 19, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
92
UnkEvent 26(5, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (101, 32, 0, 3, 17718, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not too happy about this, but I am glad to have one [cdb]less debt on my plate.
96
TalkEvent (101, 33, 2411, 3, 17719, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, looks like I've landed with a real scoundrel. If only he were a lady instead...
UnkEvent (171) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 0 2431 0 17686 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
There you are, Lorenz.
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 1 0 2 17687 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
What is it you need now, Balthus?
UnkEvent (30) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 2 2458 0 17688 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
I wanna talk about the debt I owe your father.
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 3 2460 0 17689 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
We never settled that, and I'm thinking I should probably pay it back.
UnkEvent (30) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 4 0 3 17690 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Ah, that. Well, as head of House Gloucester, I have determined you no longer need to repay it.
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 5 NULL 3 17691 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Judging by the specifics of the requests, I highly doubt my father ever expected recompense.
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 6 NULL 1 17692 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Well, would you look at that? The current Count Gloucester sure is a generous sort.
UnkEvent (30) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 7 2403 0 17693 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
You have saved me countless times on the battlefield since joining our army.
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 8 NULL 0 17694 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Asking a comrade-in-arms for mere coin when I owe them a life debt would only sully the good name of House Gloucester.
UnkEvent (30) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 9 2400 1 17695 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Well, I still appreciate it.
UnkEvent (54) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 101 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 10 2403 0 17696 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
So does that mean I can just drop the whole "investigate Claude" thing?
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 11 NULL 0 17697 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
I mean, I've already dug up an entire mound of dirt on the guy, but I'm happy to let it all go.
UnkEvent (30) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 12 2405 2 17698 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
That is dangerous information to have on our king.
EndIfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 13 2405 2 17699 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
That is dangerous information to haveā€”the Alliance's internal affairs must not be exposed to other lands.
EndIfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 14 2407 2 17700 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Destroy all record and speak of it to no one.
EndIfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 14 2407 2 17700 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Destroy all record and speak of it to no one.
EndIfEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 15 NULL 0 17701 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
That could be information of great consequence. It may prove useful in diplomatic settings...
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 16 2401 2 17702 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
No, it would be dangerous to expose Leicester's internal affairs. Destroy all record and speak of it to no one.
EndIfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 17 2403 4 17703 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
You sure? There's some real juicy stuff in there.
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 18 NULL 0 17704 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Your head would probably pop clean off if I told you.
UnkEvent (54) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 19 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 19 2405 3 17705 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
...
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 20 NULL 3 17706 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
I admit that my curiosity is piqued. Ah, what to do?
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 21 2407 0 17707 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
In that case, Balthus, hold this information of yours tight and make sure it lands in no other hands.
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 22 NULL 0 17708 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
When the time comes that we need it, I will take it into my possession.
UnkEvent (30) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 23 0 4 17709 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
When you need it? What's that mean?
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 19 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 24 2352 0 17710 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
It is quite possible that I will become the next king after Claude.
EndIfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 25 2352 0 17711 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
It is quite possible that I will someday become the next leader of the Alliance.
EndIfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 26 2352 0 17712 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
It is quite possible that I will someday take control of all of Leicester.
EndIfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 27 2354 0 17713 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
You take good care of it in the meanwhile.
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
250 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 28 2347 1 17714 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
All for the sake of Lorenz Hellman Gloucester! Ahahaha!
UnkEvent (30) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 29 2401 3 17715 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
How the heck did I end up having to help you?
UnkEvent (30) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 30 NULL 4 17716 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
My apologies. Will you not be assisting me?
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 31 2403 0 17717 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Though you may be only a former noble, I have the utmost trust you will not betray me after my having cleared your debts.
LookEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 32 0 3 17718 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Not too happy about this, but I am glad to have one less debt on my plate.
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 33 2411 3 17719 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Still, looks like I've landed with a real scoundrel. If only he were a lady instead...