Han avistado a soldados rezagados del ejército enemigo derrotados en la anterior batalla. Persíguelos y acaba con ellos.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_10_15_____Shez 75 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_10_15_____Edelgard 255 0 0 1 20 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_10_15_____Hubert 255 0 0 2 35 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_10_15_____Ferdinand 255 0 0 3 40 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_1_10_15_____Caspar 255 0 0 0 50 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_1_10_15_____Bernadetta 255 0 0 1 55 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_1_10_15_____Dorothea 255 0 0 2 60 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_1_10_15_____Petra 255 0 0 3 65 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 1 10 1545 5 12 3 101 3 1 100 300 255 65535 1999 4 58 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 255 0 4 5 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 0 3 1 1530 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 4 1 1532 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 255 0 3 6 1505 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 13 3 7 1552 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 255 0 3 8 1552 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 0 4 6 1505 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 16 4 7 1554 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 255 0 4 8 1554 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 255 0 4 6 1505 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 255 19 4 7 1553 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 255 0 4 8 1551 6 12 3 101 3 1 100 300 255 65535 1999 4 58 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 255 0 2 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 255 22 2 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 255 0 2 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 255 22 2 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 255 25 2 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 255 0 2 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 25 2 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 255 28 2 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 255 0 2 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 255 28 3 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 31 3 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 255 0 3 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 255 31 3 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 255 34 3 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 255 0 3 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 255 34 3 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 255 37 3 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 255 0 3 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 255 37 4 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 255 40 4 1 1531 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 255 0 4 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 255 40 4 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 255 43 4 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 255 0 4 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 255 43 4 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 255 46 4 7 1535 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 255 0 4 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 255 46 3 2 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 255 40 3 2 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 255 0 3 2 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 255 40 3 5 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 255 43 3 5 1532 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 255 0 3 5 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 255 43 3 8 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 255 46 3 8 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 255 0 4 8 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 255 46 4 2 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 255 40 4 2 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 255 0 4 2 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 255 40 4 5 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 255 43 4 5 1532 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 255 0 4 5 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 255 43 4 8 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 255 46 4 8 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 255 0 4 8 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 255 46 2 0 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 255 40 2 0 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 255 0 2 0 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 255 40 2 3 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 255 43 2 3 1532 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 255 0 2 3 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 255 43 2 6 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 255 46 2 6 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 255 0 2 6 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 65535 0 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 65535 2 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 65535 2 1 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 65535 2 2 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 65535 3 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 65535 3 1 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 65535 3 2 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 65535 3 3 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 65535 4 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 65535 4 1 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 65535 4 2 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 65535 1 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 65535 5 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (68, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 2)
SubGroup(0)
SubGroup(1)
GroupCheck4(1,0,2,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 1: False 2
# Group 2 (0, 2, 1, 2, 5)
SubGroup(1)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,52,8,0,75,0,0,0,0,0,0,800,0,0,0)
Unknown10(1,0,0,0,75,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
# Group 3 (0, 2, 1, 2, 5)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,52,8,0,75,0,0,0,0,0,0,500,0,0,0)
Unknown10(1,0,0,0,75,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
# Group 4 (0, 2, 1, 2, 5)
SubGroup(1)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,52,8,0,75,0,0,0,0,0,0,300,0,0,0)
Unknown10(1,0,0,0,75,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
# Group 5 (25, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 1, 1)
SubGroup(0)
GroupCheck3(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 2 0 1
# Group 17 (0, 5, 0, 2, 22)
SubGroup(1)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(0,0,2,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: False 2
SubGroup(1)
GroupCheck3(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 2 0 0
SubGroup(14)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(302,0,43,46,75,0,0,0,0,6,0,0,1,0,1) # ¡[b][eb][eg1][cp][0:PARTY][/] están luchando contra [r][eg1][cp][1:PARTY][/]!
SubGroup(2)
PauseMaybe(5,0,800,1,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(70,4,0,1,0,0,75,5,0,0,0,800,0,0,0) # ¡Derrota a [g][0:NUMBER][/] [r]enemigos[/]!
# Group 18 (0, 5, 0, 2, 22)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(0,0,2,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: False 2
SubGroup(1)
GroupCheck3(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 2 0 0
SubGroup(14)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(302,0,43,46,75,0,0,0,0,6,0,0,1,0,1) # ¡[b][eb][eg1][cp][0:PARTY][/] están luchando contra [r][eg1][cp][1:PARTY][/]!
SubGroup(2)
PauseMaybe(5,0,500,1,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(70,4,0,1,0,0,75,5,0,0,0,500,0,0,0) # ¡Derrota a [g][0:NUMBER][/] [r]enemigos[/]!
# Group 19 (0, 5, 0, 2, 22)
SubGroup(1)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(0,0,2,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: False 2
SubGroup(1)
GroupCheck3(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 2 0 0
SubGroup(14)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(302,0,43,46,75,0,0,0,0,6,0,0,1,0,1) # ¡[b][eb][eg1][cp][0:PARTY][/] están luchando contra [r][eg1][cp][1:PARTY][/]!
SubGroup(2)
PauseMaybe(5,0,300,1,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(70,4,0,1,0,0,75,5,0,0,0,300,0,0,0) # ¡Derrota a [g][0:NUMBER][/] [r]enemigos[/]!
# Group 20 (0, 5, 0, 12, 1)
SubGroup(2)
Unknown46(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,500,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,150,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 13, 1)
SubGroup(3)
Unknown7(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,700,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,400,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,250,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 4, 13)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,200,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
# Group 24 (0, 5, 0, 4, 13)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,400,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
# Group 25 (0, 5, 0, 4, 14)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,9,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,600,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 27 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
Unknown19(49,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(49,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(52,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(55,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
Unknown19(58,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(61,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(58,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(61,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(64,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(67,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(70,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(73,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 11, 21)
SubGroup(10)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(19)
Unknown17(22,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(25,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(28,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(31,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(34,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(37,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(40,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(43,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(46,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
Unknown48(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (2, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 12, 17)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,400,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,250,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,100,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,75,43,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(1)
TalkFromOwnStrings2(9,134,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown148(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown146(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown73(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,3,0,0,75,2,141,40,1,1,0,0,0,0,1)
SubGroup(2)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown147(9,4,2,16,1,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,9,75,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,9,75,75,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown146(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (1, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 12, 39)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,500,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,400,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,250,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(12,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(265,2,10,75,75,0,0,0,0,0,0,0,1,2,0) # ¡[eb][eg1][cp][0:PARTY] han aparecido en el campo de batalla!
SubGroup(1)
TalkFromOwnStrings2(13,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,10,75,75,0,0,0,0,0,0,0,1,1,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han desplegado refuerzos!
SubGroup(1)
TalkFromOwnStrings2(10,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 36 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (3, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,800,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,800,0,0,0) # ¡Has derrotado a [g][0:NUMBER][/] enemigos!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [r]del enemigo[/]!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,75,75,0,0,0,0,0,0,0,0) # ¡Derrota [r][eg3][0:CHARA_G][/] y hazte con la victoria!
SubGroup(2)
Unknown10(0,1,8,75,75,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,500,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,500,0,0,0) # ¡Has derrotado a [g][0:NUMBER][/] enemigos!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [r]del enemigo[/]!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,75,75,0,0,0,0,0,0,0,0) # ¡Derrota [r][eg3][0:CHARA_G][/] y hazte con la victoria!
SubGroup(2)
Unknown10(0,1,8,75,75,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,300,0,0,0) # ¡Has derrotado a [g][0:NUMBER][/] enemigos!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [r]del enemigo[/]!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,75,75,0,0,0,0,0,0,0,0) # ¡Derrota [r][eg3][0:CHARA_G][/] y hazte con la victoria!
SubGroup(2)
Unknown10(0,1,8,75,75,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (6, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 5, 29)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,800,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,800,0,0,0) # ¡Has derrotado a [g][0:NUMBER][/] enemigos!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [r]del enemigo[/]!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(272,2,20,75,75,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [y]del enemigo[/]!
CloseUp(20,0,0,0,1,2,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(20,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(92,4,1,1,8,75,75,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/] para alzarte con la victoria!
SubGroup(3)
Unknown10(0,2,8,20,75,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 5, 29)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,500,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,500,0,0,0) # ¡Has derrotado a [g][0:NUMBER][/] enemigos!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [r]del enemigo[/]!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(272,2,20,75,75,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [y]del enemigo[/]!
CloseUp(20,0,0,0,1,2,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(20,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(92,4,1,1,8,75,75,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/] para alzarte con la victoria!
SubGroup(3)
Unknown10(0,2,8,20,75,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 5, 29)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,300,0,0,0) # ¡Has derrotado a [g][0:NUMBER][/] enemigos!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [r]del enemigo[/]!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(272,2,20,75,75,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [y]del enemigo[/]!
CloseUp(20,0,0,0,1,2,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(20,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(92,4,1,1,8,75,75,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/] para alzarte con la victoria!
SubGroup(3)
Unknown10(0,2,8,20,75,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 2, 0, 4, 9)
SubGroup(3)
Unknown17(75,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(20,134,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown148(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown146(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown73(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(20,3,0,0,75,2,141,40,1,1,0,0,0,0,1)
# Group 47 (0, 6, 0, 3, 6)
SubGroup(2)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,20,75,0,1,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown146(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 7, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,1,2,8,75,75,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
# Group 51 (0, 6, 8, 3, 1)
SubGroup(2)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,8,75,0,1,0,0,0,0,0,0,0,0)
# Group 52 (0, 6, 8, 4, 1)
SubGroup(3)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 0 1 0
Unknown60(2,0,0,20,75,0,1,0,0,0,0,0,0,0,0)
# Group 53 (0, 7, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(440,1,1,2,8,20,75,0,0,0,0,0,0,0,0) # ¡Has derrotado tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
# Group 54 (0, 7, 0, 6, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,800,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,1,2,8,20,75,0,0,0,0,800,0,0,0) # ¡Has derrotado a [g][0:NUMBER][/] enemigos!
# Group 55 (0, 7, 0, 6, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,500,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,1,2,8,20,75,0,0,0,0,500,0,0,0) # ¡Has derrotado a [g][0:NUMBER][/] enemigos!
# Group 56 (0, 7, 0, 6, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,1,2,8,20,75,0,0,0,0,300,0,0,0) # ¡Has derrotado a [g][0:NUMBER][/] enemigos!
# Group 57 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 58 (0, 8, 8, 5, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(317,3,0,75,75,3,0,0,0,0,0,0,0,0,0) # ¡Han derrotado [b][eg3][cp][0:PARTY][/]!
SubGroup(1)
Alert(338,3,0,75,75,3,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 59 (0, 8, 8, 3, 4)
SubGroup(2)
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown28(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(350,3,75,75,75,3,0,0,0,0,1,0,0,0,0) # ¡Se ha agotado [g]el tiempo límite de la misión[/]!
SubGroup(1)
Alert(338,3,0,75,75,3,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 60 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 4, 8, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,0,75,75,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
# Group 62 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,1,75,75,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
# Group 63 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,2,75,75,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
# Group 64 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,3,75,75,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
# Group 65 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,4,75,75,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
# Group 66 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,5,75,75,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
# Group 67 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,6,75,75,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
# Group 68 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,7,75,75,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(302,0,43,46,75,0,0,0,0,6,0,0,1,0,1) ¡[b][eb][eg1][cp][0:PARTY][/] están luchando contra [r][eg1][cp][1:PARTY][/]!
MainMissionStart(70,4,0,1,0,0,75,5,0,0,0,800,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [0:NUMBER] [r]enemigos[/]!
Alert(302,0,43,46,75,0,0,0,0,6,0,0,1,0,1) ¡[b][eb][eg1][cp][0:PARTY][/] están luchando contra [r][eg1][cp][1:PARTY][/]!
MainMissionStart(70,4,0,1,0,0,75,5,0,0,0,500,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [0:NUMBER] [r]enemigos[/]!
Alert(302,0,43,46,75,0,0,0,0,6,0,0,1,0,1) ¡[b][eb][eg1][cp][0:PARTY][/] están luchando contra [r][eg1][cp][1:PARTY][/]!
MainMissionStart(70,4,0,1,0,0,75,5,0,0,0,300,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [0:NUMBER] [r]enemigos[/]!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
Alert(200,2,9,75,43,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
MainMissionStart(438,1,16,2,9,75,75,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
Alert(265,2,10,75,75,0,0,0,0,0,0,0,1,2,0) ¡[eb][eg1][cp][0:PARTY] han aparecido en el campo de batalla!
Alert(220,2,10,75,75,0,0,0,0,0,0,0,1,1,0) ¡[r][eb][eg1][cp][0:PARTY][/] han desplegado refuerzos!
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,800,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado a [0:NUMBER] enemigos!
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [r]del enemigo[/]!
MainMissionStart(76,4,1,1,8,75,75,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [r][eg3][0:CHARA_G][/] y hazte con la victoria!
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,500,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado a [0:NUMBER] enemigos!
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [r]del enemigo[/]!
MainMissionStart(76,4,1,1,8,75,75,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [r][eg3][0:CHARA_G][/] y hazte con la victoria!
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,300,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado a [0:NUMBER] enemigos!
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [r]del enemigo[/]!
MainMissionStart(76,4,1,1,8,75,75,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [r][eg3][0:CHARA_G][/] y hazte con la victoria!
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,800,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado a [0:NUMBER] enemigos!
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [r]del enemigo[/]!
Alert(272,2,20,75,75,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [y]del enemigo[/]!
MainMissionStart(92,4,1,1,8,75,75,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/] para alzarte con la victoria!
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,500,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado a [0:NUMBER] enemigos!
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [r]del enemigo[/]!
Alert(272,2,20,75,75,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [y]del enemigo[/]!
MainMissionStart(92,4,1,1,8,75,75,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/] para alzarte con la victoria!
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,300,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado a [0:NUMBER] enemigos!
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [r]del enemigo[/]!
Alert(272,2,20,75,75,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido al mando [y]del enemigo[/]!
MainMissionStart(92,4,1,1,8,75,75,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/] para alzarte con la victoria!
MainMissionStart(438,1,1,2,8,75,75,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
MainMissionStart(440,1,1,2,8,20,75,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
MainMissionStart(466,1,1,2,8,20,75,0,0,0,0,800,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado a [0:NUMBER] enemigos!
MainMissionStart(466,1,1,2,8,20,75,0,0,0,0,500,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado a [0:NUMBER] enemigos!
MainMissionStart(466,1,1,2,8,20,75,0,0,0,0,300,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado a [0:NUMBER] enemigos!
Alert(317,3,0,75,75,3,0,0,0,0,0,0,0,0,0) ¡Han derrotado [b][eg3][cp][0:PARTY][/]!
Alert(338,3,0,75,75,3,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(350,3,75,75,75,3,0,0,0,0,1,0,0,0,0) ¡Se ha agotado el tiempo límite de la misión!
Alert(338,3,0,75,75,3,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(313,2,0,75,75,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(313,2,1,75,75,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(313,2,2,75,75,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(313,2,3,75,75,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(313,2,4,75,75,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(313,2,5,75,75,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(313,2,6,75,75,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(313,2,7,75,75,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!