1. Phew! Guess that's good enough for today.
  2. Leonie. I should have known it was you making all [cdb]this racket so deep into the night.
  3. Oh, hey Lorenz. Yeah, I usually get an extra session [cdb]or two in by myself after everyone else finishes [cdb]their drills.
  4. A good mercenary is always ready for battle, [cdb]you know. There's no telling when one might [cdb]break out.
  5. Hm. So even your mind is as sharp as a blade.
  6. Come to think of it, I was relieved to hear you had [cdb]become a mercenary. And yet, pangs of guilt clawed [cdb]at my heart.
  7. Huh? Why? What's that got to do with you?
  8. Quite a bit, if I may be frank.
  9. Your home, Sauin, sits nestled firmly within House Gloucester territory.
  10. Embarrassing as it may be to admit, I hadn't entirely [cdb]realized that fact when we began at the Officers Academy.
  11. But once the school shut down, I began to wonder [cdb]what became of the students who hailed from our [cdb]lands. I couldn't help but investigate further.
  12. Uh-huh. And that's when you found out where I was [cdb]from. What I'd been through.
  13. Yes. As the heir to House Gloucester, it is my natural [cdb]born duty to concern myself with the well-being of my [cdb]citizens.
  14. It must have been difficult indeed scrounging up the [cdb]funds required to attend Garreg Mach.
  15. I would hate for someone who has already been [cdb]through so much to suffer any further hardship.
  16. Well, some of the money we paid the church got back [cdb]to us when the academy closed, at least.
  17. But that's pretty much it. Not an ounce of help [cdb]finding a job, and definitely nothing from the count.
  18. So I started training, sharpening my skills as a [cdb]mercenary. The rest was luck.
  19. I am truly sorry, Leonie.
  20. Allow me to apologize personally, both as your [cdb]former classmate, and as a noble, in my father's stead.
  21. Stop that. It's not your fault.
  22. I chose to leave my village. I'm the one who decided [cdb]to try and make it on my own.
  23. And I would've been protected by the nobility if I'd [cdb]stayed in the village, right? But that's not the path I [cdb]picked.
  24. Honestly, it wouldn't surprise me if more commoners [cdb]start making decisions for themselves someday.
  25. You mean to say the nobility will become obsolete?
  26. That's not what I said. There are plenty of people out [cdb]there who still depend on you for protection. That's [cdb]not gonna change.
  27. At the same time, I don't think you could keep every [cdb]commoner safe even if you wanted to. The time [cdb]we're living through is proof enough of that.
  28. So I'm sure you'll get plenty more people who make [cdb]the exact same choice I did. Probably not for a while [cdb]though!
  29. An era of change at the heart of the nobility... Commoners that are no longer content with just [cdb]being commoners...
  30. ...
InitEvent (index: 0)
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LoadCharactersEvent (index: 1)
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25 19 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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SetPlaceRotationEvent (index: 3)
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EnterSceneEvent (index: 4)
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UnkEvent (171) (index: 5)
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UnkEvent (26) (index: 6)
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UnkEvent (31) (index: 7)
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UnkEvent (15) (index: 8)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
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25 0 2400 1 14820 1 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
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600 35 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 11)
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3 19 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 12)
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19 1 NULL 0 14821 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 13)
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1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 14)
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25 2 30 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 15)
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25 2432 0 1 90 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
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25 2 0 0 14822 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
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25 3 2403 0 14823 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 18)
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TalkEvent (index: 19)
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19 4 2400 0 14824 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
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19 5 NULL 0 14825 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 21)
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SetAnimationEvent (index: 22)
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TalkEvent (index: 23)
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UnkEvent (30) (index: 24)
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TalkEvent (index: 25)
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TalkEvent (index: 26)
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19 8 0 0 14828 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
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19 9 NULL 3 14829 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
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19 10 NULL 0 14830 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
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15 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
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25 11 2400 4 14831 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 31)
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TalkEvent (index: 32)
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TalkEvent (index: 33)
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19 13 2403 0 14833 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
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19 14 NULL 0 14834 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 35)
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1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
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25 15 2403 1 14835 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
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25 16 2401 0 14836 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 17 NULL 0 14837 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 39)
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25 19 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
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600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 42)
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19 4 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
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19 18 NULL 3 14838 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 19 NULL 3 14839 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 45)
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19 2404 3 1 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 46)
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200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 47)
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1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
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25 20 2401 4 14840 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 21 2458 1 14841 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 22 NULL 0 14842 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 23 2460 0 14843 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
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16 19 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 56)
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19 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 24 NULL 4 14844 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 58)
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1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 25 2401 4 14845 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
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25 26 2403 0 14846 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 27 NULL 1 14847 1 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 62)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 63)
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UnkEvent (31) (index: 64)
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1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 65)
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2 25 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 66)
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19 5 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 67)
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150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 68)
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5 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 28 NULL 4 14848 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 29 NULL 3 14849 1 0 0 0 0 0 0 0 0 0
0
InitEvent (81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (25, 19, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(10, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 31(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (25, 0, 2400, 1, 14820, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Phew! Guess that's good enough for today.
10
UnkEvent 59(600, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
EnterSceneEvent (3, 19, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
12
TalkEvent (19, 1, NULL, 0, 14821, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Leonie. I should have known it was you making all [cdb]this racket so deep into the night.
13
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (25, 2, 0, 0, 14822, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, hey Lorenz. Yeah, I usually get an extra session [cdb]or two in by myself after everyone else finishes [cdb]their drills.
17
TalkEvent (25, 3, 2403, 0, 14823, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A good mercenary is always ready for battle, [cdb]you know. There's no telling when one might [cdb]break out.
18
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (19, 4, 2400, 0, 14824, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm. So even your mind is as sharp as a blade.
20
TalkEvent (19, 5, NULL, 0, 14825, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Come to think of it, I was relieved to hear you had [cdb]become a mercenary. And yet, pangs of guilt clawed [cdb]at my heart.
21
UnkEvent 135(125, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (25, 6, NULL, 4, 14826, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh? Why? What's that got to do with you?
24
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (19, 7, 2401, 0, 14827, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Quite a bit, if I may be frank.
26
TalkEvent (19, 8, 0, 0, 14828, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Your home, Sauin, sits nestled firmly within House Gloucester territory.
27
TalkEvent (19, 9, NULL, 3, 14829, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Embarrassing as it may be to admit, I hadn't entirely [cdb]realized that fact when we began at the Officers Academy.
28
TalkEvent (19, 10, NULL, 0, 14830, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But once the school shut down, I began to wonder [cdb]what became of the students who hailed from our [cdb]lands. I couldn't help but investigate further.
29
UnkEvent 26(15, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (25, 11, 2400, 4, 14831, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh-huh. And that's when you found out where I was [cdb]from. What I'd been through.
31
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (19, 12, 2400, 0, 14832, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes. As the heir to House Gloucester, it is my natural [cdb]born duty to concern myself with the well-being of my [cdb]citizens.
33
TalkEvent (19, 13, 2403, 0, 14833, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It must have been difficult indeed scrounging up the [cdb]funds required to attend Garreg Mach.
34
TalkEvent (19, 14, NULL, 0, 14834, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I would hate for someone who has already been [cdb]through so much to suffer any further hardship.
35
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (25, 15, 2403, 1, 14835, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, some of the money we paid the church got back [cdb]to us when the academy closed, at least.
37
TalkEvent (25, 16, 2401, 0, 14836, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But that's pretty much it. Not an ounce of help [cdb]finding a job, and definitely nothing from the count.
38
TalkEvent (25, 17, NULL, 0, 14837, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So I started training, sharpening my skills as a [cdb]mercenary. The rest was luck.
39
UnkEvent 54(25, 19, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (19, 18, NULL, 3, 14838, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I am truly sorry, Leonie.
44
TalkEvent (19, 19, NULL, 3, 14839, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Allow me to apologize personally, both as your [cdb]former classmate, and as a noble, in my father's stead.
47
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (25, 20, 2401, 4, 14840, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Stop that. It's not your fault.
49
TalkEvent (25, 21, 2458, 1, 14841, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I chose to leave my village. I'm the one who decided [cdb]to try and make it on my own.
50
TalkEvent (25, 22, NULL, 0, 14842, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I would've been protected by the nobility if I'd [cdb]stayed in the village, right? But that's not the path I [cdb]picked.
51
UnkEvent 26(5, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (25, 23, 2460, 0, 14843, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Honestly, it wouldn't surprise me if more commoners [cdb]start making decisions for themselves someday.
55
UnkEvent 26(16, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (19, 24, NULL, 4, 14844, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You mean to say the nobility will become obsolete?
58
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (25, 25, 2401, 4, 14845, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's not what I said. There are plenty of people out [cdb]there who still depend on you for protection. That's [cdb]not gonna change.
60
TalkEvent (25, 26, 2403, 0, 14846, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # At the same time, I don't think you could keep every [cdb]commoner safe even if you wanted to. The time [cdb]we're living through is proof enough of that.
61
TalkEvent (25, 27, NULL, 1, 14847, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So I'm sure you'll get plenty more people who make [cdb]the exact same choice I did. Probably not for a while [cdb]though!
62
UnkEvent 167(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 26(0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
LeaveSceneEvent (2, 25, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
68
UnkEvent 26(5, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (19, 28, NULL, 4, 14848, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # An era of change at the heart of the nobility... Commoners that are no longer content with just [cdb]being commoners...
72
TalkEvent (19, 29, NULL, 3, 14849, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
UnkEvent (171) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 2400 1 14820 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Phew! Guess that's good enough for today.
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 35 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 1 NULL 0 14821 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Leonie. I should have known it was you making all this racket so deep into the night.
UnkEvent (30) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 2 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 2 0 0 14822 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Oh, hey Lorenz. Yeah, I usually get an extra session or two in by myself after everyone else finishes their drills.
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 3 2403 0 14823 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
A good mercenary is always ready for battle, you know. There's no telling when one might break out.
UnkEvent (30) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
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Hm. So even your mind is as sharp as a blade.
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Come to think of it, I was relieved to hear you had become a mercenary. And yet, pangs of guilt clawed at my heart.
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Huh? Why? What's that got to do with you?
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Quite a bit, if I may be frank.
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Your home, Sauin, sits nestled firmly within House Gloucester territory.
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Embarrassing as it may be to admit, I hadn't entirely realized that fact when we began at the Officers Academy.
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But once the school shut down, I began to wonder what became of the students who hailed from our lands. I couldn't help but investigate further.
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Uh-huh. And that's when you found out where I was from. What I'd been through.
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Yes. As the heir to House Gloucester, it is my natural born duty to concern myself with the well-being of my citizens.
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It must have been difficult indeed scrounging up the funds required to attend Garreg Mach.
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I would hate for someone who has already been through so much to suffer any further hardship.
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Well, some of the money we paid the church got back to us when the academy closed, at least.
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But that's pretty much it. Not an ounce of help finding a job, and definitely nothing from the count.
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So I started training, sharpening my skills as a mercenary. The rest was luck.
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I am truly sorry, Leonie.
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Allow me to apologize personally, both as your former classmate, and as a noble, in my father's stead.
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Stop that. It's not your fault.
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I chose to leave my village. I'm the one who decided to try and make it on my own.
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And I would've been protected by the nobility if I'd stayed in the village, right? But that's not the path I picked.
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Honestly, it wouldn't surprise me if more commoners start making decisions for themselves someday.
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You mean to say the nobility will become obsolete?
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That's not what I said. There are plenty of people out there who still depend on you for protection. That's not gonna change.
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At the same time, I don't think you could keep every commoner safe even if you wanted to. The time we're living through is proof enough of that.
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So I'm sure you'll get plenty more people who make the exact same choice I did. Probably not for a while though!
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An era of change at the heart of the nobility... Commoners that are no longer content with just being commoners...
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...