Hay que ocuparse de las tropas imperiales que no se retiraron antes de que consigan organizar un contrataque. Búscalas y derrótalas.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_10_15_____Shez 13 0 0 0 0 0 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_10_15_____Shez 255 0 0 1 0 1 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_10_15_____Shez 255 0 0 2 0 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_10_15_____Shez 255 0 0 3 0 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_1_10_15_____Shez 255 0 0 0 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_1_10_15_____Shez 255 0 0 1 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_1_10_15_____Shez 255 0 0 2 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_1_10_15_____Shez 255 0 0 3 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 5 1 1536 5 2 0 101 7 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 255 0 5 0 1536 5 2 0 101 7 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 0 5 0 1537 5 2 3 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 5 0 1537 5 2 3 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 255 0 5 0 1537 5 2 3 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 65535 5 0 65535 3 1000 1526 100 1526 100 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 0, 2, 24)
SubGroup(1)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(8,254,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [cs][es]2_6_11_16_____mensajero[cm][es]4_8_13_18_22_26_30__mensajeros[ce]
SetName(9,254,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_6_11_16_____mensajero[cm][es]4_8_13_18_22_26_30__mensajeros[ce]
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,13,13,14,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(1)
TalkFromOwnStrings2(8,134,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,13,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(169,0,8,13,13,14,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] avanza para solicitar refuerzos!
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,3,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(88,4,16,1,8,8,13,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] antes de que alcance [g]su objetivo[/] y solicite refuerzos!
# Group 2 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 0 1 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,8,13,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,8,8,13,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(13,143,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 0 1 0
Unknown16(8,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(177,2,8,13,13,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se aproxima [eg3][0:AREA]!
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,8,13,13,0,0,0,0,0,0,0,0,0,0) # ¡Rápido, derrota [eg3][0:CHARA_G]!
# Group 4 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,13,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 0, 5, 13)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 0 1 0
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,2,8,13,13,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha llegado [eg3][0:AREA]!
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,2,16,3,8,8,13,0,0,0,0,0,0,0,0) # ¡No has podido derrotar [eg3][0:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,91,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,8,13,13,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 3, 17)
SubGroup(2)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,15,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(374,2,9,13,13,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha reaparecido con refuerzos!
SubGroup(1)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,13,13,14,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
Alert(169,0,8,13,13,14,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] avanza para solicitar refuerzos!
MainMissionStart(88,4,16,1,8,8,13,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] antes de que alcance su objetivo y solicite refuerzos!
MainMissionStart(438,1,16,2,8,8,13,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
Alert(177,2,8,13,13,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se aproxima [eg3][0:AREA]!
Alert(335,4,8,13,13,0,0,0,0,0,0,0,0,0,0) ¡Rápido, derrota [eg3][0:CHARA_G]!
Alert(150,2,8,13,13,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha llegado [eg3][0:AREA]!
MainMissionStart(439,2,16,3,8,8,13,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido derrotar [eg3][0:CHARA_G]!
Alert(245,0,8,13,13,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
Alert(374,2,9,13,13,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha reaparecido con refuerzos!