1. Got any arrows left, Raphael?
  2. This is my last one.
  3. There are so many wolves... I can't believe we've run [cdb]out of arrows!
  4. Guess all your archery skill doesn't mean much if you [cdb]don't have arrows, huh?
  5. Yeah, that's pretty much the long and short of it. At this point, we just have to take wh—
  6. Hang on, Leonie. I got this.
  7. You've been helping me with archery, so now it's time [cdb]for me to break out my specialty!
  8. Raphael, that was amazing. You saved us!
  9. It's all because you reinforced this bow for me.
  10. Yeah, but I had no idea that's how you were [cdb]planning to use it.
  11. I mean, you just grabbed it by the end and started [cdb]thrusting it like a spear!
  12. No wonder those wolves ran off—you probably scared [cdb]them all to death!
  13. I'm just impressed this thing held up to all that [cdb]punishment. Your enhancements saved the day, Leonie!
  14. Still, the fact that I couldn't break it means I'll have [cdb]to work out even harder till I can.
  15. Wait, no. That's a bad idea. And yet, my muscles are [cdb]crying for some good breakage. I dunno, Leonie. What do you think?
  16. Hey, your muscles saved our hides, so if you wanna [cdb]smash that bow to splinters, knock yourself out.
  17. Still, I reinforced that thing pretty well, so you'll need [cdb]to come at it with everything you've got.
  18. And if you do manage to snap it, I'll keep making new [cdb]ones until I finally perfect a Raphael-proof bow!
  19. Now that's an idea I can get behind!
  20. I'll do what I'm good at—building muscles. And you [cdb]do what you're good at—building bows!
  21. That way, we can combine our powers to be the [cdb]toughest fighting duo in all of Fódlan!
  22. Ha! You may be right.
  23. I mean, I'm not sure if we'll be quite the force of [cdb]nature you seem to think we'll be, but it'll definitely [cdb]put our strong suits to good use.
  24. Say, do you remember what I said when I first helped [cdb]you reinforce that bow?
  25. I told you you'd help me with your specialty one day, [cdb]just like I was helping you with mine.
  26. And guess what? That's exactly what happened today! I think this is the start of great things for us.
  27. I can't wait to see where we go from here!
  28. I'll be counting on you, big guy.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
71 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 20 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 25 20 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
BlackScreenEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 3 15124 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 1 0 3 15125 1 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1142 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1149 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 2 0 3 15126 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 3 0 4 15127 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 4 0 3 15128 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 5 0 0 15129 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 6 NULL 0 15130 1 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1128 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 20 1 30 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 7 2431 1 15131 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 8 0 1 15132 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 9 2458 1 15133 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 10 NULL 0 15134 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 11 2460 0 15135 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 12 2403 0 15136 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 13 NULL 0 15137 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 14 2401 3 15138 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 15 2409 1 15139 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 16 NULL 0 15140 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 17 2403 1 15141 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 18 2400 1 15142 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 19 2405 0 15143 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 20 2407 0 15144 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 21 2400 0 15145 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 22 NULL 0 15146 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 23 2403 0 15147 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 24 NULL 0 15148 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 25 NULL 1 15149 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 26 2402 1 15150 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 27 2458 1 15151 1 0 0 0 0 0 0 0 0 0
0
InitEvent (71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (25, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 25, 20, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
TalkEvent (25, 0, 0, 3, 15124, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Got any arrows left, Raphael?
6
TalkEvent (20, 1, 0, 3, 15125, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is my last one.
7
PlaySoundEffectEvent (1142, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
PlaySoundEffectEvent (1149, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (25, 2, 0, 3, 15126, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There are so many wolves... I can't believe we've run [cdb]out of arrows!
12
TalkEvent (20, 3, 0, 4, 15127, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Guess all your archery skill doesn't mean much if you [cdb]don't have arrows, huh?
13
TalkEvent (25, 4, 0, 3, 15128, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, that's pretty much the long and short of it. At this point, we just have to take wh—
14
TalkEvent (20, 5, 0, 0, 15129, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hang on, Leonie. I got this.
15
TalkEvent (20, 6, NULL, 0, 15130, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You've been helping me with archery, so now it's time [cdb]for me to break out my specialty!
16
PlaySoundEffectEvent (1128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (25, 7, 2431, 1, 15131, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Raphael, that was amazing. You saved us!
26
TalkEvent (20, 8, 0, 1, 15132, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's all because you reinforced this bow for me.
27
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (25, 9, 2458, 1, 15133, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, but I had no idea that's how you were [cdb]planning to use it.
29
TalkEvent (25, 10, NULL, 0, 15134, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I mean, you just grabbed it by the end and started [cdb]thrusting it like a spear!
30
TalkEvent (25, 11, 2460, 0, 15135, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No wonder those wolves ran off—you probably scared [cdb]them all to death!
31
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (20, 12, 2403, 0, 15136, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm just impressed this thing held up to all that [cdb]punishment. Your enhancements saved the day, Leonie!
33
TalkEvent (20, 13, NULL, 0, 15137, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, the fact that I couldn't break it means I'll have [cdb]to work out even harder till I can.
34
TalkEvent (20, 14, 2401, 3, 15138, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, no. That's a bad idea. And yet, my muscles are [cdb]crying for some good breakage. I dunno, Leonie. What do you think?
35
UnkEvent 26(15, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (25, 15, 2409, 1, 15139, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, your muscles saved our hides, so if you wanna [cdb]smash that bow to splinters, knock yourself out.
37
TalkEvent (25, 16, NULL, 0, 15140, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, I reinforced that thing pretty well, so you'll need [cdb]to come at it with everything you've got.
38
TalkEvent (25, 17, 2403, 1, 15141, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And if you do manage to snap it, I'll keep making new [cdb]ones until I finally perfect a Raphael-proof bow!
39
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (20, 18, 2400, 1, 15142, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now that's an idea I can get behind!
41
TalkEvent (20, 19, 2405, 0, 15143, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'll do what I'm good at—building muscles. And you [cdb]do what you're good at—building bows!
42
TalkEvent (20, 20, 2407, 0, 15144, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That way, we can combine our powers to be the [cdb]toughest fighting duo in all of Fódlan!
43
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (25, 21, 2400, 0, 15145, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ha! You may be right.
45
TalkEvent (25, 22, NULL, 0, 15146, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I mean, I'm not sure if we'll be quite the force of [cdb]nature you seem to think we'll be, but it'll definitely [cdb]put our strong suits to good use.
46
UnkEvent 26(5, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (25, 23, 2403, 0, 15147, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Say, do you remember what I said when I first helped [cdb]you reinforce that bow?
50
UnkEvent 26(9, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (25, 24, NULL, 0, 15148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I told you you'd help me with your specialty one day, [cdb]just like I was helping you with mine.
52
TalkEvent (25, 25, NULL, 1, 15149, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And guess what? That's exactly what happened today! I think this is the start of great things for us.
53
UnkEvent 26(16, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (20, 26, 2402, 1, 15150, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I can't wait to see where we go from here!
55
UnkEvent 26(15, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (25, 27, 2458, 1, 15151, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'll be counting on you, big guy.
TalkEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 3 15124 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Got any arrows left, Raphael?
TalkEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 1 0 3 15125 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
This is my last one.
PlaySoundEffectEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1142 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1149 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 2 0 3 15126 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
There are so many wolves... I can't believe we've run out of arrows!
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 3 0 4 15127 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
Guess all your archery skill doesn't mean much if you don't have arrows, huh?
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 4 0 3 15128 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Yeah, that's pretty much the long and short of it. At this point, we just have to take wh—
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 5 0 0 15129 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
Hang on, Leonie. I got this.
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 6 NULL 0 15130 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
You've been helping me with archery, so now it's time for me to break out my specialty!
PlaySoundEffectEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1128 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 20 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 7 2431 1 15131 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Raphael, that was amazing. You saved us!
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 8 0 1 15132 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
It's all because you reinforced this bow for me.
UnkEvent (30) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 9 2458 1 15133 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Yeah, but I had no idea that's how you were planning to use it.
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 10 NULL 0 15134 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
I mean, you just grabbed it by the end and started thrusting it like a spear!
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 11 2460 0 15135 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
No wonder those wolves ran off—you probably scared them all to death!
UnkEvent (30) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 12 2403 0 15136 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
I'm just impressed this thing held up to all that punishment. Your enhancements saved the day, Leonie!
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 13 NULL 0 15137 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
Still, the fact that I couldn't break it means I'll have to work out even harder till I can.
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 14 2401 3 15138 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
Wait, no. That's a bad idea. And yet, my muscles are crying for some good breakage. I dunno, Leonie. What do you think?
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 15 2409 1 15139 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Hey, your muscles saved our hides, so if you wanna smash that bow to splinters, knock yourself out.
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 16 NULL 0 15140 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Still, I reinforced that thing pretty well, so you'll need to come at it with everything you've got.
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 17 2403 1 15141 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
And if you do manage to snap it, I'll keep making new ones until I finally perfect a Raphael-proof bow!
UnkEvent (30) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 18 2400 1 15142 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
Now that's an idea I can get behind!
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 19 2405 0 15143 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
I'll do what I'm good at—building muscles. And you do what you're good at—building bows!
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 20 2407 0 15144 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
That way, we can combine our powers to be the toughest fighting duo in all of Fódlan!
UnkEvent (30) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 21 2400 0 15145 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Ha! You may be right.
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 22 NULL 0 15146 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
I mean, I'm not sure if we'll be quite the force of nature you seem to think we'll be, but it'll definitely put our strong suits to good use.
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 23 2403 0 15147 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
Say, do you remember what I said when I first helped you reinforce that bow?
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 24 NULL 0 15148 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
I told you you'd help me with your specialty one day, just like I was helping you with mine.
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 25 NULL 1 15149 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
And guess what? That's exactly what happened today! I think this is the start of great things for us.
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 26 2402 1 15150 1 0 0 0 0 0 0 0 0 0
link Raphael volume_up
I can't wait to see where we go from here!
UnkEvent (26) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 27 2458 1 15151 1 0 0 0 0 0 0 0 0 0
link Leonie volume_up
I'll be counting on you, big guy.