Cacciati dal Garreg Mach, i superstiti della Chiesa cercano rifugio nel Regno. Devi correre subito nell'Ailell per coprire la loro fuga.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 83 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Dimitri 255 0 0 1 25 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Dedue 255 0 0 2 70 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Felix 255 0 0 3 75 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_9_17_26_34_42_58_67_Mercedes 255 0 0 4 90 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_9_25_26_34_42_58_66_Ashe 255 0 0 5 80 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_9_25_26_34_42_58_67_Annette 255 0 0 6 95 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_9_17_26_34_42_58_66_Sylvain 255 0 0 7 85 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_9_17_26_34_42_58_67_Rhea 255 0 0 8 170 7 13 0 101 5 0 100 250 8 65535 1999 31 67 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 [es]1_9_17_26_34_42_58_66_Seteth 255 0 0 9 140 7 13 3 101 5 1 100 300 255 65535 1999 31 67 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 [es]1_9_17_26_34_42_58_67_Catherine 255 0 0 10 155 7 13 3 101 5 1 100 253 255 65535 1999 31 67 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 [es]1_9_17_26_34_42_58_66_Cyril 255 0 0 11 315 7 13 3 101 5 1 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 [es]1_9_17_26_34_42_58_66_Hubert 255 0 0 12 35 5 12 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 [es]1_9_17_26_34_42_58_67_Petra 255 0 0 13 65 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 [es]1_9_17_26_34_42_58_67_Hapi 255 0 0 14 205 5 13 3 101 5 1 100 300 255 5 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
15 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 15 630 5 13 3 101 5 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 16 630 5 13 3 101 5 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 17 630 5 13 3 101 5 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 18 690 5 13 3 101 5 1 23 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 19 690 5 13 3 101 5 1 23 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 20 690 5 13 3 101 5 1 23 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 21 690 5 13 3 101 5 1 23 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 22 630 5 13 3 101 5 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 23 630 5 13 3 101 5 1 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 24 630 5 13 3 101 5 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 25 630 5 13 3 101 5 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 26 630 4 5 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 27 645 5 5 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 28 675 5 5 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 29 625 7 5 3 101 5 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
30 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 4 0 0 30 675 7 5 3 101 5 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
31 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 4 0 0 31 630 5 13 3 101 5 0 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 32 635 5 13 3 101 5 0 4 300 255 6 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 33 675 5 13 3 101 5 0 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 34 680 5 13 3 101 5 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 35 645 5 13 3 101 5 0 2 300 255 65535 1999 50 45 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 36 650 5 13 3 101 5 1 2 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 37 690 5 13 3 101 5 1 14 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 38 630 5 13 3 101 5 1 14 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 39 645 5 13 3 101 5 0 14 300 255 7 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 40 675 5 13 3 101 5 0 14 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 41 645 5 13 3 101 5 0 14 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 42 630 5 13 3 101 5 0 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 43 690 5 13 3 101 5 0 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 44 695 5 13 3 101 5 0 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 45 650 5 13 0 101 5 0 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 46 630 5 13 0 101 5 0 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 47 630 5 13 3 101 5 0 4 300 255 1 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 48 695 5 13 3 101 5 0 2 300 255 4 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 49 630 5 13 3 101 5 0 3 300 255 9 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 50 695 5 13 3 101 5 0 3 300 255 10 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 51 630 5 13 3 101 5 0 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 52 650 5 13 3 101 5 0 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 53 630 7 13 3 101 5 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 54 650 7 13 3 101 5 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 55 680 7 13 3 101 5 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 56 650 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 57 690 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 58 630 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 59 630 5 13 3 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 60 635 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 61 675 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 62 680 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 63 645 5 13 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 64 650 5 13 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 65 690 5 13 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 66 630 5 13 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 67 645 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 68 675 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 69 645 5 13 3 101 5 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 70 630 5 13 3 101 5 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 71 690 5 13 3 101 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 72 695 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 73 650 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 74 630 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 75 635 4 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 76 640 4 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 77 655 4 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 78 690 4 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 79 645 4 13 3 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 80 685 5 13 3 101 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 81 650 5 13 3 101 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 82 640 5 13 3 101 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 0 0 175 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1525 3 1525 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 3 1522 4 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1525 5 1525 4 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 5 1522 2 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 3 1525 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1522 3 1522 14 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 5 1525 4 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1522 5 1522 14 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1525 3 1525 3 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1522 3 1522 3 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 5 1525 3 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 5 1522 3 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 44 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 57)
SubGroup(0)
SubGroup(5)
Unknown10(0,90,8,83,83,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,83,83,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,22864,1,38600,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
SetName(26,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]2_10_18_27_35_43_59_66_soldato Regno[cm][es]6_14_22_31_39_47_63_68_soldati Regno[ce]
SetName(27,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]2_10_18_27_35_43_59_68_soldato Impero[cm][es]6_14_22_31_39_47_63_66_soldati Impero[ce]
SetName(28,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to [cs][es]5_13_21_30_38_46_62_67_soldata Impero[cm][es]8_16_24_33_41_49_65_69_soldate Impero[ce]
SetName(29,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(30,566,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to [cs][es]5_13_21_30_38_46_62_67_soldata Chiesa[cm][es]8_16_24_33_41_49_65_69_soldate Chiesa[ce]
SetName(53,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 53 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(54,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 54 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(55,566,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 55 to [cs][es]5_13_21_30_38_46_62_67_soldata Chiesa[cm][es]8_16_24_33_41_49_65_69_soldate Chiesa[ce]
SetName(32,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(39,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(47,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(48,650,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 48 to [cs][es]5_13_21_30_38_46_62_67_capitana del forte[cm][es]8_16_24_33_41_49_65_69_capitane dei forti[ce]
SetName(49,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 49 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(50,650,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 50 to [cs][es]5_13_21_30_38_46_62_67_capitana del forte[cm][es]8_16_24_33_41_49_65_69_capitane dei forti[ce]
SetName(22,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(23,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SubGroup(17)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(1,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(36,27,1906,3,0,0,0,0,0,0,0,0,0,0,0) # Non c'è da preoccuparsi, sto bene. Proseguiamo.
SetDeathText(36,28,1907,3,0,0,0,0,0,0,0,0,0,0,0) # O Dea, concedimi la tua protezione divina! Non posso morire qui!
SetDeathText(26,27,1911,2,0,0,0,0,0,0,0,0,0,0,0) # Agh... Se muoio ora, chi veglierà su Flayn?
SetDeathText(32,27,1914,2,0,0,0,0,0,0,0,0,0,0,0) # Agh... Devo fare di meglio.
SetDeathText(34,27,1874,2,0,0,0,0,0,0,0,0,0,0,0) # Non posso arrendermi... Non ancora. Devo proteggere lady Rhea!
SetDeathText(34,28,1876,2,0,0,0,0,0,0,0,0,0,0,0) # Sono pronto a sopportare qualsiasi dolore... qualsiasi tormento... pur di proteggere [cdb]lady Rhea!
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(11,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(103,96,1841,3,0,0,0,0,0,0,0,0,0,0,0) # Quindi è qui che sono destinata a morire? Spero solo che... Coco... stia bene...
SetDeathText(34,96,1882,3,0,0,0,0,0,0,0,0,0,0,0) # Lady Rhea, perdonatemi... Fuggite, vi prego...
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown66(1208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1204,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 13 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(75,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(8)
Unknown23(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(78,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
GroupCheck4(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 17: True 0
Unknown19(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
GroupCheck4(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 17: True 0
Unknown19(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
GroupCheck4(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 17: True 0
Unknown19(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(78,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(78,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(79,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(79,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(79,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G]!
Unknown19(79,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
Unknown19(79,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,79,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si sta curando con [b]Cura riflessa[/]!
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 1
Unknown19(79,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G]!
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,79,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,79,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga! Magia [b]Cura riflessa[/] interrotta!
# Group 29 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 0, 1, 11)
SubGroup(0)
SubGroup(3)
TalkCharacter(1832,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Eccovi, lady Rhea... È un sollievo trovarvi [cdb]sana e salva.
TalkCharacter(1833,36,1,1,1,3,0,0,0,0,0,0,0,0,0) # Re Dimitri. Grazie per essere accorso in [cdb]nostro aiuto nel momento del bisogno.
TalkCharacter(1834,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Temo non ci sia tempo per i convenevoli. Dobbiamo lasciare la valle e tornare nel [cdb]territorio del Regno.
SubGroup(4)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23164,1,38600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,83,0,0,0,0,0,0,1,0,0,0,0,0)
MainMissionStart(2900,4,0,1,8,83,83,0,0,0,0,0,0,0,0) # Scorta [eg2][0:CHARA_G] al [g]punto di evacuazione[/]!
SubGroup(1)
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Attraversando la [g]lava[/], subirai danni. Le [g]classi volanti[/] [cdb]possono oltrepassare la lava restando incolumi, [cdb]ma solo [g]a cavallo[/].
# Group 35 (0, 5, 8, 3, 3)
SubGroup(2)
Unknown13(8,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
# Group 36 (5, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 2, 11, 4)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(31,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,31,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(32,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,32,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(33,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,33,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
# Group 40 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2934,2,8,83,83,3,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/] che impediscono l'avanzata [eg4][0:CHARA_G]!
# Group 41 (0, 5, 0, 13, 9)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
SubGroup(0)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,31,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,32,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,33,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,8,83,83,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] sono state respinte! [eb][eg2][0:CHARA_G] riprende ad avanzare!
# Group 42 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(31,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,31,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(32,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,32,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(33,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,33,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(43,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 1
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,31,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 1
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,32,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 1
Unknown19(33,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,33,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 5, 0, 4, 13)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(84,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown128(14,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2914,2,14,8,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare per frenare l'avanzata [eg4][1:CHARA_G]!
SubGroup(2)
SetDeathText(103,73,1835,3,0,0,0,0,0,0,0,0,0,0,0) # Non mi avevano avvertita che si sudava [cdb]tanto qui... Agh, che schifo!
CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 5, 3)
SubGroup(2)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 1
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
# Group 52 (0, 5, 8, 4, 15)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(84,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2914,2,14,8,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare per frenare l'avanzata [eg4][1:CHARA_G]!
SubGroup(2)
SetDeathText(103,73,1835,3,0,0,0,0,0,0,0,0,0,0,0) # Non mi avevano avvertita che si sudava [cdb]tanto qui... Agh, che schifo!
CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
# Group 53 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 0
SubGroup(2)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,14,83,83,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 54 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1836,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quella generale non sembra molto motivata. Forse possiamo convincerla a unirsi a noi.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
SubGroup(2)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,1,14,83,83,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1839,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non hai obblighi verso l'Impero. Perché ora [cdb]non ti unisci a noi? Posso assicurarti che non [cdb]ti sarà torto un capello.
TalkCharacter(1840,103,1,0,1,1,0,0,0,0,0,0,0,0,0) # Hai ragione. E poi, in fondo, mi avete battuto [cdb]onestamente... D'accordo, vi seguirò.
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,1,2,14,83,83,0,0,0,0,0,0,0,0) # Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,14,83,83,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
# Group 60 (1, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1838,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ho l'impressione che questa battaglia non [cdb]ti stia particolarmente a cuore, mia cara.
# Group 62 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 4, 35)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1842,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vostra Maestà! L'Impero sta allestendo [cdb]un blocco all'altezza del prossimo forte!
SubGroup(2)
Unknown105(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2901,0,83,83,83,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] si apprestano ad allestire uno sbarramento al [g]forte[/]!
SubGroup(3)
Unknown14(15,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2921,2,15,83,83,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] appare e si appresta ad allestire uno sbarramento al [r]forte[/]!
SubGroup(2)
TalkCharacter(1843,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Se ci impediscono di passare, saremo costretti [cdb]a ripiegare verso il cratere.
TalkCharacter(1844,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sarebbe troppo pericoloso, non dobbiamo [cdb]permetterglielo. Attacchiamo e apriamoci [cdb]un varco!
SubGroup(5)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,4,180,1,30,3,0,0,0,0,0,0,0,0)
MainMissionStart(2922,4,3,1,15,15,83,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] prima che l'accesso al [r]forte[/] venga sbarrato!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2932,2,8,83,83,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha interrotto l'avanzata per scegliere una direzione!
# Group 64 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (1, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1845,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # Uff... Questa farsa ridicola non servirà [cdb]a fermarci.
# Group 70 (0, 5, 0, 5, 20)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,0,4,180,0,30,3,0,0,0,0,0,0,0,0)
MainMissionStart(2903,1,3,2,83,16,83,0,0,0,0,0,0,0,0) # Hai messo in sicurezza il tragitto!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1846,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ehi, ce l'abbiamo fatta! Possiamo proseguire [cdb]senza intoppi.
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1847,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # La strada è sgombra. Da questa parte, lady Rhea.
SubGroup(1)
TalkCharacter(1848,36,1,1,1,3,0,0,0,0,0,0,0,0,0) # Ti ringrazio. La Dea arride alle tue gesta [cdb]valorose.
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1849,27,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ci stanno sfuggendo! Dobbiamo fermarli.
# Group 71 (0, 5, 0, 3, 33)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,0,4,180,0,30,3,0,0,0,0,0,0,0,0)
MainMissionStart(2904,2,3,3,83,83,83,3,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno allestito uno sbarramento al [g]forte[/]!
SubGroup(9)
Unknown14(80,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(80,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(80,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(81,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(82,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(275,2,8,83,83,3,0,0,0,0,0,0,0,0,0) # Sono apparse unità [eg4][r][0:PARTY][/] all'inseguimento [eg4][0:CHARA_G]!
SubGroup(2)
TalkCharacter(1851,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # La strada che ci attende è molto pericolosa, [cdb]lady Rhea, ma non abbiamo altra scelta. Devo chiedervi di resistere.
TalkCharacter(1852,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # Non devi preoccuparti per me... Supereremo l'ostacolo insieme.
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,1,83,3,0,0,1,3,0,0,0)
Alert(139,0,8,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown10(8,56500,0,53100,0,64900,0,60800,0,0,1,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2927,2,8,83,83,0,0,0,0,0,0,0,0,0,0) # L'accesso al [r]forte[/] è stato bloccato! [eb][eg2][0:CHARA_G] avanza verso il flusso di [g]lava[/]!
# Group 73 (0, 5, 0, 3, 3)
SubGroup(2)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
# Group 74 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 0, 4, 42)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1854,30,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vostra Grazia! Seteth e Catherine sono stati [cdb]attaccati dalle forze imperiali!
SubGroup(2)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2924,2,9,10,83,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] attaccano [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(4)
SetDeathText(26,73,1910,3,0,0,0,0,0,0,0,0,0,0,0) # Sono in trappola... Temo di aver sottovalutato [cdb]la situazione.
SetDeathText(32,73,1913,2,0,0,0,0,0,0,0,0,0,0,0) # Maledette canaglie ostinate! Ne elimino una [cdb]e ne compaiono due al suo posto.
CloseUp(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
CloseUp(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1855,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # Non possiamo permettere che abbiano [cdb]la peggio.
TalkCharacter(1856,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # Re Dimitri. Saresti disposto a fornire [cdb]loro supporto?
SubGroup(5)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2913,4,4,1,9,10,83,3,0,0,0,0,0,0,0) # Conquista i [r]forti[/] e aiuta [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(4)
Unknown10(1,26,8,9,10,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(323,0,9,10,83,0,0,0,0,0,0,0,0,0,0) # Impedisci che il nemico metta in fuga [eg2][0:CHARA_G] o [eg2][1:CHARA_G]!
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2933,2,8,9,83,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in apprensione per [eg2][1:CHARA_G] e [b]Catherine[/]! Ha interrotto l'avanzata!
# Group 76 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,9,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1857,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Siamo arrivati in tempo.
TalkCharacter(1858,26,1,1,1,3,0,0,0,0,0,0,0,0,0) # Grazie per essere intervenuti. Ho bisogno di una mano!
# Group 77 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1860,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # Per fortuna siete sana e salva, Catherine. Permetteteci di unirci a voi!
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1861,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Per fortuna siete sana e salva, Catherine. Concedeteci di unire le nostre forze alle [cdb]vostre.
SubGroup(1)
TalkCharacter(1862,32,1,1,1,3,0,0,0,0,0,0,0,0,0) # Volentieri! Da sola non ce l'avrei mai fatta.
# Group 78 (0, 5, 0, 4, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1859,26,1,1,1,3,0,0,0,0,0,0,0,0,0) # Se non fosse stato per voialtri, a quest'ora [cdb]sarei morto. E anche l'arcivescova è salva. Avete la mia più profonda gratitudine.
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,9,83,83,0,0,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown6(9,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 4, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1863,32,1,1,1,3,0,0,0,0,0,0,0,0,0) # Il vostro aiuto è arrivato al momento giusto. Quindi lady Rhea è al sicuro? Molto bene...
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,10,83,83,0,0,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown6(10,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(446,1,4,2,9,10,83,3,3,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
# Group 81 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 5, 0, 2, 34)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4040,480,3810,4400,420,3850,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4340,460,3850,4400,440,3850,200,0,0,0,0,0,0,0,0) # Focus on coords?
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1866,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo aiutare Seteth e Catherine [cdb]a fuggire!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1867,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo aprire una via di fuga [cdb]per Seteth e Catherine.
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(7)
Unknown83(8750,465,7600,8795,430,7800,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8800,430,7680,8795,415,7800,200,0,0,0,0,0,0,0,0) # Focus on coords?
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1868,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Perché non proviamo a deviare il flusso di lava [cdb]con dei massi? Non sarà un'impresa da poco, [cdb]ma potrebbe essere la soluzione migliore.
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1869,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Se riuscissimo a deviare temporaneamente [cdb]il flusso lavico, potremmo aprirci un varco.
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown66(897,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown45(897,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(897,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(777,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown45(896,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(896,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(776,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(776,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2928,4,5,1,9,10,83,3,0,0,0,0,0,0,0) # Blocca la [g]lava[/] e metti in sicurezza il tragitto per [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
# Group 83 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown36(896,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(896,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(4500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2931,1,9,83,83,0,0,0,0,0,0,0,0,0,0) # Hai messo in sicurezza il tragitto per [eg2][0:CHARA_G]!
# Group 84 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown36(776,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(776,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(4500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2931,1,10,83,83,0,0,0,0,0,0,0,0,0,0) # Hai messo in sicurezza il tragitto per [eg2][0:CHARA_G]!
# Group 85 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(776,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(896,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(777,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(897,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2908,1,5,2,9,10,83,3,3,0,0,0,0,0,0) # Hai messo in sicurezza il tragitto per [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
# Group 86 (51, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 3, 26)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1870,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ce l'abbiamo fatta! Tenete duro, la nostra [cdb]via di fuga è a portata di mano.
SubGroup(5)
Unknown10(0,91,8,9,10,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,22864,1,38600,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2909,4,0,6,8,83,83,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(10,25578,1,2636,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,83,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(10,1,83,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown11(10,25578,1,2636,1,0,300,1,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown15(8,13,50,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (13, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 4, 1)
SubGroup(1)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,13,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 4, 1)
SubGroup(1)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,13,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 4, 1)
SubGroup(1)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,13,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 4, 3)
SubGroup(1)
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 40, 4)
SubGroup(1)
If254(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(42,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(47,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(49,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 1
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
# Group 97 (0, 5, 0, 40, 9)
SubGroup(2)
GroupCheck4(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 1
SubGroup(13)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,40,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,41,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,42,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,46,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,47,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,48,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,49,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,50,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,51,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,8,83,83,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] sono state respinte! [eb][eg2][0:CHARA_G] riprende ad avanzare!
# Group 98 (0, 5, 2, 40, 4)
SubGroup(1)
If254(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(42,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(47,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(49,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: True 1
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,9,83,83,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
# Group 100 (0, 5, 0, 40, 9)
SubGroup(2)
GroupCheck4(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: True 1
SubGroup(13)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,40,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,41,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,42,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,46,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,47,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,48,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,49,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,50,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,51,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,9,83,83,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] sono state respinte! [eb][eg2][0:CHARA_G] riprende ad avanzare!
# Group 101 (0, 5, 2, 40, 4)
SubGroup(1)
If254(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(42,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(47,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(49,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: True 1
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,10,83,83,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
# Group 103 (0, 5, 0, 40, 9)
SubGroup(2)
GroupCheck4(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: True 1
SubGroup(13)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,40,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,41,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,42,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,46,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,47,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,48,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,49,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,50,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,51,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(102,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,10,83,83,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] sono state respinte! [eb][eg2][0:CHARA_G] riprende ad avanzare!
# Group 104 (26, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 10, 6, 4)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(118,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(40,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(119,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(120,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(42,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(123,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(124,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(46,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(47,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(47,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(49,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(49,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(50,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(130,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 10, 4, 4)
SubGroup(3)
GroupCheck4(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 105: True 1
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown43(13,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(105,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 1
Unknown19(40,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,40,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,40,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,40,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(40,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(106,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 1
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,41,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,41,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,41,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(41,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 108: True 1
Unknown19(42,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,42,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,42,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,42,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(42,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(108,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 1
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(43,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(109,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 1
Unknown19(44,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(44,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(110,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 1
Unknown19(45,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(111,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 1
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,46,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,46,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,46,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(46,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(112,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(113,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 113: True 1
Unknown19(47,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,47,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,47,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,47,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(47,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(113,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 1
Unknown19(48,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,48,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,48,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,48,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(48,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(114,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(115,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 115: True 1
Unknown19(49,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,49,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,49,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,49,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(49,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(115,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 116: True 1
Unknown19(50,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,50,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,50,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,50,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(50,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(116,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 1
Unknown19(51,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,51,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,51,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,51,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(51,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(117,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 7, 6)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: False 1
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1894,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # Non riesco a credere che siamo giunti [cdb]fin qui sani e salvi. Sono profondamente [cdb]grata a tutti voi.
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,83,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,1,8,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto la sua [g]destinazione[/]!
# Group 132 (0, 5, 0, 7, 6)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: False 1
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1896,26,1,0,1,3,0,0,0,0,0,0,0,0,0) # Mi spiace di aver causato tanto disturbo... Non oso immaginare cosa sarebbe accaduto, [cdb]senza il vostro intervento.
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,83,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,1,9,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto la sua [g]destinazione[/]!
# Group 133 (0, 5, 0, 7, 6)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(101,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: False 1
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1898,32,1,1,1,3,0,0,0,0,0,0,0,0,0) # Grazie per l'aiuto. Non ne sarei mai uscita [cdb]viva da sola.
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(10,1,83,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,1,10,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto la sua [g]destinazione[/]!
# Group 134 (0, 2, 0, 7, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(132,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: False 1
GroupCheck4(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: False 1
SubGroup(1)
TalkCharacter(1895,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # Non possiamo lasciare la valle finché non [cdb]avremo tratto in salvo Seteth e Catherine!
# Group 135 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 1
GroupCheck4(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: False 1
SubGroup(1)
TalkCharacter(1897,26,1,3,1,3,0,0,0,0,0,0,0,0,0) # Agh... Le mie ferite sono troppo profonde. Posso solo aspettare qui e pregare per [cdb]la salvezza dell'arcivescova.
# Group 136 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 1
GroupCheck4(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: False 1
SubGroup(1)
TalkCharacter(1899,32,1,2,1,3,0,0,0,0,0,0,0,0,0) # Lady Rhea non è ancora arrivata! Se solo le mie ferite non fossero così gravi...
# Group 137 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
GroupCheck4(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 1
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 1
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23164,1,38600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(807,1,6,2,8,10,83,3,3,0,0,0,0,0,0) # Hai protetto la truppa [eg4][0:CHARA_G]!
# Group 138 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1864,29,1,2,1,0,0,0,0,0,0,0,0,0,0) # Tutti alle armi, compagni! Dobbiamo proteggere l'arcivescova!
# Group 140 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(53,8,2,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(54,9,2,2,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(55,10,2,3,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2926,1,53,8,83,1,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare per coprire la fuga della truppa [eg4][1:CHARA_G]!
SubGroup(1)
TalkCharacter(1865,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # Stanno arrivando i rinforzi. Un aiuto in più ci sarà utile.
# Group 141 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 142 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 1
GroupCheck4(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 1
SubGroup(1)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,47800,0,15764,1,0,3000,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown76(11,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,90,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(34,73,1871,3,0,0,0,0,0,0,0,0,0,0,0) # Lady Rhea... è salva? È riuscita a... fuggire?
CloseUp(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2935,0,11,83,83,1,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare per guidare le retrovie!
SubGroup(1)
TalkCharacter(1872,36,1,4,1,3,0,0,0,0,0,0,0,0,0) # No... Cyril era con la retroguardia? Non ce la farà mai!
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 2, 7, 0)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 1
GroupCheck4(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 5, 0, 5, 32)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(11,47800,0,15764,1,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown28(6,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(24,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(25,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2930,2,24,11,83,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare e lancia un attacco a sorpresa contro [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(1873,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # Non sacrificherò la sua vita per salvare la mia. Dobbiamo aiutarlo.
SubGroup(4)
Unknown43(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2936,4,7,1,11,83,83,0,0,0,0,0,0,0,0) # Aiuta [eg2][0:CHARA_G]!
SubGroup(1)
Unknown78(0,11,90,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,143,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # È giunta l'ora di mostrare [cdb]a tutti di cosa sei capace.
SubGroup(2)
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Se il personaggio principale è schierato in [cdb]battaglia, puoi premere [$PAD_RU] dallo schermo [g]Ordini[/] per usare [g]Distorsione delle ombre[/]. Distorsione delle ombre permette di selezionare [cdb]un [g]forte alleato disponibile[/] sulla minimappa e [g]teletrasportarsi sul posto istantaneamente[/]. Puoi usare questo potere solo [g]un numero [cdb]limitato di volte per ciascuna battaglia[/].
Unknown91(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,39500,0,24464,1,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,11,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
SubGroup(2)
TalkCharacter(1874,34,1,3,0,3,0,0,0,0,0,0,0,0,0) # Non posso arrendermi... Non ancora. Devo proteggere lady Rhea!
TalkCharacter(1875,36,1,3,0,3,0,0,0,0,0,0,0,0,0) # Dea, ti prego, riportaci Cyril sano e salvo.
SubGroup(1)
Unknown61(11,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,11,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
SubGroup(1)
TalkCharacter(1876,34,1,2,0,3,0,0,0,0,0,0,0,0,0) # Sono pronto a sopportare qualsiasi dolore... qualsiasi tormento... pur di proteggere [cdb]lady Rhea!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1877,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # È in trappola. Dobbiamo aiutarlo, presto!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1878,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # È in trappola. Dobbiamo fare presto!
SubGroup(1)
Unknown61(11,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 4, 18)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1879,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sei stato molto coraggioso quest'oggi, Cyril. Grazie a te, presto lady Rhea potrà lasciare [cdb]la valle.
TalkCharacter(1880,34,1,3,1,3,0,0,0,0,0,0,0,0,0) # Sono... così felice. Grazie.
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,7,2,11,83,83,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(1881,36,1,1,1,3,0,0,0,0,0,0,0,0,0) # Sono infinitamente grata a tutti voi per [cdb]aver tratto in salvo Cyril. E alla Dea, [cdb]per la sua protezione!
SubGroup(2)
Unknown23(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(11,2,83,0,47800,0,15764,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,11,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
TalkCharacter(1883,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # Cyril, no! È tutta colpa mia.
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,2,7,3,11,83,83,0,0,0,0,0,0,0,0) # Non hai aiutato [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1884,36,1,2,1,3,0,0,0,0,0,0,0,0,0) # Il suo sacrificio non sarà vano. Avanziamo!
# Group 150 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 0, 7, 18)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(84,12564,1,36400,0,22064,1,49400,0,0,1,1,0,0,0)
Unknown10(8,12564,1,36400,0,22064,1,49400,0,0,1,1,0,0,0)
Unknown10(9,12564,1,36400,0,22064,1,49400,0,0,1,1,0,0,0)
Unknown10(10,12564,1,36400,0,22064,1,49400,0,0,1,1,0,0,0)
SubGroup(2)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2914,2,13,8,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare per frenare l'avanzata [eg4][1:CHARA_G]!
SubGroup(2)
SetDeathText(11,73,1885,0,0,0,0,0,0,0,0,0,0,0,0) # Nessuno passa per di qui. L'arcivescova verrà con me!
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1886,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # Un'imboscata! Non abbiamo altra scelta [cdb]che farci strada con la forza.
SubGroup(2)
Unknown43(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,13,83,83,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 152 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1888,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # È la principessa delle Brigid. Dopo quello che [cdb]ha passato, potrebbe decidere di unirsi a noi. Sempre che riusciamo a prenderla viva.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
SubGroup(2)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,9,8,13,83,83,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 6, 0, 3, 14)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1890,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Un'esponente della stirpe reale non può [cdb]morire qui. Non così.
TalkCharacter(1891,11,1,3,1,1,0,0,0,0,0,0,0,0,0) # Già... Scelgo la vita. Sono pronta a seguire te [cdb]senza resistere.
SubGroup(1)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,13,83,83,0,0,0,0,0,0,0,0) # Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 6, 0, 3, 8)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
SubGroup(1)
Unknown149(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,13,83,83,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
# Group 158 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown15(83,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1887,11,1,2,0,1,0,0,0,0,0,0,0,0,0) # Chiunque mette i bastoni tra mie ruote, [cdb]ha le ore contate.
# Group 160 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1889,11,1,3,0,1,0,0,0,0,0,0,0,0,0) # Non posso perire in questo momento. Per l'Impero! Per Brigid!
# Group 161 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 162 (0, 5, 0, 5, 23)
SubGroup(2)
PauseMaybe(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1892,28,1,2,1,0,0,0,0,0,0,0,0,0,0) # Cavalieri, con me! Dobbiamo catturare [cdb]l'arcivescova prima che lasci la valle!
SubGroup(4)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2917,2,18,8,83,0,0,0,0,0,0,0,0,0,0) # L'unità [eg4][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
SubGroup(8)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 8, 22)
SubGroup(3)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(48,0,0,0,0,0,83,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(5,73,1900,2,0,0,0,0,0,0,0,0,0,0,0) # Se non posso avere l'arcivescova... mi accontenterò delle vostre teste.
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,83,83,3,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(1901,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hubert... Dobbiamo sconfiggerlo, Altezza.
TalkCharacter(1902,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sì, lo so. Liberiamocene e ripieghiamo [cdb]alla svelta.
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,83,83,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,12,83,83,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1903,5,1,2,0,1,0,0,0,0,0,0,0,0,0) # Non immaginavo che foste tanto ansiosi [cdb]di salvare la vostra cara arcivescova. Che luogo tedioso dev'essere il Regno...
# Group 166 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1904,5,1,3,0,1,0,0,0,0,0,0,0,0,0) # Ma come... A quanto pare, non mi resta [cdb]che ripiegare.
# Group 167 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 168 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,35,83,60,0,0,0,0,0,0,0,0,0,0) # Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 169 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 5, 0, 2, 11)
SubGroup(1)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
SubGroup(1)
TalkCharacter(1907,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # O Dea, concedimi la tua protezione divina! Non posso morire qui!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1908,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo proseguire, lady Rhea. Penseremo noi ad aiutarvi.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1909,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non possiamo interrompere la marcia, [cdb]lady Rhea. Cercate di resistere ancora.
SubGroup(1)
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,9,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
SubGroup(2)
TalkCharacter(1911,26,1,2,1,3,0,0,0,0,0,0,0,0,0) # Agh... Se muoio ora, chi veglierà su Flayn?
TalkCharacter(1912,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Seteth. Dobbiamo fare presto.
SubGroup(1)
Unknown61(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 5, 0, 2, 11)
SubGroup(1)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,10,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
SubGroup(1)
TalkCharacter(1914,32,1,2,1,3,0,0,0,0,0,0,0,0,0) # Agh... Devo fare di meglio.
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1915,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # Catherine non resisterà ancora per molto! Dobbiamo accorrere in suo aiuto, presto!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1916,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Catherine è nei guai. Dobbiamo accorrere [cdb]in suo aiuto il prima possibile.
SubGroup(1)
Unknown61(10,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 175 (0, 7, 0, 3, 10)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,10,2,12,83,83,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1905,5,1,3,1,1,0,0,0,0,0,0,0,0,0) # D'accordo, avete vinto voi... per oggi. Come posso presentarmi al cospetto [cdb]di Sua Maestà, ora?
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
# Group 176 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(36,96,1917,3,0,0,0,0,0,0,0,0,0,0,0) # Mi dispiace. Non posso proseguire...
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1918,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Rhea è caduta nelle mani dell'Impero... Abbiamo fallito. Non possiamo far altro [cdb]che ripiegare.
SubGroup(1)
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 178 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(26,96,1919,3,0,0,0,0,0,0,0,0,0,0,0) # Rhea... Flayn... perdonatemi.
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1920,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # No, Seteth! Senza di te al mio fianco, [cdb]tutto è perduto.
SubGroup(1)
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 179 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(32,96,1921,3,0,0,0,0,0,0,0,0,0,0,0) # Perdonatemi, lady Rhea... Fuggite... almeno voi...
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1922,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # Catherine non ce l'ha fatta. Come faremo [cdb]ad andare avanti, ora...
SubGroup(1)
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
SetDeathText(36,27,1906,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Rhea volume_up
Non c'è da preoccuparsi, sto bene. Proseguiamo.
SetDeathText(36,28,1907,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Rhea volume_up
O Dea, concedimi la tua protezione divina! Non posso morire qui!
SetDeathText(26,27,1911,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Seteth volume_up
Agh... Se muoio ora, chi veglierà su Flayn?
SetDeathText(32,27,1914,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Catherine volume_up
Agh... Devo fare di meglio.
SetDeathText(34,27,1874,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Cyril volume_up
Non posso arrendermi... Non ancora. Devo proteggere lady Rhea!
SetDeathText(34,28,1876,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Cyril volume_up
Sono pronto a sopportare qualsiasi dolore... qualsiasi tormento... pur di proteggere lady Rhea!
SetDeathText(103,96,1841,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Hapi volume_up
Quindi è qui che sono destinata a morire? Spero solo che... Coco... stia bene...
SetDeathText(34,96,1882,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Cyril volume_up
Lady Rhea, perdonatemi... Fuggite, vi prego...
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
Alert(658,1,79,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si sta curando con [b]Cura riflessa[/]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
Alert(313,2,79,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(659,2,79,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga! Magia [b]Cura riflessa[/] interrotta!
TalkCharacter(1832,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Eccovi, lady Rhea... È un sollievo trovarvi sana e salva.
TalkCharacter(1833,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Re Dimitri. Grazie per essere accorso in nostro aiuto nel momento del bisogno.
TalkCharacter(1834,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Temo non ci sia tempo per i convenevoli. Dobbiamo lasciare la valle e tornare nel territorio del Regno.
MainMissionStart(2900,4,0,1,8,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Scorta [eg2][0:CHARA_G] al punto di evacuazione!
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) Attraversando la lava, subirai danni. Le classi volanti possono oltrepassare la lava restando incolumi, ma solo a cavallo.
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
Alert(2934,2,8,83,83,3,0,0,0,0,0,0,0,0,0) Sconfiggi i [r]nemici[/] che impediscono l'avanzata [eg4][0:CHARA_G]!
Alert(373,1,8,83,83,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] sono state respinte! [eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(2914,2,14,8,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare per frenare l'avanzata [eg4][1:CHARA_G]!
SetDeathText(103,73,1835,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Hapi volume_up
Non mi avevano avvertita che si sudava tanto qui... Agh, che schifo!
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
Alert(2914,2,14,8,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare per frenare l'avanzata [eg4][1:CHARA_G]!
SetDeathText(103,73,1835,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Hapi volume_up
Non mi avevano avvertita che si sudava tanto qui... Agh, che schifo!
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
MainMissionStart(2,4,2,1,14,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(1836,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Quella generale non sembra molto motivata. Forse possiamo convincerla a unirsi a noi.
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(1839,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non hai obblighi verso l'Impero. Perché ora non ti unisci a noi? Posso assicurarti che non ti sarà torto un capello.
TalkCharacter(1840,103,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hapi volume_up
Hai ragione. E poi, in fondo, mi avete battuto onestamente... D'accordo, vi seguirò.
MainMissionStart(485,1,1,2,14,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
Alert(319,0,14,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,2,2,14,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(1838,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Sylvain volume_up
Ho l'impressione che questa battaglia non ti stia particolarmente a cuore, mia cara.
TalkDeploySlot(1842,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vostra Maestà! L'Impero sta allestendo un blocco all'altezza del prossimo forte!
Alert(2901,0,83,83,83,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] si apprestano ad allestire uno sbarramento al forte!
Alert(2921,2,15,83,83,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] appare e si appresta ad allestire uno sbarramento al [r]forte[/]!
TalkCharacter(1843,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Se ci impediscono di passare, saremo costretti a ripiegare verso il cratere.
TalkCharacter(1844,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Sarebbe troppo pericoloso, non dobbiamo permetterglielo. Attacchiamo e apriamoci un varco!
MainMissionStart(2922,4,3,1,15,15,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] prima che l'accesso al [r]forte[/] venga sbarrato!
Alert(2932,2,8,83,83,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha interrotto l'avanzata per scegliere una direzione!
TalkCharacter(1845,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Uff... Questa farsa ridicola non servirà a fermarci.
MainMissionStart(2903,1,3,2,83,16,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai messo in sicurezza il tragitto!
TalkCharacter(1846,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Ashe volume_up
Ehi, ce l'abbiamo fatta! Possiamo proseguire senza intoppi.
TalkCharacter(1847,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
La strada è sgombra. Da questa parte, lady Rhea.
TalkCharacter(1848,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Ti ringrazio. La Dea arride alle tue gesta valorose.
Alert(139,1,8,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
TalkDeploySlot(1849,27,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ci stanno sfuggendo! Dobbiamo fermarli.
MainMissionStart(2904,2,3,3,83,83,83,3,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Le unità [eg4][r][0:PARTY][/] hanno allestito uno sbarramento al forte!
Alert(275,2,8,83,83,3,0,0,0,0,0,0,0,0,0) Sono apparse unità [eg4][r][0:PARTY][/] all'inseguimento [eg4][0:CHARA_G]!
TalkCharacter(1851,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
La strada che ci attende è molto pericolosa, lady Rhea, ma non abbiamo altra scelta. Devo chiedervi di resistere.
TalkCharacter(1852,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Non devi preoccuparti per me... Supereremo l'ostacolo insieme.
Alert(139,0,8,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(2927,2,8,83,83,0,0,0,0,0,0,0,0,0,0) L'accesso al [r]forte[/] è stato bloccato! [eb][eg2][0:CHARA_G] avanza verso il flusso di lava!
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
TalkDeploySlot(1854,30,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Vostra Grazia! Seteth e Catherine sono stati attaccati dalle forze imperiali!
Alert(2924,2,9,10,83,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] attaccano [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SetDeathText(26,73,1910,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Seteth volume_up
Sono in trappola... Temo di aver sottovalutato la situazione.
SetDeathText(32,73,1913,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Catherine volume_up
Maledette canaglie ostinate! Ne elimino una e ne compaiono due al suo posto.
TalkCharacter(1855,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Non possiamo permettere che abbiano la peggio.
TalkCharacter(1856,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Re Dimitri. Saresti disposto a fornire loro supporto?
MainMissionStart(2913,4,4,1,9,10,83,3,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] e aiuta [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Alert(323,0,9,10,83,0,0,0,0,0,0,0,0,0,0) Impedisci che il nemico metta in fuga [eg2][0:CHARA_G] o [eg2][1:CHARA_G]!
Alert(2933,2,8,9,83,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in apprensione per [eg2][1:CHARA_G] e [b]Catherine[/]! Ha interrotto l'avanzata!
TalkCharacter(1857,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Siamo arrivati in tempo.
TalkCharacter(1858,26,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Grazie per essere intervenuti. Ho bisogno di una mano!
TalkCharacter(1860,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ingrid volume_up
Per fortuna siete sana e salva, Catherine. Permetteteci di unirci a voi!
TalkCharacter(1861,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Per fortuna siete sana e salva, Catherine. Concedeteci di unire le nostre forze alle vostre.
TalkCharacter(1862,32,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Catherine volume_up
Volentieri! Da sola non ce l'avrei mai fatta.
TalkCharacter(1859,26,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Se non fosse stato per voialtri, a quest'ora sarei morto. E anche l'arcivescova è salva. Avete la mia più profonda gratitudine.
Alert(934,1,9,83,83,0,0,0,0,0,0,0,0,0,0) Hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(1863,32,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Catherine volume_up
Il vostro aiuto è arrivato al momento giusto. Quindi lady Rhea è al sicuro? Molto bene...
Alert(934,1,10,83,83,0,0,0,0,0,0,0,0,0,0) Hai aiutato [eg2][0:CHARA_G]!
MainMissionStart(446,1,4,2,9,10,83,3,3,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(1866,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Dobbiamo aiutare Seteth e Catherine a fuggire!
TalkCharacter(1867,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Dobbiamo aprire una via di fuga per Seteth e Catherine.
TalkCharacter(1868,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Sylvain volume_up
Perché non proviamo a deviare il flusso di lava con dei massi? Non sarà un'impresa da poco, ma potrebbe essere la soluzione migliore.
TalkCharacter(1869,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Se riuscissimo a deviare temporaneamente il flusso lavico, potremmo aprirci un varco.
MainMissionStart(2928,4,5,1,9,10,83,3,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Blocca la lava e metti in sicurezza il tragitto per [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Alert(2931,1,9,83,83,0,0,0,0,0,0,0,0,0,0) Hai messo in sicurezza il tragitto per [eg2][0:CHARA_G]!
Alert(2931,1,10,83,83,0,0,0,0,0,0,0,0,0,0) Hai messo in sicurezza il tragitto per [eg2][0:CHARA_G]!
MainMissionStart(2908,1,5,2,9,10,83,3,3,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai messo in sicurezza il tragitto per [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(1870,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Ce l'abbiamo fatta! Tenete duro, la nostra via di fuga è a portata di mano.
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
Alert(373,1,8,83,83,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] sono state respinte! [eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(369,2,9,83,83,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
Alert(373,1,9,83,83,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] sono state respinte! [eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(369,2,10,83,83,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
Alert(373,1,10,83,83,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] sono state respinte! [eb][eg2][0:CHARA_G] riprende ad avanzare!
TalkCharacter(1894,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Non riesco a credere che siamo giunti fin qui sani e salvi. Sono profondamente grata a tutti voi.
Alert(142,1,8,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto la sua destinazione!
TalkCharacter(1896,26,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Mi spiace di aver causato tanto disturbo... Non oso immaginare cosa sarebbe accaduto, senza il vostro intervento.
Alert(142,1,9,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto la sua destinazione!
TalkCharacter(1898,32,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Catherine volume_up
Grazie per l'aiuto. Non ne sarei mai uscita viva da sola.
Alert(142,1,10,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto la sua destinazione!
TalkCharacter(1895,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Non possiamo lasciare la valle finché non avremo tratto in salvo Seteth e Catherine!
TalkCharacter(1897,26,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Agh... Le mie ferite sono troppo profonde. Posso solo aspettare qui e pregare per la salvezza dell'arcivescova.
TalkCharacter(1899,32,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Catherine volume_up
Lady Rhea non è ancora arrivata! Se solo le mie ferite non fossero così gravi...
MainMissionStart(807,1,6,2,8,10,83,3,3,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai protetto la truppa [eg4][0:CHARA_G]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkDeploySlot(1864,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Tutti alle armi, compagni! Dobbiamo proteggere l'arcivescova!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
Alert(2926,1,53,8,83,1,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare per coprire la fuga della truppa [eg4][1:CHARA_G]!
TalkCharacter(1865,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Stanno arrivando i rinforzi. Un aiuto in più ci sarà utile.
SetDeathText(34,73,1871,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Cyril volume_up
Lady Rhea... è salva? È riuscita a... fuggire?
Alert(2935,0,11,83,83,1,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare per guidare le retrovie!
TalkCharacter(1872,36,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
No... Cyril era con la retroguardia? Non ce la farà mai!
Alert(2930,2,24,11,83,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare e lancia un attacco a sorpresa contro [eg2][1:CHARA_G]!
TalkCharacter(1873,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Non sacrificherò la sua vita per salvare la mia. Dobbiamo aiutarlo.
MainMissionStart(2936,4,7,1,11,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Aiuta [eg2][0:CHARA_G]!
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
È giunta l'ora di mostrare a tutti di cosa sei capace.
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0) Se il personaggio principale è schierato in battaglia, puoi premere [$PAD_RU] dallo schermo Ordini per usare Distorsione delle ombre.Distorsione delle ombre permette di selezionare un forte alleato disponibile sulla minimappa e teletrasportarsi sul posto istantaneamente. Puoi usare questo potere solo un numero limitato di volte per ciascuna battaglia.
Alert(331,2,11,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
TalkCharacter(1874,34,1,3,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Cyril volume_up
Non posso arrendermi... Non ancora. Devo proteggere lady Rhea!
TalkCharacter(1875,36,1,3,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Dea, ti prego, riportaci Cyril sano e salvo.
Alert(333,3,11,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkCharacter(1876,34,1,2,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Cyril volume_up
Sono pronto a sopportare qualsiasi dolore... qualsiasi tormento... pur di proteggere lady Rhea!
TalkCharacter(1877,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
È in trappola. Dobbiamo aiutarlo, presto!
TalkCharacter(1878,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
È in trappola. Dobbiamo fare presto!
TalkCharacter(1879,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Sei stato molto coraggioso quest'oggi, Cyril. Grazie a te, presto lady Rhea potrà lasciare la valle.
TalkCharacter(1880,34,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Cyril volume_up
Sono... così felice. Grazie.
MainMissionStart(444,1,7,2,11,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G]!
Alert(237,0,11,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(1881,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Sono infinitamente grata a tutti voi per aver tratto in salvo Cyril. E alla Dea, per la sua protezione!
Alert(319,3,11,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkCharacter(1883,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Cyril, no! È tutta colpa mia.
MainMissionStart(445,2,7,3,11,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(1884,36,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Il suo sacrificio non sarà vano. Avanziamo!
Alert(2914,2,13,8,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare per frenare l'avanzata [eg4][1:CHARA_G]!
SetDeathText(11,73,1885,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Petra volume_up
Nessuno passa per di qui. L'arcivescova verrà con me!
TalkCharacter(1886,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Un'imboscata! Non abbiamo altra scelta che farci strada con la forza.
MainMissionStart(2,4,9,1,13,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(1888,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
È la principessa delle Brigid. Dopo quello che ha passato, potrebbe decidere di unirsi a noi. Sempre che riusciamo a prenderla viva.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(1890,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Un'esponente della stirpe reale non può morire qui. Non così.
TalkCharacter(1891,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Petra volume_up
Già... Scelgo la vita. Sono pronta a seguire te senza resistere.
MainMissionStart(485,1,8,2,13,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
Alert(319,0,13,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,9,2,13,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(1887,11,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Petra volume_up
Chiunque mette i bastoni tra mie ruote, ha le ore contate.
TalkCharacter(1889,11,1,3,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Petra volume_up
Non posso perire in questo momento. Per l'Impero! Per Brigid!
TalkDeploySlot(1892,28,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Cavalieri, con me! Dobbiamo catturare l'arcivescova prima che lasci la valle!
Alert(2917,2,18,8,83,0,0,0,0,0,0,0,0,0,0) L'unità [eg4][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
SetDeathText(5,73,1900,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Hubert volume_up
Se non posso avere l'arcivescova... mi accontenterò delle vostre teste.
Alert(200,2,12,83,83,3,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
TalkCharacter(1901,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Hubert... Dobbiamo sconfiggerlo, Altezza.
TalkCharacter(1902,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Sì, lo so. Liberiamocene e ripieghiamo alla svelta.
MainMissionStart(2,4,10,1,12,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(1903,5,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Non immaginavo che foste tanto ansiosi di salvare la vostra cara arcivescova. Che luogo tedioso dev'essere il Regno...
TalkCharacter(1904,5,1,3,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Ma come... A quanto pare, non mi resta che ripiegare.
Alert(549,1,35,83,60,0,0,0,0,0,0,0,0,0,0) Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!
Alert(333,2,8,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkCharacter(1907,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
O Dea, concedimi la tua protezione divina! Non posso morire qui!
TalkCharacter(1908,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Dobbiamo proseguire, lady Rhea. Penseremo noi ad aiutarvi.
TalkCharacter(1909,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non possiamo interrompere la marcia, lady Rhea. Cercate di resistere ancora.
Alert(331,2,9,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
TalkCharacter(1911,26,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Agh... Se muoio ora, chi veglierà su Flayn?
TalkCharacter(1912,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Seteth. Dobbiamo fare presto.
Alert(331,2,10,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
TalkCharacter(1914,32,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Catherine volume_up
Agh... Devo fare di meglio.
TalkCharacter(1915,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Catherine non resisterà ancora per molto! Dobbiamo accorrere in suo aiuto, presto!
TalkCharacter(1916,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Catherine è nei guai. Dobbiamo accorrere in suo aiuto il prima possibile.
MainMissionStart(438,1,10,2,12,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(1905,5,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
D'accordo, avete vinto voi... per oggi. Come posso presentarmi al cospetto di Sua Maestà, ora?
Alert(237,0,12,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
SetDeathText(36,96,1917,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Rhea volume_up
Mi dispiace. Non posso proseguire...
TalkCharacter(1918,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Rhea è caduta nelle mani dell'Impero... Abbiamo fallito. Non possiamo far altro che ripiegare.
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
SetDeathText(26,96,1919,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Seteth volume_up
Rhea... Flayn... perdonatemi.
TalkCharacter(1920,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
No, Seteth! Senza di te al mio fianco, tutto è perduto.
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
SetDeathText(32,96,1921,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Catherine volume_up
Perdonatemi, lady Rhea... Fuggite... almeno voi...
TalkCharacter(1922,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Catherine non ce l'ha fatta. Come faremo ad andare avanti, ora...
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!