Cacciati dal Garreg Mach, i superstiti della Chiesa cercano rifugio nel Regno. Devi correre subito nell'Ailell per coprire la loro fuga.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_9_17_26_34_42_58_66_Shez | 83 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_9_17_26_34_42_58_66_Dimitri | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_9_17_26_34_42_58_66_Dedue | 255 | 0 | 0 | 2 | 70 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_9_17_26_34_42_58_66_Felix | 255 | 0 | 0 | 3 | 75 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_9_17_26_34_42_58_67_Mercedes | 255 | 0 | 0 | 4 | 90 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_9_25_26_34_42_58_66_Ashe | 255 | 0 | 0 | 5 | 80 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_9_25_26_34_42_58_67_Annette | 255 | 0 | 0 | 6 | 95 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_9_17_26_34_42_58_66_Sylvain | 255 | 0 | 0 | 7 | 85 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [es]1_9_17_26_34_42_58_67_Rhea | 255 | 0 | 0 | 8 | 170 | 7 | 13 | 0 | 101 | 5 | 0 | 100 | 250 | 8 | 65535 | 1999 | 31 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | [es]1_9_17_26_34_42_58_66_Seteth | 255 | 0 | 0 | 9 | 140 | 7 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 31 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | [es]1_9_17_26_34_42_58_67_Catherine | 255 | 0 | 0 | 10 | 155 | 7 | 13 | 3 | 101 | 5 | 1 | 100 | 253 | 255 | 65535 | 1999 | 31 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | [es]1_9_17_26_34_42_58_66_Cyril | 255 | 0 | 0 | 11 | 315 | 7 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
12 | [es]1_9_17_26_34_42_58_66_Hubert | 255 | 0 | 0 | 12 | 35 | 5 | 12 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
13 | [es]1_9_17_26_34_42_58_67_Petra | 255 | 0 | 0 | 13 | 65 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | [es]1_9_17_26_34_42_58_67_Hapi | 255 | 0 | 0 | 14 | 205 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 5 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
15 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 15 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 16 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 17 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 18 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 23 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 19 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 23 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 20 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 23 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 21 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 23 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 22 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 23 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 24 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 25 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 26 | 630 | 4 | 5 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 27 | 645 | 5 | 5 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 28 | 675 | 5 | 5 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 29 | 625 | 7 | 5 | 3 | 101 | 5 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
30 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 4 | 0 | 0 | 30 | 675 | 7 | 5 | 3 | 101 | 5 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
31 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 4 | 0 | 0 | 31 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 32 | 635 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 6 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 33 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 34 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 35 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 50 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 36 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 37 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 14 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 38 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 14 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 39 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 14 | 300 | 255 | 7 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 40 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 14 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 41 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 14 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 42 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 43 | 690 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 44 | 695 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 45 | 650 | 5 | 13 | 0 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 46 | 630 | 5 | 13 | 0 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 47 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 1 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 48 | 695 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 4 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 49 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 9 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 50 | 695 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 10 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 51 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 52 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 53 | 630 | 7 | 13 | 3 | 101 | 5 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 54 | 650 | 7 | 13 | 3 | 101 | 5 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 55 | 680 | 7 | 13 | 3 | 101 | 5 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 56 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 57 | 690 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 58 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 59 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 60 | 635 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 61 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 62 | 680 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 63 | 645 | 5 | 13 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 64 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 65 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 66 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 67 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 68 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 69 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 70 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 71 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 72 | 695 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 73 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 74 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 75 | 635 | 4 | 13 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 76 | 640 | 4 | 13 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 77 | 655 | 4 | 13 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 78 | 690 | 4 | 13 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 79 | 645 | 4 | 13 | 3 | 101 | 5 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 80 | 685 | 5 | 13 | 3 | 101 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 81 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 82 | 640 | 5 | 13 | 3 | 101 | 5 | 1 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 175 | 108 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 3 | 1000 | 1525 | 3 | 1525 | 2 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1522 | 3 | 1522 | 4 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 3 | 1000 | 1525 | 5 | 1525 | 4 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1522 | 5 | 1522 | 2 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1525 | 3 | 1525 | 2 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 3 | 1000 | 1522 | 3 | 1522 | 14 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1525 | 5 | 1525 | 4 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1522 | 5 | 1522 | 14 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 3 | 1000 | 1525 | 3 | 1525 | 3 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1522 | 3 | 1522 | 3 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1525 | 5 | 1525 | 3 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1522 | 5 | 1522 | 3 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 44 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 57)
SubGroup(0)
SubGroup(5)
Unknown10(0,90,8,83,83,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,83,83,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,22864,1,38600,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
SetName(26,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 26 to [cs][es]2_10_18_27_35_43_59_66_soldato Regno[cm][es]6_14_22_31_39_47_63_68_soldati Regno[ce]
SetName(27,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 27 to [cs][es]2_10_18_27_35_43_59_68_soldato Impero[cm][es]6_14_22_31_39_47_63_66_soldati Impero[ce]
SetName(28,563,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 28 to [cs][es]5_13_21_30_38_46_62_67_soldata Impero[cm][es]8_16_24_33_41_49_65_69_soldate Impero[ce]
SetName(29,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 29 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(30,566,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 30 to [cs][es]5_13_21_30_38_46_62_67_soldata Chiesa[cm][es]8_16_24_33_41_49_65_69_soldate Chiesa[ce]
SetName(53,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 53 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(54,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 54 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(55,566,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 55 to [cs][es]5_13_21_30_38_46_62_67_soldata Chiesa[cm][es]8_16_24_33_41_49_65_69_soldate Chiesa[ce]
SetName(32,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(39,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(47,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 47 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(48,650,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 48 to [cs][es]5_13_21_30_38_46_62_67_capitana del forte[cm][es]8_16_24_33_41_49_65_69_capitane dei forti[ce]
SetName(49,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 49 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(50,650,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 50 to [cs][es]5_13_21_30_38_46_62_67_capitana del forte[cm][es]8_16_24_33_41_49_65_69_capitane dei forti[ce]
SetName(22,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 22 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(23,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 23 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SubGroup(17)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(1,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(36,27,1906,3,0,0,0,0,0,0,0,0,0,0,0)
# Non c'è da preoccuparsi, sto bene.
Proseguiamo.
SetDeathText(36,28,1907,3,0,0,0,0,0,0,0,0,0,0,0)
# O Dea, concedimi la tua protezione divina!
Non posso morire qui!
SetDeathText(26,27,1911,2,0,0,0,0,0,0,0,0,0,0,0)
# Agh... Se muoio ora, chi veglierà su Flayn?
SetDeathText(32,27,1914,2,0,0,0,0,0,0,0,0,0,0,0)
# Agh... Devo fare di meglio.
SetDeathText(34,27,1874,2,0,0,0,0,0,0,0,0,0,0,0)
# Non posso arrendermi... Non ancora.
Devo proteggere lady Rhea!
SetDeathText(34,28,1876,2,0,0,0,0,0,0,0,0,0,0,0)
# Sono pronto a sopportare qualsiasi dolore...
qualsiasi tormento... pur di proteggere
[cdb]lady Rhea!
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(11,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(103,96,1841,3,0,0,0,0,0,0,0,0,0,0,0)
# Quindi è qui che sono destinata a morire?
Spero solo che... Coco... stia bene...
SetDeathText(34,96,1882,3,0,0,0,0,0,0,0,0,0,0,0)
# Lady Rhea, perdonatemi... Fuggite, vi prego...
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown66(1208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1204,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 13 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(75,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(8)
Unknown23(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(78,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
GroupCheck4(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 17: True 0
Unknown19(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
GroupCheck4(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 17: True 0
Unknown19(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
GroupCheck4(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 17: True 0
Unknown19(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(78,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(78,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(79,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(79,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(79,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G]!
Unknown19(79,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 25: True 1
Unknown19(79,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,79,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si sta curando con [b]Cura riflessa[/]!
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 26: True 1
Unknown19(79,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G]!
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,79,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in fuga!
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,79,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in fuga! Magia [b]Cura riflessa[/] interrotta!
# Group 29 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 0, 1, 11)
SubGroup(0)
SubGroup(3)
TalkCharacter(1832,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Eccovi, lady Rhea... È un sollievo trovarvi
[cdb]sana e salva.
TalkCharacter(1833,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Re Dimitri. Grazie per essere accorso in
[cdb]nostro aiuto nel momento del bisogno.
TalkCharacter(1834,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Temo non ci sia tempo per i convenevoli.
Dobbiamo lasciare la valle e tornare nel
[cdb]territorio del Regno.
SubGroup(4)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23164,1,38600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,83,0,0,0,0,0,0,1,0,0,0,0,0)
MainMissionStart(2900,4,0,1,8,83,83,0,0,0,0,0,0,0,0)
# Scorta [eg2][0:CHARA_G] al [g]punto di evacuazione[/]!
SubGroup(1)
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Attraversando la [g]lava[/], subirai danni. Le [g]classi volanti[/]
[cdb]possono oltrepassare la lava restando incolumi,
[cdb]ma solo [g]a cavallo[/].
# Group 35 (0, 5, 8, 3, 3)
SubGroup(2)
Unknown13(8,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
# Group 36 (5, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 2, 11, 4)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(31,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,31,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(32,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,32,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(33,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,33,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 1
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
# Group 40 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 1
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2934,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/] che impediscono l'avanzata [eg4][0:CHARA_G]!
# Group 41 (0, 5, 0, 13, 9)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 1
SubGroup(0)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,31,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,32,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,33,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,8,83,83,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] sono state respinte! [eb][eg2][0:CHARA_G] riprende ad avanzare!
# Group 42 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(31,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,31,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(32,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,32,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(33,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,33,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(43,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 43: True 1
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,31,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 1
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,32,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 45: True 1
Unknown19(33,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,33,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 5, 0, 4, 13)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(84,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown128(14,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2914,2,14,8,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare per frenare l'avanzata [eg4][1:CHARA_G]!
SubGroup(2)
SetDeathText(103,73,1835,3,0,0,0,0,0,0,0,0,0,0,0)
# Non mi avevano avvertita che si sudava
[cdb]tanto qui... Agh, che schifo!
CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 5, 3)
SubGroup(2)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 1
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
# Group 52 (0, 5, 8, 4, 15)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(84,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2914,2,14,8,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare per frenare l'avanzata [eg4][1:CHARA_G]!
SubGroup(2)
SetDeathText(103,73,1835,3,0,0,0,0,0,0,0,0,0,0,0)
# Non mi avevano avvertita che si sudava
[cdb]tanto qui... Agh, che schifo!
CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
# Group 53 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 0
SubGroup(2)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,14,83,83,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
# Group 54 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1836,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Quella generale non sembra molto motivata.
Forse possiamo convincerla a unirsi a noi.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 0 1 0
SubGroup(2)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,1,14,83,83,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1839,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non hai obblighi verso l'Impero. Perché ora
[cdb]non ti unisci a noi? Posso assicurarti che non
[cdb]ti sarà torto un capello.
TalkCharacter(1840,103,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Hai ragione. E poi, in fondo, mi avete battuto
[cdb]onestamente... D'accordo, vi seguirò.
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,1,2,14,83,83,0,0,0,0,0,0,0,0)
# Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,14,83,83,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
# Group 60 (1, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1838,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ho l'impressione che questa battaglia non
[cdb]ti stia particolarmente a cuore, mia cara.
# Group 62 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 4, 35)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1842,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vostra Maestà ! L'Impero sta allestendo
[cdb]un blocco all'altezza del prossimo forte!
SubGroup(2)
Unknown105(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2901,0,83,83,83,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] si apprestano ad allestire uno sbarramento al [g]forte[/]!
SubGroup(3)
Unknown14(15,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2921,2,15,83,83,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] appare e si appresta ad allestire uno sbarramento al [r]forte[/]!
SubGroup(2)
TalkCharacter(1843,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Se ci impediscono di passare, saremo costretti
[cdb]a ripiegare verso il cratere.
TalkCharacter(1844,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sarebbe troppo pericoloso, non dobbiamo
[cdb]permetterglielo. Attacchiamo e apriamoci
[cdb]un varco!
SubGroup(5)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,4,180,1,30,3,0,0,0,0,0,0,0,0)
MainMissionStart(2922,4,3,1,15,15,83,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] prima che l'accesso al [r]forte[/] venga sbarrato!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2932,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha interrotto l'avanzata per scegliere una direzione!
# Group 64 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (1, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1845,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Uff... Questa farsa ridicola non servirÃ
[cdb]a fermarci.
# Group 70 (0, 5, 0, 5, 20)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,0,4,180,0,30,3,0,0,0,0,0,0,0,0)
MainMissionStart(2903,1,3,2,83,16,83,0,0,0,0,0,0,0,0)
# Hai messo in sicurezza il tragitto!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1846,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ehi, ce l'abbiamo fatta! Possiamo proseguire
[cdb]senza intoppi.
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1847,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# La strada è sgombra.
Da questa parte, lady Rhea.
SubGroup(1)
TalkCharacter(1848,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Ti ringrazio. La Dea arride alle tue gesta
[cdb]valorose.
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] riprende ad avanzare!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1849,27,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ci stanno sfuggendo! Dobbiamo fermarli.
# Group 71 (0, 5, 0, 3, 33)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,0,4,180,0,30,3,0,0,0,0,0,0,0,0)
MainMissionStart(2904,2,3,3,83,83,83,3,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] hanno allestito uno sbarramento al [g]forte[/]!
SubGroup(9)
Unknown14(80,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(80,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(80,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(81,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(82,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(275,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
# Sono apparse unità [eg4][r][0:PARTY][/] all'inseguimento [eg4][0:CHARA_G]!
SubGroup(2)
TalkCharacter(1851,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# La strada che ci attende è molto pericolosa,
[cdb]lady Rhea, ma non abbiamo altra scelta.
Devo chiedervi di resistere.
TalkCharacter(1852,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Non devi preoccuparti per me...
Supereremo l'ostacolo insieme.
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,1,83,3,0,0,1,3,0,0,0)
Alert(139,0,8,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] riprende ad avanzare!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown10(8,56500,0,53100,0,64900,0,60800,0,0,1,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2927,2,8,83,83,0,0,0,0,0,0,0,0,0,0)
# L'accesso al [r]forte[/] è stato bloccato! [eb][eg2][0:CHARA_G] avanza verso il flusso di [g]lava[/]!
# Group 73 (0, 5, 0, 3, 3)
SubGroup(2)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
# Group 74 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 0, 4, 42)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1854,30,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vostra Grazia! Seteth e Catherine sono stati
[cdb]attaccati dalle forze imperiali!
SubGroup(2)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2924,2,9,10,83,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] attaccano [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(4)
SetDeathText(26,73,1910,3,0,0,0,0,0,0,0,0,0,0,0)
# Sono in trappola... Temo di aver sottovalutato
[cdb]la situazione.
SetDeathText(32,73,1913,2,0,0,0,0,0,0,0,0,0,0,0)
# Maledette canaglie ostinate! Ne elimino una
[cdb]e ne compaiono due al suo posto.
CloseUp(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
CloseUp(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1855,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
# Non possiamo permettere che abbiano
[cdb]la peggio.
TalkCharacter(1856,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Re Dimitri. Saresti disposto a fornire
[cdb]loro supporto?
SubGroup(5)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2913,4,4,1,9,10,83,3,0,0,0,0,0,0,0)
# Conquista i [r]forti[/] e aiuta [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(4)
Unknown10(1,26,8,9,10,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(323,0,9,10,83,0,0,0,0,0,0,0,0,0,0)
# Impedisci che il nemico metta in fuga [eg2][0:CHARA_G] o [eg2][1:CHARA_G]!
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2933,2,8,9,83,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in apprensione per [eg2][1:CHARA_G] e [b]Catherine[/]! Ha interrotto l'avanzata!
# Group 76 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,9,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1857,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Siamo arrivati in tempo.
TalkCharacter(1858,26,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Grazie per essere intervenuti.
Ho bisogno di una mano!
# Group 77 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1860,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Per fortuna siete sana e salva, Catherine.
Permetteteci di unirci a voi!
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1861,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Per fortuna siete sana e salva, Catherine.
Concedeteci di unire le nostre forze alle
[cdb]vostre.
SubGroup(1)
TalkCharacter(1862,32,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Volentieri! Da sola non ce l'avrei mai fatta.
# Group 78 (0, 5, 0, 4, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1859,26,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Se non fosse stato per voialtri, a quest'ora
[cdb]sarei morto. E anche l'arcivescova è salva.
Avete la mia più profonda gratitudine.
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
# Hai aiutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown6(9,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 4, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1863,32,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Il vostro aiuto è arrivato al momento giusto.
Quindi lady Rhea è al sicuro? Molto bene...
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
# Hai aiutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown6(10,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(446,1,4,2,9,10,83,3,3,0,0,0,0,0,0)
# Hai aiutato [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
# Group 81 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 5, 0, 2, 34)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4040,480,3810,4400,420,3850,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4340,460,3850,4400,440,3850,200,0,0,0,0,0,0,0,0)
# Focus on coords?
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1866,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Dobbiamo aiutare Seteth e Catherine
[cdb]a fuggire!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1867,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Dobbiamo aprire una via di fuga
[cdb]per Seteth e Catherine.
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(7)
Unknown83(8750,465,7600,8795,430,7800,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8800,430,7680,8795,415,7800,200,0,0,0,0,0,0,0,0)
# Focus on coords?
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1868,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Perché non proviamo a deviare il flusso di lava
[cdb]con dei massi? Non sarà un'impresa da poco,
[cdb]ma potrebbe essere la soluzione migliore.
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1869,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Se riuscissimo a deviare temporaneamente
[cdb]il flusso lavico, potremmo aprirci un varco.
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown66(897,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown45(897,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(897,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(777,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown45(896,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(896,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(776,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(776,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2928,4,5,1,9,10,83,3,0,0,0,0,0,0,0)
# Blocca la [g]lava[/] e metti in sicurezza il tragitto per [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
# Group 83 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown36(896,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(896,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(4500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2931,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
# Hai messo in sicurezza il tragitto per [eg2][0:CHARA_G]!
# Group 84 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown36(776,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(776,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(4500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2931,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
# Hai messo in sicurezza il tragitto per [eg2][0:CHARA_G]!
# Group 85 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(776,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(896,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(777,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(897,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2908,1,5,2,9,10,83,3,3,0,0,0,0,0,0)
# Hai messo in sicurezza il tragitto per [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
# Group 86 (51, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 3, 26)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1870,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ce l'abbiamo fatta! Tenete duro, la nostra
[cdb]via di fuga è a portata di mano.
SubGroup(5)
Unknown10(0,91,8,9,10,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,22864,1,38600,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2909,4,0,6,8,83,83,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(10,25578,1,2636,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,83,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(10,1,83,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown11(10,25578,1,2636,1,0,300,1,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown15(8,13,50,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (13, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 4, 1)
SubGroup(1)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,13,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 4, 1)
SubGroup(1)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,13,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 4, 1)
SubGroup(1)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,13,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 4, 3)
SubGroup(1)
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 40, 4)
SubGroup(1)
If254(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(42,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(47,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(49,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: True 1
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
# Group 97 (0, 5, 0, 40, 9)
SubGroup(2)
GroupCheck4(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: True 1
SubGroup(13)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,40,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,41,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,42,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,46,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,47,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,48,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,49,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,50,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,51,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,8,83,83,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] sono state respinte! [eb][eg2][0:CHARA_G] riprende ad avanzare!
# Group 98 (0, 5, 2, 40, 4)
SubGroup(1)
If254(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(42,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(47,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(49,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: True 1
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,9,83,83,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
# Group 100 (0, 5, 0, 40, 9)
SubGroup(2)
GroupCheck4(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: True 1
SubGroup(13)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,40,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,41,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,42,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,46,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,47,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,48,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,49,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,50,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,51,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,9,83,83,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] sono state respinte! [eb][eg2][0:CHARA_G] riprende ad avanzare!
# Group 101 (0, 5, 2, 40, 4)
SubGroup(1)
If254(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(42,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(47,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(49,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 101: True 1
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,10,83,83,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
# Group 103 (0, 5, 0, 40, 9)
SubGroup(2)
GroupCheck4(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 101: True 1
SubGroup(13)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,40,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,41,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,42,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,46,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,47,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,48,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,49,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,50,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,51,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(102,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,10,83,83,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] sono state respinte! [eb][eg2][0:CHARA_G] riprende ad avanzare!
# Group 104 (26, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 10, 6, 4)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(118,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(40,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(119,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(120,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(42,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(123,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(124,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(46,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(47,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(47,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(49,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(49,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(50,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(130,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 10, 4, 4)
SubGroup(3)
GroupCheck4(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 105: True 1
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown43(13,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(105,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 106: True 1
Unknown19(40,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,40,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,40,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,40,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(40,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(106,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 107: True 1
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,41,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,41,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,41,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(41,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 108: True 1
Unknown19(42,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,42,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,42,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,42,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(42,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(108,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: True 1
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(43,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(109,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 110: True 1
Unknown19(44,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(44,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(110,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 111: True 1
Unknown19(45,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(111,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 1
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,46,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,46,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,46,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(46,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(112,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(113,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 113: True 1
Unknown19(47,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,47,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,47,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,47,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(47,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(113,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 114: True 1
Unknown19(48,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,48,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,48,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,48,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(48,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(114,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(115,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 115: True 1
Unknown19(49,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,49,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,49,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,49,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(49,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(115,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 116: True 1
Unknown19(50,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,50,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,50,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,50,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(50,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(116,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 1
Unknown19(51,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,51,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,51,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,51,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(51,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(117,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 7, 6)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1894,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Non riesco a credere che siamo giunti
[cdb]fin qui sani e salvi. Sono profondamente
[cdb]grata a tutti voi.
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,83,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,1,8,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha raggiunto la sua [g]destinazione[/]!
# Group 132 (0, 5, 0, 7, 6)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1896,26,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Mi spiace di aver causato tanto disturbo...
Non oso immaginare cosa sarebbe accaduto,
[cdb]senza il vostro intervento.
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,83,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha raggiunto la sua [g]destinazione[/]!
# Group 133 (0, 5, 0, 7, 6)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(101,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 101: False 1
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1898,32,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Grazie per l'aiuto. Non ne sarei mai uscita
[cdb]viva da sola.
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(10,1,83,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha raggiunto la sua [g]destinazione[/]!
# Group 134 (0, 2, 0, 7, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(132,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 132: False 1
GroupCheck4(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: False 1
SubGroup(1)
TalkCharacter(1895,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
# Non possiamo lasciare la valle finché non
[cdb]avremo tratto in salvo Seteth e Catherine!
# Group 135 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 132: True 1
GroupCheck4(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: False 1
SubGroup(1)
TalkCharacter(1897,26,1,3,1,3,0,0,0,0,0,0,0,0,0)
# Agh... Le mie ferite sono troppo profonde.
Posso solo aspettare qui e pregare per
[cdb]la salvezza dell'arcivescova.
# Group 136 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 1
GroupCheck4(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: False 1
SubGroup(1)
TalkCharacter(1899,32,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Lady Rhea non è ancora arrivata!
Se solo le mie ferite non fossero così gravi...
# Group 137 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
GroupCheck4(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 132: True 1
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 1
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23164,1,38600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(807,1,6,2,8,10,83,3,3,0,0,0,0,0,0)
# Hai protetto la truppa [eg4][0:CHARA_G]!
# Group 138 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1864,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Tutti alle armi, compagni!
Dobbiamo proteggere l'arcivescova!
# Group 140 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(53,8,2,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(54,9,2,2,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(55,10,2,3,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2926,1,53,8,83,1,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare per coprire la fuga della truppa [eg4][1:CHARA_G]!
SubGroup(1)
TalkCharacter(1865,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Stanno arrivando i rinforzi.
Un aiuto in più ci sarà utile.
# Group 141 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 142 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 78: True 1
GroupCheck4(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 1
SubGroup(1)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,47800,0,15764,1,0,3000,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown76(11,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,90,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(34,73,1871,3,0,0,0,0,0,0,0,0,0,0,0)
# Lady Rhea... è salva? È riuscita a... fuggire?
CloseUp(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2935,0,11,83,83,1,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare per guidare le retrovie!
SubGroup(1)
TalkCharacter(1872,36,1,4,1,3,0,0,0,0,0,0,0,0,0)
# No... Cyril era con la retroguardia?
Non ce la farà mai!
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 2, 7, 0)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 78: True 1
GroupCheck4(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 5, 0, 5, 32)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(11,47800,0,15764,1,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown28(6,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(24,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(25,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2930,2,24,11,83,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare e lancia un attacco a sorpresa contro [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(1873,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
# Non sacrificherò la sua vita per salvare la mia.
Dobbiamo aiutarlo.
SubGroup(4)
Unknown43(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2936,4,7,1,11,83,83,0,0,0,0,0,0,0,0)
# Aiuta [eg2][0:CHARA_G]!
SubGroup(1)
Unknown78(0,11,90,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,143,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# È giunta l'ora di mostrare
[cdb]a tutti di cosa sei capace.
SubGroup(2)
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Se il personaggio principale è schierato in
[cdb]battaglia, puoi premere [$PAD_RU] dallo schermo
[g]Ordini[/] per usare [g]Distorsione delle ombre[/]. Distorsione delle ombre permette di selezionare
[cdb]un [g]forte alleato disponibile[/] sulla minimappa e
[g]teletrasportarsi sul posto istantaneamente[/].
Puoi usare questo potere solo [g]un numero
[cdb]limitato di volte per ciascuna battaglia[/].
Unknown91(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,39500,0,24464,1,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in difficoltà ! Corri in suo aiuto!
SubGroup(2)
TalkCharacter(1874,34,1,3,0,3,0,0,0,0,0,0,0,0,0)
# Non posso arrendermi... Non ancora.
Devo proteggere lady Rhea!
TalkCharacter(1875,36,1,3,0,3,0,0,0,0,0,0,0,0,0)
# Dea, ti prego, riportaci Cyril sano e salvo.
SubGroup(1)
Unknown61(11,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
SubGroup(1)
TalkCharacter(1876,34,1,2,0,3,0,0,0,0,0,0,0,0,0)
# Sono pronto a sopportare qualsiasi dolore...
qualsiasi tormento... pur di proteggere
[cdb]lady Rhea!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1877,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# È in trappola. Dobbiamo aiutarlo, presto!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1878,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# È in trappola. Dobbiamo fare presto!
SubGroup(1)
Unknown61(11,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 4, 18)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1879,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Sei stato molto coraggioso quest'oggi, Cyril.
Grazie a te, presto lady Rhea potrà lasciare
[cdb]la valle.
TalkCharacter(1880,34,1,3,1,3,0,0,0,0,0,0,0,0,0)
# Sono... così felice. Grazie.
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,7,2,11,83,83,0,0,0,0,0,0,0,0)
# Hai aiutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(1881,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Sono infinitamente grata a tutti voi per
[cdb]aver tratto in salvo Cyril. E alla Dea,
[cdb]per la sua protezione!
SubGroup(2)
Unknown23(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(11,2,83,0,47800,0,15764,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
TalkCharacter(1883,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
# Cyril, no! È tutta colpa mia.
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,2,7,3,11,83,83,0,0,0,0,0,0,0,0)
# Non hai aiutato [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1884,36,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Il suo sacrificio non sarà vano. Avanziamo!
# Group 150 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 0, 7, 18)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(84,12564,1,36400,0,22064,1,49400,0,0,1,1,0,0,0)
Unknown10(8,12564,1,36400,0,22064,1,49400,0,0,1,1,0,0,0)
Unknown10(9,12564,1,36400,0,22064,1,49400,0,0,1,1,0,0,0)
Unknown10(10,12564,1,36400,0,22064,1,49400,0,0,1,1,0,0,0)
SubGroup(2)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2914,2,13,8,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare per frenare l'avanzata [eg4][1:CHARA_G]!
SubGroup(2)
SetDeathText(11,73,1885,0,0,0,0,0,0,0,0,0,0,0,0)
# Nessuno passa per di qui.
L'arcivescova verrà con me!
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1886,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
# Un'imboscata! Non abbiamo altra scelta
[cdb]che farci strada con la forza.
SubGroup(2)
Unknown43(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,13,83,83,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
# Group 152 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1888,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# È la principessa delle Brigid. Dopo quello che
[cdb]ha passato, potrebbe decidere di unirsi a noi.
Sempre che riusciamo a prenderla viva.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 0 1 0
SubGroup(2)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,9,8,13,83,83,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 6, 0, 3, 14)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1890,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Un'esponente della stirpe reale non può
[cdb]morire qui. Non così.
TalkCharacter(1891,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Già ... Scelgo la vita. Sono pronta a seguire te
[cdb]senza resistere.
SubGroup(1)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,13,83,83,0,0,0,0,0,0,0,0)
# Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 6, 0, 3, 8)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 1 0 0
SubGroup(1)
Unknown149(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,13,83,83,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
# Group 158 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown15(83,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1887,11,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Chiunque mette i bastoni tra mie ruote,
[cdb]ha le ore contate.
# Group 160 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1889,11,1,3,0,1,0,0,0,0,0,0,0,0,0)
# Non posso perire in questo momento.
Per l'Impero! Per Brigid!
# Group 161 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 162 (0, 5, 0, 5, 23)
SubGroup(2)
PauseMaybe(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1892,28,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Cavalieri, con me! Dobbiamo catturare
[cdb]l'arcivescova prima che lasci la valle!
SubGroup(4)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2917,2,18,8,83,0,0,0,0,0,0,0,0,0,0)
# L'unità [eg4][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
SubGroup(8)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 8, 22)
SubGroup(3)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(48,0,0,0,0,0,83,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(5,73,1900,2,0,0,0,0,0,0,0,0,0,0,0)
# Se non posso avere l'arcivescova...
mi accontenterò delle vostre teste.
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,83,83,3,0,0,0,0,0,0,0,0,0)
# Appare [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(1901,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hubert... Dobbiamo sconfiggerlo, Altezza.
TalkCharacter(1902,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Sì, lo so. Liberiamocene e ripieghiamo
[cdb]alla svelta.
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,83,83,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,12,83,83,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1903,5,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Non immaginavo che foste tanto ansiosi
[cdb]di salvare la vostra cara arcivescova.
Che luogo tedioso dev'essere il Regno...
# Group 166 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1904,5,1,3,0,1,0,0,0,0,0,0,0,0,0)
# Ma come... A quanto pare, non mi resta
[cdb]che ripiegare.
# Group 167 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 168 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,35,83,60,0,0,0,0,0,0,0,0,0,0)
# Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 169 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 5, 0, 2, 11)
SubGroup(1)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
SubGroup(1)
TalkCharacter(1907,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
# O Dea, concedimi la tua protezione divina!
Non posso morire qui!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1908,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Dobbiamo proseguire, lady Rhea.
Penseremo noi ad aiutarvi.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1909,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non possiamo interrompere la marcia,
[cdb]lady Rhea. Cercate di resistere ancora.
SubGroup(1)
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,9,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in difficoltà ! Corri in suo aiuto!
SubGroup(2)
TalkCharacter(1911,26,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Agh... Se muoio ora, chi veglierà su Flayn?
TalkCharacter(1912,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Seteth. Dobbiamo fare presto.
SubGroup(1)
Unknown61(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 5, 0, 2, 11)
SubGroup(1)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,10,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in difficoltà ! Corri in suo aiuto!
SubGroup(1)
TalkCharacter(1914,32,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Agh... Devo fare di meglio.
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1915,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Catherine non resisterà ancora per molto!
Dobbiamo accorrere in suo aiuto, presto!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1916,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Catherine è nei guai. Dobbiamo accorrere
[cdb]in suo aiuto il prima possibile.
SubGroup(1)
Unknown61(10,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 175 (0, 7, 0, 3, 10)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,10,2,12,83,83,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1905,5,1,3,1,1,0,0,0,0,0,0,0,0,0)
# D'accordo, avete vinto voi... per oggi.
Come posso presentarmi al cospetto
[cdb]di Sua Maestà , ora?
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,83,83,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
# Group 176 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(36,96,1917,3,0,0,0,0,0,0,0,0,0,0,0)
# Mi dispiace. Non posso proseguire...
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1918,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Rhea è caduta nelle mani dell'Impero...
Abbiamo fallito. Non possiamo far altro
[cdb]che ripiegare.
SubGroup(1)
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 178 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(26,96,1919,3,0,0,0,0,0,0,0,0,0,0,0)
# Rhea... Flayn... perdonatemi.
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1920,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
# No, Seteth! Senza di te al mio fianco,
[cdb]tutto è perduto.
SubGroup(1)
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 179 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(32,96,1921,3,0,0,0,0,0,0,0,0,0,0,0)
# Perdonatemi, lady Rhea...
Fuggite... almeno voi...
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1922,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
# Catherine non ce l'ha fatta. Come faremo
[cdb]ad andare avanti, ora...
SubGroup(1)
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
SetDeathText(36,27,1906,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Rhea
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Non c'è da preoccuparsi, sto bene. Proseguiamo.
Non c'è da preoccuparsi, sto bene. Proseguiamo.
SetDeathText(36,28,1907,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Rhea
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O Dea, concedimi la tua protezione divina! Non posso morire qui!
O Dea, concedimi la tua protezione divina! Non posso morire qui!
SetDeathText(26,27,1911,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Seteth
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Agh... Se muoio ora, chi veglierà su Flayn?
Agh... Se muoio ora, chi veglierà su Flayn?
SetDeathText(32,27,1914,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Catherine
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Agh... Devo fare di meglio.
Agh... Devo fare di meglio.
SetDeathText(34,27,1874,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Cyril
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Non posso arrendermi... Non ancora. Devo proteggere lady Rhea!
Non posso arrendermi... Non ancora. Devo proteggere lady Rhea!
SetDeathText(34,28,1876,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Cyril
volume_up
Sono pronto a sopportare qualsiasi dolore... qualsiasi tormento... pur di proteggere lady Rhea!
Sono pronto a sopportare qualsiasi dolore... qualsiasi tormento... pur di proteggere lady Rhea!
SetDeathText(103,96,1841,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Hapi
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Quindi è qui che sono destinata a morire? Spero solo che... Coco... stia bene...
Quindi è qui che sono destinata a morire? Spero solo che... Coco... stia bene...
SetDeathText(34,96,1882,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Cyril
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Lady Rhea, perdonatemi... Fuggite, vi prego...
Lady Rhea, perdonatemi... Fuggite, vi prego...
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
Alert(658,1,79,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si sta curando con [b]Cura riflessa[/]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
Alert(313,2,79,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in fuga!
Alert(659,2,79,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in fuga! Magia [b]Cura riflessa[/] interrotta!
TalkCharacter(1832,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Eccovi, lady Rhea... È un sollievo trovarvi sana e salva.
Eccovi, lady Rhea... È un sollievo trovarvi sana e salva.
TalkCharacter(1833,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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Re Dimitri. Grazie per essere accorso in nostro aiuto nel momento del bisogno.
Re Dimitri. Grazie per essere accorso in nostro aiuto nel momento del bisogno.
TalkCharacter(1834,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Temo non ci sia tempo per i convenevoli. Dobbiamo lasciare la valle e tornare nel territorio del Regno.
Temo non ci sia tempo per i convenevoli. Dobbiamo lasciare la valle e tornare nel territorio del Regno.
MainMissionStart(2900,4,0,1,8,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Scorta [eg2][0:CHARA_G] al punto di evacuazione!
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Attraversando la lava, subirai danni. Le classi volanti possono oltrepassare la lava restando incolumi, ma solo a cavallo.
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
Alert(2934,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
Sconfiggi i [r]nemici[/] che impediscono l'avanzata [eg4][0:CHARA_G]!
Alert(373,1,8,83,83,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] sono state respinte! [eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(2914,2,14,8,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare per frenare l'avanzata [eg4][1:CHARA_G]!
SetDeathText(103,73,1835,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Hapi
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Non mi avevano avvertita che si sudava tanto qui... Agh, che schifo!
Non mi avevano avvertita che si sudava tanto qui... Agh, che schifo!
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
Alert(2914,2,14,8,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare per frenare l'avanzata [eg4][1:CHARA_G]!
SetDeathText(103,73,1835,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Hapi
volume_up
Non mi avevano avvertita che si sudava tanto qui... Agh, che schifo!
Non mi avevano avvertita che si sudava tanto qui... Agh, che schifo!
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
MainMissionStart(2,4,2,1,14,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(1836,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dedue
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Quella generale non sembra molto motivata. Forse possiamo convincerla a unirsi a noi.
Quella generale non sembra molto motivata. Forse possiamo convincerla a unirsi a noi.
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(1839,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Non hai obblighi verso l'Impero. Perché ora non ti unisci a noi? Posso assicurarti che non ti sarà torto un capello.
Non hai obblighi verso l'Impero. Perché ora non ti unisci a noi? Posso assicurarti che non ti sarà torto un capello.
TalkCharacter(1840,103,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Hapi
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Hai ragione. E poi, in fondo, mi avete battuto onestamente... D'accordo, vi seguirò.
Hai ragione. E poi, in fondo, mi avete battuto onestamente... D'accordo, vi seguirò.
MainMissionStart(485,1,1,2,14,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
Alert(319,0,14,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,2,2,14,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(1838,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Sylvain
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Ho l'impressione che questa battaglia non ti stia particolarmente a cuore, mia cara.
Ho l'impressione che questa battaglia non ti stia particolarmente a cuore, mia cara.
TalkDeploySlot(1842,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Vostra Maestà! L'Impero sta allestendo un blocco all'altezza del prossimo forte!
Vostra Maestà! L'Impero sta allestendo un blocco all'altezza del prossimo forte!
Alert(2901,0,83,83,83,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] si apprestano ad allestire uno sbarramento al forte!
Alert(2921,2,15,83,83,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] appare e si appresta ad allestire uno sbarramento al [r]forte[/]!
TalkCharacter(1843,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dedue
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Se ci impediscono di passare, saremo costretti a ripiegare verso il cratere.
Se ci impediscono di passare, saremo costretti a ripiegare verso il cratere.
TalkCharacter(1844,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Sarebbe troppo pericoloso, non dobbiamo permetterglielo. Attacchiamo e apriamoci un varco!
Sarebbe troppo pericoloso, non dobbiamo permetterglielo. Attacchiamo e apriamoci un varco!
MainMissionStart(2922,4,3,1,15,15,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] prima che l'accesso al [r]forte[/] venga sbarrato!
Alert(2932,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha interrotto l'avanzata per scegliere una direzione!
TalkCharacter(1845,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2903,1,3,2,83,16,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai messo in sicurezza il tragitto!
TalkCharacter(1846,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Ashe
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Ehi, ce l'abbiamo fatta! Possiamo proseguire senza intoppi.
Ehi, ce l'abbiamo fatta! Possiamo proseguire senza intoppi.
TalkCharacter(1847,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1848,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] riprende ad avanzare!
TalkDeploySlot(1849,27,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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Ci stanno sfuggendo! Dobbiamo fermarli.
Ci stanno sfuggendo! Dobbiamo fermarli.
MainMissionStart(2904,2,3,3,83,83,83,3,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Le unità [eg4][r][0:PARTY][/] hanno allestito uno sbarramento al forte!
Alert(275,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
Sono apparse unità [eg4][r][0:PARTY][/] all'inseguimento [eg4][0:CHARA_G]!
TalkCharacter(1851,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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La strada che ci attende è molto pericolosa, lady Rhea, ma non abbiamo altra scelta. Devo chiedervi di resistere.
La strada che ci attende è molto pericolosa, lady Rhea, ma non abbiamo altra scelta. Devo chiedervi di resistere.
TalkCharacter(1852,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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Non devi preoccuparti per me... Supereremo l'ostacolo insieme.
Non devi preoccuparti per me... Supereremo l'ostacolo insieme.
Alert(139,0,8,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(2927,2,8,83,83,0,0,0,0,0,0,0,0,0,0)
L'accesso al [r]forte[/] è stato bloccato! [eb][eg2][0:CHARA_G] avanza verso il flusso di lava!
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
TalkDeploySlot(1854,30,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Vostra Grazia! Seteth e Catherine sono stati attaccati dalle forze imperiali!
Vostra Grazia! Seteth e Catherine sono stati attaccati dalle forze imperiali!
Alert(2924,2,9,10,83,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] attaccano [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SetDeathText(26,73,1910,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Seteth
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Sono in trappola... Temo di aver sottovalutato la situazione.
Sono in trappola... Temo di aver sottovalutato la situazione.
SetDeathText(32,73,1913,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Catherine
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Maledette canaglie ostinate! Ne elimino una e ne compaiono due al suo posto.
Maledette canaglie ostinate! Ne elimino una e ne compaiono due al suo posto.
TalkCharacter(1855,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(1856,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(2913,4,4,1,9,10,83,3,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] e aiuta [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Alert(323,0,9,10,83,0,0,0,0,0,0,0,0,0,0)
Impedisci che il nemico metta in fuga [eg2][0:CHARA_G] o [eg2][1:CHARA_G]!
Alert(2933,2,8,9,83,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in apprensione per [eg2][1:CHARA_G] e [b]Catherine[/]! Ha interrotto l'avanzata!
TalkCharacter(1857,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1858,26,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Seteth
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Grazie per essere intervenuti. Ho bisogno di una mano!
Grazie per essere intervenuti. Ho bisogno di una mano!
TalkCharacter(1860,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Ingrid
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Per fortuna siete sana e salva, Catherine. Permetteteci di unirci a voi!
Per fortuna siete sana e salva, Catherine. Permetteteci di unirci a voi!
TalkCharacter(1861,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Per fortuna siete sana e salva, Catherine. Concedeteci di unire le nostre forze alle vostre.
Per fortuna siete sana e salva, Catherine. Concedeteci di unire le nostre forze alle vostre.
TalkCharacter(1862,32,1,1,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(1859,26,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Seteth
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Se non fosse stato per voialtri, a quest'ora sarei morto. E anche l'arcivescova è salva. Avete la mia più profonda gratitudine.
Se non fosse stato per voialtri, a quest'ora sarei morto. E anche l'arcivescova è salva. Avete la mia più profonda gratitudine.
Alert(934,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
Hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(1863,32,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Catherine
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Il vostro aiuto è arrivato al momento giusto. Quindi lady Rhea è al sicuro? Molto bene...
Il vostro aiuto è arrivato al momento giusto. Quindi lady Rhea è al sicuro? Molto bene...
Alert(934,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
Hai aiutato [eg2][0:CHARA_G]!
MainMissionStart(446,1,4,2,9,10,83,3,3,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(1866,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1867,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dedue
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Dobbiamo aprire una via di fuga per Seteth e Catherine.
Dobbiamo aprire una via di fuga per Seteth e Catherine.
TalkCharacter(1868,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Sylvain
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Perché non proviamo a deviare il flusso di lava con dei massi? Non sarà un'impresa da poco, ma potrebbe essere la soluzione migliore.
Perché non proviamo a deviare il flusso di lava con dei massi? Non sarà un'impresa da poco, ma potrebbe essere la soluzione migliore.
TalkCharacter(1869,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Se riuscissimo a deviare temporaneamente il flusso lavico, potremmo aprirci un varco.
Se riuscissimo a deviare temporaneamente il flusso lavico, potremmo aprirci un varco.
MainMissionStart(2928,4,5,1,9,10,83,3,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Blocca la lava e metti in sicurezza il tragitto per [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Alert(2931,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
Hai messo in sicurezza il tragitto per [eg2][0:CHARA_G]!
Alert(2931,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
Hai messo in sicurezza il tragitto per [eg2][0:CHARA_G]!
MainMissionStart(2908,1,5,2,9,10,83,3,3,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai messo in sicurezza il tragitto per [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(1870,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Ce l'abbiamo fatta! Tenete duro, la nostra via di fuga è a portata di mano.
Ce l'abbiamo fatta! Tenete duro, la nostra via di fuga è a portata di mano.
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
Alert(373,1,8,83,83,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] sono state respinte! [eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(369,2,9,83,83,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
Alert(373,1,9,83,83,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] sono state respinte! [eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(369,2,10,83,83,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
Alert(373,1,10,83,83,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] sono state respinte! [eb][eg2][0:CHARA_G] riprende ad avanzare!
TalkCharacter(1894,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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Non riesco a credere che siamo giunti fin qui sani e salvi. Sono profondamente grata a tutti voi.
Non riesco a credere che siamo giunti fin qui sani e salvi. Sono profondamente grata a tutti voi.
Alert(142,1,8,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha raggiunto la sua destinazione!
TalkCharacter(1896,26,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Seteth
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Mi spiace di aver causato tanto disturbo... Non oso immaginare cosa sarebbe accaduto, senza il vostro intervento.
Mi spiace di aver causato tanto disturbo... Non oso immaginare cosa sarebbe accaduto, senza il vostro intervento.
Alert(142,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha raggiunto la sua destinazione!
TalkCharacter(1898,32,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Catherine
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Grazie per l'aiuto. Non ne sarei mai uscita viva da sola.
Grazie per l'aiuto. Non ne sarei mai uscita viva da sola.
Alert(142,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha raggiunto la sua destinazione!
TalkCharacter(1895,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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Non possiamo lasciare la valle finché non avremo tratto in salvo Seteth e Catherine!
Non possiamo lasciare la valle finché non avremo tratto in salvo Seteth e Catherine!
TalkCharacter(1897,26,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Seteth
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Agh... Le mie ferite sono troppo profonde. Posso solo aspettare qui e pregare per la salvezza dell'arcivescova.
Agh... Le mie ferite sono troppo profonde. Posso solo aspettare qui e pregare per la salvezza dell'arcivescova.
TalkCharacter(1899,32,1,2,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Catherine
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Lady Rhea non è ancora arrivata! Se solo le mie ferite non fossero così gravi...
Lady Rhea non è ancora arrivata! Se solo le mie ferite non fossero così gravi...
MainMissionStart(807,1,6,2,8,10,83,3,3,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai protetto la truppa [eg4][0:CHARA_G]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkDeploySlot(1864,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Tutti alle armi, compagni! Dobbiamo proteggere l'arcivescova!
Tutti alle armi, compagni! Dobbiamo proteggere l'arcivescova!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
Alert(2926,1,53,8,83,1,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare per coprire la fuga della truppa [eg4][1:CHARA_G]!
TalkCharacter(1865,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Felix
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Stanno arrivando i rinforzi. Un aiuto in più ci sarà utile.
Stanno arrivando i rinforzi. Un aiuto in più ci sarà utile.
SetDeathText(34,73,1871,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Cyril
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Lady Rhea... è salva? È riuscita a... fuggire?
Lady Rhea... è salva? È riuscita a... fuggire?
Alert(2935,0,11,83,83,1,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare per guidare le retrovie!
TalkCharacter(1872,36,1,4,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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No... Cyril era con la retroguardia? Non ce la farà mai!
No... Cyril era con la retroguardia? Non ce la farà mai!
Alert(2930,2,24,11,83,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare e lancia un attacco a sorpresa contro [eg2][1:CHARA_G]!
TalkCharacter(1873,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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Non sacrificherò la sua vita per salvare la mia. Dobbiamo aiutarlo.
Non sacrificherò la sua vita per salvare la mia. Dobbiamo aiutarlo.
MainMissionStart(2936,4,7,1,11,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Aiuta [eg2][0:CHARA_G]!
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Arval
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È giunta l'ora di mostrare a tutti di cosa sei capace.
È giunta l'ora di mostrare a tutti di cosa sei capace.
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Se il personaggio principale è schierato in battaglia, puoi premere [$PAD_RU] dallo schermo Ordini per usare Distorsione delle ombre.Distorsione delle ombre permette di selezionare un forte alleato disponibile sulla minimappa e teletrasportarsi sul posto istantaneamente. Puoi usare questo potere solo un numero limitato di volte per ciascuna battaglia.
Alert(331,2,11,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
TalkCharacter(1874,34,1,3,0,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Cyril
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Non posso arrendermi... Non ancora. Devo proteggere lady Rhea!
Non posso arrendermi... Non ancora. Devo proteggere lady Rhea!
TalkCharacter(1875,36,1,3,0,3,0,0,0,0,0,0,0,0,0)
Alert(333,3,11,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkCharacter(1876,34,1,2,0,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Cyril
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Sono pronto a sopportare qualsiasi dolore... qualsiasi tormento... pur di proteggere lady Rhea!
Sono pronto a sopportare qualsiasi dolore... qualsiasi tormento... pur di proteggere lady Rhea!
TalkCharacter(1877,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1878,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1879,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Sei stato molto coraggioso quest'oggi, Cyril. Grazie a te, presto lady Rhea potrà lasciare la valle.
Sei stato molto coraggioso quest'oggi, Cyril. Grazie a te, presto lady Rhea potrà lasciare la valle.
TalkCharacter(1880,34,1,3,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,7,2,11,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G]!
Alert(237,0,11,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(1881,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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Sono infinitamente grata a tutti voi per aver tratto in salvo Cyril. E alla Dea, per la sua protezione!
Sono infinitamente grata a tutti voi per aver tratto in salvo Cyril. E alla Dea, per la sua protezione!
Alert(319,3,11,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
TalkCharacter(1883,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,2,7,3,11,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Non hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(1884,36,1,2,1,3,0,0,0,0,0,0,0,0,0)
Alert(2914,2,13,8,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare per frenare l'avanzata [eg4][1:CHARA_G]!
SetDeathText(11,73,1885,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Petra
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Nessuno passa per di qui. L'arcivescova verrà con me!
Nessuno passa per di qui. L'arcivescova verrà con me!
TalkCharacter(1886,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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Un'imboscata! Non abbiamo altra scelta che farci strada con la forza.
Un'imboscata! Non abbiamo altra scelta che farci strada con la forza.
MainMissionStart(2,4,9,1,13,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(1888,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Felix
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È la principessa delle Brigid. Dopo quello che ha passato, potrebbe decidere di unirsi a noi. Sempre che riusciamo a prenderla viva.
È la principessa delle Brigid. Dopo quello che ha passato, potrebbe decidere di unirsi a noi. Sempre che riusciamo a prenderla viva.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(1890,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Felix
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Un'esponente della stirpe reale non può morire qui. Non così.
Un'esponente della stirpe reale non può morire qui. Non così.
TalkCharacter(1891,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Petra
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Già... Scelgo la vita. Sono pronta a seguire te senza resistere.
Già... Scelgo la vita. Sono pronta a seguire te senza resistere.
MainMissionStart(485,1,8,2,13,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
Alert(319,0,13,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,9,2,13,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(1887,11,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Petra
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Chiunque mette i bastoni tra mie ruote, ha le ore contate.
Chiunque mette i bastoni tra mie ruote, ha le ore contate.
TalkCharacter(1889,11,1,3,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Petra
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Non posso perire in questo momento. Per l'Impero! Per Brigid!
Non posso perire in questo momento. Per l'Impero! Per Brigid!
TalkDeploySlot(1892,28,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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Cavalieri, con me! Dobbiamo catturare l'arcivescova prima che lasci la valle!
Cavalieri, con me! Dobbiamo catturare l'arcivescova prima che lasci la valle!
Alert(2917,2,18,8,83,0,0,0,0,0,0,0,0,0,0)
L'unità [eg4][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
SetDeathText(5,73,1900,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Hubert
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Se non posso avere l'arcivescova... mi accontenterò delle vostre teste.
Se non posso avere l'arcivescova... mi accontenterò delle vostre teste.
Alert(200,2,12,83,83,3,0,0,0,0,0,0,0,0,0)
Appare [eg2][0:CHARA_G]!
TalkCharacter(1901,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1902,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Dimitri
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Sì, lo so. Liberiamocene e ripieghiamo alla svelta.
Sì, lo so. Liberiamocene e ripieghiamo alla svelta.
MainMissionStart(2,4,10,1,12,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(1903,5,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Non immaginavo che foste tanto ansiosi di salvare la vostra cara arcivescova. Che luogo tedioso dev'essere il Regno...
Non immaginavo che foste tanto ansiosi di salvare la vostra cara arcivescova. Che luogo tedioso dev'essere il Regno...
TalkCharacter(1904,5,1,3,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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Ma come... A quanto pare, non mi resta che ripiegare.
Ma come... A quanto pare, non mi resta che ripiegare.
Alert(549,1,35,83,60,0,0,0,0,0,0,0,0,0,0)
Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!
Alert(333,2,8,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkCharacter(1907,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Rhea
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O Dea, concedimi la tua protezione divina! Non posso morire qui!
O Dea, concedimi la tua protezione divina! Non posso morire qui!
TalkCharacter(1908,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Mercedes
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Dobbiamo proseguire, lady Rhea. Penseremo noi ad aiutarvi.
Dobbiamo proseguire, lady Rhea. Penseremo noi ad aiutarvi.
TalkCharacter(1909,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Non possiamo interrompere la marcia, lady Rhea. Cercate di resistere ancora.
Non possiamo interrompere la marcia, lady Rhea. Cercate di resistere ancora.
Alert(331,2,9,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
TalkCharacter(1911,26,1,2,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(1912,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,10,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
TalkCharacter(1914,32,1,2,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(1915,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_67_Annette
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Catherine non resisterà ancora per molto! Dobbiamo accorrere in suo aiuto, presto!
Catherine non resisterà ancora per molto! Dobbiamo accorrere in suo aiuto, presto!
TalkCharacter(1916,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Catherine è nei guai. Dobbiamo accorrere in suo aiuto il prima possibile.
Catherine è nei guai. Dobbiamo accorrere in suo aiuto il prima possibile.
MainMissionStart(438,1,10,2,12,83,83,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(1905,5,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Hubert
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D'accordo, avete vinto voi... per oggi. Come posso presentarmi al cospetto di Sua Maestà, ora?
D'accordo, avete vinto voi... per oggi. Come posso presentarmi al cospetto di Sua Maestà, ora?
Alert(237,0,12,83,83,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
SetDeathText(36,96,1917,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Rhea
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Mi dispiace. Non posso proseguire...
Mi dispiace. Non posso proseguire...
TalkCharacter(1918,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Rhea è caduta nelle mani dell'Impero... Abbiamo fallito. Non possiamo far altro che ripiegare.
Rhea è caduta nelle mani dell'Impero... Abbiamo fallito. Non possiamo far altro che ripiegare.
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!
SetDeathText(26,96,1919,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Seteth
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Rhea... Flayn... perdonatemi.
Rhea... Flayn... perdonatemi.
TalkCharacter(1920,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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No, Seteth! Senza di te al mio fianco, tutto è perduto.
No, Seteth! Senza di te al mio fianco, tutto è perduto.
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!
SetDeathText(32,96,1921,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Catherine
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Perdonatemi, lady Rhea... Fuggite... almeno voi...
Perdonatemi, lady Rhea... Fuggite... almeno voi...
TalkCharacter(1922,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Rhea
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Catherine non ce l'ha fatta. Come faremo ad andare avanti, ora...
Catherine non ce l'ha fatta. Come faremo ad andare avanti, ora...
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!