Des éclaireurs des chevaliers de Seiros ont été découverts. Traquez-les et empêchez les informations qu'ils ont recueillies de parvenir au reste des troupes.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_13_18_1_31_18_38_Shez 14 0 0 0 0 0 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_13_18_1_31_18_38_Shez 255 0 0 1 0 1 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_13_18_1_31_18_38_Shez 255 0 0 2 0 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_13_18_1_31_18_38_Shez 255 0 0 3 0 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_1_13_18_1_31_18_38_Shez 255 0 0 0 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_1_13_18_1_31_18_38_Shez 255 0 0 1 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_1_13_18_1_31_18_38_Shez 255 0 0 2 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_1_13_18_1_31_18_38_Shez 255 0 0 3 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 2 10 1536 7 2 0 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 255 0 2 11 1536 5 2 0 101 1 1 100 300 255 65535 1999 12 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 0 0 10 1538 7 2 0 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 2 10 1537 5 2 0 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 255 0 3 10 1538 7 2 0 101 1 1 100 300 255 65535 1999 8 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 0 4 10 1537 5 2 0 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 65535 0 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 65535 2 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 65535 2 1 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 65535 2 2 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 65535 3 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 65535 3 1 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 65535 3 2 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 65535 3 3 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 65535 4 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 65535 4 1 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 65535 4 2 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 65535 1 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 0, 2, 18)
SubGroup(1)
Unknown8(0,0,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Alert(544,0,8,8,14,0,0,0,0,0,0,0,1,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont aperçu [eg1][0:CHARA_G] !
SubGroup(1)
TalkFromOwnStrings2(8,128,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(30580,0,8,14,14,0,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(1)
GroupCheck4(6,0,3,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 6: False 3
SubGroup(3)
SubGroup(1)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown44(0,4,16,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,4,16,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,4,16,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,4,16,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(30582,4,16,1,10,0,14,0,0,12,12,0,0,0,0) # <read out of bounds>
# Group 2 (0, 2, 2, 16, 0)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,1,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(6,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(6,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(6,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (11, 2, 4, 4, 0)
SubGroup(3)
GroupCheck3(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 0 1 0
Unknown8(0,0,1,1,1,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 0, 2, 16)
SubGroup(1)
Unknown13(15,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,14,14,14,0,0,0,0,0,0,0,1,0,0) # [eb][eg2][b][cp][0:PARTY][/] cherchent [eg2][0:AREA] !
SubGroup(2)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(544,0,10,14,14,0,0,0,0,0,0,0,1,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont aperçu [eg1][0:CHARA_G] !
SubGroup(1)
Unknown122(5,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(295,0,10,14,14,0,0,0,0,0,0,0,1,0,0) # [eb][eg2][0:CHARA_G] a fait tomber un [g]tonique[/] avant de battre en retraite !
SubGroup(1)
Unknown44(0,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown13(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,14,14,14,0,0,0,1,0,0,0,1,0,0) # [eb][eg2][b][cp][0:PARTY][/] cherchent [eg2][0:AREA] !
SubGroup(2)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,14,14,0,0,0,0,0,0,0,1,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(1)
TalkFromOwnStrings2(11,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(1,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(15,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,14,14,14,0,0,0,2,0,0,0,1,0,0) # <read out of bounds>
Alert(30305,0,14,14,14,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown44(2,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(15,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,14,14,14,0,0,0,3,0,0,0,1,0,0) # <read out of bounds>
Alert(30305,0,14,14,14,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown44(3,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 2, 16)
SubGroup(1)
Unknown13(15,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,14,14,14,0,0,0,4,0,0,0,1,0,0) # [eb][eg2][b][cp][0:PARTY][/] cherchent [eg2][0:AREA] !
SubGroup(2)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(544,0,12,14,14,0,0,0,0,0,0,0,1,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont aperçu [eg1][0:CHARA_G] !
SubGroup(1)
Unknown122(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(295,0,12,14,14,0,0,0,0,0,0,0,1,0,0) # [eb][eg2][0:CHARA_G] a fait tomber un [g]tonique[/] avant de battre en retraite !
SubGroup(1)
Unknown44(4,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(15,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,14,14,14,0,0,0,5,0,0,0,1,0,0) # <read out of bounds>
Alert(30305,0,14,14,14,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown44(5,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(15,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,14,14,14,0,0,0,6,0,0,0,1,0,0) # <read out of bounds>
Alert(30305,0,14,14,14,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown44(6,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(15,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,14,14,14,0,0,0,7,0,0,0,1,0,0) # <read out of bounds>
Alert(30305,0,14,14,14,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown44(7,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown13(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,14,14,14,0,0,0,1,0,0,0,1,0,0) # [eb][eg2][b][cp][0:PARTY][/] cherchent [eg2][0:AREA] !
SubGroup(2)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,14,14,0,0,0,0,0,0,0,1,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(1)
TalkFromOwnStrings2(13,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(8,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(15,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,14,14,14,0,0,0,9,0,0,0,1,0,0) # <read out of bounds>
Alert(30305,0,14,14,14,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown44(9,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(15,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,14,14,14,0,0,0,10,0,0,0,1,0,0) # <read out of bounds>
Alert(30305,0,14,14,14,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown44(10,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 0 1 0
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(2,0,1,120,1,60,16,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 5, 19)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 0 1 0
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 0 0
Unknown29(6,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(1,0,1,120,1,60,16,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,14,14,14,0,0,0,0,0,0,0,1,0,0) # [eb][eg2][b][cp][0:PARTY][/] cherchent [eg2][0:AREA] !
SubGroup(3)
Unknown16(9,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30583,1,9,14,14,0,0,0,0,0,0,0,1,0,0) # <read out of bounds>
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30584,2,9,14,14,0,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(9,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown42(30585,4,16,17,9,14,14,0,0,0,0,0,0,0,0)
Unknown43(9,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 5, 19)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 0 1 0
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 0 0
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(1,0,1,120,1,60,16,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,14,14,14,0,0,0,1,1,0,0,1,0,0) # [eb][eg2][b][cp][0:PARTY][/] cherchent [eg2][0:AREA] !
SubGroup(3)
Unknown16(9,1,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30583,1,9,14,14,0,0,0,0,0,0,0,1,0,0) # <read out of bounds>
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30584,2,9,14,14,0,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(9,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown42(30585,4,16,17,9,14,14,0,0,0,0,0,0,0,0)
Unknown43(9,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 5, 19)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 0 1 0
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 0 0
Unknown29(6,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(1,0,1,120,1,60,16,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,14,14,14,0,0,0,4,0,0,0,1,0,0) # [eb][eg2][b][cp][0:PARTY][/] cherchent [eg2][0:AREA] !
SubGroup(3)
Unknown16(9,4,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30583,1,9,14,14,0,0,0,0,0,0,0,1,0,0) # <read out of bounds>
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30584,2,9,14,14,0,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(9,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown42(30585,4,16,17,9,14,14,0,0,0,0,0,0,0,0)
Unknown43(9,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 5, 19)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 0 1 0
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 0 0
Unknown29(6,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(1,0,1,120,1,60,16,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,14,14,14,0,0,0,8,1,0,0,1,0,0) # [eb][eg2][b][cp][0:PARTY][/] cherchent [eg2][0:AREA] !
SubGroup(3)
Unknown16(9,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30583,1,9,14,14,0,0,0,0,0,0,0,1,0,0) # <read out of bounds>
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30584,2,9,14,14,0,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(9,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown42(30585,4,16,17,9,14,14,0,0,0,0,0,0,0,0)
Unknown43(9,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 7, 12)
SubGroup(6)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 0 1 0
GroupCheck3(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 0 1 0
GroupCheck3(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 0 1 0
GroupCheck3(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 0 1 0
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
SubGroup(1)
Unknown1(1,0,1,120,1,60,16,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(350,2,10,14,14,0,0,0,0,0,0,0,0,0,0) # Fin du [g]temps de mission imparti[/] !
SubGroup(1)
TalkFromOwnStrings2(8,141,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(30581,2,16,3,10,10,14,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Alert(249,0,8,14,14,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a fui le champ de bataille !
SubGroup(1)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,17,2,9,14,14,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(2)
Unknown22(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,9,9,14,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a fui le champ de bataille !
SubGroup(1)
TalkFromOwnStrings2(14,143,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
Alert(544,0,8,8,14,0,0,0,0,0,0,0,1,0,0) [eb][eg2][b][cp][0:PARTY][/] ont aperçu [eg1][0:CHARA_G] !
Alert(30580,0,8,14,14,0,0,0,0,0,0,0,1,0,0) <read out of bounds>
MainMissionStart(30582,4,16,1,10,0,14,0,0,12,12,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: <read out of bounds>
Alert(545,0,14,14,14,0,0,0,0,0,0,0,1,0,0) [eb][eg2][b][cp][0:PARTY][/] cherchent [eg2][0:AREA] !
Alert(544,0,10,14,14,0,0,0,0,0,0,0,1,0,0) [eb][eg2][b][cp][0:PARTY][/] ont aperçu [eg1][0:CHARA_G] !
Alert(295,0,10,14,14,0,0,0,0,0,0,0,1,0,0) [eb][eg2][0:CHARA_G] a fait tomber un tonique avant de battre en retraite !
Alert(545,0,14,14,14,0,0,0,1,0,0,0,1,0,0) [eb][eg2][b][cp][0:PARTY][/] cherchent [eg2][0:AREA] !
Alert(200,2,11,14,14,0,0,0,0,0,0,0,1,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître !
Alert(30303,0,14,14,14,0,0,0,2,0,0,0,1,0,0) <read out of bounds>
Alert(30305,0,14,14,14,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(30303,0,14,14,14,0,0,0,3,0,0,0,1,0,0) <read out of bounds>
Alert(30305,0,14,14,14,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(545,0,14,14,14,0,0,0,4,0,0,0,1,0,0) [eb][eg2][b][cp][0:PARTY][/] cherchent [eg2][0:AREA] !
Alert(544,0,12,14,14,0,0,0,0,0,0,0,1,0,0) [eb][eg2][b][cp][0:PARTY][/] ont aperçu [eg1][0:CHARA_G] !
Alert(295,0,12,14,14,0,0,0,0,0,0,0,1,0,0) [eb][eg2][0:CHARA_G] a fait tomber un tonique avant de battre en retraite !
Alert(30303,0,14,14,14,0,0,0,5,0,0,0,1,0,0) <read out of bounds>
Alert(30305,0,14,14,14,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(30303,0,14,14,14,0,0,0,6,0,0,0,1,0,0) <read out of bounds>
Alert(30305,0,14,14,14,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(30303,0,14,14,14,0,0,0,7,0,0,0,1,0,0) <read out of bounds>
Alert(30305,0,14,14,14,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(545,0,14,14,14,0,0,0,1,0,0,0,1,0,0) [eb][eg2][b][cp][0:PARTY][/] cherchent [eg2][0:AREA] !
Alert(200,2,13,14,14,0,0,0,0,0,0,0,1,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître !
Alert(30303,0,14,14,14,0,0,0,9,0,0,0,1,0,0) <read out of bounds>
Alert(30305,0,14,14,14,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(30303,0,14,14,14,0,0,0,10,0,0,0,1,0,0) <read out of bounds>
Alert(30305,0,14,14,14,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(545,0,14,14,14,0,0,0,0,0,0,0,1,0,0) [eb][eg2][b][cp][0:PARTY][/] cherchent [eg2][0:AREA] !
Alert(30583,1,9,14,14,0,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30584,2,9,14,14,0,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(545,0,14,14,14,0,0,0,1,1,0,0,1,0,0) [eb][eg2][b][cp][0:PARTY][/] cherchent [eg2][0:AREA] !
Alert(30583,1,9,14,14,0,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30584,2,9,14,14,0,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(545,0,14,14,14,0,0,0,4,0,0,0,1,0,0) [eb][eg2][b][cp][0:PARTY][/] cherchent [eg2][0:AREA] !
Alert(30583,1,9,14,14,0,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30584,2,9,14,14,0,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(545,0,14,14,14,0,0,0,8,1,0,0,1,0,0) [eb][eg2][b][cp][0:PARTY][/] cherchent [eg2][0:AREA] !
Alert(30583,1,9,14,14,0,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30584,2,9,14,14,0,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(350,2,10,14,14,0,0,0,0,0,0,0,0,0,0) Fin du temps de mission imparti !
MainMissionStart(30581,2,16,3,10,10,14,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: <read out of bounds>
Alert(249,0,8,14,14,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a fui le champ de bataille !
MainMissionStart(438,1,17,2,9,14,14,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
Alert(249,0,9,9,14,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a fui le champ de bataille !