Un gruppo di banditi si è impossessato di un ricco magazzino sulla via Magdred. Sconfiggi quegli sciacalli e recupera le scorte.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 50 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_9_17_26_34_42_58_67_Edelgard 255 0 0 1 20 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Hubert 255 0 0 2 35 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Ferdinand 255 0 0 3 40 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_9_17_26_34_42_58_66_Caspar 255 0 0 0 50 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_9_17_26_34_42_58_67_Bernadetta 255 0 0 1 55 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_9_17_26_34_42_58_67_Dorothea 255 0 0 2 60 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_9_17_26_34_42_58_67_Petra 255 0 0 3 65 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 1 10 1545 5 12 3 101 3 1 100 300 255 65535 1999 4 58 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 255 0 5 41 1539 7 12 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 0 5 42 1540 7 12 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 5 41 1546 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 255 0 5 41 1546 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 0 5 42 1547 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 255 0 5 42 1547 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 0 2 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 16 2 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 255 0 2 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 255 16 2 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 255 19 2 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 255 0 2 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 255 19 2 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 255 22 2 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 255 0 2 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 255 22 3 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 255 25 3 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 255 0 3 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 25 3 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 255 28 3 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 255 0 3 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 255 28 3 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 31 3 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 255 0 3 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 255 31 4 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 255 34 4 1 1531 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 255 0 4 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 255 34 4 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 255 37 4 4 1533 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 255 0 4 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 255 37 4 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 255 40 4 7 1535 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 255 0 4 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 255 40 3 1 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 255 0 3 7 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 255 42 4 1 1547 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 255 0 4 7 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 255 44 3 1 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 255 0 3 7 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 255 46 4 1 1547 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 255 0 4 7 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 65535 0 0 65535 0 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 65535 2 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 65535 2 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 65535 2 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 65535 3 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 65535 3 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 65535 3 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 65535 3 3 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 65535 4 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 65535 4 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 65535 4 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 65535 1 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 65535 5 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (65, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 4, 9)
SubGroup(3)
Unknown64(224,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown64(280,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown64(288,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown10(0,17,9,10,50,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,9,10,50,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
# Group 2 (0, 2, 1, 5, 12)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown64(224,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown64(280,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown64(288,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown10(0,19,9,10,50,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,51,9,10,50,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
SubGroup(2)
Unknown6(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 2, 1, 10)
SubGroup(0)
SubGroup(4)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown24(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 1, 27)
SubGroup(0)
SubGroup(1)
GroupCheck4(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: False 1
SubGroup(7)
PingOnMinimap(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(407,0,11,9,50,0,0,0,0,0,0,0,0,0,0) # Hai avvistato la truppa [eg4][1:CHARA_G] in difficoltà contro quella [eg4][0:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(9,129,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(36,4,0,1,11,9,50,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] per salvare la truppa [eg4][1:CHARA_G]!
SubGroup(4)
PingOnMinimap(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,4,9,10,50,0,0,0,0,0,0,0,0,0,0) # Impedisci che il nemico metta in fuga la truppa [eg4][0:CHARA_G]!
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(323,4,9,10,50,0,0,0,0,0,0,0,0,0,0) # Impedisci che il nemico metta in fuga [eg2][0:CHARA_G] o [eg2][1:CHARA_G]!
# Group 14 (0, 5, 0, 5, 1)
SubGroup(2)
Unknown46(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 0 0
GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 1 0 0
Unknown46(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 13, 1)
SubGroup(3)
Unknown7(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown29(0,0,2,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 0 0
GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 1 0 0
SubGroup(2)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
Unknown46(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 3, 0, 17, 4)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 0 1 0
SubGroup(5)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 1 0 0
PingOnMinimap(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,9,50,50,0,0,0,0,0,0,0,0,0,0) # Hai salvato [eg2][0:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(50,143,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 3, 0, 17, 4)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 0 1 0
SubGroup(5)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 0 0
PingOnMinimap(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,10,50,50,0,0,0,0,0,0,0,0,0,0) # Hai salvato [eg2][0:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(50,143,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 18 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 6, 0, 4, 12)
SubGroup(3)
GroupCheck3(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 1 0
GroupCheck3(20,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 0 1 0
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(44,10,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(45,10,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,44,10,50,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
# Group 20 (0, 6, 0, 4, 12)
SubGroup(3)
GroupCheck3(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 1 1 0
GroupCheck3(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 0 1 0
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(42,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(43,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,42,9,50,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
# Group 21 (14, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 5, 21)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 0 0
GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 1 0 0
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,0,2,9,50,50,0,0,0,0,0,0,0,0) # Hai salvato la truppa [eg4][0:CHARA_G]!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,50,50,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G], comandante dei [r]nemici[/]!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,50,50,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][r][0:CHARA_G][/] e conquista la vittoria!
SubGroup(2)
Unknown10(0,1,8,50,50,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 12, 32)
SubGroup(2)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
SubGroup(9)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(20093,2,8,9,50,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(112,2,8,9,50,0,0,0,0,0,0,0,1,1,0) # Le unità [eg4][r][0:PARTY][/] avanzano!
# Group 24 (10, 2, 4, 2, 0)
SubGroup(1)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(34,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 6)
SubGroup(1)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,0,9,0,0,0,1,1,0,0,0)
If254(1,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,25,0,0,0,0,9,0,0,0,1,1,0,0,0)
If254(1,28,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,34,0,0,0,0,9,0,0,0,1,1,0,0,0)
# Group 30 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(8,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(31,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(8,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(8,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 6)
SubGroup(1)
Unknown29(8,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,22,0,0,0,0,10,0,0,0,1,1,0,0,0)
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,31,0,0,0,0,10,0,0,0,1,1,0,0,0)
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,40,0,0,0,0,10,0,0,0,1,1,0,0,0)
# Group 35 (0, 5, 8, 8, 18)
SubGroup(7)
Unknown19(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
SubGroup(4)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(20093,2,8,9,50,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(112,2,8,9,50,0,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] avanzano!
# Group 36 (12, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 5, 30)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 0 0
GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 1 0 0
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,0,2,9,50,50,0,0,0,0,0,0,0,0) # Hai salvato la truppa [eg4][0:CHARA_G]!
SubGroup(4)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(10,1,50,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(9,1,50,11,0,0,0,0,0,1,0,0,0,0,0)
Alert(130,0,9,50,50,0,0,0,11,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] si ritira verso [eg2][0:AREA]!
SubGroup(5)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(50,4,2,1,9,50,50,0,0,11,0,0,0,0,0) # Scorta la truppa [eg4][0:CHARA_G] fino [eg3][0:AREA]!
SubGroup(5)
Unknown10(0,11,9,50,50,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown150(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 5, 2, 3, 8)
SubGroup(2)
GroupCheck4(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 37: True 0
Unknown16(9,11,1,1,15000,1,0,0,0,0,0,0,0,0,0)
Unknown15(46,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(47,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 3, 8)
SubGroup(2)
GroupCheck4(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 37: True 0
Unknown16(10,11,1,1,15000,1,0,0,0,0,0,0,0,0,0)
Unknown15(48,10,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(49,10,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
SubGroup(3)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,46,9,50,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
SubGroup(3)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,9,50,50,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
SubGroup(3)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,2,46,9,50,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 42 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
SubGroup(3)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,48,10,50,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
SubGroup(3)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,10,50,50,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
SubGroup(3)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,2,48,9,50,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 43 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 44 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,9,50,50,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,10,50,50,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
Unknown13(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
Unknown13(10,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 7, 0, 4, 10)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
SubGroup(5)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,50,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(10,1,50,11,0,0,0,0,0,0,0,0,0,0,0)
Alert(152,1,9,50,50,0,0,0,11,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(807,1,2,2,9,50,50,0,0,0,0,0,0,0,0) # Hai protetto la truppa [eg4][0:CHARA_G]!
# Group 49 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 7, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,1,2,8,50,50,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
# Group 52 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 8, 8, 5, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(317,3,0,50,50,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][b][0:PARTY][/] sono state sconfitte!
SubGroup(1)
Alert(338,3,0,50,50,3,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 54 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,9,50,50,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
SubGroup(1)
Alert(338,3,0,50,50,3,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
SubGroup(1)
TalkFromOwnStrings2(50,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,10,50,50,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
SubGroup(1)
Alert(338,3,0,50,50,3,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
SubGroup(1)
TalkFromOwnStrings2(50,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 8, 8, 3, 4)
SubGroup(2)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown28(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(350,3,50,50,50,3,0,0,0,0,1,0,0,0,0) # Il [g]tempo limite della missione[/] è scaduto!
SubGroup(1)
Alert(338,3,0,50,50,3,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 57 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 58 (0, 4, 8, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,0,50,50,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 59 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,1,50,50,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 60 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,2,50,50,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 61 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,3,50,50,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 62 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,4,50,50,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 63 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,5,50,50,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 64 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,6,50,50,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 65 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,7,50,50,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
Alert(407,0,11,9,50,0,0,0,0,0,0,0,0,0,0) Hai avvistato la truppa [eg4][1:CHARA_G] in difficoltà contro quella [eg4][0:CHARA_G]!
MainMissionStart(36,4,0,1,11,9,50,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] per salvare la truppa [eg4][1:CHARA_G]!
Alert(324,4,9,10,50,0,0,0,0,0,0,0,0,0,0) Impedisci che il nemico metta in fuga la truppa [eg4][0:CHARA_G]!
Alert(323,4,9,10,50,0,0,0,0,0,0,0,0,0,0) Impedisci che il nemico metta in fuga [eg2][0:CHARA_G] o [eg2][1:CHARA_G]!
Alert(522,1,9,50,50,0,0,0,0,0,0,0,0,0,0) Hai salvato [eg2][0:CHARA_G]!
Alert(522,1,10,50,50,0,0,0,0,0,0,0,0,0,0) Hai salvato [eg2][0:CHARA_G]!
Alert(287,2,44,10,50,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
Alert(287,2,42,9,50,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
MainMissionStart(478,1,0,2,9,50,50,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai salvato la truppa [eg4][0:CHARA_G]!
Alert(271,2,8,50,50,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G], comandante dei [r]nemici[/]!
MainMissionStart(76,4,1,1,8,50,50,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][r][0:CHARA_G][/] e conquista la vittoria!
Alert(20093,2,8,9,50,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(112,2,8,9,50,0,0,0,0,0,0,0,1,1,0) Le unità [eg4][r][0:PARTY][/] avanzano!
Alert(20093,2,8,9,50,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(112,2,8,9,50,0,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] avanzano!
MainMissionStart(478,1,0,2,9,50,50,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai salvato la truppa [eg4][0:CHARA_G]!
Alert(130,0,9,50,50,0,0,0,11,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] si ritira verso [eg2][0:AREA]!
MainMissionStart(50,4,2,1,9,50,50,0,0,11,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Scorta la truppa [eg4][0:CHARA_G] fino [eg3][0:AREA]!
Alert(287,2,46,9,50,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
Alert(136,2,9,50,50,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
Alert(2,2,46,9,50,0,0,0,0,0,0,0,0,0,0) Sconfiggi [eg2][0:CHARA_G]!
Alert(287,2,48,10,50,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
Alert(136,2,10,50,50,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
Alert(2,2,48,9,50,0,0,0,0,0,0,0,0,0,0) Sconfiggi [eg2][0:CHARA_G]!
Alert(139,0,9,50,50,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(139,0,10,50,50,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(152,1,9,50,50,0,0,0,11,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
MainMissionStart(807,1,2,2,9,50,50,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai protetto la truppa [eg4][0:CHARA_G]!
MainMissionStart(438,1,1,2,8,50,50,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(317,3,0,50,50,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][b][0:PARTY][/] sono state sconfitte!
Alert(338,3,0,50,50,3,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(313,3,9,50,50,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(338,3,0,50,50,3,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(313,3,10,50,50,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(338,3,0,50,50,3,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(350,3,50,50,50,3,0,0,0,0,1,0,0,0,0) Il tempo limite della missione è scaduto!
Alert(338,3,0,50,50,3,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(313,2,0,50,50,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,1,50,50,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,2,50,50,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,3,50,50,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,4,50,50,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,5,50,50,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,6,50,50,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,7,50,50,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!