Les flammes de la révolte ont embrasé le territoire d'Ordelia. Pour empêcher l'incendie de s'étendre, vous vous dirigez vers la ville censée être le foyer de l'insurrection.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_13_18_1_31_18_38_Shez 74 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_1_13_18_1_31_18_38_Claude 255 0 0 1 30 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_1_13_18_1_32_18_38_Hilda 255 0 0 2 130 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_1_13_18_1_31_18_38_Lorenz 255 0 0 3 105 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_1_13_19_1_31_18_39_Ignatz 255 0 0 4 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_1_13_18_1_31_18_38_Raphael 255 0 0 5 110 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_1_13_18_1_32_18_38_Leonie 255 0 0 6 135 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_1_13_18_1_32_18_38_Lysithea 255 0 0 7 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_1_13_18_1_32_18_38_Manuela 255 0 0 8 150 7 13 0 101 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
9 [es]1_1_13_18_1_32_18_38_Dorothea 255 0 0 9 60 7 13 0 101 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
10 [cs][es]2_5_9_14_20_31_14_34_roturier[cm][es]4_8_12_17_28_33_17_37_roturiers[ce] 255 0 0 10 1400 7 13 0 101 0 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [cs][es]3_6_10_15_21_32_15_35_roturière[cm][es]4_8_12_17_28_33_17_37_roturières[ce] 255 0 0 11 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 [cs][es]2_5_9_14_20_31_14_34_roturier[cm][es]4_8_12_17_28_33_17_37_roturiers[ce] 255 0 0 12 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 [cs][es]3_6_10_15_21_32_15_35_roturière[cm][es]4_8_12_17_28_33_17_37_roturières[ce] 255 0 0 13 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 [cs][es]2_5_9_14_20_31_14_34_roturier[cm][es]4_8_12_17_28_33_17_37_roturiers[ce] 255 0 0 14 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [cs][es]3_6_10_15_21_32_15_35_roturière[cm][es]4_8_12_17_28_33_17_37_roturières[ce] 255 0 0 15 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]2_5_9_14_20_31_14_34_roturier[cm][es]4_8_12_17_28_33_17_37_roturiers[ce] 255 0 0 16 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]2_5_9_14_20_31_14_34_roturier[cm][es]4_8_12_17_28_33_17_37_roturiers[ce] 255 0 0 17 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]2_5_9_14_20_31_14_34_roturier[cm][es]4_8_12_17_28_33_17_37_roturiers[ce] 255 0 0 18 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]3_6_10_15_21_32_15_35_roturière[cm][es]4_8_12_17_28_33_17_37_roturières[ce] 255 0 0 19 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [es]1_1_13_18_1_31_18_38_Pallardó 255 0 0 20 430 5 13 3 101 5 1 100 300 255 6 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [es]1_1_13_18_1_31_18_38_Pallardó 255 0 0 21 430 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 255 0 0 22 805 5 13 3 101 11 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [es]1_1_13_18_1_31_18_38_Solon 255 0 0 23 330 5 12 3 101 5 1 100 300 26 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
24 [es]1_1_13_18_1_31_18_38_Metodey 5 0 0 24 410 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 25 650 5 13 3 101 5 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 26 620 5 13 3 101 5 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 27 615 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 28 635 5 13 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 29 635 5 13 3 101 5 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 30 650 5 13 3 101 8 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 31 635 5 13 3 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 32 665 5 13 3 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 33 650 5 13 3 101 5 0 32 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 34 630 5 13 3 101 5 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 35 635 5 13 3 101 5 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 36 615 5 13 3 101 5 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 37 630 5 13 3 101 5 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 38 650 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 39 625 5 13 3 101 7 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
40 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 40 630 5 13 3 101 7 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
41 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 41 650 5 13 3 101 7 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
42 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 42 625 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
43 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 43 610 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
44 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 44 650 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
45 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 45 625 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
46 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 46 670 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
47 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 47 600 5 13 3 101 5 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
48 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 48 625 5 13 3 101 5 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
49 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 49 635 5 13 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]3_6_10_15_21_32_15_35_gén. du Royaume[cm][es]4_8_12_17_28_33_17_37_générales du Royaume[ce] 8 0 0 50 692 4 13 0 101 8 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [es]1_1_13_18_1_31_18_38_Hanneman 8 0 0 51 300 7 13 0 101 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
52 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 0 52 605 4 13 3 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 53 655 5 13 3 101 7 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 54 635 5 13 3 101 7 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 55 650 5 13 3 101 7 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 8 0 0 56 675 5 13 3 101 1 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 8 0 0 57 675 5 13 3 101 1 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 8 0 0 58 675 5 13 3 101 1 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 59 650 5 13 3 101 1 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 8 0 0 60 650 5 13 3 101 1 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 8 0 0 61 690 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 8 0 0 62 690 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 8 0 0 63 685 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 8 0 0 64 675 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 8 0 0 65 700 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 8 0 0 66 685 5 13 3 101 1 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 8 0 0 67 695 5 13 3 101 1 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 8 0 0 68 680 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 69 670 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 70 690 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 71 620 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 72 640 4 13 0 101 5 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 73 610 5 13 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 0 0 61 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 247 0 1000 1526 35 1527 38 1527 38 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 31 1527 38 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 35 1524 35 1524 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 31 1527 35 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1526 35 1527 35 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 31 1527 38 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 35 1527 38 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 31 1527 35 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 35 1524 32 1524 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 31 1527 50 1527 50 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 35 1527 50 1527 50 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 31 1524 32 1524 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (33, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 65)
SubGroup(0)
SubGroup(3)
Unknown10(0,16,11,74,74,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,39,74,74,74,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(24)
SetName(11,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce]
SetName(12,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_5_9_14_20_31_14_34_citoyen[cm][es]4_8_12_17_28_33_17_37_citoyens[ce]
SetName(13,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce]
SetName(14,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_5_9_14_20_31_14_34_citoyen[cm][es]4_8_12_17_28_33_17_37_citoyens[ce]
SetName(15,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce]
SetName(16,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]2_5_9_14_20_31_14_34_citoyen[cm][es]4_8_12_17_28_33_17_37_citoyens[ce]
SetName(17,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]2_5_9_14_20_31_14_34_citoyen[cm][es]4_8_12_17_28_33_17_37_citoyens[ce]
SetName(18,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_5_9_14_20_31_14_34_citoyen[cm][es]4_8_12_17_28_33_17_37_citoyens[ce]
SetName(19,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce]
SetName(39,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to [cs][es]2_5_9_14_20_31_14_34_mage mystérieux[cm][es]4_8_12_17_28_33_17_37_mages mystérieux[ce]
SetName(40,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to [cs][es]2_5_9_14_20_31_14_34_mage mystérieux[cm][es]4_8_12_17_28_33_17_37_mages mystérieux[ce]
SetName(41,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to [cs][es]2_5_9_14_20_31_14_34_mage mystérieux[cm][es]4_8_12_17_28_33_17_37_mages mystérieux[ce]
SetName(42,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to [cs][es]2_5_9_14_20_31_14_34_mage mystérieux[cm][es]4_8_12_17_28_33_17_37_mages mystérieux[ce]
SetName(43,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to [cs][es]2_5_9_14_20_31_14_34_mage mystérieux[cm][es]4_8_12_17_28_33_17_37_mages mystérieux[ce]
SetName(44,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to [cs][es]2_5_9_14_20_31_14_34_mage mystérieux[cm][es]4_8_12_17_28_33_17_37_mages mystérieux[ce]
SetName(45,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to [cs][es]2_5_9_14_20_31_14_34_mage mystérieux[cm][es]4_8_12_17_28_33_17_37_mages mystérieux[ce]
SetName(46,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to [cs][es]2_5_9_14_20_31_14_34_mage mystérieux[cm][es]4_8_12_17_28_33_17_37_mages mystérieux[ce]
SetName(47,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to [cs][es]2_5_9_14_20_31_14_34_mage mystérieux[cm][es]4_8_12_17_28_33_17_37_mages mystérieux[ce]
SetName(48,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 48 to [cs][es]2_5_9_14_20_31_14_34_mage mystérieux[cm][es]4_8_12_17_28_33_17_37_mages mystérieux[ce]
SetName(50,826,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 50 to [cs][es]3_6_10_15_21_32_15_35_soldate de la Fédér.[cm][es]4_8_12_17_28_33_17_37_soldates de la Fédération[ce]
SetName(20,174,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [es]1_1_13_18_1_31_18_38_Pallardó ?
SetName(21,76,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [es]1_1_13_18_1_31_18_38_Pallardó
SetName(52,505,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce]
SetName(22,367,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]3_6_10_15_21_32_15_35_bête démoniaque[cm][es]4_8_12_17_28_33_17_37_bêtes démoniaques[ce]
SubGroup(9)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(10,96,4102,3,0,0,0,0,0,0,0,0,0,0,0) # Non... Je n'ai pas encore... accompli mon rêve...
SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0) # Je dois trouver un moyen de résister...
SetDeathText(29,27,4082,2,0,0,0,0,0,0,0,0,0,0,0) # Comme si j'allais me laisser battre [cdb]par de la vermine sans courage !
SetDeathText(10,27,4097,3,0,0,0,0,0,0,0,0,0,0,0) # J'ai très mal. Je crois que le rideau tombe...
SubGroup(12)
Unknown76(11,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(17,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(18,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(19,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown6(31,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 5, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 3, 0)
SubGroup(1)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
SubGroup(8)
Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(69,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 23 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(72,262,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 72 to [cs][es]2_5_9_14_20_31_14_34_conseiller[cm][es]4_8_12_17_28_33_17_37_conseillers[ce]
Unknown14(72,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des troupes [eg4][0:CHARA_G] !
Unknown19(72,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 1
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
Unknown19(72,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(72,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,72,74,74,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a fini de rassembler les troupes !
# Group 28 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 1
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
Unknown19(72,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,72,74,74,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] s'est fait battre !
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a fini de rassembler les troupes !
# Group 29 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][cp][0:CHARA_G] !
SubGroup(4)
Unknown92(0,61200,0,1910,0,42400,0,3,0,0,0,0,0,0,0)
Unknown92(4,62900,0,1909,0,41600,0,3,0,0,0,0,0,0,0)
Unknown92(8,60500,0,1909,0,44100,0,3,0,0,0,0,0,0,0)
Unknown92(20,63900,0,1909,0,43700,0,3,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(4068,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Notre priorité, c'est de porter secours [cdb]aux villageois ! Et il faudra aider [cdb]les soldats volontaires aussi !
TalkCharacter(4069,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # D'autre part, si vous apercevez des individus [cdb]suspects parmi les bandits, il s'agit peut-être [cdb]de Serpents des Ténèbres. Prudence !
# Group 34 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 1, 14)
SubGroup(0)
SubGroup(5)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,51,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0) # Combien de ces malandrins y a-t-il ? Je ne peux [cdb]pas protéger tout le monde éternellement !
SubGroup(3)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(28,4,0,1,31,51,74,0,0,0,0,0,0,0,0) # Venez rapidement à bout [eg4][0:CHARA_G] et aidez [eg2][1:CHARA_G] !
SubGroup(1)
TalkCharacter(4071,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # Serait-ce le professeur Hanneman ? Il faut lui porter secours !
# Group 36 (0, 2, 0, 2, 5)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4070,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Les villageois évacués sont rassemblés ici. Je les protégerai, je le jure sur l'honneur.
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,74,74,74,0,0,0,0,0,0,0,0,0,0) # Empêchez la chute [eg4][0:AREA] !
# Group 37 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,51,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(28,73,4074,1,0,0,0,0,0,0,0,0,0,0,0) # Oh, vous êtes là pour me sauver ! Merci. La situation a complètement dégénéré.
CloseUp(51,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1265,28,1,3,0,3,0,0,0,0,0,0,0,0,0) # Je dois trouver un moyen de résister...
# Group 39 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,31,74,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,51,74,74,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
SubGroup(2)
TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0) # Eh bien, c'était moins une. Je vous suis [cdb]reconnaissant de votre aide.
TalkCharacter(4075,28,1,0,1,3,0,0,0,0,0,0,0,0,0) # Avez-vous vu Manuela ? Elle s'est précipitée [cdb]à la poursuite du chef des bandits.
SubGroup(1)
Unknown6(51,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,51,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,2,0,3,51,74,74,0,0,0,0,0,0,0,0) # Vous n'avez pas pu secourir [eg2][0:CHARA_G] !
SubGroup(1)
TalkCharacter(4076,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # Professeur Hanneman ! Oh, non... Cet homme [cdb]était une véritable institution, en Fódlan...
# Group 42 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 4, 32)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(400,2,21,8,74,0,0,0,0,0,0,0,0,0,0) # Vous avez aperçu [eg2][1:CHARA_G] affronter [eg2][0:CHARA_G] !
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4077,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # Qui vous êtes, vous ? Qu'est-ce qui [cdb]vous prend de me suivre ?
SubGroup(2)
SetDeathText(29,73,4078,2,0,0,0,0,0,0,0,0,0,0,0) # Je ne vous laisserai pas dévaliser ces pauvres [cdb]gens ! Plus un pas, espèce de voleur !
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4079,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # La professeure Manuela s'est lancée à la [cdb]poursuite de leur chef ! Faut qu'on l'aide !
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4080,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Est-ce la professeure Manuela qui poursuit [cdb]leur chef ? Il faut immédiatement aller l'aider !
SubGroup(3)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,1,1,21,8,74,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et aidez [eg2][1:CHARA_G] !
# Group 44 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown10(74,57400,0,54900,0,65400,0,60600,0,0,1,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(10,73,4072,1,0,0,0,0,0,0,0,0,0,0,0) # S'il vous plaît, venez nous aider ! La troupe [cdb]d'opéra ne tiendra plus très longtemps.
CloseUp(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4073,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Dorothea ! Restez ici. Je ne laisserai [cdb]pas ces misérables criminels toucher [cdb]à un seul de vos cheveux !
# Group 45 (4, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,28,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 3)
SubGroup(2)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(16,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,20,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1272,20,1,4,0,0,0,0,0,0,0,0,0,0,0) # Quoi ? Non, c'est pas moi ! Vous me confondez [cdb]avec... Très bien, faites comme vous voulez !
# Group 51 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4081,29,1,1,0,3,0,0,0,0,0,0,0,0,0) # Hé, vous tombez vraiment à pic ! Débarrassez-moi de cette bande [cdb]de lâches !
# Group 52 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(438,1,20,74,74,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkCharacter(4084,29,1,5,0,3,0,0,0,0,0,0,0,0,0) # Leur chef, je veux que vous lui arrachiez [cdb]les membres un à un ! Oh là là, pardon. Je ne sais pas ce qui m'a pris.
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,8,74,74,8,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(1)
TalkDeploySlot(4083,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Professeure Manuela ! Oh non, ce... C'est un cauchemar !
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(477,1,1,3,8,74,74,0,0,0,0,0,0,0,0) # Vous n'avez pas pu secourir [eg2][0:CHARA_G] !
# Group 54 (0, 5, 0, 2, 3)
SubGroup(1)
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,21,0,74,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
# Group 55 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,8,2,21,0,74,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
# Group 56 (0, 5, 0, 4, 24)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 55: True 0
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,19264,1,14964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0) # J'ai eu un coup de génie de coller ce double [cdb]là ! Maintenant, je devrais filer avant que le [cdb]butin m'échappe.
CloseUp(21,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(290,2,21,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] vient d'apparaître !
SubGroup(2)
Unknown43(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(96,4,1,7,21,74,74,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4085,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # C'est bien lui, le vrai ? Ne le [cdb]laissez pas s'échapper !
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4086,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # C'est le véritable Pallardo ! Il ne faut surtout [cdb]pas qu'il nous file entre les doigts !
SubGroup(1)
TalkCharacter(4087,29,1,0,0,3,0,0,0,0,0,0,0,0,0) # Je crois que vous avez la situation bien en main. Je vais m'occuper des blessés.
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(21,14664,1,13464,1,22664,1,22664,1,0,1,0,0,0,0)
SubGroup(2)
TalkCharacter(1276,84,1,4,0,1,0,0,0,0,0,0,0,0,0) # Ouvrez ! Ouvrez, j'ai dit ! C'est pas ce qu'on [cdb]avait convenu, alors ouvrez et magnez-vous !
TalkCharacter(4088,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ses compagnons l'ont abandonné ? Il n'a eu [cdb]que ce qu'il méritait. Achevez-le !
# Group 58 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1278,84,1,3,1,1,0,0,0,0,0,0,0,0,0) # Attendez ! Je ne suis qu'un marchand [cdb]ambulant ! Je ne suis pas... Hiii ! Bon, [cdb]ça valait toujours le coup d'essayer.
# Group 59 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,21,74,74,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(2)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,21,74,74,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4089,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hé, je crois que je le connais. C'est un marchand, il passait [cdb]parfois à Garreg Mach.
# Group 60 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 0, 2, 48)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(53,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0) # S'il vous plaît, aidez-moi !
SubGroup(12)
Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(423,2,24,17,74,8,0,0,0,0,0,0,0,0,0) # Vous avez aperçu [eg1][cp][1:CHARA_G] se faire attaquer par [eg1][0:CHARA_G] et ses alliés !
SubGroup(2)
SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0) # Hé hé hé ! Tuez cet homme et dépouillez-le [cdb]de tout ce que vous trouverez.
CloseUp(24,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,24,0,74,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4090,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Les quartiers sud de la ville aussi ont souffert ! Allons-y tout de suite !
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4091,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # On dirait que les quartiers sud de la ville [cdb]subissent également une attaque ! Il faut y aller [cdb]sans tarder !
# Group 62 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,24,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0) # Vous réalisez que vous êtes mort, maintenant, [cdb]n'est-ce pas ?
# Group 63 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(9,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4092,10,1,2,1,3,0,0,0,0,0,0,0,0,0) # Comment peut-on commettre de telles [cdb]atrocités ? Vous allez payer pour [cdb]tous vos crimes !
TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0) # Économisez votre souffle, vous en aurez [cdb]besoin pour crier quand je vous trancherai [cdb]les membres !
# Group 64 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,24,74,74,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkCharacter(4093,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Impossible que ce type soit leur chef. Où se [cdb]cachent donc ces satanés Serpents ?
# Group 65 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4094,10,1,3,1,3,0,0,0,0,0,0,0,0,0) # Ah... Je me sens mal. Sur l'arme de l'ennemi... Du poison ?
SubGroup(1)
Unknown6(9,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(526,2,9,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] vient de se faire empoisonner !
# Group 66 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 67 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4095,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dorothea est empoisonnée ? Mauvaise [cdb]nouvelle. Il faut l'emmener au refuge [cdb]des évacués, et en vitesse !
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 2, 0)
SubGroup(1)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 2, 21)
SubGroup(1)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,74,0,0,0,0,0,0,1,0,0,0,0,0)
MainMissionStart(720,4,3,1,9,0,74,0,0,0,0,0,0,0,0) # Escortez [eg2][0:CHARA_G] [eg3][0:AREA] pour l'enrôler !
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,16864,1,6964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(73,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(73,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4598,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il y a un pont-levis à l'est. Utilisons-le [cdb]pour aider Dorothea à s'échapper.
If254(3,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(744,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(15896,1,6774,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] pour abaisser le [g]pont-levis[/] !
SubGroup(1)
TalkCharacter(4096,10,1,3,1,3,0,0,0,0,0,0,0,0,0) # Merci. Désolée de vous faire perdre du temps.
# Group 70 (0, 5, 0, 5, 2)
SubGroup(2)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (7, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
# Group 72 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,10964,1,64300,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 73 (0, 5, 2, 5, 3)
SubGroup(4)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck4(72,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 72: True 1
Unknown36(744,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,10964,1,64300,0,0,3000,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck4(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 1
Unknown19(73,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,73,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(73,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,9,74,74,14,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] bloquent [eg2][0:CHARA_G] et l'empêchent d'avancer !
# Group 75 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck4(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 1
Unknown19(73,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(370,1,9,74,74,14,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont perdu la bataille ! [eb][eg2][0:CHARA_G] continue son avancée !
# Group 76 (0, 5, 0, 3, 24)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,9,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] vient d'arriver [eg5][0:AREA] !
SubGroup(2)
TalkCharacter(4099,10,1,1,1,3,0,0,0,0,0,0,0,0,0) # Je ne suis pas morte ? Merci ! Je n'oublierai [cdb]pas que je dois la vie à chacun d'entre vous.
TalkCharacter(4100,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Pour honorer votre dette, commencez [cdb]par guérir. Nous en reparlerons lorsque [cdb]nous aurons éliminé les bandits.
SubGroup(2)
Unknown32(9,1,74,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,9,74,74,0,0,0,0,0,0,0,0) # Vous avez enrôlé [eg2][0:CHARA_G] !
If254(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,9,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a fui le champ de bataille !
If254(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4101,29,1,4,0,3,0,0,0,0,0,0,0,0,0) # Il s'agit d'un poison rare. Mais rassure-toi, Dorothea : tu es entre de bonnes mains.
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(255,0,9,8,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] ont fui le champ de bataille !
# Group 77 (0, 5, 0, 6, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri à cause du poison !
SubGroup(2)
Unknown32(9,1,74,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(806,2,3,3,9,74,74,0,0,0,0,0,0,0,0) # Vous n'avez pas pu protéger [eg2][0:CHARA_G] !
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0) # Comment ai-je pu laisser faire [cdb]une chose pareille ? Je te jure [cdb]que je te vengerai, Dorothea !
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Comment avons-nous pu laisser la diva [cdb]la plus admirée de Fódlan tomber sous [cdb]les coups de l'ennemi ?!
# Group 79 (3, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
# Group 80 (0, 5, 0, 3, 8)
SubGroup(2)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4105,10,1,3,1,3,0,0,0,0,0,0,0,0,0) # Hors de question que je me replie tant [cdb]qu'il reste des gens en danger.
SubGroup(1)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(54,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 6, 8)
SubGroup(4)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: False 1
GroupCheck4(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: False 1
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,59,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0) # Comment ai-je pu laisser faire [cdb]une chose pareille ? Je te jure [cdb]que je te vengerai, Dorothea !
If254(1,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Comment avons-nous pu laisser la diva [cdb]la plus admirée de Fódlan tomber sous [cdb]les coups de l'ennemi ?!
# Group 82 (0, 5, 0, 5, 10)
SubGroup(4)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: False 1
GroupCheck4(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 81: False 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri à cause du poison !
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0) # Comment ai-je pu laisser faire [cdb]une chose pareille ? Je te jure [cdb]que je te vengerai, Dorothea !
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Comment avons-nous pu laisser la diva [cdb]la plus admirée de Fódlan tomber sous [cdb]les coups de l'ennemi ?!
# Group 83 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 2, 0, 2, 16)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(55,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(22,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,22,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(2)
TalkCharacter(4596,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Maintenant, nous avons une bête démoniaque [cdb]sur les bras. Le destin est joueur...
TalkCharacter(4597,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # La ville ne doit pas subir de nouveaux dégâts. Qu'on abatte cette bête !
SubGroup(2)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,22,0,74,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
# Group 85 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,22,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4599,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Bon sang... Claude avait raison [cdb]de se faire du souci.
# Group 86 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(353,1,20,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4600,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # J'avoue qu'il a du muscle, mais [cdb]j'ai déjà vaincu plus coriace !
# Group 87 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4601,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nos attaques infligent des dégâts. Continuez comme ça !
# Group 88 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,22,74,74,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkCharacter(4602,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # La bête a fini par succomber. Et la ville [cdb]a tenu bon, on dirait.
# Group 89 (0, 5, 0, 5, 11)
SubGroup(1)
SubGroup(3)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(69,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: False 1
SubGroup(3)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri à cause du poison !
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0) # Comment ai-je pu laisser faire [cdb]une chose pareille ? Je te jure [cdb]que je te vengerai, Dorothea !
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Comment avons-nous pu laisser la diva [cdb]la plus admirée de Fódlan tomber sous [cdb]les coups de l'ennemi ?!
# Group 90 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 0
Unknown13(74,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,5,1,39,0,74,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et de son équipe pour dissiper le [r]Mur de ténèbres[/] !
# Group 92 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,39,74,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,40,74,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,41,74,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 0
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,5,2,39,74,74,0,0,0,0,0,0,0,0) # Vous avez vaincu l'ensemble [eg4][cp][0:CHARA_G] !
SubGroup(1)
TalkCharacter(4109,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bon, le problème de cet étrange mur est réglé. Il ne nous reste plus qu'à éliminer Solon !
# Group 97 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 0
Unknown13(74,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(39,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,21,1,39,0,74,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et de son équipe pour dissiper le [r]Mur de ténèbres[/] !
# Group 99 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,39,74,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,40,74,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,41,74,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 0
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,21,2,39,74,74,0,0,0,0,0,0,0,0) # Vous avez vaincu l'ensemble [eg4][cp][0:CHARA_G] !
SubGroup(1)
TalkCharacter(4109,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bon, le problème de cet étrange mur est réglé. Il ne nous reste plus qu'à éliminer Solon !
# Group 104 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 5, 0, 7, 22)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 76: True 0
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 0
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: True 0
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0) # J'aurais dû deviner que ces bandits ne feraient [cdb]pas uniquement office d'appâts.
SubGroup(2)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,23,74,74,8,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(1)
Unknown80(46,0,0,0,0,0,74,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0) # Mon nom est Solon, et je suis le sauveur [cdb]de ce monde infesté de bêtes !
CloseUp(23,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,23,74,74,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,23,74,74,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
# Group 106 (0, 5, 0, 3, 29)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(74,10364,1,12564,1,22664,1,22264,1,0,0,0,0,0,0)
SubGroup(6)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,39,74,74,8,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
SubGroup(8)
Unknown83(8503,190,7900,8503,195,8100,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(293,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(793,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8503,190,8050,8503,210,8100,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown105(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(605,2,39,23,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] ont invoqué un [r]Mur de ténèbres[/] autour [eg4][1:CHARA_G] !
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 107 (0, 5, 0, 5, 20)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(8503,190,7900,8503,195,8100,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(292,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(792,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8503,190,8050,8503,200,8100,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown105(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(587,1,39,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] ont subi une défaite ! Le [r]Mur de ténèbres[/] s'est dissipé !
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 108 (0, 5, 0, 5, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4106,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ils sont là !
SubGroup(1)
TalkCharacter(4107,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Enfin, ils se dévoilent au grand jour. Ce sont eux, les instigateurs ! Tuez-les tous !
# Group 109 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,23,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0) # Je ne laisserai pas des bêtes interférer !
# Group 110 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0) # Je dois savoir comment vous avez obtenu [cdb]ces pouvoirs !
TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # On dirait que nos adversaires savent [cdb]des choses sur nous, finalement.
# Group 111 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,23,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,22,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Maintenant, vous allez payer pour les horreurs [cdb]commises sur la maison Ordelia !
TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0) # Stupide cobaye ! Gâchez votre misérable [cdb]existence si vous le devez !
# Group 112 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4110,39,1,0,1,1,0,0,0,0,0,0,0,0,0) # Je ferais bien de ne pas m'attarder ici.
# Group 113 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 7, 33)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(2,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(3,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0) # Il y a quelqu'un ? Nous avons besoin d'aide !
SubGroup(12)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(427,2,11,74,74,14,0,0,0,0,0,0,0,0,0) # Vous avez aperçu [eg2][cp][0:CHARA_G] se faire attaquer par [eg2][r][0:PARTY][/] !
SubGroup(1)
TalkCharacter(4111,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # J'ai entendu quelqu'un appeler à l'aide ! À quoi [cdb]servent les nobles s'ils ne se portent pas au [cdb]secours des gens du peuple ?
SubGroup(7)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(192,4,16,1,11,74,74,14,0,0,0,0,0,0,0) # Venez à bout [eg4][r][cp][0:PARTY][/] et secourez [eg2][0:CHARA_G] et son équipe !
# Group 115 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,11,74,74,0,0,0,0,0,0,0,0,0,0) # Vous avez sauvé [eg2][0:CHARA_G] !
SubGroup(1)
TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0) # Merci ! C'était moins une.
SubGroup(3)
Unknown43(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,12,74,74,0,0,0,0,0,0,0,0,0,0) # Vous avez sauvé [eg2][0:CHARA_G] !
SubGroup(3)
Unknown43(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,13,74,74,0,0,0,0,0,0,0,0,0,0) # Vous avez sauvé [eg2][0:CHARA_G] !
SubGroup(3)
Unknown43(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(28,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1321,11,1,3,1,1,0,0,0,0,0,0,0,0,0) # Que la Déesse nous aide !
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,11,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(49,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,12,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,13,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 12, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 0 1 0
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
SubGroup(3)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(496,1,16,2,11,74,74,0,0,0,0,0,0,0,0) # Vous avez secouru l'ensemble [eg4][cp][0:CHARA_G] !
SubGroup(1)
TalkCharacter(4112,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Merveilleux ! Nous les avons tous sauvés !
# Group 124 (0, 5, 0, 8, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
SubGroup(3)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(497,2,16,3,11,74,74,0,0,0,0,0,0,0,0) # Vous n'avez pas pu secourir l'ensemble [eg4][cp][0:CHARA_G] !
SubGroup(1)
TalkCharacter(4114,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nous n'avons pas réussi à en sauver un seul. Je ne mérite pas mes titres de noblesse !
# Group 125 (0, 5, 0, 14, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
GroupCheck3(124,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 0 1 0
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,16,2,11,74,74,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] et ses alliés !
SubGroup(1)
TalkCharacter(4113,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Oh, non... Il y a des morts. Enfin, nous [cdb]avons au moins sauvé quelques vies.
# Group 126 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 127 (0, 5, 0, 2, 20)
SubGroup(1)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1325,21,0,1,1,0,0,0,0,0,0,0,0,0,0) # Mettez le butin en sécurité, et vite !
SubGroup(1)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(540,2,21,74,74,0,0,0,0,0,0,0,0,0,0) # Le subordonné [eg4][0:CHARA_G] s'enfuit avec des marchandises volées à la ville !
SubGroup(4)
Unknown56(22164,1,44700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(541,4,17,1,21,74,74,0,0,0,0,0,0,0,0) # Venez à bout du subordonné [eg4][0:CHARA_G] et récupérez les marchandises volées !
Unknown32(30,2,74,0,22164,1,44700,0,0,1,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4115,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # Attendez un peu, mes gaillards ! Jamais je ne [cdb]laisserai des innocents se faire dépouiller !
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4116,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nous devons empêcher les voleurs de fuir avec [cdb]leur butin. Ils répondront de leurs crimes !
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(30,22164,1,44700,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(498,1,17,2,30,74,74,0,0,0,0,0,0,0,0) # Vous avez empêché [eg2][0:CHARA_G] de fuir !
Unknown56(22164,1,44700,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4117,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Génial ! On a tout récupéré. Bien fait pour vous !
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4118,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Un noble se doit de protéger le peuple, et [cdb]par extension les biens de ce dernier.
# Group 129 (0, 5, 0, 11, 10)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(30,22164,1,44700,0,0,700,1,1,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: False 1
SubGroup(2)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: True 1
GroupCheck4(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 1
SubGroup(1)
TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0) # Nous avons réussi, chef ! Ce butin va nous [cdb]rendre tous riches comme des rois !
SubGroup(3)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(499,2,17,3,30,74,74,0,0,0,0,0,0,0,0) # Vous n'avez pas pu empêcher [eg2][0:CHARA_G] de fuir !
Unknown56(22164,1,44700,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4119,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # Grrr ! Les bandits ont réussi à s'enfuir !
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4120,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nous n'avons pas réussi à protéger les biens [cdb]du peuple ! C'est un désastre, qu'ai-je fait [cdb]pour en arriver là ?
# Group 130 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4133,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous pourrions envoyer des soldats couper [cdb]la retraite aux bandits. Cela devrait les [cdb]occuper un moment.
# Group 132 (0, 5, 0, 7, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 128: True 0
GroupCheck4(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 129: True 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4135,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je ne vois plus aucun bandit en fuite. Nous devrions rapatrier les soldats [cdb]postés à cet endroit.
# Group 133 (0, 5, 0, 3, 21)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(52,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(52,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4134,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bon, allez arrêter ces bandits ! Ne les laissez [cdb]pas s'enfuir avec les biens qu'ils ont volés !
SubGroup(5)
Unknown83(8660,233,4598,8678,240,4549,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5000,1,52,74,74,14,14,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] vient d'apparaître au [g]point d'évacuation[/] [eg4][r][0:PARTY][/] !
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 8, 8)
SubGroup(7)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 0
GroupCheck4(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 129: False 0
Unknown19(52,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(52,30,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5001,1,52,74,74,14,14,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a retardé [eg2][r][0:PARTY][/] !
# Group 135 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 0
Unknown19(52,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(30,22164,1,44700,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5002,2,52,74,74,14,14,0,0,0,0,0,0,0,0) # Vous avez mis en déroute [eg2][0:CHARA_G] ! [eb][eg2][r][cp][0:PARTY][/] ont repris leur avancée !
# Group 136 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 137 (0, 5, 0, 2, 16)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4121,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il reste des gens livrés à eux-mêmes. Nous devons leur porter secours !
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4122,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il reste encore des villageois sur place. Allez vite les sauver !
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4123,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # D'accord ! Il faut leur porter secours [cdb]avant qu'il ne soit trop tard !
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4124,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ouais, sauvons-les avant qu'il ne soit trop tard !
SubGroup(7)
Unknown43(17,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(193,4,18,1,24,17,74,14,0,0,0,0,0,0,0) # Venez à bout [eg4][r][0:PARTY] [eg4][0:CHARA_G][/] et secourez [eg2][cp][1:CHARA_G] !
# Group 138 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,17,11,74,0,0,0,0,0,0,0,0,0,0) # Vous avez sauvé [eg2][0:CHARA_G] !
SubGroup(1)
TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0) # Je vous dois la vie. Merci.
SubGroup(3)
Unknown43(17,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,18,74,74,0,0,0,0,0,0,0,0,0,0) # Vous avez sauvé [eg2][0:CHARA_G] !
SubGroup(3)
Unknown43(18,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,19,74,74,0,0,0,0,0,0,0,0,0,0) # Vous avez sauvé [eg2][0:CHARA_G] !
SubGroup(3)
Unknown43(19,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 143 (0, 2, 0, 3, 10)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(36,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,17,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(1)
TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0) # Je... J'allais me marier dans un mois...
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(34,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,18,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(35,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,19,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 12, 9)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 0 0
GroupCheck3(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 0 0
SubGroup(3)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(496,1,18,2,17,74,74,0,0,0,0,0,0,0,0) # Vous avez secouru l'ensemble [eg4][cp][0:CHARA_G] !
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4125,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # Comme je suis soulagée de voir [cdb]qu'ils sont sains et saufs.
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4126,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hourra ! Nous les avons tous sauvés !
# Group 147 (0, 5, 0, 8, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 0 0
GroupCheck3(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 0 0
SubGroup(3)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(497,2,18,3,17,74,74,0,0,0,0,0,0,0,0) # Vous n'avez pas pu secourir l'ensemble [eg4][cp][0:CHARA_G] !
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4129,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nous arrivons trop tard. Puissent-ils trouver [cdb]la paix dans le giron de la Déesse.
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4130,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nous n'avons sauvé personne. Je m'en veux tellement...
# Group 148 (0, 5, 0, 15, 9)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 0 0
GroupCheck3(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 0 0
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,18,2,17,74,74,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] et ses alliés !
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4127,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous n'avons pas réussi à tous les sauver. Je leur souhaite de trouver la paix dans les [cdb]bras de la Déesse.
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4128,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Pardon, pardon ! Nous n'avons pas [cdb]réussi à sauver qui que ce soit.
# Group 149 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 5, 39)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1343,50,1,0,1,1,0,0,0,0,0,0,0,0,0) # Des soldats ennemis tout frais [cdb]attaquent l'abri !
SubGroup(15)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,43,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,44,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,45,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,46,0,0,0,1,74,0,0,0,1,1,0,0,0)
Alert(117,2,39,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G] et ses alliés viennent d'apparaître et avancent vers [eg2][1:CHARA_G] !
SubGroup(6)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(99,0,42,74,74,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et de son équipe qui ciblent [eg2][0:AREA] !
SubGroup(1)
TalkCharacter(4131,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ha ha ! Les voilà. Je jure sur la réputation [cdb]de Leicester que je défendrai ces lieux [cdb]au péril de ma vie !
# Group 151 (0, 5, 0, 7, 9)
SubGroup(6)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 150: True 0
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(800,0,42,74,74,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][cp][0:CHARA_G] qui ciblaient [eg2][0:AREA] !
SubGroup(1)
TalkCharacter(4132,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ouf... Les avons-nous repoussés ?
# Group 152 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 153 (0, 5, 0, 5, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4136,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hmm, nous devrions pouvoir construire [cdb]un pont ici.
# Group 154 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4138,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'ennemi a déjà été vaincu. Il n'est plus [cdb]nécessaire de construire un pont.
# Group 155 (0, 5, 0, 3, 15)
SubGroup(2)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 150: True 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4137,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il me semble avoir repéré des troncs [cdb]suffisamment longs. En les plaçant en [cdb]travers, nous aurons un pont de fortune.
SubGroup(1)
Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(4392,190,7542,4354,115,7182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4342,125,7442,4354,115,7182,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(653,1,74,74,74,0,0,0,0,0,0,0,0,0,0) # [b]Construction de pont[/] a créé un nouveau [g]chemin[/] !
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 156 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 2, 0, 3, 11)
SubGroup(2)
GroupCheck4(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 158: False 1
Unknown10(74,14264,1,6364,1,19764,1,9764,1,0,1,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4098,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Abaisser le pont-levis nous permettrait [cdb]de passer.
SubGroup(6)
Unknown83(8329,165,7558,8259,255,7171,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8204,170,7341,8151,165,7250,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(15896,1,6774,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] pour abaisser le [g]pont-levis[/] !
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 158 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown36(744,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 159 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown36(744,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(8329,165,7558,8259,255,7171,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(16664,1,3564,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(604,1,74,74,74,0,0,0,0,0,0,0,0,0,0) # Le [g]pont-levis[/] s'est abaissé !
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 160 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 161: True 0
SubGroup(3)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,74,74,74,0,0,0,2,0,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 163 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(163,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 163: True 0
SubGroup(3)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,74,74,74,0,0,0,3,0,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 165 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(0,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1351,50,1,4,1,1,0,0,0,0,0,0,0,0,0) # Nous sommes submergés ! Envoyez de l'aide !
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,74,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:AREA] a subi de lourds dégâts ! Volez à son secours !
# Group 167 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(0,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1352,50,1,3,1,1,0,0,0,0,0,0,0,0,0) # Nous ne pouvons plus tenir, Votre Majesté !
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,2,74,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:AREA] risque de tomber ! Volez à son secours !
# Group 168 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 169 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,33,74,74,0,0,0,0,0,0,0,0,0,0) # Vous avez obtenu une [g]clé de coffre[/] en venant à bout [eg4][0:CHARA_G] !
# Group 174 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 175 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 7, 0, 3, 21)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,23,74,74,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
If254(2,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(292,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(792,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1353,39,1,3,1,1,0,0,0,0,0,0,0,0,0) # Qu'il en soit ainsi. Une autre chance [cdb]se présentera bien assez tôt...
SubGroup(1)
Unknown18(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,23,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
SubGroup(2)
TalkCharacter(4139,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Il a pris la fuite ?! Et dire que nous le tenions...
TalkCharacter(4140,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Au moins, nous contrôlons la situation [cdb]en ville. Beau travail à tous !
# Group 177 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 178 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,74,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:AREA] vient de tomber !
SubGroup(1)
TalkCharacter(4141,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nous n'avons pas su protéger le refuge ? Dans ce cas, la ville toute entière tombera.
SubGroup(1)
Alert(338,3,74,74,74,0,0,0,0,0,0,0,0,0,0) # Vous avez perdu la bataille !
SetDeathText(10,96,4102,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Dorothea volume_up
Non... Je n'ai pas encore... accompli mon rêve...
SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Hanneman volume_up
Je dois trouver un moyen de résister...
SetDeathText(29,27,4082,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Manuela volume_up
Comme si j'allais me laisser battre par de la vermine sans courage !
SetDeathText(10,27,4097,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Dorothea volume_up
J'ai très mal. Je crois que le rideau tombe...
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
Alert(237,0,72,74,74,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a fini de rassembler les troupes !
Alert(313,2,72,74,74,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] s'est fait battre !
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a fini de rassembler les troupes !
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][cp][0:CHARA_G] !
TalkCharacter(4068,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Notre priorité, c'est de porter secours aux villageois ! Et il faudra aider les soldats volontaires aussi !
TalkCharacter(4069,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
D'autre part, si vous apercevez des individus suspects parmi les bandits, il s'agit peut-être de Serpents des Ténèbres. Prudence !
TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hanneman volume_up
Combien de ces malandrins y a-t-il ? Je ne peux pas protéger tout le monde éternellement !
MainMissionStart(28,4,0,1,31,51,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez rapidement à bout [eg4][0:CHARA_G] et aidez [eg2][1:CHARA_G] !
TalkCharacter(4071,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hilda volume_up
Serait-ce le professeur Hanneman ? Il faut lui porter secours !
TalkCharacter(4070,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Les villageois évacués sont rassemblés ici. Je les protégerai, je le jure sur l'honneur.
Alert(329,0,74,74,74,0,0,0,0,0,0,0,0,0,0) Empêchez la chute [eg4][0:AREA] !
SetDeathText(28,73,4074,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Hanneman volume_up
Oh, vous êtes là pour me sauver ! Merci. La situation a complètement dégénéré.
TalkCharacter(1265,28,1,3,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hanneman volume_up
Je dois trouver un moyen de résister...
MainMissionStart(444,1,0,2,51,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez secouru [eg2][0:CHARA_G] !
TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hanneman volume_up
Eh bien, c'était moins une. Je vous suis reconnaissant de votre aide.
TalkCharacter(4075,28,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hanneman volume_up
Avez-vous vu Manuela ? Elle s'est précipitée à la poursuite du chef des bandits.
Alert(319,2,51,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(445,2,0,3,51,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas pu secourir [eg2][0:CHARA_G] !
TalkCharacter(4076,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Lysithea volume_up
Professeur Hanneman ! Oh, non... Cet homme était une véritable institution, en Fódlan...
Alert(400,2,21,8,74,0,0,0,0,0,0,0,0,0,0) Vous avez aperçu [eg2][1:CHARA_G] affronter [eg2][0:CHARA_G] !
TalkDeploySlot(4077,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Qui vous êtes, vous ? Qu'est-ce qui vous prend de me suivre ?
SetDeathText(29,73,4078,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Manuela volume_up
Je ne vous laisserai pas dévaliser ces pauvres gens ! Plus un pas, espèce de voleur !
TalkCharacter(4079,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Raphael volume_up
La professeure Manuela s'est lancée à la poursuite de leur chef ! Faut qu'on l'aide !
TalkCharacter(4080,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Est-ce la professeure Manuela qui poursuit leur chef ? Il faut immédiatement aller l'aider !
MainMissionStart(24,4,1,1,21,8,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et aidez [eg2][1:CHARA_G] !
SetDeathText(10,73,4072,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Dorothea volume_up
S'il vous plaît, venez nous aider ! La troupe d'opéra ne tiendra plus très longtemps.
TalkCharacter(4073,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Dorothea ! Restez ici. Je ne laisserai pas ces misérables criminels toucher à un seul de vos cheveux !
TalkDeploySlot(1272,20,1,4,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Quoi ? Non, c'est pas moi ! Vous me confondez avec... Très bien, faites comme vous voulez !
TalkCharacter(4081,29,1,1,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Manuela volume_up
Hé, vous tombez vraiment à pic ! Débarrassez-moi de cette bande de lâches !
Alert(438,1,20,74,74,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(4084,29,1,5,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Manuela volume_up
Leur chef, je veux que vous lui arrachiez les membres un à un ! Oh là là, pardon. Je ne sais pas ce qui m'a pris.
Alert(319,2,8,74,74,8,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
TalkDeploySlot(4083,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Jeritza volume_up
Professeure Manuela ! Oh non, ce... C'est un cauchemar !
MainMissionStart(477,1,1,3,8,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas pu secourir [eg2][0:CHARA_G] !
MainMissionStart(2,4,8,1,21,0,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(438,4,8,2,21,0,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Pallardó volume_up
J'ai eu un coup de génie de coller ce double là ! Maintenant, je devrais filer avant que le butin m'échappe.
Alert(290,2,21,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] vient d'apparaître !
TalkCharacter(4085,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Raphael volume_up
C'est bien lui, le vrai ? Ne le laissez pas s'échapper !
TalkCharacter(4086,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
C'est le véritable Pallardo ! Il ne faut surtout pas qu'il nous file entre les doigts !
TalkCharacter(4087,29,1,0,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Manuela volume_up
Je crois que vous avez la situation bien en main. Je vais m'occuper des blessés.
TalkCharacter(1276,84,1,4,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Pallardó volume_up
Ouvrez ! Ouvrez, j'ai dit ! C'est pas ce qu'on avait convenu, alors ouvrez et magnez-vous !
TalkCharacter(4088,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Holst volume_up
Ses compagnons l'ont abandonné ? Il n'a eu que ce qu'il méritait. Achevez-le !
TalkCharacter(1278,84,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Pallardó volume_up
Attendez ! Je ne suis qu'un marchand ambulant ! Je ne suis pas... Hiii ! Bon, ça valait toujours le coup d'essayer.
MainMissionStart(438,1,7,2,21,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
Alert(553,1,21,74,74,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
TalkCharacter(4089,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hilda volume_up
Hé, je crois que je le connais. C'est un marchand, il passait parfois à Garreg Mach.
TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
S'il vous plaît, aidez-moi !
Alert(423,2,24,17,74,8,0,0,0,0,0,0,0,0,0) Vous avez aperçu [eg1][cp][1:CHARA_G] se faire attaquer par [eg1][0:CHARA_G] et ses alliés !
SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Metodey volume_up
Hé hé hé ! Tuez cet homme et dépouillez-le de tout ce que vous trouverez.
MainMissionStart(2,4,2,1,24,0,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(4090,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Lysithea volume_up
Les quartiers sud de la ville aussi ont souffert ! Allons-y tout de suite !
TalkCharacter(4091,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
On dirait que les quartiers sud de la ville subissent également une attaque ! Il faut y aller sans tarder !
TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Metodey volume_up
Vous réalisez que vous êtes mort, maintenant, n'est-ce pas ?
TalkCharacter(4092,10,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Dorothea volume_up
Comment peut-on commettre de telles atrocités ? Vous allez payer pour tous vos crimes !
TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Metodey volume_up
Économisez votre souffle, vous en aurez besoin pour crier quand je vous trancherai les membres !
MainMissionStart(438,1,2,2,24,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(4093,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Impossible que ce type soit leur chef. Où se cachent donc ces satanés Serpents ?
TalkCharacter(4094,10,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Dorothea volume_up
Ah... Je me sens mal. Sur l'arme de l'ennemi... Du poison ?
Alert(526,2,9,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] vient de se faire empoisonner !
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(4095,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Dorothea est empoisonnée ? Mauvaise nouvelle. Il faut l'emmener au refuge des évacués, et en vitesse !
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(720,4,3,1,9,0,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Escortez [eg2][0:CHARA_G] [eg3][0:AREA] pour l'enrôler !
TalkCharacter(4598,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Lysithea volume_up
Il y a un pont-levis à l'est. Utilisons-le pour aider Dorothea à s'échapper.
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0) Utilisez les commandes pour abaisser le pont-levis !
TalkCharacter(4096,10,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Dorothea volume_up
Merci. Désolée de vous faire perdre du temps.
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
Alert(369,2,9,74,74,14,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] bloquent [eg2][0:CHARA_G] et l'empêchent d'avancer !
Alert(370,1,9,74,74,14,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont perdu la bataille ! [eb][eg2][0:CHARA_G] continue son avancée !
Alert(150,1,9,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] vient d'arriver [eg5][0:AREA] !
TalkCharacter(4099,10,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Dorothea volume_up
Je ne suis pas morte ? Merci ! Je n'oublierai pas que je dois la vie à chacun d'entre vous.
TalkCharacter(4100,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Pour honorer votre dette, commencez par guérir. Nous en reparlerons lorsque nous aurons éliminé les bandits.
MainMissionStart(485,1,3,2,9,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez enrôlé [eg2][0:CHARA_G] !
Alert(249,0,9,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a fui le champ de bataille !
TalkCharacter(4101,29,1,4,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Manuela volume_up
Il s'agit d'un poison rare. Mais rassure-toi, Dorothea : tu es entre de bonnes mains.
Alert(255,0,9,8,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] ont fui le champ de bataille !
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri à cause du poison !
MainMissionStart(806,2,3,3,9,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas pu protéger [eg2][0:CHARA_G] !
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Manuela volume_up
Comment ai-je pu laisser faire une chose pareille ? Je te jure que je te vengerai, Dorothea !
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Comment avons-nous pu laisser la diva la plus admirée de Fódlan tomber sous les coups de l'ennemi ?!
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(4105,10,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Dorothea volume_up
Hors de question que je me replie tant qu'il reste des gens en danger.
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Manuela volume_up
Comment ai-je pu laisser faire une chose pareille ? Je te jure que je te vengerai, Dorothea !
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Comment avons-nous pu laisser la diva la plus admirée de Fódlan tomber sous les coups de l'ennemi ?!
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri à cause du poison !
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Manuela volume_up
Comment ai-je pu laisser faire une chose pareille ? Je te jure que je te vengerai, Dorothea !
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Comment avons-nous pu laisser la diva la plus admirée de Fódlan tomber sous les coups de l'ennemi ?!
Alert(200,2,22,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître !
TalkCharacter(4596,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Maintenant, nous avons une bête démoniaque sur les bras. Le destin est joueur...
TalkCharacter(4597,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Holst volume_up
La ville ne doit pas subir de nouveaux dégâts. Qu'on abatte cette bête !
MainMissionStart(2,4,4,1,22,0,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(4599,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Bon sang... Claude avait raison de se faire du souci.
TalkCharacter(4600,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Raphael volume_up
J'avoue qu'il a du muscle, mais j'ai déjà vaincu plus coriace !
TalkCharacter(4601,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Nos attaques infligent des dégâts. Continuez comme ça !
MainMissionStart(438,1,4,2,22,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(4602,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Holst volume_up
La bête a fini par succomber. Et la ville a tenu bon, on dirait.
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri à cause du poison !
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Manuela volume_up
Comment ai-je pu laisser faire une chose pareille ? Je te jure que je te vengerai, Dorothea !
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Comment avons-nous pu laisser la diva la plus admirée de Fódlan tomber sous les coups de l'ennemi ?!
MainMissionStart(93,4,5,1,39,0,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et de son équipe pour dissiper le [r]Mur de ténèbres[/] !
MainMissionStart(494,1,5,2,39,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu l'ensemble [eg4][cp][0:CHARA_G] !
TalkCharacter(4109,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Bon, le problème de cet étrange mur est réglé. Il ne nous reste plus qu'à éliminer Solon !
MainMissionStart(93,4,21,1,39,0,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et de son équipe pour dissiper le [r]Mur de ténèbres[/] !
MainMissionStart(494,1,21,2,39,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu l'ensemble [eg4][cp][0:CHARA_G] !
TalkCharacter(4109,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Bon, le problème de cet étrange mur est réglé. Il ne nous reste plus qu'à éliminer Solon !
TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Solon volume_up
J'aurais dû deviner que ces bandits ne feraient pas uniquement office d'appâts.
Alert(200,2,23,74,74,8,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître !
SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Solon volume_up
Mon nom est Solon, et je suis le sauveur de ce monde infesté de bêtes !
MainMissionStart(2,4,6,1,23,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
Alert(203,2,39,74,74,8,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
Alert(605,2,39,23,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] ont invoqué un [r]Mur de ténèbres[/] autour [eg4][1:CHARA_G] !
Alert(587,1,39,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] ont subi une défaite ! Le [r]Mur de ténèbres[/] s'est dissipé !
TalkCharacter(4106,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Lysithea volume_up
Ils sont là !
TalkCharacter(4107,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Enfin, ils se dévoilent au grand jour. Ce sont eux, les instigateurs ! Tuez-les tous !
TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Solon volume_up
Je ne laisserai pas des bêtes interférer !
TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Solon volume_up
Je dois savoir comment vous avez obtenu ces pouvoirs !
TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_33_18_39_Arval volume_up
On dirait que nos adversaires savent des choses sur nous, finalement.
TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Lysithea volume_up
Maintenant, vous allez payer pour les horreurs commises sur la maison Ordelia !
TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Solon volume_up
Stupide cobaye ! Gâchez votre misérable existence si vous le devez !
TalkCharacter(4110,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Solon volume_up
Je ferais bien de ne pas m'attarder ici.
TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Il y a quelqu'un ? Nous avons besoin d'aide !
Alert(427,2,11,74,74,14,0,0,0,0,0,0,0,0,0) Vous avez aperçu [eg2][cp][0:CHARA_G] se faire attaquer par [eg2][r][0:PARTY][/] !
TalkCharacter(4111,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
J'ai entendu quelqu'un appeler à l'aide ! À quoi servent les nobles s'ils ne se portent pas au secours des gens du peuple ?
MainMissionStart(192,4,16,1,11,74,74,14,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][r][cp][0:PARTY][/] et secourez [eg2][0:CHARA_G] et son équipe !
Alert(522,1,11,74,74,0,0,0,0,0,0,0,0,0,0) Vous avez sauvé [eg2][0:CHARA_G] !
TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Merci ! C'était moins une.
Alert(522,1,12,74,74,0,0,0,0,0,0,0,0,0,0) Vous avez sauvé [eg2][0:CHARA_G] !
Alert(522,1,13,74,74,0,0,0,0,0,0,0,0,0,0) Vous avez sauvé [eg2][0:CHARA_G] !
TalkDeploySlot(1321,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Que la Déesse nous aide !
Alert(319,2,11,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
Alert(319,2,12,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
Alert(319,2,13,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(496,1,16,2,11,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez secouru l'ensemble [eg4][cp][0:CHARA_G] !
TalkCharacter(4112,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Merveilleux ! Nous les avons tous sauvés !
MainMissionStart(497,2,16,3,11,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas pu secourir l'ensemble [eg4][cp][0:CHARA_G] !
TalkCharacter(4114,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Nous n'avons pas réussi à en sauver un seul. Je ne mérite pas mes titres de noblesse !
MainMissionStart(478,1,16,2,11,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez secouru [eg2][0:CHARA_G] et ses alliés !
TalkCharacter(4113,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Oh, non... Il y a des morts. Enfin, nous avons au moins sauvé quelques vies.
TalkDeploySlot(1325,21,0,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mettez le butin en sécurité, et vite !
Alert(540,2,21,74,74,0,0,0,0,0,0,0,0,0,0) Le subordonné [eg4][0:CHARA_G] s'enfuit avec des marchandises volées à la ville !
MainMissionStart(541,4,17,1,21,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout du subordonné [eg4][0:CHARA_G] et récupérez les marchandises volées !
TalkCharacter(4115,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Leonie volume_up
Attendez un peu, mes gaillards ! Jamais je ne laisserai des innocents se faire dépouiller !
TalkCharacter(4116,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Nous devons empêcher les voleurs de fuir avec leur butin. Ils répondront de leurs crimes !
MainMissionStart(498,1,17,2,30,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez empêché [eg2][0:CHARA_G] de fuir !
TalkCharacter(4117,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Leonie volume_up
Génial ! On a tout récupéré. Bien fait pour vous !
TalkCharacter(4118,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Un noble se doit de protéger le peuple, et par extension les biens de ce dernier.
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Nous avons réussi, chef ! Ce butin va nous rendre tous riches comme des rois !
MainMissionStart(499,2,17,3,30,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas pu empêcher [eg2][0:CHARA_G] de fuir !
TalkCharacter(4119,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Leonie volume_up
Grrr ! Les bandits ont réussi à s'enfuir !
TalkCharacter(4120,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Nous n'avons pas réussi à protéger les biens du peuple ! C'est un désastre, qu'ai-je fait pour en arriver là ?
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(4133,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Nous pourrions envoyer des soldats couper la retraite aux bandits. Cela devrait les occuper un moment.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(4135,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Je ne vois plus aucun bandit en fuite. Nous devrions rapatrier les soldats postés à cet endroit.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(4134,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Bon, allez arrêter ces bandits ! Ne les laissez pas s'enfuir avec les biens qu'ils ont volés !
Alert(5000,1,52,74,74,14,14,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] vient d'apparaître au point d'évacuation [eg4][r][0:PARTY][/] !
Alert(5001,1,52,74,74,14,14,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a retardé [eg2][r][0:PARTY][/] !
Alert(5002,2,52,74,74,14,14,0,0,0,0,0,0,0,0) Vous avez mis en déroute [eg2][0:CHARA_G] ! [eb][eg2][r][cp][0:PARTY][/] ont repris leur avancée !
TalkCharacter(4121,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Lysithea volume_up
Il reste des gens livrés à eux-mêmes. Nous devons leur porter secours !
TalkCharacter(4122,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Il reste encore des villageois sur place. Allez vite les sauver !
TalkCharacter(4123,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Marianne volume_up
D'accord ! Il faut leur porter secours avant qu'il ne soit trop tard !
TalkCharacter(4124,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hilda volume_up
Ouais, sauvons-les avant qu'il ne soit trop tard !
MainMissionStart(193,4,18,1,24,17,74,14,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][r][0:PARTY] [eg4][0:CHARA_G][/] et secourez [eg2][cp][1:CHARA_G] !
Alert(522,1,17,11,74,0,0,0,0,0,0,0,0,0,0) Vous avez sauvé [eg2][0:CHARA_G] !
TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Je vous dois la vie. Merci.
Alert(522,1,18,74,74,0,0,0,0,0,0,0,0,0,0) Vous avez sauvé [eg2][0:CHARA_G] !
Alert(522,1,19,74,74,0,0,0,0,0,0,0,0,0,0) Vous avez sauvé [eg2][0:CHARA_G] !
Alert(319,2,17,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Je... J'allais me marier dans un mois...
Alert(319,2,18,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
Alert(319,2,19,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(496,1,18,2,17,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez secouru l'ensemble [eg4][cp][0:CHARA_G] !
TalkCharacter(4125,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Marianne volume_up
Comme je suis soulagée de voir qu'ils sont sains et saufs.
TalkCharacter(4126,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hilda volume_up
Hourra ! Nous les avons tous sauvés !
MainMissionStart(497,2,18,3,17,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas pu secourir l'ensemble [eg4][cp][0:CHARA_G] !
TalkCharacter(4129,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Marianne volume_up
Nous arrivons trop tard. Puissent-ils trouver la paix dans le giron de la Déesse.
TalkCharacter(4130,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hilda volume_up
Nous n'avons sauvé personne. Je m'en veux tellement...
MainMissionStart(478,1,18,2,17,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez secouru [eg2][0:CHARA_G] et ses alliés !
TalkCharacter(4127,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Marianne volume_up
Nous n'avons pas réussi à tous les sauver. Je leur souhaite de trouver la paix dans les bras de la Déesse.
TalkCharacter(4128,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hilda volume_up
Pardon, pardon ! Nous n'avons pas réussi à sauver qui que ce soit.
TalkDeploySlot(1343,50,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Des soldats ennemis tout frais attaquent l'abri !
Alert(117,2,39,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G] et ses alliés viennent d'apparaître et avancent vers [eg2][1:CHARA_G] !
Alert(99,0,42,74,74,0,0,0,0,0,0,0,0,0,0) Venez à bout [eg4][0:CHARA_G] et de son équipe qui ciblent [eg2][0:AREA] !
TalkCharacter(4131,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Holst volume_up
Ha ha ! Les voilà. Je jure sur la réputation de Leicester que je défendrai ces lieux au péril de ma vie !
Alert(800,0,42,74,74,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][cp][0:CHARA_G] qui ciblaient [eg2][0:AREA] !
TalkCharacter(4132,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Ouf... Les avons-nous repoussés ?
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(4136,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hilda volume_up
Hmm, nous devrions pouvoir construire un pont ici.
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(4138,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Holst volume_up
L'ennemi a déjà été vaincu. Il n'est plus nécessaire de construire un pont.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(4137,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Il me semble avoir repéré des troncs suffisamment longs. En les plaçant en travers, nous aurons un pont de fortune.
Alert(653,1,74,74,74,0,0,0,0,0,0,0,0,0,0) [b]Construction de pont[/] a créé un nouveau chemin !
TalkCharacter(4098,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Lysithea volume_up
Abaisser le pont-levis nous permettrait de passer.
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0) Utilisez les commandes pour abaisser le pont-levis !
Alert(604,1,74,74,74,0,0,0,0,0,0,0,0,0,0) Le pont-levis s'est abaissé !
Alert(552,1,74,74,74,0,0,0,2,0,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,1,74,74,74,0,0,0,3,0,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
TalkDeploySlot(1351,50,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Nous sommes submergés ! Envoyez de l'aide !
Alert(357,2,74,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:AREA] a subi de lourds dégâts ! Volez à son secours !
TalkDeploySlot(1352,50,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Nous ne pouvons plus tenir, Votre Majesté !
Alert(358,2,74,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:AREA] risque de tomber ! Volez à son secours !
Alert(549,1,33,74,74,0,0,0,0,0,0,0,0,0,0) Vous avez obtenu une clé de coffre en venant à bout [eg4][0:CHARA_G] !
MainMissionStart(438,1,6,2,23,74,74,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(1353,39,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Solon volume_up
Qu'il en soit ainsi. Une autre chance se présentera bien assez tôt...
Alert(237,1,23,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
TalkCharacter(4139,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Il a pris la fuite ?! Et dire que nous le tenions...
TalkCharacter(4140,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Au moins, nous contrôlons la situation en ville. Beau travail à tous !
Alert(321,3,74,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:AREA] vient de tomber !
TalkCharacter(4141,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Nous n'avons pas su protéger le refuge ? Dans ce cas, la ville toute entière tombera.
Alert(338,3,74,74,74,0,0,0,0,0,0,0,0,0,0) Vous avez perdu la bataille !