Lord Lonato ha reunido un ejército para rebelarse contra el Reino. Tus efectivos avanzan entre la niebla para acabar con el noble traidor y las tropas imperiales que le cubren las espaldas.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_1_10_15_____Shez | 73 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_1_10_15_____Dimitri | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_1_10_15_____Dedue | 255 | 0 | 0 | 2 | 70 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_1_10_15_____Ingrid | 255 | 0 | 0 | 3 | 100 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_1_10_15_____Felix | 255 | 0 | 0 | 4 | 75 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_1_10_15_____Sylvain | 255 | 0 | 0 | 5 | 85 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_1_10_15_____Ashe | 255 | 0 | 0 | 6 | 80 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_1_10_15_____Mercedes | 255 | 0 | 0 | 7 | 90 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [es]1_1_10_15_____Miklan | 255 | 0 | 0 | 8 | 360 | 7 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | [es]1_1_10_15_____Shez | 255 | 0 | 0 | 9 | 5 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 296 | 255 | 65535 | 1999 | 2 | 39 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 152 | 0 | 10 | 65535 | 65535 | 65535 |
10 | [es]1_1_10_15_____Jeralt | 255 | 0 | 0 | 10 | 165 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 2 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
11 | [es]1_1_10_15_____Alois | 255 | 0 | 0 | 11 | 310 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
12 | [es]1_1_10_15_____Lonato | 255 | 0 | 0 | 12 | 355 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 0 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | [es]1_1_10_15_____Dorothea | 255 | 0 | 0 | 13 | 60 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 14 | 640 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 15 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 16 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 17 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 7 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 18 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 19 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 7 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 20 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 21 | 690 | 5 | 13 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_2_11_16_____gral. de la Alianza[cm][es]4_8_13_18_22_26_30__generales de la Alianza[ce] | 255 | 0 | 0 | 22 | 603 | 5 | 13 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 23 | 605 | 7 | 5 | 0 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 24 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 25 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 26 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 27 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 28 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 29 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 30 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 31 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 14 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 32 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 33 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 34 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 7 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 35 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 36 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 37 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 38 | 700 | 5 | 13 | 3 | 101 | 3 | 0 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 39 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 40 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 7 | 46 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 41 | 675 | 5 | 13 | 3 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 42 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 43 | 680 | 7 | 13 | 3 | 101 | 1 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 44 | 695 | 7 | 13 | 3 | 101 | 1 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 45 | 675 | 7 | 13 | 3 | 101 | 1 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 46 | 680 | 7 | 13 | 3 | 101 | 5 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 47 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 48 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 49 | 660 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 50 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 51 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 52 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 53 | 645 | 5 | 13 | 3 | 101 | 3 | 0 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 54 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 55 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 56 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 7 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 57 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 58 | 615 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
59 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 59 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
60 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 60 | 640 | 5 | 13 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 61 | 690 | 5 | 13 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 62 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 63 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 64 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 65 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 66 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 67 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 68 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 69 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 70 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 71 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 72 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 1 | 0 | 0 | 100 | 0 | 52 | 108 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 3 | 1000 | 1525 | 3 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1525 | 3 | 1525 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1522 | 3 | 1522 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1525 | 3 | 1525 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1525 | 3 | 1525 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1522 | 3 | 1522 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1522 | 3 | 1522 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1525 | 3 | 1525 | 4 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 3 | 1000 | 1522 | 3 | 1522 | 3 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1525 | 3 | 1525 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1522 | 3 | 1522 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1525 | 3 | 1525 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 41 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (132, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 13)
SubGroup(0)
SubGroup(3)
Unknown10(0,1,12,73,73,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,12,73,73,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(14,162,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to [cs][es]2_2_11_16_____gral. de Gaspard[cm][es]4_8_13_18_22_26_30__generales de Gaspard[ce]
SetName(15,163,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to [cs][es]2_6_11_16_____miliciano Gaspard[cm][es]4_8_13_18_22_26_30__milicianos de Gaspard[ce]
SetName(16,575,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 16 to [cs][es]3_7_12_17_____miliciana Gaspard[cm][es]5_9_14_19_23_27_31__milicianas de Gaspard[ce]
SetName(23,502,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 23 to [cs][es]2_2_11_16_____general del Reino[cm][es]4_8_13_18_22_26_30__generales del Reino[ce]
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 3, 2)
SubGroup(2)
Unknown42(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 0 1 0
SubGroup(1)
Unknown117(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 3, 2)
SubGroup(2)
Unknown42(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 0 1 0
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
Unknown19(43,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 12: 1 0 0
Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 12: 1 0 0
Unknown28(1,360,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(43,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(43,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(43,41700,0,11664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(44,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(44,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(44,41700,0,10664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(45,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 0
Unknown19(45,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(45,41700,0,12664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(46,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 5)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
Unknown19(46,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 25: True 1
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,46,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] está curando con [b]Magia de luz α[/]!
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 5, 11)
SubGroup(4)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 26: True 1
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,46,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha huido!
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,0,46,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha huido! ¡Se ha detenido [b]la Magia de luz α[/]!
# Group 29 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(8,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [eg7][cp][0:CHARA_G]!
# Group 34 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 1, 5)
SubGroup(0)
SubGroup(1)
Unknown117(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1923,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Con esta niebla no podemos saber
[cdb]dónde podrían estar nuestros enemigos.
Preparaos para posibles emboscadas.
TalkCharacter(1924,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sea como fuere, no podemos esperar
[cdb]a que se disipe. Debemos encontrar a Lonato
[cdb]y ajusticiarlo cuanto antes.
# Group 36 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 1 0 0
SubGroup(1)
TalkCharacter(1925,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Comenzaremos por hacer avanzar
[cdb]a nuestra vanguardia.
¡Preparaos todos para marchar!
SubGroup(4)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(704,4,0,1,73,73,73,0,0,0,0,0,0,0,0)
# ¡Toma [r]las fortalezas[/] y derrota a [r]la vanguardia enemiga[/]!
SubGroup(1)
TalkDeploySlot(1926,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No podemos echarnos atrás,
¡ni siquiera contra el mismísimo Rey!
¡Luchamos por lord Lonato!
# Group 38 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1927,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No es nada personal.
# Group 39 (0, 2, 0, 12, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1928,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Esto no es una batalla, es una masacre.
¡Nos han enviado a morir
[cdb]como ovejas al matadero!
TalkCharacter(1929,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Esto parece demasiado fácil.
¡Sigamos avanzando!
# Group 40 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,73,73,5,0,1,1,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,73,73,7,0,1,1,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,73,73,9,0,1,1,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1930,15,0,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Retroceded! ¡Tenemos que reagruparnos!
SubGroup(4)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(804,1,0,2,73,73,73,0,0,0,0,0,0,0,0)
# ¡Has derrotado a [r]la vanguardia[/]!
SubGroup(1)
TalkCharacter(1931,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Estamos procediendo a gran velocidad,
[cdb]pero no aminoréis el ritmo.
Y tened cuidado con las emboscadas.
# Group 44 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 1 0 0
SubGroup(2)
Unknown80(0,1,0,1,0,0,73,0,0,0,0,0,0,0,0)
Unknown80(54,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(1)
GenderedMcTalk(1,1932,1933,1,0,1,1,0,0,0,0,0,0,0,0)
# Es hora de empezar a trabajar.
SubGroup(2)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,9,73,73,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1935,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Esos mercenarios deben de ser refuerzos
[cdb]del Imperio. ¡Preparaos!
GenderedMcTalk(0,1936,1937,1,0,1,0,0,0,0,0,0,0,0,0)
# Je. No esperaba tener otra oportunidad
[cdb]de acabar con el Azote Sombrío tan pronto.
# Group 46 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 45: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 121: True 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 46: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 121: True 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 6, 3)
SubGroup(3)
GroupCheck4(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 0 1 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 121: True 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(1,1938,1939,1,0,1,1,0,0,0,0,0,0,0,0)
# Eres más capaz de lo que esperaba.
TalkCharacter(1940,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Se está conteniendo.
Así no podremos estimar su fuerza.
# Group 50 (0, 5, 8, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,1941,1942,1,0,1,1,0,0,0,0,0,0,0,0)
# No tiene sentido alargar esto.
SubGroup(1)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,9,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha enardecido!
SubGroup(1)
TalkCharacter(1943,140,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡Mantente alerta!
Ya sabemos que no se puede tomar
[cdb]a la ligera al Azote Sombrío.
# Group 51 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 5, 0, 3, 54)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(8,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,8,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(3)
SetDeathText(45,73,1944,0,0,0,0,0,0,0,0,0,0,0,0)
# Oh, parece que llego tarde.
En fin, me pondré manos a la obra.
CloseUp(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1945,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¿Es ese Miklan de la Casa Gautier?
¿Qué está haciendo aquí?
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1946,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Así que mi hermano luchará de nuestro lado.
Parece que su majestad está haciendo uso
[cdb]de todos los recursos a su alcance.
SubGroup(1)
TalkDeploySlot(1947,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Le pararé los pies al enemigo.
¡Vosotros usad la cabeza
[cdb]y descubrid cómo ganar esto!
SubGroup(1)
TalkCharacter(1948,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Alguien tiene que estar dándoles órdenes
[cdb]a estos mercenarios... Descubramos quién es.
Miklan puede arreglárselas solo.
SubGroup(8)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3017,4,1,2,10,73,73,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,73,73,73,11,0,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para enviar tropas!
SubGroup(6)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1949,10,0,0,1,0,0,0,0,0,0,0,0,0,0)
# No esperaba que tuviesen refuerzos,
[cdb]pero no cambia mucho las cosas. Sabemos qué
[cdb]hay que hacer, ahora solo debemos hacerlo.
# Group 53 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
SubGroup(1)
Unknown44(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,1,0,0,0,0,0,0)
# ¡No se ha avistado [eg3][0:CHARA_G] en [eg1][0:AREA]!
# Group 54 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
SubGroup(1)
Unknown44(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,3,0,0,0,0,0,0)
# ¡No se ha avistado [eg3][0:CHARA_G] en [eg1][0:AREA]!
# Group 55 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
SubGroup(1)
Unknown44(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,4,0,0,0,0,0,0)
# ¡No se ha avistado [eg3][0:CHARA_G] en [eg1][0:AREA]!
# Group 56 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
SubGroup(1)
Unknown44(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,6,0,0,0,0,0,0)
# ¡No se ha avistado [eg3][0:CHARA_G] en [eg1][0:AREA]!
# Group 57 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
SubGroup(1)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,10,0,0,0,0,0,0)
# ¡No se ha avistado [eg3][0:CHARA_G] en [eg1][0:AREA]!
# Group 58 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
SubGroup(1)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,73,73,0,0,0,11,0,0,0,0,0,0)
# ¡No se ha avistado [eg3][0:CHARA_G] en [eg1][0:AREA]!
# Group 59 (0, 5, 2, 4, 14)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 1 0 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
If254(1,104,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,53,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 0, 5, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,104,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(268,1,10,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡Has avistado [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1952,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Son duros de pelar.
Estos no son mercenarios normales.
# Group 61 (0, 5, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(74,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(35,73,1951,0,0,0,0,0,0,0,0,0,0,0,0)
# Solo era cuestión de tiempo
[cdb]que nos encontrasen.
Démosles una cálida bienvenida.
CloseUp(10,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1953,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Supongo que empiezo a notar la edad.
# Group 63 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,10,73,73,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1954,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No vale la pena morir por este encargo.
¡Retiraos!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(241,0,73,73,73,11,0,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] se han retirado!
# Group 64 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 8, 25)
SubGroup(3)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 0 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 1 0 0
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 1 0 0
SubGroup(1)
TalkDeploySlot(1956,12,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Así que los mercenarios han huido.
Muy bien, pasemos a lo siguiente.
¡Enviad a las unidades auxiliares!
SubGroup(10)
Unknown14(14,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido refuerzos [r]enemigos[/]!
# Group 66 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
SubGroup(2)
TalkCharacter(1957,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Me alegro de que esos mercenarios
[cdb]se hayan ido, pero la niebla sigue siendo
[cdb]más densa que nunca.
TalkDeploySlot(1959,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Probablemente esto se deba
[cdb]a una interferencia mágica.
SubGroup(6)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3016,4,3,1,14,73,73,0,0,0,0,0,0,0,0)
# ¡Encuentra y derrota [eg3][0:CHARA_G] entre los refuerzos [r]enemigos[/]!
SubGroup(1)
TalkCharacter(1960,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Entonces tendremos que matar a esos magos.
Si son ellos los que invocan esta niebla,
[cdb]debería disiparse al derrotarlos.
# Group 67 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,18,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,18,14,73,0,0,0,0,0,0,0,0,0,0)
# ¡Has encontrado a [eg2][0:CHARA_G]! ¡No has podido encontrar [eg3][1:CHARA_G]!
# Group 68 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,19,14,73,0,0,0,0,0,0,0,0,0,0)
# ¡Has encontrado a [eg2][0:CHARA_G]! ¡No has podido encontrar [eg3][1:CHARA_G]!
# Group 69 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,40,14,73,0,0,0,0,0,0,0,0,0,0)
# ¡Has encontrado a [eg2][0:CHARA_G]! ¡No has podido encontrar [eg3][1:CHARA_G]!
# Group 70 (0, 2, 0, 9, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,41,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3019,0,41,14,73,0,0,0,0,0,0,0,0,0,0)
# ¡Has encontrado a [eg2][0:CHARA_G]! ¡No has podido encontrar [eg3][1:CHARA_G]!
# Group 71 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 11, 18)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(74,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,67,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,69,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,70,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(268,1,14,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡Has avistado [eg3][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(1961,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡Ah! ¡Nos han encontrado! ¡A las armas!
TalkCharacter(1962,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Este será el fin de vuestro ilusionismo!
# Group 73 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,14,73,73,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1963,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No... ¡El resto depende de vos, lord Lonato!
SubGroup(4)
Unknown83(8568,393,8627,8588,398,8558,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8610,391,8645,8620,396,8574,300,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown82(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown117(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(937,1,14,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caído! ¡[g]La niebla[/] se ha disipado!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1964,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡La niebla se disipa! ¡Lo logramos!
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1965,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# La niebla se ha disipado. Bien.
# Group 74 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 73: True 0
SubGroup(1)
TalkDeploySlot(1966,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Se han acabado los subterfugios.
¡Nos enfrentaremos en un combate justo!
SubGroup(2)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(1)
Unknown56(42600,0,48000,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(22,4,4,1,12,73,73,0,0,0,0,0,0,0,0)
# ¡Llega hasta [eg1][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1967,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Y la victoria será nuestra, Lonato.
¡Vamos! ¡Abrumaremos al enemigo!
# Group 76 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 77 (0, 5, 0, 3, 30)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(74,35000,0,35000,0,58000,0,54500,0,0,1,1,0,0,0)
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,13,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] ha aparecido con refuerzos!
SubGroup(3)
SetDeathText(10,73,1969,0,0,0,0,0,0,0,0,0,0,0,0)
# Ha hecho grandes esfuerzos por congraciarse
[cdb]con el Imperio. No podemos abandonar
[cdb]a su suerte a nuestro nuevo amigo, ¿verdad?
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(7)
Unknown70(13,0,85,97,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,89,107,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,91,80,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,97,105,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,117,109,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,0,115,80,73,3,6,40,0,1,0,0,0,0,0)
Unknown70(13,1,115,80,13,3,6,50,5,1,0,0,0,0,0)
SubGroup(1)
Alert(3004,0,13,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[r]Los soldados imperiales[/] bajo el mando [eg4][0:CHARA_G] han usado [r]Magia de trueno α[/]!
SubGroup(1)
TalkCharacter(1968,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No, ahora no...
¡Lonato ya casi está a nuestro alcance!
SubGroup(1)
Unknown56(42600,0,48000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,73,73,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
# Group 78 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 1 0 0
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1980,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No podemos permitirnos tener piedad
[cdb]con nuestros enemigos. Cualquiera
[cdb]que se oponga a nosotros debe morir.
# Group 79 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 1 0 0
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
If254(1,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1971,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Si intentamos razonar con Dorothea...
tal vez podríamos resolver las cosas
[cdb]de forma pacífica.
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1972,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Las bajas se pueden reducir al mínimo
[cdb]si forzamos a su líder a rendirse.
Sugiero que hagamos eso.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
SubGroup(2)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,6,7,13,73,73,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(10,96,1983,3,0,0,0,0,0,0,0,0,0,0,0)
# Edie, chicos... Lo... siento...
SubGroup(1)
Unknown112(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
SubGroup(1)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,73,73,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caído! ¡[r]La Magia de trueno α[/] ha cesado!
SubGroup(1)
TalkCharacter(1985,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hemos detenido el ataque de los magos.
Debemos avanzar. Le pondremos fin
[cdb]a esta batalla.
# Group 84 (0, 5, 0, 3, 32)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,73,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1975,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¿Es este mi fin? No... ¡puedo seguir luchando!
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1976,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Dorothea, por favor.
No quiero que mueras innecesariamente.
If254(1,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1977,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ríndete. No quiero matarte.
SubGroup(1)
TalkDeploySlot(1978,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Yo tampoco quiero que me mates.
Muy bien... Vosotros ganáis.
SubGroup(1)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,7,2,13,73,73,0,0,0,0,0,0,0,0)
# ¡Has reclutado [eg3][0:CHARA_G]!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caído! ¡[r]La Magia de trueno α[/] ha cesado!
# Group 85 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 0, 4, 18)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1986,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Si su majestad pretende acoger a esas sucias
[cdb]ratas de la Iglesia, le reprenderé hasta
[cdb]con mi último aliento. ¡Abrid las puertas!
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(583,2,12,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] avanza para interceptar a su objetivo! ¡Se ha abierto el acceso [eg3][0:AREA]!
SubGroup(2)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,4,5,12,73,73,0,0,0,0,0,0,0,0)
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1987,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Lonato... Es hora de acabar con esto.
If254(1,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1988,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Así que la única opción es el combate.
# Group 87 (0, 5, 2, 5, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(73,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(44,73,1996,2,0,0,0,0,0,0,0,0,0,0,0)
# He quemado demasiados puentes
[cdb]como para echarme atrás ahora.
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,44,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1990,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Apártate, Ashe. Tengo un deber que cumplir.
TalkCharacter(1991,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Yo también, el deber de un caballero
[cdb]para con su reino. ¡Jamás traicionaría algo así!
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(32,0,44,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1992,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Cassandra, el peón de esa maldita mujer.
¡Christophe seguiría vivo de no ser por ti!
TalkCharacter(1993,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Puedes maldecirme hasta quedarte sin aliento,
[cdb]pero en cuanto amenaces a lady Rhea,
[cdb]te partiré en dos sin dudarlo.
# Group 90 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,44,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(3,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1994,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Debéis reconsiderarlo, majestad!
¡La supuesta bendición de la Iglesia Central
[cdb]no es más que un cáliz emponzoñado!
TalkCharacter(1995,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Perdóname, Lonato, pero debo aferrarme a él
[cdb]igualmente. Este es el mejor futuro
[cdb]que le puedo dar a mi pueblo.
# Group 91 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1989,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡Vengaré a Christophe,
[cdb]aunque eso me cueste la vida!
# Group 92 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
SubGroup(1)
TalkCharacter(1998,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¿De verdad vas a cruzarte de brazos
[cdb]y dejar que otra persona se ocupe
[cdb]del Azote Sombrío por ti?
SubGroup(2)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(711,4,16,1,9,73,73,0,0,0,0,0,0,0,0)
# ¡Enfréntate [eg3][0:CHARA_G] y haz que muerda el polvo!
# Group 94 (0, 5, 0, 4, 22)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 0 1 0
SubGroup(2)
Unknown6(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,1999,2000,1,0,1,1,0,0,0,0,0,0,0,0)
# Ya basta de tonterías.
SubGroup(1)
Unknown80(0,0,0,0,1,0,73,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(813,1,16,2,9,73,73,0,0,0,0,0,0,0,0)
# ¡Has rechazado el ataque [eg4][0:CHARA_G]!
SubGroup(2)
TalkCharacter(2001,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ha sido un combate formidable.
Ojalá hubiésemos podido acabar con el Azote,
[cdb]pero la avaricia en combate acaba en tragedia.
TalkDeploySlot(2002,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Así que han derrotado [MFB:al muchacho_a la muchacha].
Vaya. Estos del Reino son más fuertes
[cdb]de lo que creía.
SubGroup(1)
Unknown9(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 0 1 0
SubGroup(1)
Unknown6(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,2003,2004,1,0,1,1,0,0,0,0,0,0,0,0)
# Muy bien. Nos retiramos.
SubGroup(1)
Unknown80(0,0,0,0,1,0,73,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,3,16,3,9,73,73,0,0,0,0,0,0,0,0)
# ¡No has podido derrotar [eg3][0:CHARA_G]!
# Group 96 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown34(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown145(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 6, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(74,60000,0,47500,0,65000,0,54000,0,0,1,0,0,0,0)
Unknown10(74,2964,1,50000,0,9464,1,58500,0,0,1,0,0,0,0)
Unknown10(74,6964,1,60000,0,19464,1,1964,1,0,1,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SubGroup(2)
SetDeathText(31,73,2005,0,0,0,0,0,0,0,0,0,0,0,0)
# Tal vez lleve poco en la banda de Jeralt,
[cdb]pero espero que no fallezcáis por mi culpa.
¡El funeral sería desfallecedor!
CloseUp(11,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,17,1,11,73,73,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: True 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 1 0 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(32,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2006,32,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¿Alois? ¿Qué haces con estos mercenarios?
TalkDeploySlot(2007,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hay una buena explicación para todo esto.
Y te aseguro que se las trae...
¡pero no es la traición!
# Group 101 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(73,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 0 1 0
SubGroup(2)
SetDeathText(31,73,2005,0,1,0,0,0,0,0,0,0,0,0,0)
# Tal vez lleve poco en la banda de Jeralt,
[cdb]pero espero que no fallezcáis por mi culpa.
¡El funeral sería desfallecedor!
TalkFromOwnStrings2(11,73,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(546,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡No pienso ser un lastre
[cdb]para mis nuevos camaradas!
# Group 103 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 0 1 0
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,17,2,11,73,73,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(803,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No puedo aguantar más... ¡Me retiro!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 104 (0, 5, 0, 4, 21)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 1 0 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
SubGroup(1)
TalkCharacter(2008,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Podríamos llegar hasta su comandante
[cdb]si logramos atravesar las defensas de Alois.
SubGroup(1)
Unknown44(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,53,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3007,1,10,11,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][1:CHARA_G] ha caído! ¡Se ha revelado la ubicación [eg4][0:CHARA_G]!
# Group 105 (0, 5, 0, 7, 10)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 0
GroupCheck3(103,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: True 0
SubGroup(1)
TalkDeploySlot(2009,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡No, capitán Jeralt!
Será mejor que yo también me retire.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,1,17,3,11,73,73,0,0,0,0,0,0,0,0)
# ¡No has podido derrotar [eg3][0:CHARA_G]!
# Group 106 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 5, 0, 4, 18)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 1 0 0
SubGroup(1)
TalkDeploySlot(2010,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# El poder de Adrestia está de nuestro lado.
Sí, con nuestras fuerzas combinadas...
SubGroup(1)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,22,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(2)
Unknown32(22,2,73,0,22464,1,39000,0,0,1,0,0,0,0,0)
Unknown56(22964,1,39000,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(22,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(84,4,18,1,22,73,73,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] para evitar que aparezcan refuerzos!
SubGroup(2)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(22,22964,1,39000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2011,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Mensajeros. Debemos detenerlos
[cdb]antes de que pidan refuerzos.
# Group 108 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 0 1 0
SubGroup(2)
Unknown32(22,2,73,0,22464,1,39000,0,0,0,0,0,0,0,0)
Unknown56(22964,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,22,73,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,18,2,22,73,73,0,0,0,0,0,0,0,0)
# ¡Has evitado que apareciesen los refuerzos [r]enemigos[/]!
SubGroup(1)
TalkCharacter(2013,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Justo a tiempo.
# Group 109 (0, 5, 0, 4, 37)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(22,21964,1,37500,0,24464,1,40000,0,0,1,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 0 1 0
SubGroup(2)
Unknown32(22,2,73,0,22464,1,39000,0,0,0,0,0,0,0,0)
Unknown56(22964,1,39000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(22,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,2,22,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha alcanzado [g]su objetivo[/]!
SubGroup(1)
Unknown18(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(818,3,18,3,22,73,73,0,0,0,0,0,0,0,0)
# ¡No has podido evitar que apareciesen los refuerzos [r]enemigos[/]!
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2014,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Uf, les dejamos escapar.
Supongo que ahora llegarán más enemigos.
If254(1,129,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2015,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Así que han escapado de nuestro alcance.
¡Los refuerzos enemigos llegarán
[cdb]en cualquier momento!
SubGroup(4)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(8)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 0, 3, 9)
SubGroup(2)
GroupCheck4(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: True 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
SubGroup(8)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 1 0 0
If254(1,131,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2016,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Apenas puedo ver a un palmo de distancia...
¿No hemos traído antorchas?
If254(1,131,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2017,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# La visibilidad es baja. Debería haber antorchas
[cdb]entre nuestros suministros.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 0, 2, 16)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown117(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(652,1,73,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡La estrategia [g]Antorcha[/] ha aumentado tu visibilidad!
If254(1,131,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2018,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Uf, ya puedo ver mejor!
Esto también hará que moverse por la zona
[cdb]sea mucho más fácil.
# Group 114 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
SubGroup(1)
TalkCharacter(2019,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ya no nos sirven de mucho las antorchas,
[cdb]la niebla por fin se ha disipado.
# Group 116 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [y]los enemigos[/]!
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 1 0 0
If254(1,130,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2020,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Je, je! Sospechaba que algo así podría suceder,
[cdb]así que preparé una técnica para protegernos
[cdb]de su magia.
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2021,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Deberíamos responder a la hechicería
[cdb]con la misma moneda.
La magia blanca defensiva nos ayudará.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 2, 33)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [y]los enemigos[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown70(13,0,85,97,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,89,107,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,91,80,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,97,105,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,117,109,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,0,115,80,73,3,19,40,0,1,0,0,0,0,0)
Unknown70(13,1,115,80,13,3,19,50,5,1,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3009,1,73,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[b]Escudo mágico[/] desplegado! ¡Se ha aumentado [g]la resistencia[/] de todos [b]los aliados[/]!
SubGroup(1)
TalkCharacter(2022,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Gracias. Seguro que esto nos ayuda.
# Group 119 (0, 5, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [y]los enemigos[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 121 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,8,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caído en combate!
SubGroup(1)
TalkDeploySlot(1950,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Uf. No puedo más, majestad.
¿Me oís? ¡Nos largamos!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 122 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: True 0
SubGroup(1)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,56,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 124 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(44,96,576,3,0,0,0,0,0,0,0,0,0,0,0)
# Perdona al necio de tu padre, Christophe,
[cdb]pues pronto te hará compañía...
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 7, 0, 3, 12)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,73,73,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,12,73,73,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
If254(1,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1997,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# (...)
SubGroup(1)
TalkCharacter(2023,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# La batalla ha terminado.
Lo habéis hecho bien, especialmente
[cdb]teniendo en cuenta las condiciones.
# Group 127 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
Alert(658,1,46,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] está curando con [b]Magia de luz α[/]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
Alert(313,2,46,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha huido!
Alert(659,0,46,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha huido! ¡Se ha detenido [b]la Magia de luz α[/]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [eg7][cp][0:CHARA_G]!
TalkCharacter(1923,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Felix
volume_up
Con esta niebla no podemos saber dónde podrían estar nuestros enemigos. Preparaos para posibles emboscadas.
Con esta niebla no podemos saber dónde podrían estar nuestros enemigos. Preparaos para posibles emboscadas.
TalkCharacter(1924,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
volume_up
Sea como fuere, no podemos esperar a que se disipe. Debemos encontrar a Lonato y ajusticiarlo cuanto antes.
Sea como fuere, no podemos esperar a que se disipe. Debemos encontrar a Lonato y ajusticiarlo cuanto antes.
TalkCharacter(1925,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
volume_up
Comenzaremos por hacer avanzar a nuestra vanguardia. ¡Preparaos todos para marchar!
Comenzaremos por hacer avanzar a nuestra vanguardia. ¡Preparaos todos para marchar!
MainMissionStart(704,4,0,1,73,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] y derrota a [r]la vanguardia enemiga[/]!
TalkDeploySlot(1926,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
ciudadana
volume_up
No podemos echarnos atrás, ¡ni siquiera contra el mismísimo Rey! ¡Luchamos por lord Lonato!
No podemos echarnos atrás, ¡ni siquiera contra el mismísimo Rey! ¡Luchamos por lord Lonato!
TalkCharacter(1927,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1928,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
Esto no es una batalla, es una masacre. ¡Nos han enviado a morir como ovejas al matadero!
Esto no es una batalla, es una masacre. ¡Nos han enviado a morir como ovejas al matadero!
TalkCharacter(1929,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1930,15,0,2,1,0,0,0,0,0,0,0,0,0,0)
ciudadana
volume_up
¡Retroceded! ¡Tenemos que reagruparnos!
¡Retroceded! ¡Tenemos que reagruparnos!
MainMissionStart(804,1,0,2,73,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado a [r]la vanguardia[/]!
TalkCharacter(1931,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
volume_up
Estamos procediendo a gran velocidad, pero no aminoréis el ritmo. Y tened cuidado con las emboscadas.
Estamos procediendo a gran velocidad, pero no aminoréis el ritmo. Y tened cuidado con las emboscadas.
Alert(200,2,9,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] ha aparecido!
GenderedMcTalk(1,1932,1933,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth
volume_up
Es hora de empezar a trabajar.
Es hora de empezar a trabajar.
[es]1_1_10_15_____Byleth
volume_up
Es hora de empezar a trabajar.
Es hora de empezar a trabajar.
MainMissionStart(2,4,1,1,9,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(1935,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
volume_up
Esos mercenarios deben de ser refuerzos del Imperio. ¡Preparaos!
Esos mercenarios deben de ser refuerzos del Imperio. ¡Preparaos!
GenderedMcTalk(0,1936,1937,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
volume_up
Je. No esperaba tener otra oportunidad de acabar con el Azote Sombrío tan pronto.
Je. No esperaba tener otra oportunidad de acabar con el Azote Sombrío tan pronto.
[es]1_1_10_15_____Shez
volume_up
Je. No esperaba tener otra oportunidad de acabar con el Azote Sombrío tan pronto.
Je. No esperaba tener otra oportunidad de acabar con el Azote Sombrío tan pronto.
GenderedMcTalk(1,1938,1939,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth
volume_up
Eres más capaz de lo que esperaba.
Eres más capaz de lo que esperaba.
[es]1_1_10_15_____Byleth
volume_up
Eres más capaz de lo que esperaba.
Eres más capaz de lo que esperaba.
TalkCharacter(1940,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,1941,1942,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth
volume_up
No tiene sentido alargar esto.
No tiene sentido alargar esto.
[es]1_1_10_15_____Byleth
volume_up
No tiene sentido alargar esto.
No tiene sentido alargar esto.
Alert(508,2,9,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha enardecido!
TalkCharacter(1943,140,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Arval
volume_up
¡Mantente alerta! Ya sabemos que no se puede tomar a la ligera al Azote Sombrío.
¡Mantente alerta! Ya sabemos que no se puede tomar a la ligera al Azote Sombrío.
Alert(200,0,8,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] ha aparecido!
SetDeathText(45,73,1944,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Miklan
volume_up
Oh, parece que llego tarde. En fin, me pondré manos a la obra.
Oh, parece que llego tarde. En fin, me pondré manos a la obra.
TalkCharacter(1945,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1946,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Sylvain
volume_up
Así que mi hermano luchará de nuestro lado. Parece que su majestad está haciendo uso de todos los recursos a su alcance.
Así que mi hermano luchará de nuestro lado. Parece que su majestad está haciendo uso de todos los recursos a su alcance.
TalkDeploySlot(1947,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Le pararé los pies al enemigo. ¡Vosotros usad la cabeza y descubrid cómo ganar esto!
Le pararé los pies al enemigo. ¡Vosotros usad la cabeza y descubrid cómo ganar esto!
TalkCharacter(1948,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
volume_up
Alguien tiene que estar dándoles órdenes a estos mercenarios... Descubramos quién es. Miklan puede arreglárselas solo.
Alguien tiene que estar dándoles órdenes a estos mercenarios... Descubramos quién es. Miklan puede arreglárselas solo.
Alert(615,0,73,73,73,11,0,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] han abierto para enviar tropas!
TalkDeploySlot(1949,10,0,0,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir
volume_up
No esperaba que tuviesen refuerzos, pero no cambia mucho las cosas. Sabemos qué hay que hacer, ahora solo debemos hacerlo.
No esperaba que tuviesen refuerzos, pero no cambia mucho las cosas. Sabemos qué hay que hacer, ahora solo debemos hacerlo.
Alert(524,0,10,73,73,0,0,0,1,0,0,0,0,0,0)
¡No se ha avistado [eg3][0:CHARA_G] en [eg1][0:AREA]!
Alert(524,0,10,73,73,0,0,0,3,0,0,0,0,0,0)
¡No se ha avistado [eg3][0:CHARA_G] en [eg1][0:AREA]!
Alert(524,0,10,73,73,0,0,0,4,0,0,0,0,0,0)
¡No se ha avistado [eg3][0:CHARA_G] en [eg1][0:AREA]!
Alert(524,0,10,73,73,0,0,0,6,0,0,0,0,0,0)
¡No se ha avistado [eg3][0:CHARA_G] en [eg1][0:AREA]!
Alert(524,0,10,73,73,0,0,0,10,0,0,0,0,0,0)
¡No se ha avistado [eg3][0:CHARA_G] en [eg1][0:AREA]!
Alert(524,0,10,73,73,0,0,0,11,0,0,0,0,0,0)
¡No se ha avistado [eg3][0:CHARA_G] en [eg1][0:AREA]!
Alert(268,1,10,73,73,0,0,0,0,0,0,0,0,0,0)
¡Has avistado [eg3][0:CHARA_G]!
TalkCharacter(1952,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
SetDeathText(35,73,1951,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Jeralt
volume_up
Solo era cuestión de tiempo que nos encontrasen. Démosles una cálida bienvenida.
Solo era cuestión de tiempo que nos encontrasen. Démosles una cálida bienvenida.
TalkDeploySlot(1953,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir
volume_up
Supongo que empiezo a notar la edad.
Supongo que empiezo a notar la edad.
MainMissionStart(438,1,2,2,10,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(1954,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir
volume_up
No vale la pena morir por este encargo. ¡Retiraos!
No vale la pena morir por este encargo. ¡Retiraos!
Alert(241,0,73,73,73,11,0,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] se han retirado!
TalkDeploySlot(1956,12,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Así que los mercenarios han huido. Muy bien, pasemos a lo siguiente. ¡Enviad a las unidades auxiliares!
Así que los mercenarios han huido. Muy bien, pasemos a lo siguiente. ¡Enviad a las unidades auxiliares!
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido refuerzos [r]enemigos[/]!
TalkCharacter(1957,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Felix
volume_up
Me alegro de que esos mercenarios se hayan ido, pero la niebla sigue siendo más densa que nunca.
Me alegro de que esos mercenarios se hayan ido, pero la niebla sigue siendo más densa que nunca.
TalkDeploySlot(1959,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
mercader
volume_up
Probablemente esto se deba a una interferencia mágica.
Probablemente esto se deba a una interferencia mágica.
MainMissionStart(3016,4,3,1,14,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Encuentra y derrota [eg3][0:CHARA_G] entre los refuerzos [r]enemigos[/]!
TalkCharacter(1960,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Rodrigue
volume_up
Entonces tendremos que matar a esos magos. Si son ellos los que invocan esta niebla, debería disiparse al derrotarlos.
Entonces tendremos que matar a esos magos. Si son ellos los que invocan esta niebla, debería disiparse al derrotarlos.
Alert(3019,0,18,14,73,0,0,0,0,0,0,0,0,0,0)
¡Has encontrado a [eg2][0:CHARA_G]! ¡No has podido encontrar [eg3][1:CHARA_G]!
Alert(3019,0,19,14,73,0,0,0,0,0,0,0,0,0,0)
¡Has encontrado a [eg2][0:CHARA_G]! ¡No has podido encontrar [eg3][1:CHARA_G]!
Alert(3019,0,40,14,73,0,0,0,0,0,0,0,0,0,0)
¡Has encontrado a [eg2][0:CHARA_G]! ¡No has podido encontrar [eg3][1:CHARA_G]!
Alert(3019,0,41,14,73,0,0,0,0,0,0,0,0,0,0)
¡Has encontrado a [eg2][0:CHARA_G]! ¡No has podido encontrar [eg3][1:CHARA_G]!
Alert(268,1,14,73,73,0,0,0,0,0,0,0,0,0,0)
¡Has avistado [eg3][0:CHARA_G]!
TalkDeploySlot(1961,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
¡Ah! ¡Nos han encontrado! ¡A las armas!
¡Ah! ¡Nos han encontrado! ¡A las armas!
TalkCharacter(1962,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,14,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(1963,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
No... ¡El resto depende de vos, lord Lonato!
No... ¡El resto depende de vos, lord Lonato!
Alert(937,1,14,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído! ¡La niebla se ha disipado!
TalkCharacter(1964,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1965,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1966,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Se han acabado los subterfugios. ¡Nos enfrentaremos en un combate justo!
Se han acabado los subterfugios. ¡Nos enfrentaremos en un combate justo!
Alert(200,2,12,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] ha aparecido!
MainMissionStart(22,4,4,1,12,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Llega hasta [eg1][0:CHARA_G]!
TalkCharacter(1967,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
volume_up
Y la victoria será nuestra, Lonato. ¡Vamos! ¡Abrumaremos al enemigo!
Y la victoria será nuestra, Lonato. ¡Vamos! ¡Abrumaremos al enemigo!
Alert(230,2,13,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] ha aparecido con refuerzos!
SetDeathText(10,73,1969,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dorothea
volume_up
Ha hecho grandes esfuerzos por congraciarse con el Imperio. No podemos abandonar a su suerte a nuestro nuevo amigo, ¿verdad?
Ha hecho grandes esfuerzos por congraciarse con el Imperio. No podemos abandonar a su suerte a nuestro nuevo amigo, ¿verdad?
Alert(3004,0,13,73,73,0,0,0,0,0,0,0,0,0,0)
¡[r]Los soldados imperiales[/] bajo el mando [eg4][0:CHARA_G] han usado [r]Magia de trueno α[/]!
TalkCharacter(1968,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(1980,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
volume_up
No podemos permitirnos tener piedad con nuestros enemigos. Cualquiera que se oponga a nosotros debe morir.
No podemos permitirnos tener piedad con nuestros enemigos. Cualquiera que se oponga a nosotros debe morir.
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(1971,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ingrid
volume_up
Si intentamos razonar con Dorothea... tal vez podríamos resolver las cosas de forma pacífica.
Si intentamos razonar con Dorothea... tal vez podríamos resolver las cosas de forma pacífica.
TalkCharacter(1972,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Rodrigue
volume_up
Las bajas se pueden reducir al mínimo si forzamos a su líder a rendirse. Sugiero que hagamos eso.
Las bajas se pueden reducir al mínimo si forzamos a su líder a rendirse. Sugiero que hagamos eso.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
SetDeathText(10,96,1983,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dorothea
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Edie, chicos... Lo... siento...
Edie, chicos... Lo... siento...
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
Alert(319,0,13,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,6,2,13,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído! ¡[r]La Magia de trueno α[/] ha cesado!
TalkCharacter(1985,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Hemos detenido el ataque de los magos. Debemos avanzar. Le pondremos fin a esta batalla.
Hemos detenido el ataque de los magos. Debemos avanzar. Le pondremos fin a esta batalla.
TalkDeploySlot(1975,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Jeritza
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¿Es este mi fin? No... ¡puedo seguir luchando!
¿Es este mi fin? No... ¡puedo seguir luchando!
TalkCharacter(1976,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1977,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1978,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Jeritza
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Yo tampoco quiero que me mates. Muy bien... Vosotros ganáis.
Yo tampoco quiero que me mates. Muy bien... Vosotros ganáis.
MainMissionStart(485,1,7,2,13,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has reclutado [eg3][0:CHARA_G]!
Alert(530,1,13,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído! ¡[r]La Magia de trueno α[/] ha cesado!
TalkDeploySlot(1986,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Si su majestad pretende acoger a esas sucias ratas de la Iglesia, le reprenderé hasta con mi último aliento. ¡Abrid las puertas!
Si su majestad pretende acoger a esas sucias ratas de la Iglesia, le reprenderé hasta con mi último aliento. ¡Abrid las puertas!
Alert(583,2,12,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] avanza para interceptar a su objetivo! ¡Se ha abierto el acceso [eg3][0:AREA]!
TalkCharacter(1987,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1988,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
SetDeathText(44,73,1996,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Lonato
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He quemado demasiados puentes como para echarme atrás ahora.
He quemado demasiados puentes como para echarme atrás ahora.
TalkDeploySlot(1990,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Apártate, Ashe. Tengo un deber que cumplir.
Apártate, Ashe. Tengo un deber que cumplir.
TalkCharacter(1991,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ashe
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Yo también, el deber de un caballero para con su reino. ¡Jamás traicionaría algo así!
Yo también, el deber de un caballero para con su reino. ¡Jamás traicionaría algo así!
TalkDeploySlot(1992,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Cassandra, el peón de esa maldita mujer. ¡Christophe seguiría vivo de no ser por ti!
Cassandra, el peón de esa maldita mujer. ¡Christophe seguiría vivo de no ser por ti!
TalkCharacter(1993,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Catherine
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Puedes maldecirme hasta quedarte sin aliento, pero en cuanto amenaces a lady Rhea, te partiré en dos sin dudarlo.
Puedes maldecirme hasta quedarte sin aliento, pero en cuanto amenaces a lady Rhea, te partiré en dos sin dudarlo.
TalkDeploySlot(1994,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Debéis reconsiderarlo, majestad! ¡La supuesta bendición de la Iglesia Central no es más que un cáliz emponzoñado!
¡Debéis reconsiderarlo, majestad! ¡La supuesta bendición de la Iglesia Central no es más que un cáliz emponzoñado!
TalkCharacter(1995,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Perdóname, Lonato, pero debo aferrarme a él igualmente. Este es el mejor futuro que le puedo dar a mi pueblo.
Perdóname, Lonato, pero debo aferrarme a él igualmente. Este es el mejor futuro que le puedo dar a mi pueblo.
TalkDeploySlot(1989,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Vengaré a Christophe, aunque eso me cueste la vida!
¡Vengaré a Christophe, aunque eso me cueste la vida!
TalkCharacter(1998,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Arval
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¿De verdad vas a cruzarte de brazos y dejar que otra persona se ocupe del Azote Sombrío por ti?
¿De verdad vas a cruzarte de brazos y dejar que otra persona se ocupe del Azote Sombrío por ti?
MainMissionStart(711,4,16,1,9,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Enfréntate [eg3][0:CHARA_G] y haz que muerda el polvo!
GenderedMcTalk(1,1999,2000,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth
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Ya basta de tonterías.
Ya basta de tonterías.
[es]1_1_10_15_____Byleth
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Ya basta de tonterías.
Ya basta de tonterías.
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
MainMissionStart(813,1,16,2,9,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has rechazado el ataque [eg4][0:CHARA_G]!
TalkCharacter(2001,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Ha sido un combate formidable. Ojalá hubiésemos podido acabar con el Azote, pero la avaricia en combate acaba en tragedia.
Ha sido un combate formidable. Ojalá hubiésemos podido acabar con el Azote, pero la avaricia en combate acaba en tragedia.
TalkDeploySlot(2002,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir
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Así que han derrotado [MFB:al muchacho_a la muchacha]. Vaya. Estos del Reino son más fuertes de lo que creía.
Así que han derrotado [MFB:al muchacho_a la muchacha]. Vaya. Estos del Reino son más fuertes de lo que creía.
GenderedMcTalk(1,2003,2004,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth
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Muy bien. Nos retiramos.
Muy bien. Nos retiramos.
[es]1_1_10_15_____Byleth
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Muy bien. Nos retiramos.
Muy bien. Nos retiramos.
Alert(237,0,9,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
MainMissionStart(439,3,16,3,9,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡No has podido derrotar [eg3][0:CHARA_G]!
Alert(203,2,11,73,73,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SetDeathText(31,73,2005,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Alois
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Tal vez lleve poco en la banda de Jeralt, pero espero que no fallezcáis por mi culpa. ¡El funeral sería desfallecedor!
Tal vez lleve poco en la banda de Jeralt, pero espero que no fallezcáis por mi culpa. ¡El funeral sería desfallecedor!
MainMissionStart(2,4,17,1,11,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(2006,32,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2007,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Hay una buena explicación para todo esto. Y te aseguro que se las trae... ¡pero no es la traición!
Hay una buena explicación para todo esto. Y te aseguro que se las trae... ¡pero no es la traición!
SetDeathText(31,73,2005,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Alois
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Tal vez lleve poco en la banda de Jeralt, pero espero que no fallezcáis por mi culpa. ¡El funeral sería desfallecedor!
Tal vez lleve poco en la banda de Jeralt, pero espero que no fallezcáis por mi culpa. ¡El funeral sería desfallecedor!
TalkDeploySlot(546,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡No pienso ser un lastre para mis nuevos camaradas!
¡No pienso ser un lastre para mis nuevos camaradas!
MainMissionStart(438,1,17,2,11,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(803,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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No puedo aguantar más... ¡Me retiro!
No puedo aguantar más... ¡Me retiro!
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(2008,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dedue
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Podríamos llegar hasta su comandante si logramos atravesar las defensas de Alois.
Podríamos llegar hasta su comandante si logramos atravesar las defensas de Alois.
Alert(3007,1,10,11,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][1:CHARA_G] ha caído! ¡Se ha revelado la ubicación [eg4][0:CHARA_G]!
TalkDeploySlot(2009,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡No, capitán Jeralt! Será mejor que yo también me retire.
¡No, capitán Jeralt! Será mejor que yo también me retire.
Alert(237,0,11,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
MainMissionStart(439,1,17,3,11,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡No has podido derrotar [eg3][0:CHARA_G]!
TalkDeploySlot(2010,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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El poder de Adrestia está de nuestro lado. Sí, con nuestras fuerzas combinadas...
El poder de Adrestia está de nuestro lado. Sí, con nuestras fuerzas combinadas...
Alert(200,2,22,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] ha aparecido!
MainMissionStart(84,4,18,1,22,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] para evitar que aparezcan refuerzos!
TalkCharacter(2011,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,18,2,22,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has evitado que apareciesen los refuerzos [r]enemigos[/]!
TalkCharacter(2013,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(142,2,22,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha alcanzado su objetivo!
MainMissionStart(818,3,18,3,22,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡No has podido evitar que apareciesen los refuerzos [r]enemigos[/]!
TalkCharacter(2014,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Sylvain
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Uf, les dejamos escapar. Supongo que ahora llegarán más enemigos.
Uf, les dejamos escapar. Supongo que ahora llegarán más enemigos.
TalkCharacter(2015,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Rodrigue
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Así que han escapado de nuestro alcance. ¡Los refuerzos enemigos llegarán en cualquier momento!
Así que han escapado de nuestro alcance. ¡Los refuerzos enemigos llegarán en cualquier momento!
Alert(216,2,73,73,73,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido refuerzos [r]enemigos[/]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(2016,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Annette
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Apenas puedo ver a un palmo de distancia... ¿No hemos traído antorchas?
Apenas puedo ver a un palmo de distancia... ¿No hemos traído antorchas?
TalkCharacter(2017,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dedue
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La visibilidad es baja. Debería haber antorchas entre nuestros suministros.
La visibilidad es baja. Debería haber antorchas entre nuestros suministros.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
Alert(652,1,73,73,73,0,0,0,0,0,0,0,0,0,0)
¡La estrategia Antorcha ha aumentado tu visibilidad!
TalkCharacter(2018,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Annette
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¡Uf, ya puedo ver mejor! Esto también hará que moverse por la zona sea mucho más fácil.
¡Uf, ya puedo ver mejor! Esto también hará que moverse por la zona sea mucho más fácil.
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(2019,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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Ya no nos sirven de mucho las antorchas, la niebla por fin se ha disipado.
Ya no nos sirven de mucho las antorchas, la niebla por fin se ha disipado.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(2020,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Mercedes
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¡Je, je! Sospechaba que algo así podría suceder, así que preparé una técnica para protegernos de su magia.
¡Je, je! Sospechaba que algo así podría suceder, así que preparé una técnica para protegernos de su magia.
TalkCharacter(2021,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Rodrigue
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Deberíamos responder a la hechicería con la misma moneda. La magia blanca defensiva nos ayudará.
Deberíamos responder a la hechicería con la misma moneda. La magia blanca defensiva nos ayudará.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
Alert(3009,1,73,73,73,0,0,0,0,0,0,0,0,0,0)
¡[b]Escudo mágico[/] desplegado! ¡Se ha aumentado la resistencia de todos [b]los aliados[/]!
TalkCharacter(2022,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
Alert(355,2,8,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído en combate!
TalkDeploySlot(1950,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Uf. No puedo más, majestad. ¿Me oís? ¡Nos largamos!
Uf. No puedo más, majestad. ¿Me oís? ¡Nos largamos!
Alert(237,0,8,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(549,1,56,73,73,0,0,0,0,0,0,0,0,0,0)
¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!
SetDeathText(44,96,576,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Lonato
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Perdona al necio de tu padre, Christophe, pues pronto te hará compañía...
Perdona al necio de tu padre, Christophe, pues pronto te hará compañía...
Alert(319,0,12,73,73,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,5,2,12,73,73,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(2023,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dimitri
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La batalla ha terminado. Lo habéis hecho bien, especialmente teniendo en cuenta las condiciones.
La batalla ha terminado. Lo habéis hecho bien, especialmente teniendo en cuenta las condiciones.