Pour empêcher les forces impériales de fuir, le front de Gloucester doit rester solide. Vainquez les bandits et sécurisez la base.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_1_13_18_1_31_18_38_Shez | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | [es]1_1_13_18_1_31_18_38_Shez | 255 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | [es]1_1_13_18_1_31_18_38_Shez | 255 | 0 | 0 | 2 | 0 | 2 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | [es]1_1_13_18_1_31_18_38_Shez | 255 | 0 | 0 | 3 | 0 | 3 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | [es]1_1_13_18_1_31_18_38_Shez | 255 | 0 | 0 | 0 | 0 | 4 | 1 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | [es]1_1_13_18_1_31_18_38_Shez | 255 | 0 | 0 | 1 | 0 | 4 | 1 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | [es]1_1_13_18_1_31_18_38_Shez | 255 | 0 | 0 | 2 | 0 | 4 | 1 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | [es]1_1_13_18_1_31_18_38_Shez | 255 | 0 | 0 | 3 | 0 | 4 | 1 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | 255 | 0 | 5 | 0 | 1536 | 7 | 2 | 0 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
9 | 255 | 0 | 5 | 0 | 1537 | 6 | 2 | 0 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
10 | 255 | 0 | 5 | 0 | 1537 | 6 | 2 | 0 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
11 | 255 | 0 | 5 | 0 | 1537 | 6 | 2 | 0 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 65535 | 5 | 0 | 65535 | 3 | 1000 | 1526 | 100 | 1526 | 100 | 1526 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|
# Group 0 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 0, 2, 22)
SubGroup(1)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(9,263,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 9 to [cs][es]2_5_9_14_20_31_14_34_bandit[cm][es]4_8_12_17_28_33_17_37_bandits[ce]
SetName(10,263,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 10 to [cs][es]2_5_9_14_20_31_14_34_bandit[cm][es]4_8_12_17_28_33_17_37_bandits[ce]
SetName(11,263,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 11 to [cs][es]2_5_9_14_20_31_14_34_bandit[cm][es]4_8_12_17_28_33_17_37_bandits[ce]
SubGroup(5)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(947,0,9,12,12,0,0,0,0,0,0,0,0,0,0)
# Vous avez aperçu [eg2][cp][0:CHARA_G] attaquer [0:AREA] !
TalkFromOwnStrings2(8,27,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown44(0,0,16,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(725,4,16,1,9,0,12,0,0,0,1,0,0,0,0)
# Venez à bout [eg4][cp][0:CHARA_G] avant que la zone [0:AREA] ne tombe !
# Group 2 (0, 2, 2, 5, 0)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 6, 18)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 4: 0 1 0
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(825,1,16,2,9,0,12,0,0,1,1,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] et ses alliés !
SubGroup(4)
Unknown16(8,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,8,12,12,0,0,0,0,0,0,0,0,0,0)
# [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(1)
TalkFromOwnStrings2(8,29,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown122(5,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(295,0,8,12,12,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a fait tomber un [g]tonique[/] avant de battre en retraite !
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 2: 1 0 0
SubGroup(1)
Unknown60(4,0,0,12,12,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,2,16,3,9,0,12,0,0,0,0,0,0,0,0)
# Vous n'avez pas réussi à vaincre [eg2][0:CHARA_G] et son équipe !
TalkFromOwnStrings2(12,144,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
Alert(947,0,9,12,12,0,0,0,0,0,0,0,0,0,0)
Vous avez aperçu [eg2][cp][0:CHARA_G] attaquer [0:AREA] !
MainMissionStart(725,4,16,1,9,0,12,0,0,0,1,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][cp][0:CHARA_G] avant que la zone [0:AREA] ne tombe !
MainMissionStart(825,1,16,2,9,0,12,0,0,1,1,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] et ses alliés !
Alert(200,0,8,12,12,0,0,0,0,0,0,0,0,0,0)
[eb][eg1][0:CHARA_G] vient d'apparaître !
Alert(295,0,8,12,12,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a fait tomber un tonique avant de battre en retraite !
MainMissionStart(443,2,16,3,9,0,12,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas réussi à vaincre [eg2][0:CHARA_G] et son équipe !