Marcháis hacia territorio del Imperio para poner fin a la guerra, cuando recibes un informe inquietante: la Iglesia de Occidente ha formado un ejército para atacar a tus tropas desde atrás.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_10_15_____Shez 104 0 0 0 0 0 13 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_10_15_____Ashe 255 0 0 1 80 1 13 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_10_15_____Dimitri 255 0 0 2 25 2 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_10_15_____Annette 255 0 0 3 95 3 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_1_10_15_____Sylvain 255 0 0 4 85 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_1_10_15_____Felix 255 0 0 5 75 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_1_10_15_____Ingrid 255 0 0 6 100 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_1_10_15_____Mercedes 255 0 0 7 90 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_1_10_15_____Myson 255 0 0 8 906 5 12 0 101 0 1 100 300 255 65535 1999 39 3 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
9 [es]1_1_10_15_____Metodey 5 0 0 9 410 5 13 3 101 8 0 100 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 0 0 10 930 5 13 3 101 0 1 16 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
11 4 0 0 11 929 5 13 3 101 0 1 30 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
12 [es]1_1_10_15_____Balthus 4 0 0 12 195 7 13 0 101 8 0 100 127 255 65535 1999 8 9 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]2_6_11_16_____caballero de Seiros[cm][es]4_8_13_18_22_26_30__caballeros de Seiros[ce] 255 0 1 0 604 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
14 [cs][es]2_6_11_16_____caballero de Seiros[cm][es]4_8_13_18_22_26_30__caballeros de Seiros[ce] 4 0 1 1 674 5 13 3 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
15 4 0 1 2 1407 7 13 0 101 5 0 1 199 255 65535 1999 8 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
16 255 0 1 3 1408 7 13 0 101 5 0 1 199 255 65535 1999 8 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
17 [cs][es]2_6_11_16_____plebeyo[cm][es]4_8_13_18_22_26_30__plebeyos[ce] 255 0 1 4 1400 7 13 0 101 5 0 1 199 255 65535 1999 8 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
18 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 5 610 5 13 3 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 6 660 5 13 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 7 690 5 13 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 8 610 5 13 3 101 3 1 27 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 9 660 5 13 3 101 3 1 27 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 10 615 5 13 3 101 3 1 26 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 11 695 5 13 3 101 3 1 26 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 12 645 5 13 3 101 3 1 15 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 13 640 5 13 3 101 3 1 15 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 14 680 5 13 3 101 3 1 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 15 690 5 13 3 101 3 1 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 16 600 5 13 3 101 3 1 27 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 17 630 5 13 3 101 3 1 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 18 660 5 13 3 101 3 1 27 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 19 680 5 13 3 101 3 1 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 20 655 5 13 3 101 8 0 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 21 635 5 13 3 101 8 0 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 22 610 5 13 3 101 8 0 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 23 605 5 13 3 101 3 1 27 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
37 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 24 650 5 13 3 101 3 1 27 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
38 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 25 605 5 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
39 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 5 0 1 26 680 5 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
40 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 27 610 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
41 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 5 0 1 28 685 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
42 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 29 605 5 13 3 101 3 1 15 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
43 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 30 605 5 13 3 101 3 1 15 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
44 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 31 630 5 13 3 101 3 1 15 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
45 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 32 615 5 13 3 101 3 1 15 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
46 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 33 610 5 13 3 101 3 1 15 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
47 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 34 620 5 13 3 101 3 1 15 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
48 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 35 600 5 13 0 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
49 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 4 0 1 36 650 5 13 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
50 [cs][es]2_6_11_16_____caballero de Seiros[cm][es]4_8_13_18_22_26_30__caballeros de Seiros[ce] 4 0 1 37 609 5 13 3 101 5 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
51 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 4 0 1 38 655 5 13 3 101 5 0 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 39 635 5 13 3 101 5 0 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 40 610 5 13 3 101 5 0 27 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 41 605 5 13 3 101 5 0 27 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 42 630 5 13 3 101 5 1 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 43 605 5 13 3 101 5 1 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 44 680 5 13 3 101 5 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 45 650 5 13 3 101 5 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 46 645 5 13 3 101 5 1 27 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 47 670 5 13 3 101 5 1 27 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 48 630 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 49 605 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 50 680 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 51 650 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 52 645 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 53 700 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
67 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 4 0 1 54 630 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
68 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 4 0 1 55 680 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
69 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 4 0 1 56 615 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
70 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 4 0 1 57 655 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
71 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 4 0 1 58 635 5 13 3 101 3 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 59 605 5 13 3 101 3 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 60 605 5 13 3 101 3 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 61 630 5 13 3 101 3 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 62 615 5 13 3 101 3 1 26 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 63 650 5 13 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 64 600 5 13 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 65 655 5 13 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 66 635 5 13 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 67 660 5 13 3 101 3 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 68 1000 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 69 1000 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 70 1000 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 71 1015 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
85 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 4 0 1 72 1015 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
86 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 4 0 1 73 1015 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
87 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 4 0 1 74 1020 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
88 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 75 1020 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
89 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 76 1020 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
90 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 77 1000 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
91 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 4 0 1 78 1000 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
92 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 4 0 1 79 1000 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
93 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 4 0 1 80 1020 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
94 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 4 0 1 81 1020 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
95 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 4 0 1 82 1020 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
96 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 4 0 1 83 605 7 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
97 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 84 680 7 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
98 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 85 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
99 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 4 0 1 86 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
100 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 4 0 1 87 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
101 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 88 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
102 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 4 0 1 89 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
103 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 4 0 1 90 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 101 0 54 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 30 1526 15 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 22 1526 15 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 30 1523 20 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1525 22 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 22 1526 27 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1525 30 1523 20 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 22 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 22 1523 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 22 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 240 3 1000 1527 30 1526 27 1999 100 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 22 1526 27 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 239 3 1000 1524 30 1526 20 1999 100 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 45 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (209, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 35)
SubGroup(0)
SubGroup(8)
Unknown10(0,19,15,104,104,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,51,15,104,104,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
SetName(15,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]2_6_11_16_____ciudadano[cm][es]4_8_13_18_22_26_30__ciudadanos[ce]
SetName(16,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]3_7_12_17_____ciudadana[cm][es]5_9_14_19_23_27_31__ciudadanas[ce]
SetName(17,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]2_6_11_16_____ciudadano[cm][es]4_8_13_18_22_26_30__ciudadanos[ce]
SetName(8,150,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [cs][es]1_1_10_15_____(?)[cm][es]1_1_10_15_22_26_30__(?)[ce]
SetName(36,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(37,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(38,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 38 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(39,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(40,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(41,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to [cs][es]3_7_12_17_____soldado misteriosa[cm][es]5_9_14_19_23_27_31__soldados misteriosas[ce]
SetName(42,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(43,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(44,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(45,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(46,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(47,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetDeathText(80,96,2579,3,0,0,0,0,0,0,0,0,0,0,0) # ¡Un momento! Si el problema es el dinero, [cdb]puedo repartir... el botín...
Unknown126(0,57100,0,55900,0,4964,1,7564,1,0,0,0,0,0,0)
Unknown126(0,37400,0,7564,1,24364,1,23464,1,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown61(15,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(16,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(17,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 4)
SubGroup(0)
SubGroup(3)
Unknown78(1,15,99,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,16,99,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,17,99,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 5)
SubGroup(0)
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2541,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¿No se suponía que este era el ejército [cdb]de la Iglesia de Occidente? Cualquiera lo diría [cdb]con tanto soldado del Imperio y demás...
If254(1,209,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2542,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # No esperaba ver tantas tropas del Imperio [cdb]con la Iglesia de Occidente.
TalkCharacter(2543,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Tenemos que ayudar a esta gente, y rápido. Ya nos ocuparemos de ganar terreno más tarde.
# Group 5 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 5, 16, 2, 3)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 16, 2, 4)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(96,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(97,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
SubGroup(4)
Unknown23(96,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(96,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(97,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(97,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 3, 4)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
Unknown28(7,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,104,104,104,0,0,0,0,0,0,0,0,0,0) # ¡La estrategia [b]Rumores falsos[/] ha dejado de minar la fuerza [r]del ejército enemigo[/]!
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 8)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 8)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [eg7][cp][0:CHARA_G]!
SubGroup(7)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
SubGroup(2)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,104,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 24 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
SubGroup(2)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,104,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 26 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
SubGroup(3)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,104,104,104,0,0,0,4,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 28 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
SubGroup(3)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,104,104,104,0,0,0,5,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 30 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 0 1 0
SubGroup(1)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
SubGroup(2)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,104,104,104,0,0,0,8,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 32 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 0 1 0
SubGroup(1)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 0 1 0
SubGroup(2)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,57,104,104,0,0,0,8,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados han caído! ¡Se han abierto los accesos!
# Group 34 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
TalkCharacter(2544,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nuestra prioridad es ofrecer a los aldeanos [cdb]una ruta de escape. Capturar las fortalezas [cdb]de la zona será el primer paso para lograrlo.
SubGroup(5)
Unknown43(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3500,4,0,1,51,104,104,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados para asegurar [b]los puntos de evacuación[/]!
# Group 36 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(54,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
TalkCharacter(2547,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Una fortaleza recuperada. Ahora debemos capturar otra.
# Group 39 (0, 5, 0, 6, 15)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3501,0,0,2,15,104,104,0,0,9,0,0,0,0,0) # ¡Has logrado asegurar [b]los puntos de evacuación[/]!
TalkCharacter(2548,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Si estos bastiones caen, significará la muerte [cdb]de toda esta gente. Tenemos que protegerlos.
SubGroup(9)
Unknown10(1,76,15,104,104,0,0,0,9,11,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0) # ¡No dejes que [b]los puntos de evacuación[/] caigan!
# Group 40 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 2, 0, 3, 2)
SubGroup(2)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
TalkDeploySlot(2545,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Uf, ¿los soldados del Reino ya están aquí? ¡Saquead todo lo que podáis!
TalkDeploySlot(2546,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Visto lo visto, es la persona menos indicada [cdb]para el puesto. ¿Quién lo nombraría general [cdb]del Imperio?
# Group 42 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2549,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Si tenemos que matar inocentes, yo paso. Va en contra del código del mercenario.
TalkDeploySlot(2550,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Demasiado tarde para discusiones éticas! ¡Cobras por matar, así que aguántate y hazlo!
# Group 44 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2551,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Todavía queda gente atrapada en la fortaleza. Tenemos que llegar hasta ellos enseguida.
SubGroup(7)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(176,4,1,1,15,104,104,0,0,3,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] y rescata [eg3][0:CHARA_G] y a sus aliados!
SubGroup(3)
Unknown78(0,15,99,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,16,99,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,17,99,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,104,104,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3519,1,15,104,104,0,0,0,4,0,0,0,0,0,0) # ¡Has logrado rescatar [eg3][0:CHARA_G] [eg4][0:AREA]!
SubGroup(1)
Unknown43(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,104,104,3,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3519,1,16,104,104,0,0,0,3,0,0,0,0,0,0) # ¡Has logrado rescatar [eg3][0:CHARA_G] [eg4][0:AREA]!
SubGroup(1)
Unknown43(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,104,104,5,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3519,1,17,104,104,0,0,0,5,0,0,0,0,0,0) # ¡Has logrado rescatar [eg3][0:CHARA_G] [eg4][0:AREA]!
SubGroup(1)
Unknown43(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 6, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(104,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(104,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(104,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2552,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ni siquiera estamos en territorio del Reino... ¿Qué los empuja a actuar así?
# Group 50 (0, 2, 0, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
TalkDeploySlot(2555,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Ah! Os devuelvo vuestro sucio dinero. Encontrad a otro para este trabajo.
TalkDeploySlot(2556,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Cállate y haz lo que se te ordena, mercenario! También puedo cortarte en pedacitos [cdb]si no eres capaz de cumplir órdenes.
# Group 51 (0, 2, 0, 12, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
SubGroup(2)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
SubGroup(2)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2553,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Conseguido! Vamos, ¡hay que ayudar al resto!
If254(1,206,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2554,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # No puedo evitar pensar en la Tragedia. Debemos rescatar a todos los civiles.
# Group 52 (0, 5, 0, 8, 14)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,1,2,15,104,104,0,0,0,0,0,0,0,0) # ¡Has rescatado [eg3][0:CHARA_G] y a sus aliados!
SubGroup(1)
TalkCharacter(2557,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Creo que ya están todos. Da igual lo que pase [cdb]de ahora en adelante. Debemos mantenerlos [cdb]a salvo.
SubGroup(2)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,4,15,104,104,0,0,0,0,0,0,0,0,0,0) # ¡No permitas que pongan en fuga [eg3][0:CHARA_G] ni a sus aliados!
# Group 53 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 54 (0, 5, 0, 3, 24)
SubGroup(2)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
TalkCharacter(2563,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hemos salvado a todos los que hemos podido. Ahora hay que evacuarlos a los bastiones [cdb]de fuera de la fortaleza.
SubGroup(3)
Unknown32(15,1,104,9,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(16,1,104,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(17,1,104,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(123,0,15,104,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados se están retirando!
SubGroup(4)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3524,0,2,1,15,104,104,0,0,0,0,0,0,0,0) # ¡Ayuda [eg3][0:CHARA_G] y a sus aliados a alcanzar [b]los puntos de evacuación[/]!
SubGroup(6)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,43000,0,5964,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,64000,0,5464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,16964,1,5464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2564,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Así que intentáis escaparos... ¡Pues será por encima de mi cadáver! ¡Vais a recibir vuestro merecido, imbéciles!
# Group 55 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 56 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(15,40500,0,4964,1,45000,0,7464,1,0,1,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
SubGroup(2)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(60,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3526,2,15,59,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][1:CHARA_G] y sus aliados están atacando [eg3][0:CHARA_G]! ¡Ha dejado de avanzar!
# Group 59 (0, 5, 2, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(59,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(60,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 0
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(59,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,59,104,0,0,1,1,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(60,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,60,104,0,0,1,1,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,15,59,15,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] vuelve a avanzar!
# Group 63 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(16,61500,0,3964,1,964,1,6964,1,0,1,0,0,0,0)
Unknown23(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
SubGroup(2)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(58,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(58,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3526,2,16,57,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][1:CHARA_G] y sus aliados están atacando [eg3][0:CHARA_G]! ¡Ha dejado de avanzar!
# Group 66 (0, 5, 2, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 64: True 0
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,57,104,0,0,1,1,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,58,104,0,0,1,1,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(2)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,16,57,16,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] vuelve a avanzar!
# Group 70 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 66: True 0
Unknown13(16,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,5464,1,14464,1,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 70: True 0
Unknown10(16,4464,1,13464,1,6964,1,16464,1,0,1,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(17,15464,1,3964,1,18964,1,7464,1,0,1,0,0,0,0)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
SubGroup(2)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(55,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(55,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(56,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3526,2,17,55,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][1:CHARA_G] y sus aliados están atacando [eg3][0:CHARA_G]! ¡Ha dejado de avanzar!
# Group 75 (0, 5, 2, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(56,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 0
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,55,104,0,0,1,1,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,56,104,0,0,1,1,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,17,55,17,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] vuelve a avanzar!
# Group 79 (0, 2, 0, 6, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
TalkCharacter(2565,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Mmm. Siguen llegando.
TalkDeploySlot(2566,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Es difícil luchar y defender tus posesiones [cdb]al mismo tiempo, ¿verdad?
TalkDeploySlot(2567,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Debe de ser una broma! ¡Quiero irme!
# Group 80 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(15,1,104,9,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,15,104,104,0,0,0,9,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha llegado [eg3][0:AREA]!
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(15,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,104,104,0,0,0,9,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 81 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(16,1,104,9,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,16,104,104,0,0,0,11,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha llegado [eg3][0:AREA]!
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(16,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,16,104,104,0,0,0,11,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 82 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(17,1,104,11,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,17,53,104,0,0,0,11,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha llegado [eg3][0:AREA]!
If254(1,83,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(17,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,17,53,104,0,0,0,11,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 83 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 80: True 0
GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 81: True 0
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 0
# Group 84 (0, 5, 0, 12, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
SubGroup(2)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
SubGroup(2)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
SubGroup(1)
TalkDeploySlot(2568,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Vamos, ¡estáis dejando que se escapen! ¡Sigo queriendo deleitarme con esas miradas [cdb]llenas de miedo!
# Group 85 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
SubGroup(6)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(454,1,2,2,15,104,104,0,0,0,0,0,0,0,0) # ¡Has protegido [eg3][0:CHARA_G] y a sus aliados!
SubGroup(1)
TalkCharacter(2569,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Por ahora, deberían estar a salvo [cdb]en las fortalezas, pero tenemos que seguir [cdb]defendiéndolas hasta el final.
SubGroup(1)
Unknown10(1,70,104,104,104,0,0,0,9,11,0,0,0,0,0)
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3502,4,104,104,104,0,0,0,0,0,0,0,0,0,0) # ¡No dejes que [b]los puntos de evacuación[/] caigan!
# Group 86 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 3, 19)
SubGroup(2)
GroupCheck3(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 0 1 0
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,15,104,104,0,0,0,0,0,0,0,0,0,0) # ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
If254(2,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # No podemos dejar que te salgas con la tuya.
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡No! ¡Tenemos que salvarlos!
If254(2,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡No! ¡Tenemos que salvarlos!
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Qué mal! ¡No podemos dejar [cdb]que esto siga así!
SubGroup(1)
Unknown61(15,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 0, 3, 18)
SubGroup(2)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,16,104,104,0,0,0,0,0,0,0,0,0,0) # ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
If254(2,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # No podemos dejar que te salgas con la tuya.
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡No! ¡Tenemos que salvarlos!
If254(2,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡No! ¡Tenemos que salvarlos!
If254(1,89,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Qué mal! ¡No podemos dejar [cdb]que esto siga así!
SubGroup(1)
Unknown61(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 18)
SubGroup(2)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
Unknown18(17,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,17,104,104,0,0,0,0,0,0,0,0,0,0) # ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
If254(2,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # No podemos dejar que te salgas con la tuya.
If254(1,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡No! ¡Tenemos que salvarlos!
If254(2,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡No! ¡Tenemos que salvarlos!
If254(1,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Qué mal! ¡No podemos dejar [cdb]que esto siga así!
SubGroup(1)
Unknown61(17,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 5, 0, 2, 55)
SubGroup(1)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
TalkDeploySlot(2570,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Increíble. Han escapado todos. ¡Creo que tendré que acabar con esto [cdb]yo mismo!
Unknown6(9,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3505,2,9,104,104,0,0,0,10,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha abierto el acceso para desplegar tropas!
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2571,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Perfecto! El malo malísimo ha salido a pelear. Aprovechemos la oportunidad para liquidarlo [cdb]sin perder el control de las fortalezas.
If254(1,209,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2572,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ese parece ser el comandante del Imperio. Si le derrotamos, será un golpe para ellos.
SubGroup(4)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(234,2,29,104,104,0,0,0,10,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido en [eg1][0:AREA]!
SubGroup(8)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown55(0,29,9,0,0,1,104,9,0,0,1,1,0,0,0)
Unknown55(0,30,11,0,0,1,104,11,0,0,1,1,0,0,0)
Unknown55(0,31,9,0,0,1,104,9,0,0,1,1,0,0,0)
Unknown55(0,32,11,0,0,1,104,11,0,0,1,1,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(110,2,29,104,104,0,0,0,10,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando!
SubGroup(6)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3506,0,3,1,9,104,104,0,0,9,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados ! ¡Defiende [b]los puntos de evacuación[/]!
# Group 92 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,29,9,0,0,1,104,9,0,0,0,1,0,0,0)
# Group 95 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,30,11,0,0,1,104,11,0,0,0,1,0,0,0)
# Group 96 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,31,9,0,0,1,104,9,0,0,0,1,0,0,0)
# Group 97 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,32,11,0,0,1,104,11,0,0,0,1,0,0,0)
# Group 98 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown17(104,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(2)
SetDeathText(80,73,2573,1,0,0,0,0,0,0,0,0,0,0,0) # Has dejado que esos gusanos se escapen [cdb]y no había acabado de torturarlos. ¡Tendrás que ocupar su lugar!
CloseUp(9,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,80,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2573,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Has dejado que esos gusanos se escapen [cdb]y no había acabado de torturarlos. ¡Tendrás que ocupar su lugar!
TalkCharacter(2574,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Quieres que esas sean tus últimas palabras? Creo que lo primero que haré será extirparte [cdb]esa lengua viperina que tienes.
# Group 100 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2575,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ya hay uno a salvo. Debemos darnos prisa [cdb]y hacer lo mismo con el resto.
# Group 101 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2576,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Venga, ¡ya falta poco! ¡Sigamos así!
# Group 102 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2577,9,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Con todo el oro que he reunido, [cdb]mis sueños se van a hacer realidad!
# Group 103 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2578,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # ¡Me estoy empezando a poner de los nervios!
# Group 104 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,104,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
# Group 106 (0, 5, 0, 7, 6)
SubGroup(6)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 0 0
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3523,0,3,2,15,104,104,0,0,9,0,0,0,0,0) # ¡Has conseguido defender [b]los puntos de evacuación[/]!
SubGroup(1)
TalkCharacter(2580,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mmm. ¿Tan bajo ha caído el ejército imperial [cdb]para tener generales así?
# Group 107 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 108 (0, 5, 0, 7, 4)
SubGroup(3)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 0 0
TalkDeploySlot(2558,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Deja que me vaya, Metodey! ¡Te he dicho que me largo de aquí!
TalkDeploySlot(2559,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Ja, ja, ja! ¡Y yo te he dicho que no vas [cdb]a ningún lado! ¡Te quedarás a ver morir [cdb]a los campesinos!
TalkCharacter(2583,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿Hay un disidente en sus filas? Tenemos que hablar con él antes de que esto [cdb]se nos vaya de las manos.
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 2, 8)
SubGroup(1)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(101,96,2593,3,0,0,0,0,0,0,0,0,0,0,0) # No debería haber aceptado este trabajo... y ahora voy a pagar por ello...
SubGroup(5)
Unknown43(33,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20,4,4,1,12,12,104,0,0,0,0,0,0,0,0) # ¡Ayuda y recluta [eg3][0:CHARA_G]!
# Group 110 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 111 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck3(85,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 1 0
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 1 0
TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Todavía hay que ocuparse de ese mercenario [cdb]traidor. ¡A por él!
TalkDeploySlot(2582,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Así que esas tenemos, ¿eh? ¡No te creas [cdb]que voy a quedarme de brazos cruzados!
SubGroup(5)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(26,4,33,12,104,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Ayuda [eg3][1:CHARA_G]!
# Group 112 (0, 2, 2, 2, 11)
SubGroup(1)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(2)
Unknown6(12,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(104,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2584,12,1,0,0,0,0,0,0,0,0,0,0,0,0) # Oye, ¿apoyas al Reino? ¿Me echas una mano?
# Group 115 (0, 2, 0, 28, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2585,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Yuri! Oye, me alegro de verte. Vas a ayudarme, ¿verdad?
TalkCharacter(2586,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # Eres de lo que no hay. De acuerdo, ¡pero me debes una!
# Group 116 (0, 2, 0, 28, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2587,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Hapi! Qué bien verte por aquí. Eh, ¡no vayas a irte sin más!
TalkCharacter(2588,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¿Qué haces luchando aquí tú solo? Desde luego, a raro no te gana nadie.
# Group 117 (0, 2, 0, 6, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2589,12,1,1,0,0,0,0,0,0,0,0,0,0,0) # Gracias. Venga, ¡vamos a ocuparnos del resto!
# Group 118 (0, 2, 2, 6, 2)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
SubGroup(1)
Unknown6(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 7, 12)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,12,104,104,0,0,0,0,0,0,0,0,0,0) # ¡Has socorrido [eg3][0:CHARA_G]!
TalkDeploySlot(2590,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gracias por ayudar. ¿En qué estaría pensando [cdb]para aceptar un encargo de estos imbéciles?
TalkCharacter(2591,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quizá prefieras luchar con nosotros. Te aseguro que merecerá la pena.
TalkDeploySlot(2592,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Claro, ¿por qué no? Pero ¿puedo [cdb]tomarme un respiro? Estoy cansadísimo.
MainMissionStart(485,1,4,2,12,104,104,0,0,0,0,0,0,0,0) # ¡Has reclutado [eg3][0:CHARA_G]!
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,104,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(1)
Unknown115(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
SetDeathText(101,96,2593,3,0,0,0,0,0,0,0,0,0,0,0) # No debería haber aceptado este trabajo... y ahora voy a pagar por ello...
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,12,104,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2594,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡No! ¡Estábamos tan cerca!
MainMissionStart(445,0,4,3,12,104,104,0,0,0,0,0,0,0,0) # ¡No has podido auxiliar [eg3][0:CHARA_G]!
# Group 122 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 123 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 1 0
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 0, 4, 26)
SubGroup(3)
GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 1 0
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(3)
Unknown23(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Todavía hay que ocuparse de ese mercenario [cdb]traidor. ¡A por él!
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,33,104,104,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
Unknown19(12,33,7,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(101,96,2596,3,0,0,0,0,0,0,0,0,0,0,0) # ¡Grr! Has podido... conmigo...
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3525,3,12,33,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][1:CHARA_G] y sus aliados han matado [eg3][0:CHARA_G]!
SubGroup(3)
Unknown23(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 5, 0, 6, 55)
SubGroup(2)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 1 0 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2597,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Al final, resulta que no eres más que una bestia [cdb]estúpida. Nos retiramos.
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,8,36,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido con refuerzos!
SubGroup(1)
SetName(8,95,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [es]1_1_10_15_____Myson
SubGroup(2)
SetDeathText(150,73,2598,0,0,0,0,0,0,0,0,0,0,0,0) # Soy Myson, y liberaré a la humanidad [cdb]del control de estas asquerosas sabandijas.
CloseUp(8,29,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown32(8,2,104,2,19464,1,55000,0,0,1,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19464,1,55000,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(182,2,8,104,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] avanza hacia [g]el punto de evacuación[/]!
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2599,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¿Este tipo es quien lo ha tramado todo? ¡Que no escape!
SubGroup(2)
Unknown43(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(181,0,5,1,8,104,104,0,0,0,0,0,0,0,0) # ¡No dejes que [eg1][0:CHARA_G] se retire!
SubGroup(6)
Unknown10(0,1,8,104,104,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,100,8,104,104,0,0,0,9,11,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3509,4,8,104,104,0,0,0,0,0,0,0,0,0,0) # ¡No dejes que [eg1][0:CHARA_G] llegue [g]al punto de evacuación[/]!
# Group 127 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 126: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 127: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,20464,1,55000,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 0, 2, 5)
SubGroup(1)
GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3509,2,8,104,104,0,0,0,0,0,0,0,0,0,0) # ¡No dejes que [eg1][0:CHARA_G] llegue [g]al punto de evacuación[/]!
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2635,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Ni hablar! ¡No podemos dejarlo escapar!
# Group 130 (0, 5, 0, 2, 35)
SubGroup(1)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 1 0
SubGroup(4)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown28(36,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,36,9,0,0,1,104,9,0,0,1,1,0,0,0)
Unknown55(0,37,9,0,0,1,104,9,0,0,1,1,0,0,0)
Unknown55(0,40,9,0,0,1,104,11,0,0,1,1,0,0,0)
Unknown55(0,41,9,0,0,1,104,11,0,0,1,1,0,0,0)
Alert(3507,2,36,104,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][cp][0:CHARA_G] han aparecido para atacar [b]los puntos de evacuación[/]!
SubGroup(1)
TalkCharacter(2600,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Debemos mantener a la gente a salvo. Proteged nuestras fortalezas pase lo que pase.
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0) # ¡No dejes que [b]los puntos de evacuación[/] caigan!
# Group 131 (0, 2, 0, 27, 2)
SubGroup(2)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 1 0
If254(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,36,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,37,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,43,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,44,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,45,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,46,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(104,47,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2601,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Uf. Pues estos indeseables se parecen [cdb]mucho a los amiguitos de Cornelia.
# Group 132 (0, 5, 0, 11, 1)
SubGroup(2)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2602,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Todos sois descendientes de bestias [cdb]que no merecen vivir. Vuestra muerte [cdb]alimentará nuestras aspiraciones.
# Group 133 (0, 2, 0, 5, 2)
SubGroup(2)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2603,2604,1,2,1,0,0,0,0,0,0,0,0,0) # ¿Así que eres el responsable de esta masacre? No puedo dejar que te vayas así como así.
TalkDeploySlot(2605,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Eh? No serás...
# Group 134 (0, 2, 0, 3, 1)
SubGroup(2)
GroupCheck3(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 1 0
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2606,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # No me dejaré atrapar por una alimaña infecta.
# Group 135 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 136 (0, 5, 0, 9, 25)
SubGroup(2)
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(59,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(60,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2610,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Preparad las balistas! ¡Vamos a darles [cdb]un bonito regalo de despedida!
SubGroup(4)
Unknown83(7447,476,6822,7510,477,6805,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7249,482,6827,7327,480,6810,90,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(9)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(516,2,9,104,104,3,0,0,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han activado [g]las balistas[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown70(48,4,0,0,15,1,140,40,0,1,0,0,0,0,0)
TalkCharacter(2611,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Esas balistas son todo un problema. Deberíamos separarnos y derribarlas.
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,104,104,104,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] para detener [g]las balistas[/]!
# Group 137 (0, 2, 0, 7, 6)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,139,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(753,1,104,104,104,0,0,0,0,0,1,0,0,0,0) # ¡[g]Balistas[/] detenidas al tomar [r]la fortaleza[/]: [g][0:NUMBER][/]!
TalkCharacter(2612,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Queda una. Hay que darse prisa.
# Group 138 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,1,16,2,104,104,104,0,0,0,0,0,0,0,0) # ¡Todas [g]las balistas[/] han sido desactivadas!
If254(1,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2613,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Lo logramos! Hemos abierto una ruta segura [cdb]para avanzar.
# Group 142 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 143 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 0 0
SubGroup(1)
TalkDeploySlot(2617,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Puede que haya hecho la vista gorda [cdb]ante la brutalidad del Imperio, ¡pero esto [cdb]no es lo que acordamos! ¡Me voy de aquí!
SubGroup(5)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,104,104,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
TalkCharacter(2618,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Que no escapen!
Unknown43(10,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,18,1,10,11,104,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
# Group 144 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
TalkDeploySlot(2619,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # No... Este no era el plan...
# Group 145 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2620,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # La Diosa nos ha abandonado...
# Group 146 (0, 5, 0, 9, 4)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 0 0
SubGroup(1)
GroupCheck3(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 0 0
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,18,2,10,11,104,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(2621,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # No hay justificación posible. Tus actos son inexcusables.
# Group 147 (0, 5, 8, 3, 7)
SubGroup(2)
Unknown13(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,10,10,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2622,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Uf. He de reconocer que corren muy rápido.
MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0) # ¡No has podido derrotar [eg3][0:CHARA_G] y [eg3][1:CHARA_G]!
# Group 148 (0, 5, 8, 3, 7)
SubGroup(2)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,11,11,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2622,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Uf. He de reconocer que corren muy rápido.
MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0) # ¡No has podido derrotar [eg3][0:CHARA_G] y [eg3][1:CHARA_G]!
# Group 149 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 5, 2)
SubGroup(4)
GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 1 0
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
TalkCharacter(2623,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Contamos con un grupo de curanderos [cdb]que pueden ayudar a los ciudadanos heridos.
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 1 0
GroupCheck3(150,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2624,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Por favor, curadlos.
Unknown76(15,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(16,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(17,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3515,0,15,104,104,0,0,0,0,0,0,0,0,0,0) # ¡[b]Los sanadores[/] han curado [eg3][0:CHARA_G] y a sus aliados!
If254(1,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2625,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Gracias a la Diosa! Espero que esto nos dé [cdb]un poco de tranquilidad durante un rato.
# Group 152 (0, 2, 2, 3, 4)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
SubGroup(3)
Unknown6(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 5, 4)
SubGroup(2)
GroupCheck4(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
SubGroup(3)
Unknown6(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 6, 2)
SubGroup(3)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 0 1 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
SubGroup(3)
Unknown51(41400,0,20264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19564,1,20264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3532,0,15,104,104,0,0,0,0,0,0,0,0,0,0) # ¡[b]Los sanadores[/] han abandonado el campo de batalla con [eg1][0:CHARA_G] y sus aliados!
# Group 156 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 1 0
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2626,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Deberíamos cerrar las puertas de las fortalezas [cdb]donde se han escondido los evacuados.
If254(1,205,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2627,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Creo que tendríamos que cerrar las fortalezas [cdb]y dejar a la gente dentro.
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 2, 5)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
Unknown23(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 2, 26)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2629,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Ahora! ¡Cerrad las puertas!
SubGroup(2)
Unknown83(8508,296,8077,8523,295,8140,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown83(8500,296,8040,8515,295,8103,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(5)
Unknown96(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3516,0,104,104,104,5,0,0,9,0,0,0,0,0,0) # ¡[b][eb][eg1][cp][0:PARTY][/] han cerrado [b]el punto de evacuación[/]!
SubGroup(1)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2630,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ahora que la población está a salvo, [cdb]podemos presionar al enemigo sin reservas.
# Group 160 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(3521,0,104,104,104,5,0,0,9,0,0,0,0,0,0) # ¡[b][eb][eg1][cp][0:PARTY][/] han dejado de cerrar [b]los puntos de evacuación[/]!
SubGroup(4)
If254(2,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,96,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,97,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck4(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 160: True 0
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,92,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,92,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 8, 15, 12)
SubGroup(6)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(160,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 160: 0 1 0
GroupCheck4(159,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 159: True 1
TalkCharacter(2631,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # No puedo creer que hayáis sido tan necios [cdb]como para quedaros encerrados también. ¡Abrid las puertas ya!
SubGroup(4)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3517,0,104,104,104,5,0,0,9,0,0,0,0,0,0) # ¡La estrategia ha fracasado! ¡[b][eb][eg1][cp][0:PARTY][/] han abierto [b]los puntos de evacuación[/]!
# Group 163 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(0,42200,0,14464,1,0,2,0,0,0,1,1,1,0,0)
# Group 165 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(1,48000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 166 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(2,42400,0,15464,1,0,2,0,0,0,1,1,1,0,0)
# Group 167 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(3,47000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 168 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(4,42500,0,15964,1,0,2,0,0,0,1,1,1,0,0)
# Group 169 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(5,46500,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 170 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(6,42500,0,15964,1,0,2,0,0,0,1,1,1,0,0)
# Group 171 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(7,46500,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 172 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(29,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(29,46000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 173 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(31,46000,0,21264,1,0,0,0,0,0,1,1,1,0,0)
# Group 174 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(36,42400,0,16464,1,0,2,0,0,0,1,1,1,0,0)
# Group 175 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(37,42400,0,16464,1,0,2,0,0,0,1,1,1,0,0)
# Group 176 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(0,18464,1,12464,1,0,3,0,0,0,1,1,1,0,0)
# Group 178 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(1,10964,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 179 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(2,19964,1,13964,1,0,2,0,0,0,1,1,1,0,0)
# Group 180 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(3,11464,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 181 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(4,19964,1,15364,1,0,2,0,0,0,1,1,1,0,0)
# Group 182 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(5,14964,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 183 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(6,19964,1,15364,1,0,2,0,0,0,1,1,1,0,0)
# Group 184 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(7,14964,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 185 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(30,15464,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 186 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(32,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(32,15464,1,20264,1,0,4,0,0,0,1,1,1,0,0)
# Group 187 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(40,19964,1,15764,1,0,2,0,0,0,1,1,1,0,0)
# Group 188 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(41,19964,1,15764,1,0,2,0,0,0,1,1,1,0,0)
# Group 189 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(9,19964,1,15764,1,0,2,0,0,0,1,1,1,0,0)
# Group 190 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 191 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown19(75,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,75,104,104,0,0,0,0,0,0,0,0,0,0) # ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 192 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
Unknown25(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,104,104,104,0,0,0,9,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha sufrido graves daños! ¡No permitas que caiga!
If254(1,205,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2634,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Esa fortaleza va a caer si no hacemos algo ya! ¡Hay que ayudar, y rápido!
# Group 193 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
Unknown25(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,104,104,104,0,0,0,11,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha sufrido graves daños! ¡No permitas que caiga!
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2633,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡No podemos dejar que tomen la fortaleza! ¡Rápido!
# Group 194 (0, 5, 8, 3, 4)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3518,2,8,104,104,0,0,0,9,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está a punto de retirarse!
If254(1,209,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2635,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Ni hablar! ¡No podemos dejarlo escapar!
# Group 195 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 7, 0, 4, 16)
SubGroup(3)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(19464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,104,2,19464,1,55000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,5,2,8,104,104,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2607,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Diría que no podemos sacar nada más de aquí. No merece la pena quedarse. A no ser que...
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(2)
TalkCharacter(2608,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Así que Myson...
TalkCharacter(2632,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Vuestra lucha ha salvado innumerables vidas [cdb]el día de hoy. Id con la cabeza bien alta.
# Group 197 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 198 (0, 8, 0, 2, 4)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2636,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Qué hemos hecho para merecer esto...?
Alert(319,3,15,104,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # No hemos llegado a tiempo. Otra vez... No he podido salvarlos...
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 199 (0, 8, 0, 2, 4)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2637,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # No... No puedo morirme todavía...
Alert(319,3,16,104,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # No hemos llegado a tiempo. Otra vez... No he podido salvarlos...
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 200 (0, 8, 0, 2, 4)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2636,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Qué hemos hecho para merecer esto...?
Alert(319,3,17,104,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # No hemos llegado a tiempo. Otra vez... No he podido salvarlos...
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 201 (0, 8, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41800,0,20164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,17,104,104,0,0,0,9,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído!
TalkCharacter(2639,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # No... La fortaleza ha caído. Es el final para quienes están dentro.
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 202 (0, 8, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,20164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,17,104,104,0,0,0,11,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído!
TalkCharacter(2639,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # No... La fortaleza ha caído. Es el final para quienes están dentro.
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 203 (0, 8, 0, 3, 20)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(8,19464,1,54000,0,20964,1,56000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown56(19464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,104,2,19464,1,55000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,3,8,104,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha llegado [g]al punto de evacuación[/]!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(812,3,5,3,8,104,104,0,0,0,0,0,0,0,0) # ¡No has podido evitar la retirada [eg4][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2609,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Dejemos que estas bestias se maten entre sí!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(1)
TalkCharacter(2640,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Uf, se nos ha escapado. Vaya un error garrafal.
SubGroup(1)
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 204 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 205 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(80,96,2579,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Metodey volume_up
¡Un momento! Si el problema es el dinero, puedo repartir... el botín...
TalkCharacter(2541,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
¿No se suponía que este era el ejército de la Iglesia de Occidente? Cualquiera lo diría con tanto soldado del Imperio y demás...
TalkCharacter(2542,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
No esperaba ver tantas tropas del Imperio con la Iglesia de Occidente.
TalkCharacter(2543,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Tenemos que ayudar a esta gente, y rápido. Ya nos ocuparemos de ganar terreno más tarde.
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
Alert(660,0,104,104,104,0,0,0,0,0,0,0,0,0,0) ¡La estrategia [b]Rumores falsos[/] ha dejado de minar la fuerza [r]del ejército enemigo[/]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [eg7][cp][0:CHARA_G]!
Alert(553,0,14,104,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(553,0,13,104,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,104,104,104,0,0,0,4,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,104,104,104,0,0,0,5,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,104,104,104,0,0,0,8,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(589,0,57,104,104,0,0,0,8,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados han caído! ¡Se han abierto los accesos!
TalkCharacter(2544,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Nuestra prioridad es ofrecer a los aldeanos una ruta de escape. Capturar las fortalezas de la zona será el primer paso para lograrlo.
MainMissionStart(3500,4,0,1,51,104,104,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados para asegurar [b]los puntos de evacuación[/]!
TalkCharacter(2547,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Una fortaleza recuperada. Ahora debemos capturar otra.
MainMissionStart(3501,0,0,2,15,104,104,0,0,9,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has logrado asegurar [b]los puntos de evacuación[/]!
TalkCharacter(2548,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Si estos bastiones caen, significará la muerte de toda esta gente. Tenemos que protegerlos.
Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0) ¡No dejes que [b]los puntos de evacuación[/] caigan!
TalkDeploySlot(2545,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Uf, ¿los soldados del Reino ya están aquí? ¡Saquead todo lo que podáis!
TalkDeploySlot(2546,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
general de Charon volume_up
Visto lo visto, es la persona menos indicada para el puesto. ¿Quién lo nombraría general del Imperio?
TalkDeploySlot(2549,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
general de Charon volume_up
Si tenemos que matar inocentes, yo paso. Va en contra del código del mercenario.
TalkDeploySlot(2550,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Demasiado tarde para discusiones éticas! ¡Cobras por matar, así que aguántate y hazlo!
TalkCharacter(2551,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Todavía queda gente atrapada en la fortaleza. Tenemos que llegar hasta ellos enseguida.
MainMissionStart(176,4,1,1,15,104,104,0,0,3,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] y rescata [eg3][0:CHARA_G] y a sus aliados!
Alert(3519,1,15,104,104,0,0,0,4,0,0,0,0,0,0) ¡Has logrado rescatar [eg3][0:CHARA_G] [eg4][0:AREA]!
Alert(3519,1,16,104,104,0,0,0,3,0,0,0,0,0,0) ¡Has logrado rescatar [eg3][0:CHARA_G] [eg4][0:AREA]!
Alert(3519,1,17,104,104,0,0,0,5,0,0,0,0,0,0) ¡Has logrado rescatar [eg3][0:CHARA_G] [eg4][0:AREA]!
TalkCharacter(2552,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Ni siquiera estamos en territorio del Reino... ¿Qué los empuja a actuar así?
TalkDeploySlot(2555,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
general de Charon volume_up
¡Ah! Os devuelvo vuestro sucio dinero. Encontrad a otro para este trabajo.
TalkDeploySlot(2556,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Cállate y haz lo que se te ordena, mercenario! También puedo cortarte en pedacitos si no eres capaz de cumplir órdenes.
TalkCharacter(2553,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
¡Conseguido! Vamos, ¡hay que ayudar al resto!
TalkCharacter(2554,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
No puedo evitar pensar en la Tragedia. Debemos rescatar a todos los civiles.
MainMissionStart(478,1,1,2,15,104,104,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has rescatado [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(2557,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Creo que ya están todos. Da igual lo que pase de ahora en adelante. Debemos mantenerlos a salvo.
Alert(324,4,15,104,104,0,0,0,0,0,0,0,0,0,0) ¡No permitas que pongan en fuga [eg3][0:CHARA_G] ni a sus aliados!
TalkCharacter(2563,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Hemos salvado a todos los que hemos podido. Ahora hay que evacuarlos a los bastiones de fuera de la fortaleza.
Alert(123,0,15,104,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados se están retirando!
MainMissionStart(3524,0,2,1,15,104,104,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Ayuda [eg3][0:CHARA_G] y a sus aliados a alcanzar [b]los puntos de evacuación[/]!
TalkDeploySlot(2564,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Así que intentáis escaparos... ¡Pues será por encima de mi cadáver! ¡Vais a recibir vuestro merecido, imbéciles!
Alert(3526,2,15,59,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][1:CHARA_G] y sus aliados están atacando [eg3][0:CHARA_G]! ¡Ha dejado de avanzar!
Alert(139,0,15,59,15,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] vuelve a avanzar!
Alert(3526,2,16,57,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][1:CHARA_G] y sus aliados están atacando [eg3][0:CHARA_G]! ¡Ha dejado de avanzar!
Alert(139,0,16,57,16,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] vuelve a avanzar!
Alert(3526,2,17,55,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][1:CHARA_G] y sus aliados están atacando [eg3][0:CHARA_G]! ¡Ha dejado de avanzar!
Alert(139,0,17,55,17,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] vuelve a avanzar!
TalkCharacter(2565,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Mmm. Siguen llegando.
TalkDeploySlot(2566,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Es difícil luchar y defender tus posesiones al mismo tiempo, ¿verdad?
TalkDeploySlot(2567,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
general de Charon volume_up
¡Debe de ser una broma! ¡Quiero irme!
Alert(150,1,15,104,104,0,0,0,9,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha llegado [eg3][0:AREA]!
Alert(237,0,15,104,104,0,0,0,9,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(150,1,16,104,104,0,0,0,11,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha llegado [eg3][0:AREA]!
Alert(237,0,16,104,104,0,0,0,11,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(150,1,17,53,104,0,0,0,11,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha llegado [eg3][0:AREA]!
Alert(237,0,17,53,104,0,0,0,11,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkDeploySlot(2568,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vamos, ¡estáis dejando que se escapen! ¡Sigo queriendo deleitarme con esas miradas llenas de miedo!
MainMissionStart(454,1,2,2,15,104,104,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has protegido [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(2569,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Por ahora, deberían estar a salvo en las fortalezas, pero tenemos que seguir defendiéndolas hasta el final.
Alert(3502,4,104,104,104,0,0,0,0,0,0,0,0,0,0) ¡No dejes que [b]los puntos de evacuación[/] caigan!
Alert(333,3,15,104,104,0,0,0,0,0,0,0,0,0,0) ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
No podemos dejar que te salgas con la tuya.
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
¡No! ¡Tenemos que salvarlos!
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
¡No! ¡Tenemos que salvarlos!
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
¡Qué mal! ¡No podemos dejar que esto siga así!
Alert(333,3,16,104,104,0,0,0,0,0,0,0,0,0,0) ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
No podemos dejar que te salgas con la tuya.
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
¡No! ¡Tenemos que salvarlos!
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
¡No! ¡Tenemos que salvarlos!
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
¡Qué mal! ¡No podemos dejar que esto siga así!
Alert(333,3,17,104,104,0,0,0,0,0,0,0,0,0,0) ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
TalkCharacter(2560,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
No podemos dejar que te salgas con la tuya.
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
¡No! ¡Tenemos que salvarlos!
TalkCharacter(2561,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
¡No! ¡Tenemos que salvarlos!
TalkCharacter(2562,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
¡Qué mal! ¡No podemos dejar que esto siga así!
TalkDeploySlot(2570,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Increíble. Han escapado todos. ¡Creo que tendré que acabar con esto yo mismo!
Alert(3505,2,9,104,104,0,0,0,10,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha abierto el acceso para desplegar tropas!
TalkCharacter(2571,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
¡Perfecto! El malo malísimo ha salido a pelear. Aprovechemos la oportunidad para liquidarlo sin perder el control de las fortalezas.
TalkCharacter(2572,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Ese parece ser el comandante del Imperio. Si le derrotamos, será un golpe para ellos.
Alert(234,2,29,104,104,0,0,0,10,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido en [eg1][0:AREA]!
Alert(110,2,29,104,104,0,0,0,10,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando!
MainMissionStart(3506,0,3,1,9,104,104,0,0,9,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados ! ¡Defiende [b]los puntos de evacuación[/]!
SetDeathText(80,73,2573,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Metodey volume_up
Has dejado que esos gusanos se escapen y no había acabado de torturarlos. ¡Tendrás que ocupar su lugar!
TalkDeploySlot(2573,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Has dejado que esos gusanos se escapen y no había acabado de torturarlos. ¡Tendrás que ocupar su lugar!
TalkCharacter(2574,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
¿Quieres que esas sean tus últimas palabras? Creo que lo primero que haré será extirparte esa lengua viperina que tienes.
TalkCharacter(2575,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Ya hay uno a salvo. Debemos darnos prisa y hacer lo mismo con el resto.
TalkCharacter(2576,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
Venga, ¡ya falta poco! ¡Sigamos así!
TalkDeploySlot(2577,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Con todo el oro que he reunido, mis sueños se van a hacer realidad!
TalkDeploySlot(2578,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Me estoy empezando a poner de los nervios!
Alert(319,0,9,104,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(3523,0,3,2,15,104,104,0,0,9,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has conseguido defender [b]los puntos de evacuación[/]!
TalkCharacter(2580,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Mmm. ¿Tan bajo ha caído el ejército imperial para tener generales así?
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(2558,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
general de Charon volume_up
¡Deja que me vaya, Metodey! ¡Te he dicho que me largo de aquí!
TalkDeploySlot(2559,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Ja, ja, ja! ¡Y yo te he dicho que no vas a ningún lado! ¡Te quedarás a ver morir a los campesinos!
TalkCharacter(2583,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
¿Hay un disidente en sus filas? Tenemos que hablar con él antes de que esto se nos vaya de las manos.
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
SetDeathText(101,96,2593,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Balthus volume_up
No debería haber aceptado este trabajo... y ahora voy a pagar por ello...
MainMissionStart(20,4,4,1,12,12,104,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Ayuda y recluta [eg3][0:CHARA_G]!
TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Todavía hay que ocuparse de ese mercenario traidor. ¡A por él!
TalkDeploySlot(2582,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
general de Charon volume_up
Así que esas tenemos, ¿eh? ¡No te creas que voy a quedarme de brazos cruzados!
Alert(26,4,33,12,104,0,0,0,0,0,0,0,0,0,0) ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Ayuda [eg3][1:CHARA_G]!
TalkDeploySlot(2584,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
general de Charon volume_up
Oye, ¿apoyas al Reino? ¿Me echas una mano?
TalkDeploySlot(2585,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
general de Charon volume_up
¡Yuri! Oye, me alegro de verte. Vas a ayudarme, ¿verdad?
TalkCharacter(2586,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Yuri volume_up
Eres de lo que no hay. De acuerdo, ¡pero me debes una!
TalkDeploySlot(2587,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
general de Charon volume_up
¡Hapi! Qué bien verte por aquí. Eh, ¡no vayas a irte sin más!
TalkCharacter(2588,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hapi volume_up
¿Qué haces luchando aquí tú solo? Desde luego, a raro no te gana nadie.
TalkDeploySlot(2589,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
general de Charon volume_up
Gracias. Venga, ¡vamos a ocuparnos del resto!
Alert(934,1,12,104,104,0,0,0,0,0,0,0,0,0,0) ¡Has socorrido [eg3][0:CHARA_G]!
TalkDeploySlot(2590,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
general de Charon volume_up
Gracias por ayudar. ¿En qué estaría pensando para aceptar un encargo de estos imbéciles?
TalkCharacter(2591,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Quizá prefieras luchar con nosotros. Te aseguro que merecerá la pena.
TalkDeploySlot(2592,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
general de Charon volume_up
Claro, ¿por qué no? Pero ¿puedo tomarme un respiro? Estoy cansadísimo.
MainMissionStart(485,1,4,2,12,104,104,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has reclutado [eg3][0:CHARA_G]!
Alert(237,0,12,104,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
SetDeathText(101,96,2593,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Balthus volume_up
No debería haber aceptado este trabajo... y ahora voy a pagar por ello...
Alert(319,3,12,104,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkCharacter(2594,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
¡No! ¡Estábamos tan cerca!
MainMissionStart(445,0,4,3,12,104,104,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido auxiliar [eg3][0:CHARA_G]!
MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(2581,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Todavía hay que ocuparse de ese mercenario traidor. ¡A por él!
Alert(203,2,33,104,104,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
SetDeathText(101,96,2596,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Balthus volume_up
¡Grr! Has podido... conmigo...
Alert(3525,3,12,33,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][1:CHARA_G] y sus aliados han matado [eg3][0:CHARA_G]!
TalkDeploySlot(2597,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Al final, resulta que no eres más que una bestia estúpida. Nos retiramos.
Alert(230,2,8,36,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido con refuerzos!
SetDeathText(150,73,2598,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Myson volume_up
Soy Myson, y liberaré a la humanidad del control de estas asquerosas sabandijas.
Alert(182,2,8,104,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] avanza hacia el punto de evacuación!
TalkCharacter(2599,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
¿Este tipo es quien lo ha tramado todo? ¡Que no escape!
MainMissionStart(181,0,5,1,8,104,104,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No dejes que [eg1][0:CHARA_G] se retire!
Alert(3509,4,8,104,104,0,0,0,0,0,0,0,0,0,0) ¡No dejes que [eg1][0:CHARA_G] llegue al punto de evacuación!
Alert(3509,2,8,104,104,0,0,0,0,0,0,0,0,0,0) ¡No dejes que [eg1][0:CHARA_G] llegue al punto de evacuación!
TalkCharacter(2635,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
¡Ni hablar! ¡No podemos dejarlo escapar!
Alert(3507,2,36,104,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][cp][0:CHARA_G] han aparecido para atacar [b]los puntos de evacuación[/]!
TalkCharacter(2600,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Debemos mantener a la gente a salvo. Proteged nuestras fortalezas pase lo que pase.
Alert(3502,4,104,104,104,0,0,0,9,0,0,0,0,0,0) ¡No dejes que [b]los puntos de evacuación[/] caigan!
TalkCharacter(2601,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
Uf. Pues estos indeseables se parecen mucho a los amiguitos de Cornelia.
TalkDeploySlot(2602,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Todos sois descendientes de bestias que no merecen vivir. Vuestra muerte alimentará nuestras aspiraciones.
GenderedMcTalk(0,2603,2604,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
¿Así que eres el responsable de esta masacre? No puedo dejar que te vayas así como así.
[es]1_1_10_15_____Shez volume_up
¿Así que eres el responsable de esta masacre? No puedo dejar que te vayas así como así.
TalkDeploySlot(2605,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¿Eh? No serás...
TalkDeploySlot(2606,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No me dejaré atrapar por una alimaña infecta.
TalkDeploySlot(2610,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Preparad las balistas! ¡Vamos a darles un bonito regalo de despedida!
Alert(516,2,9,104,104,3,0,0,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han activado las balistas!
TalkCharacter(2611,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Esas balistas son todo un problema. Deberíamos separarnos y derribarlas.
MainMissionStart(89,4,16,1,104,104,104,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] para detener las balistas!
Alert(753,1,104,104,104,0,0,0,0,0,1,0,0,0,0) ¡Balistas detenidas al tomar [r]la fortaleza[/]: [0:NUMBER]!
TalkCharacter(2612,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Queda una. Hay que darse prisa.
MainMissionStart(473,1,16,2,104,104,104,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Todas las balistas han sido desactivadas!
TalkCharacter(2613,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ingrid volume_up
¡Lo logramos! Hemos abierto una ruta segura para avanzar.
TalkDeploySlot(2617,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Puede que haya hecho la vista gorda ante la brutalidad del Imperio, ¡pero esto no es lo que acordamos! ¡Me voy de aquí!
Alert(203,2,10,104,104,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
TalkCharacter(2618,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
¡Que no escapen!
MainMissionStart(4,4,18,1,10,11,104,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
TalkDeploySlot(2619,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No... Este no era el plan...
TalkDeploySlot(2620,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
La Diosa nos ha abandonado...
MainMissionStart(442,1,18,2,10,11,104,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(2621,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
No hay justificación posible. Tus actos son inexcusables.
Alert(237,2,10,10,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(2622,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Uf. He de reconocer que corren muy rápido.
MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido derrotar [eg3][0:CHARA_G] y [eg3][1:CHARA_G]!
Alert(237,2,11,11,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(2622,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Uf. He de reconocer que corren muy rápido.
MainMissionStart(441,0,18,3,10,11,104,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido derrotar [eg3][0:CHARA_G] y [eg3][1:CHARA_G]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(2623,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Contamos con un grupo de curanderos que pueden ayudar a los ciudadanos heridos.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(2624,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Por favor, curadlos.
Alert(3515,0,15,104,104,0,0,0,0,0,0,0,0,0,0) ¡[b]Los sanadores[/] han curado [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(2625,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
¡Gracias a la Diosa! Espero que esto nos dé un poco de tranquilidad durante un rato.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
Alert(3532,0,15,104,104,0,0,0,0,0,0,0,0,0,0) ¡[b]Los sanadores[/] han abandonado el campo de batalla con [eg1][0:CHARA_G] y sus aliados!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(2626,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Deberíamos cerrar las puertas de las fortalezas donde se han escondido los evacuados.
TalkCharacter(2627,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Creo que tendríamos que cerrar las fortalezas y dejar a la gente dentro.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(2629,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
¡Ahora! ¡Cerrad las puertas!
Alert(3516,0,104,104,104,5,0,0,9,0,0,0,0,0,0) ¡[b][eb][eg1][cp][0:PARTY][/] han cerrado [b]el punto de evacuación[/]!
TalkCharacter(2630,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Ahora que la población está a salvo, podemos presionar al enemigo sin reservas.
Alert(3521,0,104,104,104,5,0,0,9,0,0,0,0,0,0) ¡[b][eb][eg1][cp][0:PARTY][/] han dejado de cerrar [b]los puntos de evacuación[/]!
TalkCharacter(2631,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
No puedo creer que hayáis sido tan necios como para quedaros encerrados también. ¡Abrid las puertas ya!
Alert(3517,0,104,104,104,5,0,0,9,0,0,0,0,0,0) ¡La estrategia ha fracasado! ¡[b][eb][eg1][cp][0:PARTY][/] han abierto [b]los puntos de evacuación[/]!
Alert(549,1,75,104,104,0,0,0,0,0,0,0,0,0,0) ¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!
Alert(357,2,104,104,104,0,0,0,9,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha sufrido graves daños! ¡No permitas que caiga!
TalkCharacter(2634,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
¡Esa fortaleza va a caer si no hacemos algo ya! ¡Hay que ayudar, y rápido!
Alert(357,2,104,104,104,0,0,0,11,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha sufrido graves daños! ¡No permitas que caiga!
TalkCharacter(2633,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
¡No podemos dejar que tomen la fortaleza! ¡Rápido!
Alert(3518,2,8,104,104,0,0,0,9,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está a punto de retirarse!
TalkCharacter(2635,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
¡Ni hablar! ¡No podemos dejarlo escapar!
MainMissionStart(438,0,5,2,8,104,104,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(2607,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Diría que no podemos sacar nada más de aquí. No merece la pena quedarse. A no ser que...
Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(2608,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Arval volume_up
Así que Myson...
TalkCharacter(2632,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Vuestra lucha ha salvado innumerables vidas el día de hoy. Id con la cabeza bien alta.
TalkDeploySlot(2636,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¿Qué hemos hecho para merecer esto...?
Alert(319,3,15,104,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
No hemos llegado a tiempo. Otra vez... No he podido salvarlos...
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
TalkDeploySlot(2637,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No... No puedo morirme todavía...
Alert(319,3,16,104,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
No hemos llegado a tiempo. Otra vez... No he podido salvarlos...
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
TalkDeploySlot(2636,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¿Qué hemos hecho para merecer esto...?
Alert(319,3,17,104,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkCharacter(2638,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
No hemos llegado a tiempo. Otra vez... No he podido salvarlos...
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(321,3,17,104,104,0,0,0,9,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído!
TalkCharacter(2639,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
No... La fortaleza ha caído. Es el final para quienes están dentro.
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(321,3,17,104,104,0,0,0,11,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído!
TalkCharacter(2639,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
No... La fortaleza ha caído. Es el final para quienes están dentro.
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(180,3,8,104,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha llegado al punto de evacuación!
MainMissionStart(812,3,5,3,8,104,104,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido evitar la retirada [eg4][0:CHARA_G]!
TalkDeploySlot(2609,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Dejemos que estas bestias se maten entre sí!
Alert(237,0,8,104,104,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(2640,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Uf, se nos ha escapado. Vaya un error garrafal.
Alert(338,3,104,104,104,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!