El oeste del Reino no se ha dado por vencido. Los nobles que quedan se mantienen firmes en su lucha contra el Imperio.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_10_15_____Shez 85 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_10_15_____Edelgard 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_10_15_____Hubert 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_10_15_____Ferdinand 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_1_10_15_____Caspar 255 0 0 4 50 4 1 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_1_10_15_____Linhardt 255 0 0 5 45 4 1 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_1_10_15_____Bernadetta 255 0 0 6 55 4 1 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_1_10_15_____Dorothea 255 0 0 7 60 4 1 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]2_2_11_16_____barón de Dominic 255 0 0 8 900 5 12 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [es]1_1_10_15_____Annette 255 0 0 9 95 5 1 3 101 5 1 25 71 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [es]1_1_10_15_____Gustave 255 0 0 10 305 5 1 3 101 5 1 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [es]1_1_10_15_____Gustave 255 0 0 11 305 5 1 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [es]2_2_11_16_____vizconde Brennius 255 0 0 12 901 5 2 3 101 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [es]2_2_11_16_____conde de Geraint 255 0 0 13 902 5 2 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [es]3_3_12_17_____vizcondesa de Enid 255 0 0 14 903 5 2 3 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [es]2_2_11_16_____conde de Duval 255 0 0 15 904 5 2 3 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [es]3_3_12_17_____vizcondesa Belinus 255 0 1 0 905 5 2 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_2_11_16_____gral. de la Alianza[cm][es]4_8_13_18_22_26_30__generales de la Alianza[ce] 255 0 1 1 603 5 2 3 101 0 1 19 46 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_2_11_16_____gral. de la Alianza[cm][es]4_8_13_18_22_26_30__generales de la Alianza[ce] 255 0 1 2 603 5 2 3 101 0 1 19 46 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 3 600 5 2 3 101 0 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 4 610 5 2 3 101 0 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 5 605 5 2 3 101 0 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 6 600 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 7 610 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 8 605 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 9 630 7 2 3 101 0 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 10 680 7 2 3 101 0 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 11 1000 5 5 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 12 660 5 2 3 101 0 0 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 13 695 5 2 3 101 0 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 14 670 5 2 3 101 0 0 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 15 600 5 2 3 101 0 0 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 16 605 5 2 3 101 0 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 17 635 5 2 3 101 0 0 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 18 640 5 2 3 101 0 1 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 19 600 5 2 3 101 0 1 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 20 600 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 21 620 5 2 3 101 0 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 22 650 5 2 3 101 0 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 23 675 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 24 685 5 2 3 101 0 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 25 700 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 26 650 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 27 675 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 28 685 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 29 620 5 2 3 101 0 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 30 650 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 31 670 7 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 32 670 7 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 33 630 7 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 34 630 7 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 35 600 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 36 650 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 37 675 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 38 630 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 39 680 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 40 1000 5 4 1 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 41 600 5 2 3 101 4 0 21 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 42 620 5 2 3 101 4 0 21 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 43 700 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 44 650 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 45 675 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 46 665 5 2 3 101 4 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 47 620 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 48 695 5 2 3 101 4 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 49 680 5 2 3 101 4 0 22 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 50 670 5 2 3 101 4 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 51 630 5 2 3 101 4 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 52 695 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 53 680 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 54 650 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 55 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 56 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 57 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 58 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 59 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 60 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 61 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 62 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 63 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 64 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 65 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 66 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 67 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 68 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 0 101 0 60 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 25 1 1000 1523 39 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 26 1 1000 1523 39 1526 22 1526 22 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 27 1 1000 1523 39 1526 22 1526 22 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 33 1 1000 1526 9 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 29 1 1000 1526 9 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 28 1 1000 1526 9 1523 19 1523 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 24 3 1000 1523 9 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 23 3 1000 1523 9 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 32 1 1000 1526 9 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 31 1 1000 1523 39 1526 28 1526 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 1 0 1000 1526 9 1526 19 1526 19 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 30 1 1000 1523 39 1526 19 1526 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 45 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (186, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 31)
SubGroup(0)
SubGroup(4)
Unknown10(0,1,8,85,85,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,41,8,85,85,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
SetName(8,89,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [es]2_2_11_16_____barón de Dominic
SetName(10,39,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [es]1_1_10_15_____Gustave
SetName(11,39,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [es]1_1_10_15_____Gustave
SetName(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [es]1_1_10_15_____Annette
SetName(12,90,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [es]2_2_11_16_____vizconde Brennius
SetName(13,91,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [es]2_2_11_16_____conde de Geraint
SetName(14,92,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [es]3_3_12_17_____vizcondesa de Enid
SetName(15,93,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [es]2_2_11_16_____conde de Duval
SetName(16,94,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [es]3_3_12_17_____vizcondesa Belinus
SetName(27,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]2_6_11_16_____soldado Reino[cm][es]4_8_13_18_22_26_30__soldados del Reino[ce]
SetName(19,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]2_6_11_16_____soldado Reino[cm][es]4_8_13_18_22_26_30__soldados del Reino[ce]
SetName(20,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [cs][es]2_6_11_16_____soldado Reino[cm][es]4_8_13_18_22_26_30__soldados del Reino[ce]
SetName(21,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]2_6_11_16_____soldado Reino[cm][es]4_8_13_18_22_26_30__soldados del Reino[ce]
SetName(22,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]2_6_11_16_____soldado Reino[cm][es]4_8_13_18_22_26_30__soldados del Reino[ce]
SetName(23,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]2_6_11_16_____soldado Reino[cm][es]4_8_13_18_22_26_30__soldados del Reino[ce]
SetName(24,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to [cs][es]2_6_11_16_____soldado Reino[cm][es]4_8_13_18_22_26_30__soldados del Reino[ce]
SetName(25,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce]
SetName(26,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]2_6_11_16_____soldado Imperio[cm][es]4_8_13_18_22_26_30__soldados del Imperio[ce]
SubGroup(2)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(30,73,1188,2,0,0,0,0,0,0,0,0,0,0,0) # Nadie arrasará estas tierras mientras [cdb]me quede aliento. ¡Os dejaré fuera de combate!
SetDeathText(30,96,1202,3,0,0,0,0,0,0,0,0,0,0,0) # Hermano... Majestad... Rezo por que traigáis la paz al Reino...
SetDeathText(17,96,1213,3,0,0,0,0,0,0,0,0,0,0,0) # Lo siento, padre... Hice todo cuanto estaba [cdb]en mi poder, pero... no fue suficiente.
# Group 2 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(45000,0,52750,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(47,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 5, 9)
SubGroup(4)
Unknown19(47,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,61000,0,10464,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(1,15764,1,19964,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,45400,0,20964,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(3,2064,1,10364,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(4,41500,0,8964,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(5,16964,1,8964,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(6,59000,0,12964,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,3164,1,12964,1,0,1,0,0,0,0,1,1,0,0)
# Group 10 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,64700,0,17664,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(1,50200,0,20664,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(2,64200,0,21664,1,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,13164,1,20164,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(4,60700,0,18664,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(5,3164,1,19164,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(6,7164,1,19664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,57200,0,18664,1,0,2,0,0,0,0,1,1,0,0)
# Group 11 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(51,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown19(51,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
Unknown28(15,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 0 0
Unknown28(15,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 1 0 0
Unknown28(15,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown28(15,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(51,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(51,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(51,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(52,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(52,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(52,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(53,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(53,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(53,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(54,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(54,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(54,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(55,65000,0,19264,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(1177,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tal y como pensábamos, han hecho [cdb]del barón de Dominic su representante [cdb]por sus lazos de sangre con los Diez Elegidos.
TalkCharacter(1178,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Pero, sinceramente, su linaje no me preocupa. Tus órdenes son irrumpir en el castillo, [cdb]encontrarlo y acabar con él.
# Group 31 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 32 (0, 2, 2, 2, 7)
SubGroup(1)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 0
SubGroup(6)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 2, 5, 6)
SubGroup(4)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(28,64500,0,9464,1,0,3,0,0,1,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 2, 4, 6)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(29,42500,0,19464,1,0,0,0,0,1,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 2, 4, 6)
SubGroup(3)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(30,19464,1,19464,1,0,2,0,0,1,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 5, 6)
SubGroup(4)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(31,6964,1,47500,0,0,3,0,0,1,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 4, 5)
SubGroup(3)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown19(32,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 5, 6)
SubGroup(4)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown19(32,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(32,43600,0,56700,0,0,3,0,0,1,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 4, 5)
SubGroup(3)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown19(33,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 2, 5, 6)
SubGroup(4)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 0
Unknown19(33,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(33,20164,1,59200,0,0,3,0,0,1,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 6, 5)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 0
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 2, 7, 6)
SubGroup(4)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 0
SubGroup(3)
Unknown21(34,53500,0,65000,0,0,0,0,0,1,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 6, 5)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 0
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 7, 6)
SubGroup(4)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 0
SubGroup(3)
Unknown21(35,9464,1,65000,0,0,2,0,0,1,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
SubGroup(1)
TalkCharacter(1180,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # Empezaremos por eliminar las tropas [cdb]a las afueras del castillo. ¡Separaos y tomad [cdb]el control de esas fortalezas!
SubGroup(4)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2300,4,0,1,85,85,85,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] que hay alrededor [g]del castillo[/]!
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
Unknown28(3,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1179,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ten cuidado de no avanzar demasiado. Sería un desastre si el enemigo se hiciera [cdb]con nuestra base principal.
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(328,2,8,85,85,0,0,0,0,0,0,0,0,0,0) # ¡No permitas que [b]la base aliada[/] caiga!
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1182,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡¿Por qué no os rendís de una vez?!
# Group 57 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1183,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Sí, así se hace! ¡Queda uno!
# Group 58 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2321,1,0,2,85,85,85,0,0,0,0,0,0,0,0) # ¡Has logrado tomar [b]las fortalezas[/] que hay alrededor [g]del castillo[/]!
Unknown6(56,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(56,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1184,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sí, eso ha limitado bastante el perímetro [cdb]del castillo. Ahora debemos encontrar [cdb]una forma de...
TalkDeploySlot(1185,27,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Auxilio! ¡Esto es una masacre! ¡Dejadnos entrar, os lo suplico!
# Group 59 (0, 5, 0, 2, 30)
SubGroup(1)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
SubGroup(1)
TalkDeploySlot(1186,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # No puedo dejar morir a esa gente ahí fuera. ¡Abrid las puertas!
Unknown21(56,64000,0,3164,1,0,1,0,0,0,0,1,0,0,0)
SubGroup(2)
Unknown83(5868,652,7399,5915,626,7344,0,1,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown87(56,10,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(6053,652,7507,6081,626,7440,240,1,0,0,0,0,0,0,0) # Focus on coords?
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(63800,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2301,1,8,85,85,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha abierto el acceso principal [g]al castillo[/] para permitir que las tropas se retiren!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown6(56,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(56,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(56,63200,0,56000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1187,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sí, abrid las puertas de par en par, ¡dejad que os domine la compasión!
SubGroup(3)
Unknown51(63800,0,63800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(63800,0,63800,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0) # ¡Adéntrate en [g]el castillo[/]!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 59: True 0
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
Unknown28(1,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63800,0,63800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0) # ¡Adéntrate en [g]el castillo[/]!
SubGroup(1)
Unknown48(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 1
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 11, 12)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(1,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(2,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(3,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(4,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(5,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(6,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
Unknown10(7,57400,0,54900,0,6964,1,1964,1,0,1,1,0,0,0)
SubGroup(1)
Unknown56(63800,0,63800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2302,2,10,85,85,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido para defender [g]el castillo[/]!
CloseUp(10,4,1,282,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,10,85,85,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 64 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1189,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Debo conseguir tanto tiempo como pueda...
# Group 65 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1190,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ya no puedo luchar más... Rezo por que haya sido suficiente, hermano.
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,85,85,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,10,85,85,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(4)
Unknown51(64000,0,55700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,57800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(57000,0,58500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,10,85,85,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 67 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 2, 55)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1191,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Los preparativos están listos! ¡Que dé comienzo el contraataque!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,12,85,85,15,0,0,0,0,0,0,0,0,0) # ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SubGroup(1)
TalkCharacter(1192,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Así que el enemigo aún tiene [cdb]guerreros con ánimos, ¿eh? ¡Bien! ¡Démosles un combate memorable!
SubGroup(6)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,2,1,12,85,85,5,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
SubGroup(2)
SubGroup(5)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,85,48,85,5,9,0,10,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para interceptar a su objetivo!
SubGroup(13)
Unknown55(0,31,0,0,0,1,85,10,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,1,85,10,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,1,85,10,0,0,1,1,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2325,0,85,48,85,5,9,0,10,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] están avanzando hacia [eg1][0:AREA]!
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
TalkCharacter(1193,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Los tenemos por ambos flancos. Separaos y eliminadlos antes de que causen [cdb]problemas de verdad.
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2326,0,85,85,85,3,0,0,10,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] para que dejen de aparecer los refuerzos enemigos que atacan [eg1][0:AREA]!
# Group 69 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1196,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # No hay escapatoria... Diosa celestial, [cdb]te imploro que cuides del pueblo [cdb]de Faerghus...
# Group 76 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1197,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Se me escapa la fuerza... El resto está en tus manos...
# Group 77 (0, 5, 0, 7, 9)
SubGroup(6)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(442,1,2,2,12,85,85,5,15,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
SubGroup(1)
TalkCharacter(1198,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Muéstrate, barón de Dominic! ¡Ríndete y te perdonaré la vida!
# Group 78 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1194,13,1,0,0,0,0,0,0,0,0,0,0,0,0) # Nunca quise que fuese un baño de sangre, [cdb]pero ya no hay forma de detenerlo.
# Group 80 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1195,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # Ha llegado el día de pagar la deuda [cdb]que mi linaje tiene con la familia real. ¡Y si eso me cuesta la vida, que así sea!
# Group 81 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 5, 0, 2, 17)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1199,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Mi vida no vale nada si debo pasarme el resto [cdb]de ella sintiendo vergüenza frente a mi gente! ¡No les abandonaré cuando más lo necesitan!
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(268,0,8,85,85,0,0,0,0,0,0,0,0,0,0) # ¡Has avistado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1200,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡No permitiré que le pongas la mano encima [cdb]a mi hermano!
SubGroup(1)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2304,2,11,8,85,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha reaparecido para defender la ruta que lleva hasta [eg1][1:CHARA_G]!
SubGroup(2)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(86,4,3,1,11,85,85,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y asegura la ruta!
# Group 83 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1201,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Se me ordenó volver con vida... ¡y pienso obedecer!
# Group 84 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
SubGroup(1)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,3,2,11,85,85,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
# Group 87 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
SubGroup(1)
TalkDeploySlot(1212,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Te dije que no te pusieras en peligro, Annette!
SubGroup(1)
MainMissionStart(245,0,3,4,11,85,85,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2305,0,10,9,85,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente para proteger [eg3][1:CHARA_G]!
# Group 88 (0, 5, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 1 0
GroupCheck3(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 1 0
SetDeathText(30,96,1202,3,1,0,0,0,0,0,0,0,0,0,0) # Hermano... Majestad... Rezo por que traigáis la paz al Reino...
SetDeathText(30,96,1219,3,0,0,0,0,0,0,0,0,0,0,0) # Perdonadme, majestad... Que vuestro reinado sea largo y glorioso...
# Group 89 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 90 (0, 5, 0, 3, 7)
SubGroup(2)
GroupCheck3(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 160: 1 0 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(6)
Unknown56(42500,0,42500,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(42500,0,42500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(1,85,4,0,0,0,8,0,0,0,0,1,0,0,0)
MainMissionStart(2320,4,7,1,8,85,85,0,0,0,0,0,0,0,0) # ¡Usa [g]el pasadizo secreto[/] para acercarte [eg3][0:CHARA_G]!
# Group 91 (0, 2, 2, 5, 3)
SubGroup(2)
GroupCheck4(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 1 0
SubGroup(2)
Unknown56(42500,0,42500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(1,85,4,0,0,0,8,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
SubGroup(2)
Unknown51(42500,0,42500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2323,4,7,3,8,85,85,3,0,0,0,0,0,0,0) # ¡[b][eb][eg1][cp][0:PARTY][/] han atacado de frente! ¡No has podido atacar por sorpresa usando [g]el pasadizo secreto[/]!
SubGroup(1)
TalkCharacter(1246,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ese pasadizo secreto ya no nos sirve de nada.
# Group 93 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
SubGroup(1)
TalkDeploySlot(1203,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Padre, no! Bien pues... ¡Terminaré lo que empezaste!
SubGroup(2)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2322,2,9,11,85,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido y ha montado en cólera por la muerte [eg4][1:CHARA_G]!
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,9,85,85,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1204,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Porta una reliquia de los héroes. Si conseguimos arrebatársela, [cdb]podría servirnos en un futuro.
# Group 95 (0, 5, 0, 6, 15)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 160: 1 0 0
Unknown10(85,39000,0,39000,0,44500,0,44500,0,0,1,0,0,0,0)
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 0 1 0
SubGroup(1)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1205,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Sabía que alguien revelaría ese pasadizo. ¡Bueno, hasta aquí has llegado!
SubGroup(1)
Unknown21(9,42500,0,42000,0,0,3,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,85,85,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(86,4,7,4,9,85,85,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1204,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Porta una reliquia de los héroes. Si conseguimos arrebatársela, [cdb]podría servirnos en un futuro.
# Group 96 (0, 5, 2, 7, 1)
SubGroup(2)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(97,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 1 0
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
SubGroup(2)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,9,85,85,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 99 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,9,85,85,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1214,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Oh, querida Annette... Tú también, no... ¿Cómo podré contárselo a tu madre?
# Group 101 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1211,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Los otros están ahí fuera, arriesgando su vida, ¡no puedo decepcionarlos!
# Group 102 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1215,9,1,3,0,0,0,0,0,0,0,0,0,0,0) # No puedo morir aquí... Seré el hazmerreír de todo mi linaje...
# Group 103 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,9,85,85,0,0,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
# Group 105 (0, 5, 0, 7, 22)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 1 0
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 1
Unknown13(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1216,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Annette, no! ¡Mira lo que te han hecho!
SubGroup(3)
Unknown15(11,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,42500,0,42500,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha ayudado [eg3][1:CHARA_G]!
SubGroup(2)
TalkDeploySlot(1217,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¿Has venido a por mí, padre? Estoy... tan feliz...
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nunca dejaré que vuelvan a hacerte daño. Ven, por aquí. Debes correr y ponerte a salvo.
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][1:CHARA_G] ha ayudado [eg3][0:CHARA_G] a retirarse!
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,4,5,11,85,85,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 7, 47)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 1 0
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 1
Unknown13(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown21(11,43400,0,40900,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(9,43600,0,40800,0,0,2,0,0,1,0,1,1,0,0)
Unknown69(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(11,4,1,0,4,43400,0,0,0,40900,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4326,93,4088,4393,80,4079,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4324,90,4088,4392,86,4079,1000,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1216,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Annette, no! ¡Mira lo que te han hecho!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha ayudado [eg3][1:CHARA_G]!
SubGroup(5)
TalkDeploySlot(1217,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¿Has venido a por mí, padre? Estoy... tan feliz...
Unknown83(4304,93,4097,4368,79,4079,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4314,93,4116,4361,79,4069,600,0,1,0,0,0,0,0,0) # Focus on coords?
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nunca dejaré que vuelvan a hacerte daño. Ven, por aquí. Debes correr y ponerte a salvo.
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown68(11,0,1,0,4,43400,0,0,0,40900,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][1:CHARA_G] ha ayudado [eg3][0:CHARA_G] a retirarse!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(8)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,4,5,11,85,85,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,11,85,85,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,11,85,85,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 110 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 111 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1206,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # Prometí defender este castillo y lo haré... ¡No importa a quién deba enfrentarme!
# Group 112 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,17,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1207,9,1,3,0,0,0,0,0,0,0,0,0,0,0) # Mercie, ¿cómo has podido? ¡Eres mi mejor amiga!
TalkCharacter(1208,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lo siento tanto, Annie...
# Group 113 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,17,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1209,9,1,3,0,0,0,0,0,0,0,0,0,0,0) # ¿De verdad esto es lo que quieres, Ashe? Conseguiste tu sueño... ¿y ahora vas a desperdiciarlo?
TalkCharacter(1210,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ser nombrado caballero era una cosa, [cdb]pero resulta que vivir según esos ideales [cdb]es bastante más difícil.
# Group 114 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 115 (0, 5, 0, 4, 27)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1220,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Oh, pobre Gustave... Y ahora yo también [cdb]marcho hacia la batalla por última vez.
SubGroup(4)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está avanzando!
Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 116 (0, 5, 8, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1220,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Oh, pobre Gustave... Y ahora yo también [cdb]marcho hacia la batalla por última vez.
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(44500,0,41000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está avanzando!
Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 117 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(65,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,65,85,85,0,0,0,0,0,0,0,0,0,0) # ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 118 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1223,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Pagaréis por la sangre [cdb]que habéis derramado hoy!
# Group 119 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 0 1 0
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(85,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1224,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Por mi casa y mi señor!
# Group 120 (0, 5, 0, 2, 23)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1221,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Pese a que nuestro destino esté escrito, ¡lucharemos hasta el final!
SubGroup(2)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2307,2,8,85,85,5,3,5,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/] en [r]las fortalezas[/] restantes!
SubGroup(1)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1222,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Una resistencia fútil. Capturad las fortalezas [cdb]restantes y cortemos el problema de raíz [cdb]de una vez por todas.
# Group 121 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1225,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Hará falta algo mejor que eso para derrotar [cdb]a un guerrero de Faerghus!
# Group 134 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 5, 0, 4, 42)
SubGroup(3)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
SubGroup(1)
TalkDeploySlot(1226,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Está todo listo? ¡Todas nuestras esperanzas [cdb]residen en esta estrategia!
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(7)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han activado [g]las balistas[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(8,0,128,170,85,3,0,40,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1228,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡El enemigo nos está atacando con las balistas! ¡Majestad! ¡Debemos responder!
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] para detener [g]las balistas[/]!
SubGroup(5)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 4, 42)
SubGroup(3)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 0 1 0
SubGroup(1)
TalkDeploySlot(1227,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Ahora! ¡Que el Imperio muerda el polvo!
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(7)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han activado [g]las balistas[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(8,0,128,170,85,3,0,40,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1228,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡El enemigo nos está atacando con las balistas! ¡Majestad! ¡Debemos responder!
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] para detener [g]las balistas[/]!
SubGroup(5)
Unknown28(33,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Alert(311,1,8,85,85,0,0,0,6,0,0,0,0,0,0) # ¡Has tomado [eg1][0:AREA]!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0) # ¡Se ha tomado [r]la fortaleza[/]! ¡Se ha detenido [g]una balista[/]!
If254(1,185,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1229,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hay que eliminar las otras balistas [cdb]antes de que la cosa se ponga peor.
# Group 138 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 0, 5, 5)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(137,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 137: 0 1 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Alert(311,1,8,85,85,0,0,0,7,0,0,0,0,0,0) # ¡Has tomado [eg1][0:AREA]!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0) # ¡Se ha tomado [r]la fortaleza[/]! ¡Se ha detenido [g]una balista[/]!
If254(1,185,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1229,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hay que eliminar las otras balistas [cdb]antes de que la cosa se ponga peor.
# Group 140 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(473,1,16,2,12,85,85,0,0,0,0,0,0,0,0) # ¡Todas [g]las balistas[/] han sido desactivadas!
SubGroup(1)
TalkCharacter(1230,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Siempre acabará así para los villanos [cdb]que osen hacer daño a su majestad!
# Group 143 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 2, 23)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1231,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hemos subestimado a nuestro enemigo... ¡Avisad a la duquesa de Ifan [cdb]y al conde de Charon, que envíen refuerzos!
SubGroup(7)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(17,2,85,0,42500,0,19464,1,0,1,0,0,0,0,0)
Unknown32(18,2,85,0,19464,1,19464,1,0,1,0,0,0,0,0)
Alert(171,2,17,85,85,5,3,5,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados avanzan para solicitar refuerzos!
SubGroup(4)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,42500,0,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,19464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown43(17,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(42500,0,19464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(2327,4,17,1,17,85,85,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados antes de que alcancen [g]su objetivo[/] y soliciten refuerzos!
# Group 145 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 0 1 0
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,186,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1232,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Todos mensajeros deben ser silenciados. Esta es el arte de guerra.
# Group 146 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 0 1 0
GroupCheck3(145,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 0 1 0
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,186,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1232,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Todos mensajeros deben ser silenciados. Esta es el arte de guerra.
# Group 147 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 0
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,42500,0,19464,1,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 1 0 0
SubGroup(2)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0) # ¡[g]Una unidad de reserva[/] ha muerto!
# Group 149 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 0
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,19464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(149,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 1 0 0
SubGroup(2)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0) # ¡[g]Una unidad de reserva[/] ha muerto!
# Group 151 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown56(42500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(815,1,17,2,17,85,85,0,0,0,0,0,0,0,0) # ¡Has derrotado a [eg7][cp][0:CHARA_G] antes de que pudieran solicitar refuerzos!
If254(1,182,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1233,7,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bueno, desde luego, me alegra no tener [cdb]que lidiar con esos refuerzos.
If254(1,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1234,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # Eso debería aplastar las esperanzas de volver [cdb]del enemigo. ¡Su majestad estará encantada!
# Group 152 (0, 2, 0, 6, 7)
SubGroup(3)
GroupCheck3(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 1 0 0
GroupCheck3(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2318,1,85,85,85,0,0,0,0,0,0,0,0,0,0) # ¡[g]Las tropas de reserva[/] han cumplido su misión y se han retirado!
# Group 153 (0, 5, 0, 6, 41)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(17,40000,0,16964,1,45000,0,21964,1,0,1,0,0,0,0)
Unknown10(18,16964,1,16964,1,21964,1,21964,1,0,1,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(42500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(17,2,85,0,42500,0,19464,1,0,0,0,0,0,0,0)
Unknown32(18,2,85,0,19464,1,19464,1,0,0,0,0,0,0,0)
MainMissionStart(482,2,17,3,17,85,85,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha alcanzado [g]su objetivo[/] y ha logrado solicitar refuerzos!
SubGroup(6)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,21,0,0,10,0,0,0,10,10,0,0,0,0,0)
Unknown55(0,23,0,0,10,0,0,0,10,10,0,0,0,0,0)
Alert(2314,2,85,85,85,0,0,0,10,0,0,0,0,0,0) # ¡Los refuerzos [r]enemigos[/] han aparecido y avanzan hacia [eg1][0:AREA]!
SubGroup(12)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(19,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(20,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(22,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,64500,0,18664,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1235,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Por orden de la duquesa de Ifan, [cdb]retomaremos este campo de batalla [cdb]o pereceremos en el intento!
TalkCharacter(1236,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¿Nuevas tropas al este y al oeste? Mmm... Id a recompensar su terquedad [cdb]con una buena tunda, ¿de acuerdo?
# Group 154 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 155 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
SubGroup(1)
TalkCharacter(1237,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Haceos con las posiciones enemigas! ¡No toleréis resistencia alguna!
SubGroup(13)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,12,85,85,0,0,0,0,0,0,0,0) # ¡Toma todas [r]las fortalezas[/]!
# Group 156 (0, 5, 0, 14, 4)
SubGroup(13)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(470,1,18,2,12,85,85,0,0,0,0,0,0,0,0) # ¡Has tomado todas [g]las fortalezas[/]!
SubGroup(1)
GenderedMcTalk(0,1238,1239,1,2,1,0,0,0,0,0,0,0,0,0) # Solo queda encargarnos del barón de Dominic. ¡Acabemos con esto y vayámonos a casa!
# Group 157 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 158 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(82,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
SubGroup(1)
TalkCharacter(1244,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Según nuestros informes, existe [cdb]un pasadizo secreto en la zona que podría [cdb]ayudarnos a tomar ventaja.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 5, 0, 4, 27)
SubGroup(3)
GroupCheck3(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 159: 1 0 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
SubGroup(3)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown83(4624,368,5531,4591,364,5461,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown66(384,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown83(4598,365,5476,4565,361,5407,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45000,0,52750,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2316,1,85,85,85,3,0,0,4,0,0,0,0,0,0) # ¡[b][eb][eg1][cp][0:PARTY][/] han descubierto [g]un pasadizo secreto en el castillo[/]!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkCharacter(1245,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Excelente! Esto debería coger el enemigo [cdb]por sorpresa. Ahora veamos adónde lleva...
SubGroup(3)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 2, 4, 2)
SubGroup(3)
MainMissionStart(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
GroupCheck3(160,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 160: 0 1 0
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 1 0 0
SubGroup(1)
TalkCharacter(1246,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ese pasadizo secreto ya no nos sirve de nada.
# Group 163 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 144: True 0
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
SubGroup(1)
TalkCharacter(1240,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Eliminad a esos mensajeros! No podemos permitir que pidan refuerzos.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 0, 4, 21)
SubGroup(3)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
GroupCheck3(168,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 168: 0 1 0
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
TalkCharacter(1241,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Desplegad las tropas de reserva! ¡Que esos mensajeros no escapen!
SubGroup(2)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2315,1,17,85,85,3,0,0,4,0,0,0,0,0,0) # ¡[b][eb][eg1][cp][0:PARTY][/] han convocado [g]tropas de reserva[/] para interceptar [eg3][cp][0:CHARA_G]!
# Group 166 (0, 5, 2, 5, 2)
SubGroup(4)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
GroupCheck3(165,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 0 1 0
GroupCheck3(168,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 168: 0 1 0
GroupCheck3(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 1 1 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(166,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 166: 1 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
TalkCharacter(1243,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # El rumbo de la batalla ha cambiado. Tendremos que guardarnos las tropas [cdb]de reserva para alguna otra tarea.
# Group 168 (0, 5, 2, 5, 2)
SubGroup(4)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
GroupCheck3(165,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 0 1 0
GroupCheck3(166,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 166: 0 1 0
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(168,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 168: 1 1 0
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
SubGroup(1)
TalkCharacter(1242,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # No hemos podido detener a los mensajeros... ¡Preparaos para los refuerzos!
# Group 170 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 172 (0, 7, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,6,2,8,85,85,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(2)
TalkCharacter(1249,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Una gran batalla! ¡Esto supondrá [cdb]un golpe devastador para el Reino!
TalkCharacter(1250,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Nuestra campaña no ha terminado, [cdb]pero, por ahora, ¡celebremos!
# Group 173 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 4, 0, 3, 10)
SubGroup(2)
Unknown25(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,41,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(346,2,8,85,85,0,0,0,0,0,0,0,0,0,0) # ¡[r]El ejército enemigo[/] le está provocando graves daños a [b]la base aliada[/]!
SubGroup(1)
Unknown48(176,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown25(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,41,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1247,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Las defensas de nuestra base principal [cdb]se están resintiendo, ¡debemos ser [cdb]más cuidadosos!
# Group 176 (0, 4, 0, 5, 5)
SubGroup(4)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 1
Unknown25(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,41,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,40,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(174,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 4, 0, 2, 11)
SubGroup(1)
Unknown25(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,8,85,85,0,0,0,0,0,0,0,0,0,0) # ¡[b]La base aliada[/] está en peligro! ¡Defiéndela!
SubGroup(1)
Unknown48(178,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 4, 0, 4, 5)
SubGroup(3)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 1
Unknown25(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,40,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(177,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1248,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Nuestra base principal está a punto de caer! ¡Volved y defendedla de inmediato!
# Group 180 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(320,3,8,85,85,0,0,0,0,0,0,0,0,0,0) # ¡[b]La base aliada[/] ha caído!
SubGroup(1)
GenderedMcTalk(0,1251,1252,1,4,1,0,0,0,0,0,0,0,0,0) # ¡Tienen la base principal! Hemos perdido...
SubGroup(1)
Alert(338,3,8,85,85,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 181 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(30,73,1188,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Nadie arrasará estas tierras mientras me quede aliento. ¡Os dejaré fuera de combate!
SetDeathText(30,96,1202,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Hermano... Majestad... Rezo por que traigáis la paz al Reino...
SetDeathText(17,96,1213,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Annette volume_up
Lo siento, padre... Hice todo cuanto estaba en mi poder, pero... no fue suficiente.
TalkCharacter(1177,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Tal y como pensábamos, han hecho del barón de Dominic su representante por sus lazos de sangre con los Diez Elegidos.
TalkCharacter(1178,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Pero, sinceramente, su linaje no me preocupa. Tus órdenes son irrumpir en el castillo, encontrarlo y acabar con él.
TalkCharacter(1180,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
Empezaremos por eliminar las tropas a las afueras del castillo. ¡Separaos y tomad el control de esas fortalezas!
MainMissionStart(2300,4,0,1,85,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] que hay alrededor del castillo!
TalkCharacter(1179,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Ten cuidado de no avanzar demasiado. Sería un desastre si el enemigo se hiciera con nuestra base principal.
Alert(328,2,8,85,85,0,0,0,0,0,0,0,0,0,0) ¡No permitas que [b]la base aliada[/] caiga!
TalkCharacter(1182,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Bernadetta volume_up
¡¿Por qué no os rendís de una vez?!
TalkCharacter(1183,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Caspar volume_up
¡Sí, así se hace! ¡Queda uno!
MainMissionStart(2321,1,0,2,85,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has logrado tomar [b]las fortalezas[/] que hay alrededor del castillo!
TalkCharacter(1184,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Sí, eso ha limitado bastante el perímetro del castillo. Ahora debemos encontrar una forma de...
TalkDeploySlot(1185,27,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Auxilio! ¡Esto es una masacre! ¡Dejadnos entrar, os lo suplico!
TalkDeploySlot(1186,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No puedo dejar morir a esa gente ahí fuera. ¡Abrid las puertas!
Alert(2301,1,8,85,85,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha abierto el acceso principal al castillo para permitir que las tropas se retiren!
TalkCharacter(1187,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Sí, abrid las puertas de par en par, ¡dejad que os domine la compasión!
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0) ¡Adéntrate en el castillo!
Alert(2317,4,85,85,85,0,0,0,0,0,0,0,0,0,0) ¡Adéntrate en el castillo!
Alert(2302,2,10,85,85,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido para defender el castillo!
MainMissionStart(2,4,1,1,10,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(1189,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Debo conseguir tanto tiempo como pueda...
TalkDeploySlot(1190,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ya no puedo luchar más... Rezo por que haya sido suficiente, hermano.
Alert(245,0,10,85,85,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
MainMissionStart(438,1,1,2,10,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
Alert(553,0,10,85,85,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkDeploySlot(1191,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Los preparativos están listos! ¡Que dé comienzo el contraataque!
Alert(203,2,12,85,85,15,0,0,0,0,0,0,0,0,0) ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
TalkCharacter(1192,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
Así que el enemigo aún tiene guerreros con ánimos, ¿eh? ¡Bien! ¡Démosles un combate memorable!
MainMissionStart(4,4,2,1,12,85,85,5,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
Alert(575,2,85,48,85,5,9,0,10,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para interceptar a su objetivo!
Alert(2325,0,85,48,85,5,9,0,10,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] están avanzando hacia [eg1][0:AREA]!
TalkCharacter(1193,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Los tenemos por ambos flancos. Separaos y eliminadlos antes de que causen problemas de verdad.
Alert(2326,0,85,85,85,3,0,0,10,0,0,0,0,0,0) ¡Toma [r]las fortalezas[/] para que dejen de aparecer los refuerzos enemigos que atacan [eg1][0:AREA]!
TalkDeploySlot(1196,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No hay escapatoria... Diosa celestial, te imploro que cuides del pueblo de Faerghus...
TalkDeploySlot(1197,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Se me escapa la fuerza... El resto está en tus manos...
MainMissionStart(442,1,2,2,12,85,85,5,15,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(1198,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡Muéstrate, barón de Dominic! ¡Ríndete y te perdonaré la vida!
TalkDeploySlot(1194,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Nunca quise que fuese un baño de sangre, pero ya no hay forma de detenerlo.
TalkDeploySlot(1195,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ha llegado el día de pagar la deuda que mi linaje tiene con la familia real. ¡Y si eso me cuesta la vida, que así sea!
TalkDeploySlot(1199,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Mi vida no vale nada si debo pasarme el resto de ella sintiendo vergüenza frente a mi gente! ¡No les abandonaré cuando más lo necesitan!
Alert(268,0,8,85,85,0,0,0,0,0,0,0,0,0,0) ¡Has avistado [eg3][0:CHARA_G]!
TalkDeploySlot(1200,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡No permitiré que le pongas la mano encima a mi hermano!
Alert(2304,2,11,8,85,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha reaparecido para defender la ruta que lleva hasta [eg1][1:CHARA_G]!
MainMissionStart(86,4,3,1,11,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y asegura la ruta!
TalkDeploySlot(1201,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Se me ordenó volver con vida... ¡y pienso obedecer!
MainMissionStart(438,4,3,2,11,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(1212,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Te dije que no te pusieras en peligro, Annette!
MainMissionStart(245,0,3,4,11,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
Alert(2305,0,10,9,85,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente para proteger [eg3][1:CHARA_G]!
SetDeathText(30,96,1202,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Hermano... Majestad... Rezo por que traigáis la paz al Reino...
SetDeathText(30,96,1219,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Perdonadme, majestad... Que vuestro reinado sea largo y glorioso...
MainMissionStart(2320,4,7,1,8,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Usa el pasadizo secreto para acercarte [eg3][0:CHARA_G]!
MainMissionStart(2323,4,7,3,8,85,85,3,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡[b][eb][eg1][cp][0:PARTY][/] han atacado de frente! ¡No has podido atacar por sorpresa usando el pasadizo secreto!
TalkCharacter(1246,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Ese pasadizo secreto ya no nos sirve de nada.
TalkDeploySlot(1203,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Padre, no! Bien pues... ¡Terminaré lo que empezaste!
Alert(2322,2,9,11,85,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido y ha montado en cólera por la muerte [eg4][1:CHARA_G]!
MainMissionStart(2,4,4,1,9,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(1204,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Porta una reliquia de los héroes. Si conseguimos arrebatársela, podría servirnos en un futuro.
TalkDeploySlot(1205,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sabía que alguien revelaría ese pasadizo. ¡Bueno, hasta aquí has llegado!
Alert(200,2,9,85,85,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
TalkCharacter(1204,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Porta una reliquia de los héroes. Si conseguimos arrebatársela, podría servirnos en un futuro.
Alert(553,1,9,85,85,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
MainMissionStart(438,1,4,2,9,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(1214,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Oh, querida Annette... Tú también, no... ¿Cómo podré contárselo a tu madre?
TalkDeploySlot(1211,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Los otros están ahí fuera, arriesgando su vida, ¡no puedo decepcionarlos!
TalkDeploySlot(1215,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
No puedo morir aquí... Seré el hazmerreír de todo mi linaje...
Alert(304,1,9,85,85,0,0,0,0,0,0,0,0,0,0) ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(1216,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Annette, no! ¡Mira lo que te han hecho!
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha ayudado [eg3][1:CHARA_G]!
TalkDeploySlot(1217,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¿Has venido a por mí, padre? Estoy... tan feliz...
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Nunca dejaré que vuelvan a hacerte daño. Ven, por aquí. Debes correr y ponerte a salvo.
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][1:CHARA_G] ha ayudado [eg3][0:CHARA_G] a retirarse!
TalkDeploySlot(1216,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Annette, no! ¡Mira lo que te han hecho!
Alert(513,2,11,9,85,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha ayudado [eg3][1:CHARA_G]!
TalkDeploySlot(1217,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¿Has venido a por mí, padre? Estoy... tan feliz...
TalkDeploySlot(1218,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Nunca dejaré que vuelvan a hacerte daño. Ven, por aquí. Debes correr y ponerte a salvo.
Alert(2306,2,9,11,85,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][1:CHARA_G] ha ayudado [eg3][0:CHARA_G] a retirarse!
MainMissionStart(438,1,5,2,11,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
Alert(553,1,11,85,85,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkDeploySlot(1206,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Prometí defender este castillo y lo haré... ¡No importa a quién deba enfrentarme!
TalkDeploySlot(1207,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mercie, ¿cómo has podido? ¡Eres mi mejor amiga!
TalkCharacter(1208,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
Lo siento tanto, Annie...
TalkDeploySlot(1209,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¿De verdad esto es lo que quieres, Ashe? Conseguiste tu sueño... ¿y ahora vas a desperdiciarlo?
TalkCharacter(1210,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Ser nombrado caballero era una cosa, pero resulta que vivir según esos ideales es bastante más difícil.
TalkDeploySlot(1220,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Oh, pobre Gustave... Y ahora yo también marcho hacia la batalla por última vez.
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está avanzando!
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(1220,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Oh, pobre Gustave... Y ahora yo también marcho hacia la batalla por última vez.
Alert(108,2,8,85,85,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está avanzando!
MainMissionStart(2,4,6,1,8,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
Alert(549,1,65,85,85,0,0,0,0,0,0,0,0,0,0) ¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!
TalkDeploySlot(1223,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Pagaréis por la sangre que habéis derramado hoy!
TalkDeploySlot(1224,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
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¡Por mi casa y mi señor!
TalkDeploySlot(1221,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
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Pese a que nuestro destino esté escrito, ¡lucharemos hasta el final!
Alert(2307,2,8,85,85,5,3,5,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/] en [r]las fortalezas[/] restantes!
TalkCharacter(1222,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Una resistencia fútil. Capturad las fortalezas restantes y cortemos el problema de raíz de una vez por todas.
TalkDeploySlot(1225,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
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¡Hará falta algo mejor que eso para derrotar a un guerrero de Faerghus!
TalkDeploySlot(1226,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
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¿Está todo listo? ¡Todas nuestras esperanzas residen en esta estrategia!
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han activado las balistas!
TalkCharacter(1228,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
¡El enemigo nos está atacando con las balistas! ¡Majestad! ¡Debemos responder!
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] para detener las balistas!
TalkDeploySlot(1227,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
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¡Ahora! ¡Que el Imperio muerda el polvo!
Alert(516,2,8,85,85,5,3,5,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han activado las balistas!
TalkCharacter(1228,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
¡El enemigo nos está atacando con las balistas! ¡Majestad! ¡Debemos responder!
MainMissionStart(89,4,16,1,12,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] para detener las balistas!
Alert(311,1,8,85,85,0,0,0,6,0,0,0,0,0,0) ¡Has tomado [eg1][0:AREA]!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0) ¡Se ha tomado [r]la fortaleza[/]! ¡Se ha detenido una balista!
TalkCharacter(1229,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dorothea volume_up
Hay que eliminar las otras balistas antes de que la cosa se ponga peor.
Alert(311,1,8,85,85,0,0,0,7,0,0,0,0,0,0) ¡Has tomado [eg1][0:AREA]!
Alert(2310,1,8,85,85,0,0,0,0,0,0,0,0,0,0) ¡Se ha tomado [r]la fortaleza[/]! ¡Se ha detenido una balista!
TalkCharacter(1229,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dorothea volume_up
Hay que eliminar las otras balistas antes de que la cosa se ponga peor.
MainMissionStart(473,1,16,2,12,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Todas las balistas han sido desactivadas!
TalkCharacter(1230,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
¡Siempre acabará así para los villanos que osen hacer daño a su majestad!
TalkDeploySlot(1231,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
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Hemos subestimado a nuestro enemigo... ¡Avisad a la duquesa de Ifan y al conde de Charon, que envíen refuerzos!
Alert(171,2,17,85,85,5,3,5,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados avanzan para solicitar refuerzos!
MainMissionStart(2327,4,17,1,17,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados antes de que alcancen su objetivo y soliciten refuerzos!
TalkCharacter(1232,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Petra volume_up
Todos mensajeros deben ser silenciados. Esta es el arte de guerra.
TalkCharacter(1232,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Petra volume_up
Todos mensajeros deben ser silenciados. Esta es el arte de guerra.
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0) ¡Una unidad de reserva ha muerto!
Alert(2319,2,85,85,85,0,0,0,0,0,0,0,0,0,0) ¡Una unidad de reserva ha muerto!
MainMissionStart(815,1,17,2,17,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado a [eg7][cp][0:CHARA_G] antes de que pudieran solicitar refuerzos!
TalkCharacter(1233,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Linhardt volume_up
Bueno, desde luego, me alegra no tener que lidiar con esos refuerzos.
TalkCharacter(1234,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Eso debería aplastar las esperanzas de volver del enemigo. ¡Su majestad estará encantada!
Alert(2318,1,85,85,85,0,0,0,0,0,0,0,0,0,0) ¡Las tropas de reserva han cumplido su misión y se han retirado!
MainMissionStart(482,2,17,3,17,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡[eb][eg2][0:CHARA_G] ha alcanzado su objetivo y ha logrado solicitar refuerzos!
Alert(2314,2,85,85,85,0,0,0,10,0,0,0,0,0,0) ¡Los refuerzos [r]enemigos[/] han aparecido y avanzan hacia [eg1][0:AREA]!
TalkDeploySlot(1235,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
ciudadana volume_up
¡Por orden de la duquesa de Ifan, retomaremos este campo de batalla o pereceremos en el intento!
TalkCharacter(1236,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
¿Nuevas tropas al este y al oeste? Mmm... Id a recompensar su terquedad con una buena tunda, ¿de acuerdo?
TalkCharacter(1237,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡Haceos con las posiciones enemigas! ¡No toleréis resistencia alguna!
MainMissionStart(81,4,18,1,12,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma todas [r]las fortalezas[/]!
MainMissionStart(470,1,18,2,12,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has tomado todas las fortalezas!
GenderedMcTalk(0,1238,1239,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Solo queda encargarnos del barón de Dominic. ¡Acabemos con esto y vayámonos a casa!
[es]1_1_10_15_____Shez volume_up
Solo queda encargarnos del barón de Dominic. ¡Acabemos con esto y vayámonos a casa!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(1244,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Según nuestros informes, existe un pasadizo secreto en la zona que podría ayudarnos a tomar ventaja.
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
Alert(2316,1,85,85,85,3,0,0,4,0,0,0,0,0,0) ¡[b][eb][eg1][cp][0:PARTY][/] han descubierto un pasadizo secreto en el castillo!
TalkCharacter(1245,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
¡Excelente! Esto debería coger el enemigo por sorpresa. Ahora veamos adónde lleva...
MainMissionStart(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(1246,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Ese pasadizo secreto ya no nos sirve de nada.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(1240,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
¡Eliminad a esos mensajeros! No podemos permitir que pidan refuerzos.
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(1241,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡Desplegad las tropas de reserva! ¡Que esos mensajeros no escapen!
Alert(2315,1,17,85,85,3,0,0,4,0,0,0,0,0,0) ¡[b][eb][eg1][cp][0:PARTY][/] han convocado tropas de reserva para interceptar [eg3][cp][0:CHARA_G]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(1243,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
El rumbo de la batalla ha cambiado. Tendremos que guardarnos las tropas de reserva para alguna otra tarea.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(1242,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
No hemos podido detener a los mensajeros... ¡Preparaos para los refuerzos!
MainMissionStart(438,1,6,2,8,85,85,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(1249,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡Una gran batalla! ¡Esto supondrá un golpe devastador para el Reino!
TalkCharacter(1250,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Nuestra campaña no ha terminado, pero, por ahora, ¡celebremos!
Alert(346,2,8,85,85,0,0,0,0,0,0,0,0,0,0) ¡[r]El ejército enemigo[/] le está provocando graves daños a [b]la base aliada[/]!
TalkCharacter(1247,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
Las defensas de nuestra base principal se están resintiendo, ¡debemos ser más cuidadosos!
Alert(345,2,8,85,85,0,0,0,0,0,0,0,0,0,0) ¡[b]La base aliada[/] está en peligro! ¡Defiéndela!
TalkCharacter(1248,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
¡Nuestra base principal está a punto de caer! ¡Volved y defendedla de inmediato!
Alert(320,3,8,85,85,0,0,0,0,0,0,0,0,0,0) ¡[b]La base aliada[/] ha caído!
GenderedMcTalk(0,1251,1252,1,4,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
¡Tienen la base principal! Hemos perdido...
[es]1_1_10_15_____Shez volume_up
¡Tienen la base principal! Hemos perdido...
Alert(338,3,8,85,85,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!