Avec [es]1_1_13_18_1_31_18_38_Byleth, vous poursuivez les forces de l'Église qui battent en retraite. Soudain, tout devient noir...

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_13_18_1_31_18_38_Claude 47 0 0 0 30 0 0 0 101 0 0 100 300 255 65535 1999 38 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_13_18_1_31_18_38_Lorenz 255 0 0 1 105 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_13_18_1_32_18_38_Hilda 255 0 0 2 130 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_13_18_1_32_18_38_Lysithea 255 0 0 3 120 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_1_13_18_1_32_18_38_Marianne 255 0 0 4 125 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_1_13_18_1_31_18_38_Holst 255 0 0 5 210 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_1_13_19_1_31_18_39_Ignatz 255 0 0 6 115 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_1_13_18_1_32_18_38_Leonie 255 0 0 7 135 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_1_13_18_1_31_18_38_Shez 255 0 0 8 1 6 1 0 101 0 0 100 300 255 65535 1999 3 15 49 0 0 0 0 0 0 0 0 0 11 65535 65535 65535
9 [es]1_1_13_18_1_31_18_38_Solon 255 0 0 9 330 5 12 3 101 0 0 100 300 255 0 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
10 [es]1_1_13_18_1_32_18_38_Bias 255 0 0 10 907 5 1 3 101 0 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
11 [es]1_1_13_18_1_31_18_38_Dimitri 255 0 0 11 25 5 1 3 101 0 1 100 65 255 65535 1999 2 17 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
12 [es]1_1_13_19_1_32_18_39_Edelgard 255 0 0 12 20 7 1 3 101 0 1 100 149 255 65535 1999 2 17 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
13 [es]1_1_13_18_1_31_18_38_Shez 255 0 0 13 6 7 1 0 101 0 0 100 300 255 65535 1999 15 49 66 61 0 0 0 0 0 0 0 0 6 65535 65535 65535
14 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 14 680 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
15 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 5 0 0 15 690 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
16 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 5 0 0 16 695 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
17 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 17 615 5 2 3 101 4 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
18 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 5 0 0 18 680 5 2 3 101 4 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
19 [cs][es]2_5_9_14_20_31_14_34_chevalier de Seiros[cm][es]4_8_12_17_28_33_17_37_chevaliers de Seiros[ce] 5 0 0 19 609 5 2 3 101 5 0 36 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
20 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 20 610 5 2 3 101 5 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
21 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 21 615 5 2 3 101 4 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
22 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 5 0 0 22 675 5 2 3 101 4 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
23 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 5 0 0 23 680 5 2 3 101 4 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
24 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 5 0 0 24 1015 4 5 0 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]3_6_10_15_21_32_15_35_chev. de Seiros[cm][es]4_8_12_17_28_33_17_37_chevaleresses de Seiros[ce] 255 0 0 25 684 5 2 3 101 5 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
26 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 5 0 0 26 695 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
27 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 5 0 0 27 680 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
28 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 5 0 0 28 695 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
29 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 5 0 0 29 680 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
30 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 30 625 5 2 3 101 4 0 36 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
31 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 31 630 5 2 3 101 4 0 36 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
32 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 5 0 0 32 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
33 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 5 0 0 33 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
34 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 5 0 0 34 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
35 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 5 0 0 35 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
36 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 5 0 0 36 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
37 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 5 0 0 37 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
38 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 5 0 0 38 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
39 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 5 0 0 39 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
40 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 5 0 0 40 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
41 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 5 0 0 41 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
42 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 5 0 0 42 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
43 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 5 0 0 43 1015 4 5 0 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 44 690 5 2 3 101 4 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
45 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 5 0 0 45 680 5 2 3 101 4 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
46 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 46 630 5 2 3 101 4 1 33 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 101 0 177 106 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 16 0 0 0 0 65535 1 1000 1526 35 1523 39 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 35 1523 36 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1526 35 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 35 1526 36 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 35 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1523 35 1523 36 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 35 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1523 35 1526 36 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 35 1523 39 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1523 35 1523 39 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 35 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 35 1526 33 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1526 35 1523 39 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1523 35 1523 39 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 0 1000 1526 35 1526 36 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1523 35 1523 36 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (0, 2, 1, 1, 20)
SubGroup(0)
Unknown10(0,1,8,47,47,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,13,47,47,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(19,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]2_5_9_14_20_31_14_34_gardien de porte[cm][es]4_8_12_17_28_33_17_37_gardiens de porte[ce]
SetName(25,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to [cs][es]2_5_9_14_20_31_14_34_gardien de porte[cm][es]4_8_12_17_28_33_17_37_gardiens de porte[ce]
SetName(24,208,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to [cs][es]2_5_9_14__31__34_soldat Fédération[cm][es]4_8_12_17__33__37_soldats de la Fédération[ce]
SetName(43,208,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to [cs][es]2_5_9_14__31__34_soldat Fédération[cm][es]4_8_12_17__33__37_soldats de la Fédération[ce]
SubGroup(3)
SetDeathText(0,28,4434,2,0,0,0,0,0,0,0,0,0,0,0) # Je ne vais bientôt plus pouvoir encaisser...
SetDeathText(1,28,4435,2,0,0,0,0,0,0,0,0,0,0,0) # Je ne vais bientôt plus pouvoir encaisser...
Unknown61(13,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SetDeathText(0,96,4437,3,0,0,0,0,0,0,0,0,0,0,0) # Je n'aurais jamais cru que ça se finirait... de cette manière...
SetDeathText(0,115,4437,3,0,0,0,0,0,0,0,0,0,0,0) # Je n'aurais jamais cru que ça se finirait... de cette manière...
SetDeathText(1,96,4438,3,0,0,0,0,0,0,0,0,0,0,0) # Je n'aurais jamais cru que ça se finirait... de cette manière...
SetDeathText(1,115,4438,3,0,0,0,0,0,0,0,0,0,0,0) # Je n'aurais jamais cru que ça se finirait... de cette manière...
Unknown77(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 1 (0, 5, 3, 1, 1)
SubGroup(0)
Unknown76(13,65496,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 9, 0)
SubGroup(1)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(35,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 1 0 0
SubGroup(2)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,47,47,47,0,0,0,8,8,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 8 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 2, 8)
SubGroup(1)
GroupCheck3(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 1 0
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,47,47,47,0,0,0,3,3,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
If254(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,47,47,47,0,0,0,3,3,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
SubGroup(2)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,47,47,47,0,0,0,4,4,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 12 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 0 1 0
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 0 0
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,25,47,47,0,0,0,0,4,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
# Group 14 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 0 1 0
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 1 0 0
SubGroup(2)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,19,47,47,0,0,0,0,4,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
# Group 16 (0, 5, 0, 6, 4)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(47,19,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(47,25,35,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 0 1 0
GroupCheck3(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 0 1 0
TalkCharacter(4466,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il faudra éliminer ceux-là pour avoir une chance d'entrer dans le bastion.
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,19,47,47,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
# Group 17 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 5, 0, 1, 10)
SubGroup(0)
GenderedMcTalk(0,4389,4389,1,2,1,2,0,0,0,0,0,0,0,0) # Je vous traquerai jusqu'à mon dernier souffle ! Revenez ici !
TalkCharacter(4459,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Il faut immédiatement les rejoindre ! Ça tournera au vinaigre si nous [cdb]n'arrêtons pas cette attaque !
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5310,4,0,1,13,8,47,0,0,0,10,0,0,0,0) # Rejoignez [eg2][1:CHARA_G] avant [eg8][0:CHARA_G] soit en déroute !
# Group 19 (0, 2, 2, 2, 1)
SubGroup(1)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
Unknown78(1,8,79,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
TalkDeploySlot(4391,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je n'ai pas la moindre idée de ce qui se passe [cdb]ici, mais je m'adapterai. Détruisez-les tous !
SubGroup(7)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(112,2,14,47,47,8,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] avancent !
TalkCharacter(4460,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Impossible de continuer tant que nous [cdb]n'aurons pas éliminé ces mages.
# Group 21 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(47,10,50,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4393,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # Regardez-moi cette vermine grouillante... Laissez-moi abréger vos souffrances !
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(86,4,10,47,47,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et sécurisez la route !
# Group 22 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4394,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Jouer avec des ingrats, ça devient lassant !
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,47,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a temporairement battu en retraite !
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,10,47,47,0,0,0,0,10,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
Unknown6(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 13, 2)
SubGroup(3)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(47,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(0,13,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(1,13,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(2,13,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(3,13,20,1,1,1,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 1 0
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5309,1,0,2,13,47,47,0,0,0,10,0,0,0,0) # Vous avez atteint [eg2][0:CHARA_G] !
# Group 25 (33, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GenderedMcTalk(0,4395,4395,1,2,1,2,0,0,0,0,0,0,0,0) # Ne vous mêlez pas de ça ! Cela ne vous concerne pas !
TalkCharacter(4461,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Qu'est-ce qui vous arrive ? Ça ne vous [cdb]ressemble pas. Bon, je vois que vous [cdb]n'avez pas envie de m'écouter.
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,1,8,47,47,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4397,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # Tiens bon, j'arrive !
# Group 27 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 5, 0, 6, 23)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 0 1 0
Unknown65(13,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4398,4398,1,2,1,2,0,0,0,0,0,0,0,0) # Il faut que je m'éloigne, ces imbécilités [cdb]me déconcentrent !
SubGroup(1)
SubGroup(10)
Unknown21(8,55400,0,11364,1,0,2,0,0,0,0,1,0,0,0)
Unknown21(13,54600,0,11364,1,0,0,0,0,0,0,1,0,0,0)
SubGroup(2)
Unknown6(8,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5428,337,7667,5535,302,7708,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown8(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 6, 0, 4, 29)
SubGroup(3)
GroupCheck3(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 1 0
Unknown19(8,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SubGroup(11)
Unknown8(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6698,313,7728,6590,320,7702,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown21(8,1244,1,11664,1,0,2,0,0,0,0,0,0,0,0)
Unknown21(13,564,1,11664,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(5302,0,8,13,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] vient de se téléporter avec [eg2][1:CHARA_G] !
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4462,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Qu'est-ce que c'était, un sort de téléportation ? Ils doivent bien être quelque part !
SubGroup(1)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,79,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(5304,4,1,2,8,13,47,0,0,0,0,0,0,0,0)
TalkCharacter(4463,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hmm, comment faire... Envoyons un groupe [cdb]à leur poursuite, ceux qui restent se déploieront [cdb]pour le cas où ils se téléporteraient à nouveau.
# Group 30 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 0, 8, 23)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown65(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown65(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4398,4398,1,2,1,2,0,0,0,0,0,0,0,0) # Il faut que je m'éloigne, ces imbécilités [cdb]me déconcentrent !
SubGroup(1)
SubGroup(10)
Unknown21(8,55200,0,11364,1,0,2,0,0,0,0,1,0,0,0)
Unknown21(13,54600,0,11364,1,0,0,0,0,0,0,1,0,0,0)
SubGroup(2)
Unknown6(8,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5437,323,7675,5547,298,7713,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown8(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 6, 0, 4, 29)
SubGroup(3)
GroupCheck3(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 1 1 0
Unknown19(8,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SubGroup(11)
Unknown8(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6700,309,7709,6595,320,7743,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown21(8,1244,1,11664,1,0,2,0,0,0,0,0,0,0,0)
Unknown21(13,764,1,11664,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(5302,0,8,13,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] vient de se téléporter avec [eg2][1:CHARA_G] !
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4462,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Qu'est-ce que c'était, un sort de téléportation ? Ils doivent bien être quelque part !
SubGroup(1)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,79,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(5304,4,1,2,8,13,47,0,0,0,0,0,0,0,0)
TalkCharacter(4463,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hmm, comment faire... Envoyons un groupe [cdb]à leur poursuite, ceux qui restent se déploieront [cdb]pour le cas où ils se téléporteraient à nouveau.
# Group 33 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 0, 9, 24)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 0 1 0
Unknown18(8,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown65(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown65(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown65(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4398,4398,1,2,1,2,0,0,0,0,0,0,0,0) # Il faut que je m'éloigne, ces imbécilités [cdb]me déconcentrent !
SubGroup(1)
SubGroup(10)
Unknown21(8,55200,0,11364,1,0,2,0,0,0,0,1,0,0,0)
Unknown21(13,54800,0,11364,1,0,0,0,0,0,0,1,0,0,0)
SubGroup(2)
Unknown6(8,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5448,302,7675,5553,313,7712,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown8(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 6, 0, 4, 29)
SubGroup(3)
Unknown19(8,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SubGroup(11)
Unknown8(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6706,308,7707,6599,312,7740,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown21(8,1244,1,11664,1,0,2,0,0,0,0,0,0,0,0)
Unknown21(13,764,1,11664,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(5302,0,8,13,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] vient de se téléporter avec [eg2][1:CHARA_G] !
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4462,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Qu'est-ce que c'était, un sort de téléportation ? Ils doivent bien être quelque part !
SubGroup(1)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,79,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(5304,4,1,2,8,13,47,0,0,0,0,0,0,0,0)
TalkCharacter(4463,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hmm, comment faire... Envoyons un groupe [cdb]à leur poursuite, ceux qui restent se déploieront [cdb]pour le cas où ils se téléporteraient à nouveau.
# Group 36 (0, 2, 0, 6, 1)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(32,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 1
GroupCheck4(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 29: True 1
GroupCheck4(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 35: True 1
Unknown15(47,8,50,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4401,4401,1,0,1,2,0,0,0,0,0,0,0,0) # Pourquoi faut-il que tu t'entêtes ?!
# Group 37 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 6, 3)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(32,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 1
GroupCheck4(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 29: True 1
GroupCheck4(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 35: True 1
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 4, 14)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(8,53200,0,51200,0,0,2,0,0,0,0,0,0,0,0)
Unknown21(13,51000,0,51200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,39,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5302,0,8,13,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] vient de se téléporter avec [eg2][1:CHARA_G] !
TalkCharacter(4464,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # Quoi, ils se sont encore téléportés ? C'est un peu fort !
# Group 40 (0, 5, 2, 12, 1)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 0 1 0
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
TalkDeploySlot(4403,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Je ne m'attendais pas à autant de résistance [cdb]de leur part... Déployez les réservistes !
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,17,47,47,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
TalkCharacter(4465,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Gnn... Tenace, cette vermine !
# Group 42 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,46,47,47,0,0,0,0,0,0,0,0,0,0) # Vous avez obtenu une [g]clé de coffre[/] en venant à bout [eg4][0:CHARA_G] !
# Group 43 (0, 2, 0, 2, 1)
SubGroup(1)
GroupCheck3(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 1 0
TalkDeploySlot(4406,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Il est clair qu'il s'agit de... Non ! Impossible !
# Group 44 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown15(47,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck4(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 39: True 0
GenderedMcTalk(0,4407,4407,1,2,1,2,0,0,0,0,0,0,0,0) # C'est une occasion que [cdb]je ne laisserai pas passer !
# Group 45 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 1
Unknown18(8,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 4, 13)
SubGroup(3)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(8,63700,0,55000,0,0,2,0,0,0,0,0,0,0,0)
Unknown21(13,60500,0,55900,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5302,0,8,13,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] vient de se téléporter avec [eg2][1:CHARA_G] !
SubGroup(2)
Unknown78(0,8,39,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,19,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 12, 1)
SubGroup(3)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
TalkDeploySlot(4469,24,0,0,1,0,0,0,0,0,0,0,0,0,0) # Votre Majesté ! Dame Edelgard pourchasse Dimitri dans les montagnes !
TalkCharacter(4470,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Si près de nous ? Il faut vite en finir ici [cdb]pour les rejoindre !
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(300,0,12,11,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] affronte [eg2][1:CHARA_G] !
TalkDeploySlot(4467,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hé, encore en train de me poursuivre ? Vous êtes tenace, vous.
TalkDeploySlot(4468,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Que fait l'armée de la Fédération ? Il ne faut pas [cdb]laisser passer cette occasion de le capturer !
# Group 50 (0, 2, 0, 3, 1)
SubGroup(2)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
Unknown15(47,8,10,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4412,4412,1,0,1,2,0,0,0,0,0,0,0,0) # Votre ténacité force l'admiration...
# Group 51 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 1
Unknown18(8,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 4, 10)
SubGroup(3)
GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 1 0
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown21(8,42100,0,65000,0,0,2,0,0,0,0,0,0,0,0)
Unknown21(13,40300,0,64,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5302,0,8,13,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] vient de se téléporter avec [eg2][1:CHARA_G] !
# Group 54 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 1 0
TalkDeploySlot(4413,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # J'ai horreur de finir sur une défaite. Alors préparez-vous à mourir !
Unknown21(10,41500,0,4864,1,0,3,0,0,1,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,10,47,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] vient de réapparaître !
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(86,4,10,47,47,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et sécurisez la route !
# Group 55 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 1
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,8,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 1 0
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,47,47,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(4414,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Moi, vaincue... par ces bêtes ?
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,10,47,47,0,0,0,0,8,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
# Group 57 (0, 5, 2, 5, 2)
SubGroup(4)
GroupCheck3(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 1 0
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 5, 25)
SubGroup(4)
GroupCheck3(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 1 0
GroupCheck3(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 0 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,51,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,51,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(0,96,4437,3,1,0,0,0,0,0,0,0,0,0,0) # Je n'aurais jamais cru que ça se finirait... de cette manière...
SetDeathText(1,96,4438,3,1,0,0,0,0,0,0,0,0,0,0) # Je n'aurais jamais cru que ça se finirait... de cette manière...
TalkDeploySlot(4415,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Gnn... J'ai... perdu...
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,2,2,8,47,47,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(4471,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Pour le moment, arrêtons-les et envoyons-les [cdb]à l'arrière. Nous les interrogerons plus tard.
Unknown18(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,0,8,47,47,24,0,0,0,0,0,0,0,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont capturé [eg2][0:CHARA_G]!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,4420,4421,1,1,1,3,0,0,0,0,0,0,0,0) # Tu es venu, Jeralt... Merci.
TalkCharacter(4422,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # On dirait que ça t'étonne, [MFB:petit_petite] ! Je pourrais m'en offusquer.
If254(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,4417,4418,1,0,1,3,0,0,0,0,0,0,0,0) # Merci. Je n'ai absolument pas [cdb]vu venir cette attaque.
TalkCharacter(4472,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Non, je suis soulagé de voir que vous n'avez [cdb]rien. Mais pourquoi s'en prenaient-ils à vous ?
SubGroup(3)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,47,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
Unknown10(1,0,47,47,47,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,61,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 1 0
TalkDeploySlot(4423,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # S'il faut que je vous ôte la vie [cdb]de mes mains, je le ferai !
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,9,47,47,0,0,0,0,15,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a ouvert les portes pour lancer une interception !
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,3,1,9,47,47,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(4473,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Cette fois, vous n'irez nulle part. J'espère que vous êtes prêt.
Unknown10(0,1,9,47,47,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 11, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4425,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Venez, vous ne me faites pas peur, [cdb]espèces de bêtes sans cervelle !
# Group 62 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(22,0,39,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4426,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Votre dernière heure a sonné, monstre !
TalkDeploySlot(4427,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # À votre place, je me méfierais : le fil [cdb]de votre vie s'est déjà bien effiloché !
# Group 63 (0, 5, 0, 5, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
GroupCheck3(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 1 0
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5307,3,8,47,47,24,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a fui [eg2][b][0:PARTY][/] !
TalkDeploySlot(4474,43,0,4,1,0,0,0,0,0,0,0,0,0,0) # Toutes nos excuses, Votre Majesté ! Le commandant des mercenaires s'est échappé !
TalkCharacter(4475,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ça n'a pas traîné. J'ignore ce qui se passe, [cdb]mais j'ai un mauvais pressentiment.
# Group 64 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4430,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Chaque seconde que vous perdez à [cdb]m'affronter vous en coûte le décuple.
# Group 65 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4431,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je devrais pourtant en venir à bout facilement...
# Group 66 (0, 7, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,20,4,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,13,47,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est en difficulté ! Venez-lui en aide !
GenderedMcTalk(2,4432,4433,1,0,1,3,0,0,0,0,0,0,0,0) # Allez, on se concentre !
# Group 69 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,13,47,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkFromOwnStrings2(13,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4476,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # Il faut se hâter ou nous arriverons trop tard !
Unknown61(13,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 8, 0, 3, 8)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
Unknown112(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,13,47,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4439,35,1,4,1,0,0,0,0,0,0,0,0,0,0) # Non, [MFB:petit_petite] ! Je t'interdis de mourir avant moi !
Alert(338,3,47,47,47,0,0,0,0,0,0,0,0,0,0) # Vous avez perdu la bataille !
SetDeathText(0,28,4434,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je ne vais bientôt plus pouvoir encaisser...
SetDeathText(1,28,4435,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Je ne vais bientôt plus pouvoir encaisser...
SetDeathText(0,96,4437,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je n'aurais jamais cru que ça se finirait... de cette manière...
SetDeathText(0,115,4437,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je n'aurais jamais cru que ça se finirait... de cette manière...
SetDeathText(1,96,4438,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Je n'aurais jamais cru que ça se finirait... de cette manière...
SetDeathText(1,115,4438,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Je n'aurais jamais cru que ça se finirait... de cette manière...
Alert(552,0,47,47,47,0,0,0,8,8,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,47,47,47,0,0,0,3,3,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,47,47,47,0,0,0,3,3,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,47,47,47,0,0,0,4,4,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(553,0,25,47,47,0,0,0,0,4,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
Alert(553,0,19,47,47,0,0,0,0,4,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
TalkCharacter(4466,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Holst volume_up
Il faudra éliminer ceux-là pour avoir une chance d'entrer dans le bastion.
Alert(2,4,19,47,47,0,0,0,0,0,0,0,0,0,0) Venez à bout [eg4][0:CHARA_G] !
GenderedMcTalk(0,4389,4389,1,2,1,2,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Je vous traquerai jusqu'à mon dernier souffle ! Revenez ici !
[es]1_1_13_18_1_31_18_38_Shez volume_up
Je vous traquerai jusqu'à mon dernier souffle ! Revenez ici !
TalkCharacter(4459,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Il faut immédiatement les rejoindre ! Ça tournera au vinaigre si nous n'arrêtons pas cette attaque !
MainMissionStart(5310,4,0,1,13,8,47,0,0,0,10,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Rejoignez [eg2][1:CHARA_G] avant [eg8][0:CHARA_G] soit en déroute !
TalkDeploySlot(4391,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je n'ai pas la moindre idée de ce qui se passe ici, mais je m'adapterai. Détruisez-les tous !
Alert(112,2,14,47,47,8,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] avancent !
TalkCharacter(4460,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Impossible de continuer tant que nous n'aurons pas éliminé ces mages.
TalkDeploySlot(4393,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Regardez-moi cette vermine grouillante... Laissez-moi abréger vos souffrances !
Alert(86,4,10,47,47,0,0,0,0,0,0,0,0,0,0) Venez à bout [eg4][0:CHARA_G] et sécurisez la route !
TalkDeploySlot(4394,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Jouer avec des ingrats, ça devient lassant !
Alert(245,0,10,47,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a temporairement battu en retraite !
Alert(553,0,10,47,47,0,0,0,0,10,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
MainMissionStart(5309,1,0,2,13,47,47,0,0,0,10,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez atteint [eg2][0:CHARA_G] !
GenderedMcTalk(0,4395,4395,1,2,1,2,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Ne vous mêlez pas de ça ! Cela ne vous concerne pas !
[es]1_1_13_18_1_31_18_38_Shez volume_up
Ne vous mêlez pas de ça ! Cela ne vous concerne pas !
TalkCharacter(4461,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Qu'est-ce qui vous arrive ? Ça ne vous ressemble pas. Bon, je vois que vous n'avez pas envie de m'écouter.
MainMissionStart(2,0,1,1,8,47,47,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(4397,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Jeralt volume_up
Tiens bon, j'arrive !
GenderedMcTalk(0,4398,4398,1,2,1,2,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Il faut que je m'éloigne, ces imbécilités me déconcentrent !
[es]1_1_13_18_1_31_18_38_Shez volume_up
Il faut que je m'éloigne, ces imbécilités me déconcentrent !
Alert(5302,0,8,13,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] vient de se téléporter avec [eg2][1:CHARA_G] !
TalkCharacter(4462,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Qu'est-ce que c'était, un sort de téléportation ? Ils doivent bien être quelque part !
TalkCharacter(4463,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Holst volume_up
Hmm, comment faire... Envoyons un groupe à leur poursuite, ceux qui restent se déploieront pour le cas où ils se téléporteraient à nouveau.
GenderedMcTalk(0,4398,4398,1,2,1,2,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Il faut que je m'éloigne, ces imbécilités me déconcentrent !
[es]1_1_13_18_1_31_18_38_Shez volume_up
Il faut que je m'éloigne, ces imbécilités me déconcentrent !
Alert(5302,0,8,13,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] vient de se téléporter avec [eg2][1:CHARA_G] !
TalkCharacter(4462,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Qu'est-ce que c'était, un sort de téléportation ? Ils doivent bien être quelque part !
TalkCharacter(4463,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Holst volume_up
Hmm, comment faire... Envoyons un groupe à leur poursuite, ceux qui restent se déploieront pour le cas où ils se téléporteraient à nouveau.
GenderedMcTalk(0,4398,4398,1,2,1,2,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Il faut que je m'éloigne, ces imbécilités me déconcentrent !
[es]1_1_13_18_1_31_18_38_Shez volume_up
Il faut que je m'éloigne, ces imbécilités me déconcentrent !
Alert(5302,0,8,13,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] vient de se téléporter avec [eg2][1:CHARA_G] !
TalkCharacter(4462,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Qu'est-ce que c'était, un sort de téléportation ? Ils doivent bien être quelque part !
TalkCharacter(4463,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Holst volume_up
Hmm, comment faire... Envoyons un groupe à leur poursuite, ceux qui restent se déploieront pour le cas où ils se téléporteraient à nouveau.
GenderedMcTalk(0,4401,4401,1,0,1,2,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Pourquoi faut-il que tu t'entêtes ?!
[es]1_1_13_18_1_31_18_38_Shez volume_up
Pourquoi faut-il que tu t'entêtes ?!
Alert(5302,0,8,13,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] vient de se téléporter avec [eg2][1:CHARA_G] !
TalkCharacter(4464,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hilda volume_up
Quoi, ils se sont encore téléportés ? C'est un peu fort !
TalkDeploySlot(4403,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je ne m'attendais pas à autant de résistance de leur part... Déployez les réservistes !
Alert(203,2,17,47,47,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
TalkCharacter(4465,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Lorenz volume_up
Gnn... Tenace, cette vermine !
Alert(549,1,46,47,47,0,0,0,0,0,0,0,0,0,0) Vous avez obtenu une clé de coffre en venant à bout [eg4][0:CHARA_G] !
TalkDeploySlot(4406,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Il est clair qu'il s'agit de... Non ! Impossible !
GenderedMcTalk(0,4407,4407,1,2,1,2,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
C'est une occasion que je ne laisserai pas passer !
[es]1_1_13_18_1_31_18_38_Shez volume_up
C'est une occasion que je ne laisserai pas passer !
Alert(5302,0,8,13,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] vient de se téléporter avec [eg2][1:CHARA_G] !
TalkDeploySlot(4469,24,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Votre Majesté ! Dame Edelgard pourchasse Dimitri dans les montagnes !
TalkCharacter(4470,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Si près de nous ? Il faut vite en finir ici pour les rejoindre !
Alert(300,0,12,11,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] affronte [eg2][1:CHARA_G] !
TalkDeploySlot(4467,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Leonie volume_up
Hé, encore en train de me poursuivre ? Vous êtes tenace, vous.
TalkDeploySlot(4468,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Raphael volume_up
Que fait l'armée de la Fédération ? Il ne faut pas laisser passer cette occasion de le capturer !
GenderedMcTalk(0,4412,4412,1,0,1,2,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Votre ténacité force l'admiration...
[es]1_1_13_18_1_31_18_38_Shez volume_up
Votre ténacité force l'admiration...
Alert(5302,0,8,13,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] vient de se téléporter avec [eg2][1:CHARA_G] !
TalkDeploySlot(4413,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
J'ai horreur de finir sur une défaite. Alors préparez-vous à mourir !
Alert(204,2,10,47,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(86,4,10,47,47,0,0,0,0,0,0,0,0,0,0) Venez à bout [eg4][0:CHARA_G] et sécurisez la route !
Alert(304,1,10,47,47,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(4414,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Moi, vaincue... par ces bêtes ?
Alert(553,0,10,47,47,0,0,0,0,8,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
SetDeathText(0,96,4437,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je n'aurais jamais cru que ça se finirait... de cette manière...
SetDeathText(1,96,4438,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Je n'aurais jamais cru que ça se finirait... de cette manière...
TalkDeploySlot(4415,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Gnn... J'ai... perdu...
MainMissionStart(438,0,2,2,8,47,47,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(4471,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Holst volume_up
Pour le moment, arrêtons-les et envoyons-les à l'arrière. Nous les interrogerons plus tard.
Alert(948,0,8,47,47,24,0,0,0,0,0,0,0,0,0) [eb][eg2][b][cp][0:PARTY][/] ont capturé [eg2][0:CHARA_G]!
GenderedMcTalk(2,4420,4421,1,1,1,3,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Tu es venu, Jeralt... Merci.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Tu es venu, Jeralt... Merci.
TalkCharacter(4422,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Jeralt volume_up
On dirait que ça t'étonne, [MFB:petit_petite] ! Je pourrais m'en offusquer.
GenderedMcTalk(2,4417,4418,1,0,1,3,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Merci. Je n'ai absolument pas vu venir cette attaque.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Merci. Je n'ai absolument pas vu venir cette attaque.
TalkCharacter(4472,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Non, je suis soulagé de voir que vous n'avez rien. Mais pourquoi s'en prenaient-ils à vous ?
Alert(237,0,13,47,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
TalkDeploySlot(4423,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
S'il faut que je vous ôte la vie de mes mains, je le ferai !
Alert(574,0,9,47,47,0,0,0,0,15,0,0,0,0,0) [eb][eg2][0:CHARA_G] a ouvert les portes pour lancer une interception !
MainMissionStart(2,0,3,1,9,47,47,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(4473,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Cette fois, vous n'irez nulle part. J'espère que vous êtes prêt.
TalkDeploySlot(4425,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Venez, vous ne me faites pas peur, espèces de bêtes sans cervelle !
TalkCharacter(4426,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Lysithea volume_up
Votre dernière heure a sonné, monstre !
TalkDeploySlot(4427,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
À votre place, je me méfierais : le fil de votre vie s'est déjà bien effiloché !
Alert(5307,3,8,47,47,24,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a fui [eg2][b][0:PARTY][/] !
TalkDeploySlot(4474,43,0,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Toutes nos excuses, Votre Majesté ! Le commandant des mercenaires s'est échappé !
TalkCharacter(4475,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Claude volume_up
Ça n'a pas traîné. J'ignore ce qui se passe, mais j'ai un mauvais pressentiment.
TalkDeploySlot(4430,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Chaque seconde que vous perdez à m'affronter vous en coûte le décuple.
TalkDeploySlot(4431,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je devrais pourtant en venir à bout facilement...
Alert(331,2,13,47,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est en difficulté ! Venez-lui en aide !
GenderedMcTalk(2,4432,4433,1,0,1,3,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Allez, on se concentre !
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Allez, on se concentre !
Alert(333,3,13,47,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkCharacter(4476,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hilda volume_up
Il faut se hâter ou nous arriverons trop tard !
Alert(319,3,13,47,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
TalkCharacter(4439,35,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Jeralt volume_up
Non, [MFB:petit_petite] ! Je t'interdis de mourir avant moi !
Alert(338,3,47,47,47,0,0,0,0,0,0,0,0,0,0) Vous avez perdu la bataille !